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Spells:
Flash
Smite
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Introduction
I WILL UPDATE WEEKLY
As you will see, Yorick isnt the same character AT ALL. In people's mind, he went from ''we-lose-for-sure-champion'' to ''Sweet-a-Yorick-he's-freaking-awesome''. You read right, no more queue dodge every time you lock in as Yorick. Isn't that awesome?
* Omen of War
o Fixed a bug where the Spectral Ghoul would not spawn if Yorick was silenced.
* Omen of Pestilence
o Increased the cast range by 50
o Improved the consistency of the AoE slow by increasing the radius and rate of application.
o Mana cost reduced to 40/45/50/55//60 from 50/55/60/65/70
* Omen of Famine
o Mana cost reduced to 55/60/65/70/75 from 60/65/70/75/80
* Omen of Death
o Updated the visual of Reanimated Champions to better show when a Champion has revived.
o Removed the health decay on the Revenant and Reanimated pets
o Fixed a bug with the interaction between Chronoshift and Revenants
o Fixed a bug with Heimerdinger's turrets and the Reanimated state
* Unholy Symbiosis
o Yorick now takes 5% reduced damage for each summon that is active.
o Increased the Attack Damage and Health of ghouls to 35% from 30% of Yorick's Attack Damage and Health
* Ghouls
o Ghouls are now immune to slows.
o Ghouls take 50% reduced damage from AoE abilities
* General
o Mana per level increased to 35 from 30
o Health per level increased to 85 from 80
o Armor per level increased to 3.6 from 3
o Base Movement speed increased to 320 from 315
o Slightly increased his base Attack Speed
- Can take a lot of punishment
- Has great ratio on skills
- Can summon up to 4 Ghoul at the same time (3 plus the one produced my

- Has a big AoE slow
-

- Short Cooldown
- He's a gravedigger
- Successfully scares GhostBusters
Cons :
- Mana Hungry
- Weak early game
- People don`t always understand how

- Has long Cooldown on skills, especially

- If the enemy successfully gank your blue, steal it, and take their blue, you, my friend, are f*cked and need to lane, since Yorick CANNOT jungle without blue buff.
- Creepy
9 Greater Seal Of Resilience : +12.69 Flat Armor
9 Greater Glyph Of Warding : +12.69 Flap Magic Resist
3 Greater Quintessence Of Desolation : +9.99 Armor Penetration
OK, i must admit, i'm an armor penetration/magic penetration fan. I just love them. I mean, what's cooler than doing 110% of your Attack Damage on an enemy because you got more armor penetration than he has armor, therefore bringing him in the negative. If you took the same masteries as me, you will have 31 armor penetration at lvl 1. That is more than any champion has, without runes of course. Wich prouves that armor penetration runes are really, really awesome.
Seals and Glyph are just usual jungler/tank runes. Flat armor to help you survive in the jungle and a bit of flat magic resist to help you survive when you gank.



ALTERNATE SPELLS










Items that can be changed
-




-


- Buy a





- Get


-

-


- Notice that i've put 7 completed item up there. When you bought Infinity Edge, sell Wriggle's Lantern and buy


ALTERNATE ITEMS
- Mercury's Threads If the enemy has waaaaay too many Crowd Control skill (slow, stun, fear, silence, suppress, etc.), you might want to get Mercury Threads instead of Boots of Swiftness
-

-

REMEMBER!!!
EVERY TIME YOU RECALL, TRY TO BUY A WARD OR 2. WARDS MAKE YOU WIN GAMES! AND AS THE JUUNGLER, YOUR TEAM WILL EXPECT YOU TO BUY MOST OF THEM!
Level 2 : Omen Of War
Level 3 : Omen Of Famine
Level 4 : Omen Of War
Level 5 : Omen Of Pestilence
Level 6 : Omen Of Death
Level 7 : Omen Of Famine
Level 8 : Omen Of War
Level 9 : Omen Of Famine
Level 10 : Omen Of War
Level 11 : Omen Of Death
Level 12 : Omen Of Famine
Level 13 : Omen Of War
Level 14 : Omen Of Pestilence
Level 15 : Omen Of Pestilence
Level 16 : Omen Of Death
Level 17 : Omen Of Pestilence
Level 18 : Omen Of Pestilence
I max out first Omen Of Famine for one reason. Healing. Then I max out Omen Of War, because it does terrible damage with it's 1/1 AD ratio. Omen Of Pestilence is only useful in gank , teamfight or clearing a big wave of minions, that is why I max it last. I pick Omen Of Death whenever I can
1- Blue Buff. Ask your team mate to protect you in case of a gank from the enemy team. Also, ask the player taking the Middle Lane to ''leash'' the blue buff for you. Leash mean attacking the golem once so the mid champ gets the aggro and doesnt get damaged. So it gives you more time to hit it before you take damage, therefore helping your jungle a lot. When thhe blue buff is leashed, attack him with auto-attack, DO NOT WASTE YOUR MANA FOR OMEN OF FAMINS BECAUSE YOU ARE AT FULL HEALTH. When the big golem start attacking you, that's when you start spamming


2- The Wolfs. Use Omen Of War on the big wolf and afer use Omen Of Famine, so you can maximize the healing it gives. Head toward the wraiths now
3- The Wraiths. Use Omen Of War on the purple wraith then use Omen Of Famine immediatly. Kill the 3 remaining wraiths then head toward the red buff
4- Red Buff. Once again, you engage with Omen Of War on the Red Buff. You should still have 3 healing potions when you arrive there, so use one before engaging. Use Omen Famine every time it is available to maximize it's healing, and spam Omen Of War to maximize damage. Use smite when it have aroun 600HP. When you killed it, you have 2 choices
5a- The Golems. If you watch your map carefully and don't see any gank opening, keep jungling by killing the 2 golems. Engage with Omen of War and use Omen Of famine after. When they are both dead, check your map once more for any gank possibilities, if none, recall to heal and buy items.
5b- Gank Time. You saw an oppening for a gank. Go into a brush and ping the champion you want to focus to signal your ally that you are there, ready to jump on that champion. Use Omen of Pestilence first to slow, then Omen Of Famine for the damage. Try to get near enough to use Omen Of War, and spamm those 3 skills until the enemy die or escape. DO NOT TOWER DIVE, YOU ARENT STRONG ENOUGH TO TANK A TOWER YET. Remember something, those ghouls are your friends, your only friends, make sure all 3 of them are always fighting by your side. When you finished the gank, recall and buy items. Do number 1 to 5a and 5b againg but check your map each time you kill a camp of monster, in case anyone nee d gank.
- As a jungler, you NEED to have MAP AWARENESS AT ALL TIME. What does that mean? That mean you must know what happen EVERYWHERE, ALL THE TIME.
- Ward, ward, ward, and ward again. As the jungler, your team will expect YOU to ward the most. So, EVRYTIME YOU RECALL, buy a ward or 2, if you can affort it. WARD MAKES YOU WIN GAMES, DON'T FORGET THAT
P.S. I had some BBCode problem, thats why all the pictures are small D:
13/07/11 : - Added an Update Chapter
- Added 2 entry to Cons section. One about the early gank on blue buff and one about cooldown
- Changed ''Really Bulky'' for ''Can take a lot of punishment'' to the Pro section in the Pro/Cons chapter.
- Added an entry about Map Awareness in the Conclusion chapter
- Added an entry about Warding in the Conclusion chapter and in the Item chapter.
- Added an entry to the Introduction chapter about my weekly updates
- Fixed a couple of grammar error
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