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LoL Champion Abilities: Rek'Sai

Rek'Sai RP Cost 975 Rek'Sai BE Cost6300
+ Wishlist

Rek'Sai The Void Burrower


Ability Range Cost Cooldown
Rek'Sai's Fury of the Xer'Sai
Fury of the Xer'Sai Rek'Sai's Passive Rek'Sai's Passive
Self
Rek'Sai's Passive
Rek'Sai's Passive
Rek'Sai gains Fury when she hits enemies with basic attacks or abilities, and loses 20 Fury per second if she hasn't generated any in the last 5 seconds.

While Burrowed, Rek'Sai consumes her current Fury over 3 seconds, healing up to 20-190 (based on level) health at 100 Fury, stopping once she consumes it all or returns to full health.
Q
Rek'Sai's Queen's Wrath / Prey Seeker
Queen's Wrath / Prey Seeker Rek'Sai's Q Ability
Self
0
Rek'Sai's Passive
Queen's Wrath: Rek'Sai's next three basic attacks within 5 seconds deal 20 / 25 / 30 / 35 / 40 (+0.5 per bonus attack damage) bonus physical damage to her target and all surrounding enemies.

Prey Seeker: Rek'Sai fires a void-charged pulse in a target direction, stopping at the first enemy hit, dealing 60 / 90 / 120 / 150 / 180 (+0.5 per bonus attack damage) (+70% of ability power) physical damage to enemies in the area and revealing them for 2.5 seconds.
W
Rek'Sai's Burrow / Unburrow
Burrow / Unburrow Rek'Sai's W Ability
Self
0
Rek'Sai's Passive
Burrow: Rek'Sai burrows into the ground, disabling her basic attacks and reducing her sight radius to 250, but gaining 15 / 20 / 25 / 30 bonus movement speed, ignoring unit collision, accessing an alternate set of basic abilities, and activating Tremor Sense.

Tremor Sense reveals enemy and neutral units in fog of war every 1.5 seconds if they are moving near Rek'Sai. Tremor Sense does not grant sight.

Unburrow: Rek'Sai bursts out of the ground, dealing 55 / 70 / 85 / 100 / 115 (+0.8 per bonus attack damage) physical damage and knocking up the closest enemy for 1 second, and briefly knocking aside other surrounding enemies.

Rek'Sai can attempt to basic attack enemies while burrowed to trigger Unburrow.

Unburrow cannot affect the same enemy again for 10 seconds (only the primary knockup target is granted immunity). Rek'Sai can also trigger Unburrow by issuing an attack command, applying the full knock up against her target.
E
Rek'Sai's Furious Bite / Tunnel
Furious Bite / Tunnel Rek'Sai's E Ability
Self
0
Rek'Sai's Passive
Furious Bite: Rek'Sai bites the target enemy, dealing 50 / 60 / 70 / 80 / 90 (+0.85 per bonus attack damage) physical damage. At maximum Fury the damage is doubled and converted to true damage.

Tunnel: Rek'Sai digs in the direction she is currently facing, leaving behind two connected Tunnel Entrances. Rek'Sai can interact with either entrances of a tunnel to traverse it. Rek'Sai cannot traverse the same tunnel again for 10 / 8 / 6 / 4 / 2 seconds.

Rek'Sai's tunnels last for up to 10 minutes and can have up to 8 pairs of Tunnel Entrances active on the map at the same time. Enemy champions can destroy a tunnel by standing on either entrance for 1.5 seconds. Destroying a tunnel once Rek'Sai is already en route will not hinder her.
R
Rek'Sai's Void Rush
Void Rush Rek'Sai's Ultimate (R) Ability
1500
0
100 / 90 / 80 / 80 / 80
Passive: Rek'Sai's basic attacks and damaging abilities mark enemy champions as Prey for 5 seconds.

Active: Rek'Sai selects a Prey-marked enemy, burrowing after a 0.35 second cast time before emerging from underground and leaping at her target after an additional 0.75 seconds, dealing 100 / 250 / 400 (+1.75 per bonus attack damage) (+20 / 25 / 30% of target's missing health) physical damage.

Rek'Sai is unstoppable during both the cast and leap.
Q
Rek'Sai's Queen's Wrath
Queen's Wrath Rek'Sai's Q Ability
325
0
4
Rek'Sai's next three basic attacks within 5 seconds deal 20 / 25 / 30 / 35 / 40 (+0.5 per bonus attack damage) bonus physical damage to her target and all surrounding enemies.
Q
Rek'Sai's Prey Seeker
Prey Seeker Rek'Sai's Q Ability
1300
0
12 / 11.5 / 11 / 10.5 / 10
Rek'Sai fires a void-charged pulse in a target direction, stopping at the first enemy hit, dealing 60 / 90 / 120 / 150 / 180 (+0.5 per bonus attack damage) (+70% of ability power) physical damage to enemies in the area and revealing them for 2.5 seconds.
W
Rek'Sai's Burrow
Burrow Rek'Sai's W Ability
Self
0
4
Rek'Sai burrows into the ground, disabling her basic attacks and reducing her sight radius to 250, but gaining 15 / 20 / 25 / 30 bonus movement speed, ignoring unit collision, accessing an alternate set of basic abilities, and activating Tremor Sense.

Tremor Sense reveals enemy and neutral units in fog of war every 1.5 seconds if they are moving near Rek'Sai. Tremor Sense does not grant sight.
W
Rek'Sai's Unburrow
Unburrow Rek'Sai's W Ability
Self
0
1
Rek'Sai bursts out of the ground, dealing 55 / 70 / 85 / 100 / 115 (+0.8 per bonus attack damage) physical damage and knocking up the closest enemy for 1 second, and briefly knocking aside other surrounding enemies.

Rek'Sai can attempt to basic attack enemies while burrowed to trigger Unburrow.

Unburrow cannot affect the same enemy again for 10 seconds (only the primary knockup target is granted immunity). Rek'Sai can also trigger Unburrow by issuing an attack command, applying the full knock up against her target.
E
Rek'Sai's Furious Bite
Furious Bite Rek'Sai's E Ability
250
0
12
Rek'Sai bites the target enemy, dealing 50 / 60 / 70 / 80 / 90 (+0.85 per bonus attack damage) physical damage. At maximum Fury the damage is doubled and converted to true damage.
E
Rek'Sai's Tunnel
Tunnel Rek'Sai's E Ability
250
0
26 / 23 / 20 / 17 / 14
Rek'Sai digs in the direction she is currently facing, leaving behind two connected Tunnel Entrances. Rek'Sai can interact with either entrances of a tunnel to traverse it. Rek'Sai cannot traverse the same tunnel again for 10 / 8 / 6 / 4 / 2 seconds.

Rek'Sai's tunnels last for up to 10 minutes and can have up to 8 pairs of Tunnel Entrances active on the map at the same time. Enemy champions can destroy a tunnel by standing on either entrance for 1.5 seconds. Destroying a tunnel once Rek'Sai is already enroute will not hinder her.