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Patch 7.18 Summary

Creator: PsiGuard September 12, 2017 7:41pm
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PsiGuard
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Hello and welcome to the MOBAFire Patch Summary - 7.18!

We've finally reached the patch that the World Championships will be played on. This patch includes a lot of small-to-medium tweaks to major competitive champion picks, as well as a few items, to try and get the game in a balanced state for professional competition. Despite the relatively safe nature of a competitive patch, this one includes a lot of champion changes. Friendly reminder that Ornn will be disabled in competitive play throughout Worlds.

Check out the full patch notes for details on any changes that interest you.


Notable Champion Changes

Ornn received a number of changes this patch, so we're separating him from the pack. Masterwork item upgrades are now locked for Ornn's team until he reaches level 13. There is also a new masterwork item, Zhonya's Paradox, to give AP champions another option besides Rabadon's Deathcrown.

Call of the Forge God received a small buff in travel speed towards Ornn, from 1050 to 1200. There were also a number of mid-patch 7.17 updates to Ornn that buffed his health, health regen, and attack speed as well as tweaks to all of his basic abilities. Check out that link for the full details.

Azir: Emperor's Divide base damage increased at rank 2 and 3.

Cassiopeia: Twin Fang poison-empowered base damage lowered, AP ratio raised.

Elise: Volatile Spiderling base damage lowered, AP ratio raised. Rappel cooldown increased.

Fiora: Duelist's Dance movement speed increased. Grand Challenge once again grants the passive movement speed close to the target.

Gragas: Base armor decreased by 3. Body Slam hitbox is now smaller.

Ivern: Triggerseed explosion base damage and AP ratio up.

Jarvan IV: Golden Aegis shield lowered (mainly the % max health scaling).

Kalista: Fate's Call cooldown increased.

Lee Sin: Safeguard base shield increased at early ranks.

Lucian: Relentless Pursuit cooldown increased at early ranks.

Nautilus: Dredge Line mana cost lowered to 60 at all ranks. Hitting terrain refunds half the cost.

Nidalee: Primal Surge minimum and maximum AP ratio increased.

Rakan: Grand Entrance speed is slower, particularly at higher amounts of movement speed. The Quickness has a lower cooldown at rank 2 and 3, but a smaller collision radius.

Ryze: Rune Prison AP ratio increased from 0.2 to 0.6.

Tristana: Explosive Charge bonus AD ratio reduced, significantly less damage at rank 5 with 4 stacks.



Item Changes

Health: 325 ⇒ 300
Cooldown Reduction: 0% ⇒ 10%
Tribute lockout on last-hit 6 seconds ⇒ 8 seconds (also affects Spellthief's Edge)
Recipe changed to Frostfang plus a Blasting Wand instead of a Fiendish Codex. Total cost unchanged.
Now increases base health and bonus health separately. This will positively affect base health scaling like Sheen and negatively affect bonus health scaling like Locket of the Iron Solari and Feast.

Active no longer scales with Stoneborn Pact or Consume's Well Fed buff. Also re-fixed a bugged interaction causing Enchantment: Cinderhulk to grant more bonus health than intended during Stoneplate's active effect.
Total Cost: 2300 ⇒ 2200
Combine Cost: 700 ⇒ 600
Health: 350 ⇒ 250


Star Guardian Event & Invasion!


Invasion continues through this patch as part of the Star Guardian: New Horizon event. Band together as the Star Guardians to protect the city from waves of monster attacks until 9/25/17 at 11:59 p.m. PT. Check out our Star Guardian Event & Invasion guide for more information and tips on mastering the new game mode.



Other Changes

  • Champion Select

    • Made a few visual changes to champ select in an effort to reduce dodge rates. The pick timer is much larger and more pronounced and there's now a clear countdown next to your name when it's your time to lock in.

  • Bug Fixes

    • Chum the Waters no longer attaches to spell-shielded champions at max range.

    • Eye of Destruction slow now correctly decays from 25% to 13% once, not twice.

    • Fixed a big where Searing Charge didn't destroy Crystallize, it merely made it invisible.

    • Karma, Lulu, and Brand now correctly have recommended item pages for both mid and support.

    • Preferred item slot functionality now correctly works in the first game that the custom item set page is used.

    • Fixed a Mac client bug where resizing the game window caused health bars to become incorrectly offset.

    • Heartseeker Quinn is once again swinging on her swing during her recall animation.

    • Champion voice lines now correctly play upon entering champion select or rerolling.

    • Mission progress now correctly appears upon login.

    • In 7.17, we fixed an audio issue in Highlight Viewer on PCs with more than two audio channels.


Upcoming Skins & Chromas

The following skins will be released during patch 7.18:



The following chromas will be released during patch 7.18:



Share Your Thoughts!

That's it on our end, time to hear from you guys! How do you feel about the state of the game's balance for Worlds? Do you agree with the champion and item changes in 7.18? Will you be picking up any of the new skins or chromas?

Let us know in the comments below!
Thanks to Hoppermh for the sig!
Yamikazexz
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Does anyone actually read mobafire patch summaries instead of patch notes?
PsiGuard
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I do! D:

Whether you read the official notes or just the summary, this is also a place to talk about the changes in this patch. ^_^
Thanks to TinyStar for the sig!
Yamikazexz
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Psi, reading it doesn't count if you're the one WRITING it!
Split King
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For once I actually agree with all the changes. It seems like a lot of tiny adjustments made in the right places. The Ornn buff was huge, but it was called for as he was just so damn weak before.
Mowen
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Dang, Eternum Cass looks so cool!!! o_o I really love the art! :D
Thanks to GrandMasterD for my sig!
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Come on now, I enjoy reading them, since Riot's is all too techy for me. These notes are clear and concise.
VexRoth
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Seems like mostly reasonable changes, though from the patch notes proper it seems like were mostly trying to hit Elise's late game and the decrease on base damage on Volatile Spiderling hits her early game a tad. But I dunno. I'm not good enough with her to play her glasscannon and at my level of play I can't rely on my teammates to take advantage of the help I give them in the early game, so probably a champion I'll only mess with in normals when we need an early game AP threat.

I was going to say that I find it interesting that they are leaving Warwick untouched, but A) He doesn't really see pro play and B) The Enchantment: Cinderhulk nerf will affect him, so he will probably see a bit of tick down in winrate.

Fiora buffs/nerf removal - :/ That champion is super irritating to deal with if well played. I was kind of glad to see her less frequently.

Ornn - Will have to test out the speed increase on the first part of R. I was already having a decent amount of success on him at least in normals play, but the R did feel clunky. My feelings on it are/where that it was best as a follow-up form of initiation/debuff and I don't think the buff really changes that.
utopus
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@ VexRoth to be honest, part of me is glad that they buffed Fiora again. Following her ulti nerf, her win rate dropped like 5% from 52 to 47%. I dislike the champ, but I do think that she needed a little bit of love.

I'm still unhappy about where ornn is right now. He doesn't seem like a strong top laner, nor a jungler.

I'm really happy with the changes they made to Tristana and Lucian though. Both of those champions had slightly overtuned kits for where the meta is now, so i'm interested to see which champions end up becoming played for the worlds patch
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utopus wrote:
she needed a little bit of love.


The only love Fiora mains are getting from me is a can of whoop-*** when I pick Urgot into them. I am really loving his rework ATM, his gameplay really fits my aggressive style and he counters a lot of popular early game powerhouses.

About Ornn, I really hate him. First because he's got an unnecessary letter 'n'. Second, because his playstyle is really weird and boring for the most part. Third because of what you said, he's not a strong champion. The few times I've encountered him Top Lane, he didn't do well. His passive, although good on paper, has little impact in practice (from what I've seen). Sure, he gets an item, but he's still OOM and stuck under-tower, so what good does it do him...

About Tristana, holy hell. It was a really hard choice whether to ban her or Maokai every single game, glad she got hit with the nerf-bat.
Finding it hard to survive in a world overrun by noobs? Then this Pantheon Survival Guide is for you: Click Here!

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