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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Short Fuse (PASSIVE)
Ziggs Passive Ability
Introduction


Pros
![]() + Good farmer + Great poker + Can dominate almost anyone mid lane + Tons of AoE damage |
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Cons
![]() - Very squishy - Almost no CC - Mana hungry - ![]() |
I take pretty standard ap carry build. Not much to say there I take 9 points in utility for

Greater Quintessence of Ability Power: It gives good amount of AP for early game so you can dominate it easier.
Greater Mark of Magic Penetration: It gives more magic prenetration wich you need before
Void Staff
Greater Glyph of Scaling Ability Power: I took these for more AP because I get enough of sustiain from my items. You can replace these with
Greater Glyph of Cooldown Reduction for CD reduction but I think he doesn't need it that much because
Bouncing Bomb has low CD
- greater seal of replenishment: Ziggs is very mana hungry and if you don't take these runes you will HAVE to buy
Archangel's Staff.




Other viable summoner spells
























Other spells



Core items
















Situational items













Not recommended





This may look like a troll build and early game it's not so good. First time i wanted to try it for fun and i had 21/5/8. I fed early game :(. But i was legendary later. This build is really strong in mid game and if you want to have fun try some strong crazy builds there's one. I know i said that i don't recommend
Will of the Ancients for Ziggs but with
Spirit Visage and
Hextech Revolver that's nice amount of spell vamp. This build is crazy mana hungry so you need to have
Archangel's Staff. I sell
Hextech Revolverfor
Lich Bane in the end when i have extra money. If the game goes even longer you can sell
Spirit Visage and/or
Will of the Ancients for
Rylai's Crystal Scepter and/or
Zhonya's Hourglass.











This is great for lane dominance use it with bouncing bombs early. Always keep in mind that your spells reduce its CD by 4 seconds. So try to hit with your passive then 2-3 spells then again hit with your passive.

Bouncing Bomb- Ziggs throws a bouncing bomb that deals magic damage.
Magic damage: 75 / 120 / 165 / 210 / 255 (+65% of ability power)
Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds
Range of First Bounce: 850
This is Ziggs's main damage ability. It has long range + it bounces so it makes it great for poking. You can toss it between the minions. It's a great ability for farming and combining it with


Satchel Charge- Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
Magic Damage: 70 / 105 / 140 / 175 / 210 (+35% of ability power)
Cost: 65 mana
Cooldown: 30 / 27 / 24 / 21 / 18 seconds
Range: 1000
This is utility spell use it to knock yourself or the enemy. You can use it for chasing or escaping or just getting faster to some places. It also does damage but I don't throw it for damage often because it has long cd and it's a great escaping tool.

Hexplosive Minefield- Ziggs scatters 11 mines in an area, each that detonate on enemy contact, dealing magic damage and slowing. Enemies triggering a mine take half damage from additional mines and mines automaticaly disarm after 10 seconds.
Magic Damage of First Mine: 40 / 65 / 90 / 115 / 140 (+30% of ability power)
Cost: 80 / 90 / 100 / 110 / 120 mana
Cooldown: 16 seconds
Range: 900
Slow: 20 / 25 / 30 / 35 / 40 %
A lot of people think this is a utility spell but it can do tons of damage if enemies walk into it and if they don't then you can easily zone them. It can also be helpfull to slow enemies so you can hit them with other spells easier.

Mega Inferno Bomb (ultimate)- Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance, Enemies in the primary blast zone take more damage than those further away.
Primary Magic Damage: 250 / 375 / 500 (+90% of ability power)
Magic Damage out of the primary zone: 187.5 / 281.25 / 375 (+67.5% of ability power)
Cost: 100 mana
Cooldown: 120 / 105 / 90 seconds
Range: 5300
This is spell is something like



And here is the range of effect.

If used corretly this is a great spell for chasing or escaping. It's bit harder to jump over some places but with pratcice you can jump over huge walls.
When chasing it's always better to knock the enemy back to you rather then knocking yourself towards them. If you can ofcourse because
Satchel Charge doesn't have that long range and it's hard to knock the enemy back corretly but it slows them down pretty much and you can place them for your
Hexplosive Minefield and ensure your kill. And if you knock yourself it wont get you as much closer to them as knocking them and if you knock them they will get further away from turret for example. But knocking yourself still helps. Keep in mind that you can't knock enemies over the wall so don't do that it's just a waist of spell and you wont be able to get to them then (if you don't have flash).
Here is a clip of Ziggs champion spotlight. At 2min 40s you can see how to take Blue buff and how to use
Satchel Charge with
Flash. And at 3min 40 seconds you can se how to force them to step on
Hexplosive Minefield.
When chasing it's always better to knock the enemy back to you rather then knocking yourself towards them. If you can ofcourse because


Here is a clip of Ziggs champion spotlight. At 2min 40s you can see how to take Blue buff and how to use



Early game
I almost always buy







Mid game
I don't know what to say much about mid game gameplay it's always situational you can start ganking now. When you gank it's good to put satchel charge in their brush so you can see them when they go in it. You neede to look at your map a lot so you can help with your




Late game
In late game teams will be poking a lot. That's where you come in you can poke them like crazy and that's what you do so if they want a teamfight they are going to have one with half HP wich makes it a lot easier to win. In teamfights stay back and throw your skills. NEVER throw



Since Ziggs just came out i haven't been playing vs too many champion so i will but few of them now and how to lane vs them. I will update it so there will be more.
I usually hate laning vs
LeBlanc her burst is just too much. But with
Ziggs i can destroy her. At level 1 she will only have sigil of silence so her damage will be terrible so play aggresive. Later what most of
LeBlanc players do is jump and burst the just repeat that few times to destroy you. An amazing thing to do with
Ziggs is when she jumpes place your
Hexplosive Minefield onto her initial place from wich she used
Distortion so when she jumps back bunch of mines will be waiting for her. She will take tons of damage and probably give you an easy kill. Later she will know your tactic so she probably won't jump back but her abilities have long CDs and you can outdamage her with your
Bouncing Bomb,
Short Fuse
Mega Inferno Bomb.
I just love laning vs him especially if they don't have a jungler. His spells have really short range and you can zone him like crazy. Even when he gets level 6 you will zone him so hard you will probably be 8 or 9. So when he is near the turret and wants to heal just place
Hexplosive Minefield infrot of the minions so if he wants to heal he is going to have to step on them. If he does, there's one dead
Swain. If he is playing aggressivly just put
Hexplosive Minefield infront of you. You need to force him to go in it and if he doesn't just run around it he will lose his mana and you can easily outrange him.
I haven't been laning much vs him. But I hate him. He can silence, put a dot on me and just walk away. Worst thing about him is his ulti i hate it. Ziggs is very squishy so malz can kill him with his combo easily and you can't dodge his ulti :(.
Ziggs is very squishy champ and
Malzahar can flash ulti and destroy you.

















That's it I hope you'll like Ziggs the way I do. I hope this build helps you and pls vote and comment it so I can improve it because it is my first guid and i'm new at this.
Ty very much to MissMaw. She helped me a lot, gave me the link to JhoiJho's guide to making a guide. Here is a link if you want to check it out.
http://www.mobafire.com/league-of-legends/build/making-a-guide
Ty very much to MissMaw. She helped me a lot, gave me the link to JhoiJho's guide to making a guide. Here is a link if you want to check it out.
http://www.mobafire.com/league-of-legends/build/making-a-guide
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