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LoL Champion Abilities: Jayce

Jayce RP Cost 880 Jayce BE Cost4800
+ Wishlist

Jayce The Defender of Tomorrow

Pick 72%
Win 47%
Pick 20%
Win 48%

Ability Range Cost Cooldown
Jayce's Hextech Capacitor
Hextech Capacitor Jayce's Passive Jayce's Passive
Self
Jayce's Passive
Jayce's Passive
Jayce gains 40 movement speed and ignores unit collision for 1.25 seconds each time Transform is cast.
Q
Jayce's To The Skies! / Shock Blast
To The Skies! / Shock Blast Jayce's Q Ability
Self
0
Jayce's Passive
To The Skies!: Jayce leaps to an enemy, dealing 45 / 80 / 115 / 150 / 185 / 220 (+1.2 per bonus attack damage) physical damage and slowing enemies by 30 / 35 / 40 / 45 / 50 / 55% for 2 seconds.

Shock Blast: Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path), dealing 55 / 105 / 155 / 205 / 255 / 305 (+1.2 per bonus attack damage) physical damage to all enemies in the area of the explosion. If fired through an Acceleration Gate, Shock Blast's damage, range, speed, and explosion radius are increased by 40%.
W
Jayce's Lightning Field / Hyper Charge
Lightning Field / Hyper Charge Jayce's W Ability
Self
0
Jayce's Passive
Lightning Field: Passive: Jayce restores 6 / 8 / 10 / 12 / 14 / 16 mana per strike while in Hammer form.

Active: Jayce creates a field of lightning that damages nearby enemies for 25 / 40 / 55 / 70 / 85 / 100 (+25% of ability power) magic damage per second for 4 seconds.

Hyper Charge: Jayce gains a burst of energy, increasing his attack speed to the maximum amount for 3 attacks. These attacks deal physical damage equal to 70 / 78 / 86 / 94 / 102 / 110% of his attack damage.
E
Jayce's Thundering Blow / Acceleration Gate
Thundering Blow / Acceleration Gate Jayce's E Ability
Self
55
20 / 18 / 16 / 14 / 12
Thundering Blow: Jayce deals 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of his target's maximum health (+1.0 per bonus attack damage) as magic damage and knocks him back a short distance. Damage to monsters is capped at 200 / 300 / 400 / 500 / 600 / 700 magic damage.

Acceleration Gate: Jayce deploys an Acceleration Gate for 4 seconds, which increases the movement speed of allied champions who pass through it by 30 / 35 / 40 / 45 / 50 / 55% for 3 seconds. This movement speed bonus rapidly decreases over its duration. If Shock Blast is fired through the gate, its speed, range, damage, and explosion radius are increased by 40%.
R
Jayce's Mercury Cannon / Mercury Hammer
Mercury Cannon / Mercury Hammer Jayce's Ultimate (R) Ability
Self
0
6
Mercury Cannon: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist by 10 / 15 / 20 / 25% for 5 seconds.

Mercury Hammer: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increases Jayce's Armor and Magic Resist by 5 / 15 / 25 / 35. The first attack in this form deals 25 / 65 / 105 / 145 (+0.25 bonus attack damage) additional magic damage.
Q
Jayce's To The Skies!
To The Skies! Jayce's Q Ability
600
40
16 / 14 / 12 / 10 / 8
Jayce leaps to an enemy, dealing 45 / 80 / 115 / 150 / 185 / 220 (+1.2 per bonus attack damage) physical damage and slowing enemies by 30 / 35 / 40 / 45 / 50 / 55% for 2 seconds.

Rank 6 cooldown: 6 seconds. Rank 6 cost: 65 mana.
Q
Jayce's Shock Blast
Shock Blast Jayce's Q Ability
1050
55 / 60 / 65 / 70 / 75
8
Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path), dealing 55 / 105 / 155 / 205 / 255 / 305 (+1.2 per bonus attack damage) physical damage to all enemies in the area of the explosion. If fired through an Acceleration Gate, Shock Blast's damage, range, speed, and explosion radius are increased by 40%.

Rank 6 cost: 80 mana.
W
Jayce's Lightning Field
Lightning Field Jayce's W Ability
285
40
10
Passive: Jayce restores 6 / 8 / 10 / 12 / 14 / 16 mana per strike while in Hammer form.

Active: Jayce creates a field of lightning that damages nearby enemies for 25 / 40 / 55 / 70 / 85 / 100 (+25% of ability power) magic damage per second for 4 seconds.
W
Jayce's Hyper Charge
Hyper Charge Jayce's W Ability
Self
40
13 / 11.4 / 9.8 / 8.2 / 6.6
Jayce gains a burst of energy, increasing his attack speed to the maximum amount for 3 attacks. These attacks deal physical damage equal to 70 / 78 / 86 / 94 / 102 / 110% of his attack damage.

Rank 6 cooldown: 5 seconds.
E
Jayce's Thundering Blow
Thundering Blow Jayce's E Ability
240
55
20 / 18 / 16 / 14 / 12
Jayce deals 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of his target's maximum health (+1.0 per bonus attack damage) as magic damage and knocks him back a short distance. Damage to monsters is capped at 200 / 300 / 400 / 500 / 600 / 700 magic damage.

Rank 6 cooldown: 10 seconds. Rank 6 cost: 90 mana.
E
Jayce's Acceleration Gate
Acceleration Gate Jayce's E Ability
650
50
16
Jayce deploys an Acceleration Gate for 4 seconds, which increases the movement speed of allied champions who pass through it by 30 / 35 / 40 / 45 / 50 / 55% for 3 seconds. This movement speed bonus rapidly decreases over its duration. If Shock Blast is fired through the gate, its speed, range, damage, and explosion radius are increased by 40%.
R
Jayce's Mercury Cannon
Mercury Cannon Jayce's Ultimate (R) Ability
Self
0
6
Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist by 10 / 15 / 20 / 25% for 5 seconds.
R
Jayce's Mercury Hammer
Mercury Hammer Jayce's Ultimate (R) Ability
Self
0
6
Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increases Jayce's Armor and Magic Resist by 5 / 15 / 25 / 35. The first attack in this form deals 25 / 65 / 105 / 145 (+0.25 bonus attack damage) additional magic damage.