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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Time in a Bottle (PASSIVE)
Zilean Passive Ability
Introduction

"Time Flies Like an Arrow... Fruit Flies Like a Banana"







+ His ultimate makes for rediculous plays + Good poke early game with the ![]() + Great mobility to ward the map quickly + Passive helps an ult-dependent team a lot + Hilarious Laugh + Cool Skin (Groovy ![]() |
- No sustain early game - Very squishy early game - Impossible to hold a tower on your own - Zero damage output late game - In need of good communication with ADC |
I would like to elaborate on the abovementioned Pros and Cons a little. The main reason to play






Runes




The first set of runes is the one I use. I chose for magic penetration and ability power as it helps improving the power of my poke early game. It is important to deal some damage or you will have a hard time versus supports with a lot of ways to support their carry. I chose the gold runes as they help me get to the items I need quickly, and as my build is rather gold hungry, they are needed to be able to impact the game quickly.
Runes




The only adaption here is that some of the gold runes have been replaced with armor. This is usefull if you have general difficulty staying alive vs early game damaging champions such as


Runes




A last possible suggestion is that you could use some cooldown reduction (either scaling or flat) on



Defense Tree











Utility Tree




























Starting Items



I always start on


Core Items
Philosopher's Stone + Kage's Lucky Pick +



Pretty straightforward support items. It is important to also get the

Situational/ Late Game Items
Now it becomes more tricky, as the items you build are very much dependent on your team. Items I would consider on


Best item for supports currently availiable, gives your team a huge buff and also saves you from being killed. I usually get this item first as it usually makes sure your team is not wiped out easily and gives you then more time (time = money) to build other items.

These items are more situational as they depend on which side of your team is dealing most damage. If you have an AP caster that is dominating the game, the 'WotA' might be your best option. If you feel your carry is being outdamaged bigtime Zeke's Herald would be your pick.


If your team lacks some serious pushing ability this combination is an easy way to split push as a support. The trick is to make sure you use the banner on a siege minion and then use the speed bonus to let that wave catch up with the previous one. Then you have two waves with a fat minion. This wave can then easily bring down a turret when left unchecked. A good way to force opponents out of a teamfight to save a tower.

If your team lacks sustain, and you feel you have mana trouble, Mikael is your friend. It allows you to heal your carry if he is focussed well and also gives you your ultimate more often. I call this item situational as I usually prefer the aura's over the additional mana.

If your team is plain stupid in engaging, or your enemies run away on low health all the time, it can be satisfying to buy a Shurelya's. The item is not one of my favorites but it sometimes does save the day by allowing your team to run from a failed baron attempt or run to an enemy trying to escape.

This item belongs to



Very situational, if your APmid has the feeling he can't deal any damage and it is needed for you to actually deal some damage. with a scepter and a WotA actually those



I would use this if you have trouble shutting down a fed

End Game
I would like to make a small calculation here to show why I pick my items and masteries, for I build

Aura's Given End Game
+ 8% Movement for Allies running towards you
+ 8% Experience gain
+ 10 Armor Allies around you
+ 30 Magic Resist Allies around you
+ 20 Hp/5 Allies around you
+ 20 AD Allies around you
+ 10% Lifesteal allies around you
+ 30 AP Allies around you
+ 20% Spellvamp allies around you
Own Buffs (Defensive Only)
+ 360 + 400 + 250 + 228(masteries) = + 1238 HP
+ 20 + 10 + 30 + 5 (masteries) = + 65 AR
+ 30 + 30 = + 60 MR



After testing a lot I consider the abovestated sequence the best possible for a support





Take note that at a certain point, you will want some points in Rewind but that is not before lvl 8









It is however rather mana consuming and as Support


Communication saves lives: Make sure your team knows what your doing!

Which other champions are strong with


Which champions pose trouble to


Coolest possible lane partner with


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