Singed right now
Singed is just bad at the moment. He fills the role of a bruiser who relies heavily on staying alive as long as possible in fights to not be useless, but his lack of mobility and core items prevent him from surviving long enough to have an impact with his incredibly low range. He's honestly a worse
Dr. Mundo at the moment, they aim for the same goals during teamfights but
Dr. Mundo does the job better in every way.
Singed arguably has a higher ceiling for effectiveness in any given fight but the requirements for it are impossible to fill at even platinum or higher, and he won't ever be worthwhile in high level 5v5 games.
Singed just dies too fast, and he doesn't really function as a splitpusher even though he's a great duelist, because of his low range and mobility.
The Solution
Could this be an effect of people playing
Singed incorrectly? No I'm not talking about his skillshots. My theory is that
Rylai's Crystal Scepter is actually pretty bad at the moment, ESPECIALLY for singed. And the same goes for other items that used to be strong on him, but people heavily overrate them at the moment.
Singed dies too fast WHEN you build
Rylai's Crystal Scepter and 1-2 other offensive items, so why don't you just build him fulltank? With the flat AP gained from
Insanity Potion, he should basically deal the same amount of damage as usual. But we'll also fill
Singed's biggest requirement, being very tanky.
The ACTUAL optimal build
First we'll figure out what runes we'll use. I recommend this page:
Marks: Hybrid penetration marks are stronger in lane than Magic penetration marks, and since we're not building early AP the magic penetration marks take longer to outscale them. I recommend using a combination of them against ranged champions(which you can see on the page). Against melee champions you should always go full hybrid pen. A big amount of Singed's early game damage actually comes from auto-attacks.
Seals: I prefer armor per level but flat armor definitely has its place. I'd go health per level if the enemy team is very high on magic damage.
Glyphs: Magic resistance per level 99% of the time. Cooldown reduction per level or flat/scaling AP if you don't need magic resistance.
Quints: Movement speed quints are good on singed, and they synergise very well with our build. If you have
Ghost or
Flash Ability power quints can be useful, mostly for cheesing people. If you don't have smite/teleport against something very gay, then health regeneration can be worth it.

The masteries are pretty self-explanatory.
Strength of the Ages
is better than
Grasp of the Undying if you're just farming in lane. But if you don't have
Grasp of the Undying against someone who does you automatically lose lane if they play it right.
Strength of the Ages
can be taken against something like
Quinn.
Deathfire Touch
has some potential for
Singed but even with a close-to fulltank build it shouldn't be worth it.
Grasp of the Undying >
Thunderlord's Decree
.
Thunderlord's Decree
is ok though, and can be worth it if you're cheesing with ignite.
For summoner spells i always go
Teleport and combine it with
Exhaust,
Ignite or
Smite.
Exhaust is generally the best option, but
Ignite can be used for cheesing against champions such as
Jax. I generally go
Smite against ranged champions and get a
Hunter's Talisman, since it gives you more options for gold. Runic echoes is very good in those matchups and decent overall.
Zz'rot portal is the most important part of this build. It's always my first item, even before runic echoes when i have smite. It's the reason to why we don't need
Ghost or
Flash.
So far I've used these items:
Prio 1:
Zz'Rot Portal
Prio 2:
Boots of Swiftness
Mercury's Treads
Ninja Tabi(alacrity upgrade)
Possible to sell at endgame for a different item but you will need
Dead Man's Plate.
Prio 3:
Liandry's Torment
Prio 4:
Dead Man's Plate
Banner of Command
Randuin's Omen
Prio 5:
Spirit Visage
Thornmail
Prio 6:
Turbo Chemtank
Sterak's Gage
Banshee's Veil
Rylai's Crystal Scepter
Abyssal Mask
Guardian Angel
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