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Runes: Aery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Spells:
Exhaust
Heal
Items
Threats & Synergies
Soraka
Now basically anyone with a silence/root/stun/any other type of cc that is not slow- is your worst nightmare, no matter their duration, if you get hit by one your W will get set on a 5 second cooldown at all ranks, making you basically dead. (Btw Soraka have instant silence on her E that after few seconds become a stun)
Champion Build Guide
No the passive give again mana and shield, BUT the attach can be interupted a lot easier and have cast time, which makes you extremly vulnerable everytime you deattach from someone. She also can't teleport with allies now.
Her Q also get some nerfs to make things even better, most important one is the duration got reduced by a second.
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Hello everyone in this guide I will try to teach you the core parts of Yuumi and how to play her support. As a warning from now, I will not go to in depth so everyone can get easy the important informations in a fast way.. and I am not so good at details. So first of all, Let's describe Yuumi, she is a mage support with a lot of sustain, and most important thing, that can make Yasuo mains to convert on support role: she can be afk the entire game without punishment whatsoever. Her kit is quite interesting to play with, and bring a completly unique playstyle on botlane thanks to her ![]() Another signature skill is ![]() Overall Yuumi is a nice and fun to play champion with a lot to offer, but have some weakness too. She's extremly squishy, so while not attached to someone she will die very fast if not instant, her raw damage is not something great, but for a support are ok. |


Anyway, that is your single damaging skill until level 6, so you better try to not miss it and your adc not random back when enemy is in max range.

While attached you get some bonus adaptive power based on ally ad/ap and allies get adaptive power based on your ad/ap. AP have a higher percent exchange than AD.
With the new patch things are getting a little worse, now



This skill basically heals an ally, give him an movement speed steroid for 2 seconds, and an attack speed steorid, but it's high mana cost will make it difficult to spam or use in lane phase, the passive will help sustain a little but it's also risky.
Yuumi CAN'T heal both herself and allies at same time, so if you want to heal yourself you MUST not be attached while using

This skill works greant with


It works great while enemies are alerdy affected by some CC, so you can have a guaranteed root (I recommand Glacial Augument build if your team have basically no CC).







I think I explained all items that need an explaination , if you need more info about any other item choise feel free to ask in comms, depending on how important it may be I can update the guide or direct answer you, but I think all other items are self-explainatory and intuitive.

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![]() There you can find more information about Aery's interactions with certain items For second line ![]() ![]() ![]() ![]() Next we have ![]() ![]() So tldr: you will get a lot faster 40% cdr and if you exceed that amount you will get more AP. ![]() For last line you can choose from both ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() Your ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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1. If you have



2. In lane phase, you want to attach


If the objctive is Baron stay attach all the time, you will lose fast your whole healthbar, but on something like herald or dragon you can apply the strategy from top.
Be careful at dragons btw, they are very powerful.
So I'm gonna rework this whole chapter as Yuumi get a kind of mini rework, would be easier to start from zero than just change some details. Still aplyable hint is while you are deep warding you can ask someone to stay around you, so you an easy go back safe, for example at the start of the game or for baron vision. Lane phase ![]() ![]() ![]() ![]() ![]() Try to not use too much ![]() So lane phase is basically gold farming and keeping your adc alive, ![]() Because ![]() You can also use ![]() That being said you want to max ![]() ![]() ![]() Once you finish the quest and upgarde your ![]() ![]() ![]() ![]() And I guess there is ending the lane phase, I didn't mentioned it but be sure to ward, you are kind of immobile so you can't really deep ward alone, that would be suicide if you do not know your jg location, but you should be able to keep vision on drake and the ganking spots, as well as at least one bush on lane, if we assume your adc will also use his wards and not let all hard work to you. Mid-Late game In that stage you have not many options, just stay attached to someone, when they are close to baron/drake go and ward it then go back, try to pick the best anchor for you, it happens a lot that people will not stay grouped so you must figure where you need to be the most. As for fights, both in lane phase and fights, you can de-attach to get an shields and go back, that is extremly helpful in close fights as you grant your teammate a shield and a little damage to enemy. NEVER de-attach to block an hard CC, blocking a skilshot is ok, but blocking something like pyke Q is a death sentence becaues your ![]() |
If you build no boots at all you should be 90% attached tho, it still works good as you can jump directly on the next item, the single drawback is that you need to be sync with your team, so don't recall solo, you will have a long way back to lane, also don't go solo anywhere if there are no allies extremly nearby of you.
Flashless one is more forgiveable tho, as you just use another summoner spell insead of flash, to provide more utility or defense to your teammates. I kind of mentioned no boots one first cause, you can likely play both in same time, which would work great but again, if you do plan to not build any boots, be careful your team, especiall your adc is aware he needs to be around you on every single back to get in time to lane.
So again as a summary, you abuse

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