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How to make Bloodthirster a more viable item.

Creator: Searz February 21, 2011 12:35pm

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Searz
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I don't know how many has noticed this, but most people I have discussed this with agree that Bloodthirster is probably the worst carry item available. Not only is it behind most other items that are cheaper in terms of damage, you even lose a fair amount of damage and life steal on death.

Here's a few pictures that show how it compares to cheaper items:

Bloodthirster vs Ghostblade or Last Whisper on a fully geared carry

( Infinity Edge, Phantom Dancer, Banshee's Veil and Atma's Impaler)

Bloodthirster vs Last Whisper on a fully geared Urgot

(using my Urgot build)

Atma's Impaler vs Bloodthirster

( Infinity Edge, Phantom Dancer, Banshee's Veil and Last Whisper or Youmuu's Ghostblade)

Zeke's Harbinger vs Bloodthirster

( Infinity Edge, Phantom Dancer, Banshee's Veil and Last Whisper or Youmuu's Ghostblade)

Phantom Dancer vs Bloodthirster

( Infinity Edge, Atma's Impaler, Banshee's Veil and Last Whisper or Youmuu's Ghostblade)

So, what do you guys think? How should this item be improved?

My first suggestion is:
Cost: 3500gold (+300)
80AD
15% life steal
Passive: increases your attack damage by 1 and your life steal by 0.25% for each 1600 damage you deal. Bonuses max out at +30AD(110 total) and +10%(25% total) life steal. Bonuses are NOT lost upon death.

That would make it grow at a slower rate and not force you to go farm minions to make it grow. It will be overall more powerful than the current BT. It will also make it a bit different to Warmog's Armor which stacks up almost the same way as the current BT.
None of the other "increasing over time items" ( Rod of Ages and Warmog's Armor) force you to farm minions.

It gives less stats/gold than Warmog's Armor.

My second would be to rework it more heavily:
Cost: 3400gold (+200)
80AD
15% life steal
Passive: on dealing 200 damage, increases your AD by 3 and your life steal by 1% (Max stacks is 10). Lasts for 5seconds and is refreshed (and increased for every *200 threshold breached) upon dealing damage.

This would make for an awesome carry item. It would encourage trying to constantly deal damage (what physical carries are all about), while also providing more life steal to keep yourself going with. The overall stats of the item are also increased. The passive is not unique, but it can't give more than 10stacks, that makes more bloodthirsters only increase the speed of which you stack them up.
Compared to Guinsoo's Rageblade the passive actually gives bonuses worth about 500gold less.

The current BT does not do the job of a pure AD item well. Thus I think my second suggestion would be the best, the item is made for carries after all. An item that gives only AD and/or ArP and/or CDR should be introduced, to replace BT for champions that want to stack AD for spells.

It's funny that a 120AD BT is below Youmuu's Ghostblade in damage. It seems ArP is OP O_o
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Jebus McAzn
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Permalink | Quote | PM | +Rep February 21, 2011 1:18pm | Report
I agree - in terms of individual items.

What if you did a graph involving both BT and items like Youmuus and evaluating the efficiency of, say, a phantom dancer over BT?
Searz
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That isn't possible in the same way. BT is almost a pure damage item. PD gives move speed and attack speed too.
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True. Still, I'm saying that almost nobody uses The Bloodthirster for just pure AD without any other items to go along.

Maybe make graphs for, say, Last Whisper+BT vs. Last Whisper+IE or something along those lines. Even though we know what's going to win anyway :P
Searz
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The graphs are with fully geared champions.. Look up the same pics in the graphing thread to see the items used. (the link in my sig)

IE probably gives about double the damage BT gives when fully stacked. Maybe even more with a little extra crit chance.
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Permalink | Quote | PM | +Rep February 21, 2011 4:13pm | Report
Alright then, sorry about the confusion. :P
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Oh cmon people. I want opinions, OPINIONS!
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Permalink | Quote | PM | +Rep February 23, 2011 2:42pm | Report
My opinion: Your graphs make you right. :)

No but... your change sounds like a good idea to me!
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I think your first change is a bit too OP, 20 dmg more for 200 g more and bonuses aren't lost on death?
In my opinion it only needs to keep bonuses when dead and price should be raised by 200 or sth...
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Permalink | Quote | PM | +Rep February 23, 2011 5:05pm | Report
@Mowen
I'm always right X]

@Vaan99
The whole point of this thread is to discuss possible changes because Bloodthirster is underpowered.
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