Ryze's ulti's CD buff is a joke. Before the nerf to his passive you could have it off-cooldown anytime you needed it.
Also, Poppy's Q damage ratio was buffed, and her Q no longer deals reduced damage to minions (so if you build AD you end up dealing more damage actually, so it's not all bad). Also, the "nerf" on her ultimate might be actually beneficial for her (I'd say in most (if not all) cases you use your ultimate offensively), since it also reduces the time enemies are up in the air untargetable by your team.
And about the changes on Jax's passive, I'd say it's a neutral change, because he needs more stacks to do better, but he can get more (even if it's for less AS/stack but 4% more total AS).
Also, Poppy's Q damage ratio was buffed, and her Q no longer deals reduced damage to minions (so if you build AD you end up dealing more damage actually, so it's not all bad). Also, the "nerf" on her ultimate might be actually beneficial for her (I'd say in most (if not all) cases you use your ultimate offensively), since it also reduces the time enemies are up in the air untargetable by your team.
And about the changes on Jax's passive, I'd say it's a neutral change, because he needs more stacks to do better, but he can get more (even if it's for less AS/stack but 4% more total AS).
CrevsDaak wrote:
Ryze's ulti's CD buff is a joke. Before the nerf to his passive you could have it off-cooldown anytime you needed it.
Also, Poppy's Q damage ratio was buffed, and her Q no longer deals reduced damage to minions (so if you build AD you end up dealing more damage actually, so it's not all bad). Also, the "nerf" on her ultimate might be actually beneficial for her (I'd say in most (if not all) cases you use your ultimate offensively), since it also reduces the time enemies are up in the air untargetable by your team.
And about the changes on Jax's passive, I'd say it's a neutral change, because he needs more stacks to do better, but he can get more (even if it's for less AS/stack but 4% more total AS).
Also, Poppy's Q damage ratio was buffed, and her Q no longer deals reduced damage to minions (so if you build AD you end up dealing more damage actually, so it's not all bad). Also, the "nerf" on her ultimate might be actually beneficial for her (I'd say in most (if not all) cases you use your ultimate offensively), since it also reduces the time enemies are up in the air untargetable by your team.
And about the changes on Jax's passive, I'd say it's a neutral change, because he needs more stacks to do better, but he can get more (even if it's for less AS/stack but 4% more total AS).
Ryze's ult buff is actually pretty remarkable (80s -> 50s at rank 1), though I agree the cap on his passive is going to be pretty limiting. I wouldn't be surprised if Riot revisits him in future patches to give him more power in other areas if he needs it.
You need 200 bonus AD to reach the same level of damage Poppy had pre-nerf. That's not really good compensation since most poppy builds were full tank. The removal of the cap on minion damage is a little helpful for pushing, but again, she lost base damage so it doesn't really improve her state from last patch.
You're right about the Jax change, I fixed the symbol to be a mixed change. I actually intended it to show as a nerf (not a buff, oops) but I suppose it can be beneficial in longer fights or pushing.

Thanks to Minho for the sig!
Another thing to know from the Xin changes is that because they flattened his E cooldown, you would now max it last instead of first or second, which is a pretty huge deal that wasn't mentioned in the patch notes. Previously, some top laners and the majority of junglers would max E first for the decreased cooldown and (slightly) increased slow. With the buffs to W however, I'm guessing everyone will max Q or maybe W first, and leave E for last because the primary incentive is gone.
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AD assassins
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balancing
hahahahahahahahaha
hahaha.....

Credits go to The_Nameless_Bard for the sig!
Lady Amelyne wrote:
hahahahahahahahaha
hahaha.....
Did you literally come back to laugh at AD assassin buffs

Basically MOBAFire.
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Hello and welcome to the MOBAFire Patch Summary - 6.3!
Patch 6.3 marks the beginning of Riot's work on balancing AD assassins as a class instead of just on a champion-by-champion basis. A new assassin item,
Apart from that, a lot of items have been adjusted in this patch as well as some champion tweaking and new ability icons for
As always, you can view the full patch notes and read up on anything we didn't get to discuss below by clicking here. Now let's get started!
Champion Updates
quick access for concerned players
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Alistar
Corki
Ekko
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Graves
Illaoi
Kog'Maw
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Poppy
Rengar
Ryze
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Zed
Ziggs
! = Rework / Gameplay Update* = Mostly bugfix(es) and/or display changes+ = Buff- = Nerf~ = Mixed
Moving away from Xin Zhao, a number of nerfs came to some of the strongest picks in 6.2.
Notable buffs this patch were given to
Item Changes
The main feature of this patch is the new assassin item,
A lot of tweaks to armor items came in this patch, ideally making it so different items are ideal in different situations, rather than everyone just buying
The main Attack Speed + Crit items got another round of changes, with nerfs to
Finally, there were some cost nerfs to the cheaper utility boots. These three boot options had their costs raised by 100 gold, though
Dragon Slayer Changes
+15% damage to turrets and buildings⇒ Basic attacks burn turrets for 10-180 over 2 seconds.Dragon's Dominance (4th Stack):
+15% damage to monsters and minions⇒ You take 20% less damage from turretsThese changes are meant to make Dragon a more attractive objective, while still allowing teams to strategically concede dragon stacks in favor of other objectives or simply to avoid risks in the early stages of the game. The effects are also a more noticeable, with visible burn effects on towers and extra damage reduction against towers being a little more visceral than just damage amplification to towers and minions and monsters.
Upcoming Skins
The following skins will be released later in patch 6.3 (within two weeks).
Share Your Thoughts!
That's it on our end, time to hear from you guys! What are your impressions of the new item,
Let us know in the comments below!