Cell Division
After using one of
Zac's abilities, he creates a blob that lasts 6 seconds. The blob can be picked up immediately. If
Zac walks over a blob, he absorbs it to regain 4% of his maximum health. If an enemy walks over a blob, it gets destroyed. If there is an enemy champion within 1000 units of
Zac, the blobs produced from his abilities will spawn in between the enemy champion and
Zac, and can be picked up 0.25 seconds after it spawns. The only exception is
Let's Bounce, which lets you pick up blobs immediately, regardless of the time it takes for the blobs to land.
Upon taking fatal damage,
Zac splits into 4 Bloblets that attempt to recombine. Each Bloblet has 12% of
Zac's maximum health, and 50% of his armor and magic resistance. If any of the Bloblets remain after 8 seconds,
Zac will revive with 10-50% health depending on the health of the surviving chunks.
Zac's Bloblets are considered as minions, not champions. Ally champions can
Teleport to
Zac's Bloblets, just like
Teleporting to minions. This also means that they can be
Smited,
Consumed, or pulled by
Syndra. Although a Bloblet may seem visually farther than the other Bloblets, the respawn time will still be the same.
Stretching Strike
Zac punches enemies in a line, which deals magic damage and slows enemies for 2 seconds.
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Rank 1 |
Rank 2 |
Rank 3 |
Rank 4 |
Rank 5
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70 Magic Damage |
110 Magic Damage |
150 Magic Damage |
190 Magic Damage |
230 Magic Damage
|
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20% Slow |
25% Slow |
30% Slow |
35% Slow |
40% Slow
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Unstable Matter
Zac explodes, dealing damage plus a percentage of the enemies maximum health (capped 200 against minions and monsters).
Zac can walk through monsters hit my
Unstable Matter. Picking up a blob from one of
Zac's abilities will reduce the cooldown of
Unstable Matter by 1 second. If
Unstable Matter is off cooldown, picking up a blob will reduce the cooldown of the next
Unstable Matter by a maximum of 1 second.
Unstable Matter is the only ability
Zac has that can be casted while using
Let's Bounce.
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Rank 1 |
Rank 2 |
Rank 3 |
Rank 4 |
Rank 5
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40 Magic Damage |
55 Magic Damage |
70 Magic Damage |
85 Magic Damage |
100 Magic Damage
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|
4% of enemy max. health |
5% of enemy max. health |
6% of enemy max. health |
7% of enemy max. health |
8% of enemy max. health
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Elastic Slingshot
Zac faces the direction cursor and begins channeling, increasing
Elastic Slingshot's range over time.
Zac then launches himself at the target. Enemies hit by
Elastic Slingshot will get knocked up for 1 second.
Elastic Slingshot will spawn and additional blob for each champion hit.
Elastic Slingshot can be cancelled by moving, or exceeding the maximum channel time. If
Elastic Slingshot is cancelled, 50% of the health cost and half the cooldown time will be refunded. CC such as a silence or a stun will cancel
Elastic Slingshot.
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Rank 1 |
Rank 2 |
Rank 3 |
Rank 4 |
Rank 5
|
|
80 Magic Damage |
130 Magic Damage |
180 Magic Damage |
230 Magic Damage |
280 Magic Damage
|
|
1150 Range |
1250 Range |
1350 Range |
1450 Range |
1550 Range
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|
0.9s Max Channel Time |
1.0s Max Channel Time |
1.1s Max Channel Time |
1.2s Max Channel Time |
1.3s Max Channel Time
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let's bounce Let's Bounce let's bounce
Zac jumps into the air, and knocks back enemies for 1 second and slows them by 20% for 1 second.
Zac then bounces 3 times, gaining a 20%-50% speed boost.
Zac can only knock back targets once, and subsequent bounces on the same target deal half damage. While bouncing,
Zac can use
Unstable Matter, but not
Stretching Strikes or
Elastic Slingshot.
|
140 Magic Damage |
210 Magic Damage |
280 Magic Damage
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