Fiora Build Guide by BlackIceT
Build 1 (Cheat Sheet)
Champion Build: Fiora
| Health | 2880 |
| Health Regen | 35.7 |
| Mana | 940 |
| Mana Regen | 16.25 |
| Armor | 91.19 |
| Magic Resist | 89.56 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 343.85 |
| Attack Speed | 41.015 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 27% |
| Spell Vamp | 0 |
| Armor Penetration | 56.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Starting Items #1 + Notes
Starting Items #3
Ability Sequence

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14
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1
4
5
7
9

3
8
10
12
13

6
11
16

Masteries
Introduction

DISCLAIMER: CHAMPS VLADIMIR-ZED ARE NOT DONE AND THE GAMEPLAY SECTION IS NOT FINISHED. THEY WILL BE FINISHED SOON.
Welcome to my guide for
Release Date: 2/29/12
Attributes: Melee, Carry
Cost: 975 RP or 6300 IP
Health: Average
Attack: Strong
Spells: Weak
Difficulty: Medium
Attributes: Melee, Carry
Cost: 975 RP or 6300 IP
Health: Average
Attack: Strong
Spells: Weak
Difficulty: Medium
Pros and Cons

Pros / Cons
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Pros
+ Great Burst Damage
+ Great Tower destroyer and farmer + Can do a lot of damage early game + Ultimate is awesome and She has a French accent + Skills take little mana usage unless spammed |
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Cons
- Squishy
- No reliant escape mechanism - If you start to do really well will get focused - Requires player to play smart to maximize abilities - Using |
Masteries

My masteries for
Fiora are a traditional 21-9-0 offensive build that focuses on increasing her damage output while making her a little bit tankier early game. Here is a picture of the mastery setup and below it is details telling why I take these masteries.
Offensive Masteries
- Tier 1: I take
Summoner's Wrath
because I take
Ignite. While the added bonus is nothing exciting the extra AD will always help. I also take
Fury
for 3% more Attack speed which compliments
Burst of Speed nicely. - Tier 2: I take
Deadliness
to increase my AD for every level. While not amazing more AD is always nice. - Tier 3: I take points in
Havoc
to increase my damage by 2%. I also take
Weapon Expertise
for some nice ArPen to go through early armor. - Tier 4: I take
Brute Force
in this tier for extra AD early game for harassing and last hitting. - Tier 5: I take
Sunder
for some flat ArPen. This compliments
Weapon Expertise
well and will help you to do some more damage at level 1. - Tier 6: In the last tier the only thing to take is
Executioner
which will increase your damage output by 5% for enemies whose health is less than 50%. Not the best we could get but is still pretty decent to have.

Defensive Masteries
- Tier 1: I put four points in
Durability
to gain a little bit of extra health per level. More health is always a nice thing to have. - Tier 2: I put 3 points in
Hardiness
to gain 6 more armor which helps against auto-attacks and physical moves early on. I put one point in
Resistance
to get a little bit extra magic resist. - Tier 3: I take my last point in
Veteran's Scars
to get +30 health at level 1 for some extra durability for laning or to make or defend a jungle invade.
Runes

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Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
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- Greater Mark of Armor Penetration: I take these marks to increase my early game damage by bypassing enemy armor. Thanks to my AD quints as well as the 15 AD
Riposte gives you, you can get the ArPen marks and still deal lots of damage. - Greater Mark of Attack Damage: These marks are fine substitutes to the above marks. If you have ArPen quints or expect to buy lots of early ArPen then these will work fine for you and will compliment the AD that
Riposte gives you.

- Greater Seal of Armor: These seals provide some very important early game armor that is useful all game long. They will help protect you from physical damage and minion damage during the laning phase and until you buy
Guardian Angel. Pretty much a staple seal for top laners and there are no other seals that I would recommend.

- Greater Glyph of Magic Resist: I take these glyphs to better protect myself against the AP carries in early/mid game. This will help if you get ganked by the enemy mid or if you are going against an AP top.
- Greater Glyph of Scaling Magic Resist:I find these runes to be a viable choice top lane especially if the enemy has an AP mid that won't roam that much or if there is no AP carry on the enemy team which is becoming popular lately.

Quintessences
- Greater Quintessence of Attack Damage: I recommend these quints to compliment your marks for more early game damage to further help you with harassing and increase your chance of winning the lane.
- Greater Quintessence of Armor Penetration: Take these when facing champions with heavy armor like
Malphite and
Nasus. They will help go through some of you armor. If you take ArPen marks then do not take these quints because you need early AD.
Summoner Spells

MY SUMMONER SPELLS
OTHER VIABLE SPELLS
This spell is one that I would definitely substitute
Flash with. While I do not find it to be as useful sometimes to how I play tons of other players use it so if you do not like to use
Flash then I would recommend
Ghost as its substitute.
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Fiora is a great solo top champion. So if there is a Jungler on your team you might have to Solo Top depending on what your team decides. So in cases in which you have to go back and heal or to buy your items the quickest way back to your turret is to use this spell on the turret and in 4 seconds you are back. I would substitute this for
Ignite in this instance.

This spell is a very good spell however it has taken a little bit of a hit in Season 3.
Exhaust will slow an enemy champion's movement speed by 30%, reduce their attack speed by 50% (which is huge when used on AD carries), reduce their attack damage by 30% (down from 70%) and reduce ability and item damage by 30% for 2.5 seconds. That is a lot of time being crippled like that so use
Exhaust when you need it and on AD carries in teamfights.
For my two summoner spells I choose
Ignite and
Flash. I find these to be the best two spells for
Fiora. Since
Fiora does not have too much of an escape move besides
Lunge I think that
Flash is the best fit. I use
Ignite for early game kills and every once in a while later game kills.
Ignite is great for First Blood or securing a kill that could lead to your lane being able to take a turret or save yours.
OTHER VIABLE SPELLS
This spell is one that I would definitely substitute
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This spell is a very good spell however it has taken a little bit of a hit in Season 3. Skillset

Fiora's Skillset
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Duelist [PASSIVE]
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Lunge [Q]
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Riposte [W]
Passively gives +15 attack damage to
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Burst of Speed [E]
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Blade Waltz [R]
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Skill Sequence

Skill Sequence #1
Maxing

Skill Sequence #2
I recommend this sequence if you are doing plenty of damage early game with a maxed
Items

STARTING ITEMS:
OR
OR

EARLY GAME:

CORE ITEMS:

LATE GAME:
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To start off I take |
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The |
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EARLY GAME:
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Get these to increase your movement speed by 25. This will help with dodging ganks as well as running away or catching up to your enemy laner. Try to get this and |
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Getting an early |
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This item will build into |
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After increasing your damage it is time to further increase your movement speed and increase your tenacity. Getting |
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CORE ITEMS:
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An excellent item on |
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You already have |
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This item will provide you with a great amount of AD and lifesteal. This is probably your most important item to get. Between |
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Pick 2 of the options below. CONSTRUCTION IN PROGRESS TO MATCH CHEATSHEET.
LATE GAME:
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This item gives 40 more AD and 35% ArPen to go along with the AD and ArPen stats given by |
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This item is useful when facing an AP heavy team or when having to deal with a fed AP carry or late game threats like |
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This item is one of the best new items they have put in the game. It is an upgrade for |
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This item is still very useful even though it has gone through some changes from Season 2. Along with giving armor and health this item will also reduce an enemy's attack speed by 20% and movement speed by 10% if they just hit you with one basic attack. That is a very useful passive against those AD carries. The active will slow enemies movement speed by 35% for 2 seconds. Replace |
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Gameplay: Early, Mid, & Late Game

THIS SECTION WILL BE MADE AND RE-FORMATTED SOON. THIS PICTURE BELOW WILL STAY FROM THE OLD SECTION WHICH IS WHY IT IS STILL HERE.

This image shows your overall safety in different sections of the solo top lane. Make a mental image of this in your head so when you are in game you can properly determine how safe you are.
- Green Zone: This is the safest zone for you to be in. You can avoid enemy ganks easiest in this zone so a primal zone for farming.
- Orange Zone: This zone is the neutral zone for solo top lane. Both champions are susceptible to ganks by the enemy. So farm and attack with caution.
- Red Zone: This zone is the most dangerous for you to be in. It shows that you are winning your lane. However this puts the enemy in their safe zone which means you are very open for an enemy gank. Tread carefully when in this zone and make sure to have wards if you plan on sitting in this zone.
Match-ups: A-H

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Akali
Playing against Early on Once she hits level 6 lane with caution. Her damage output increases greatly with Tips:
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Cho'gath
Playing against Early game In lane dodge Tips:
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Darius
Playing against Playing against Tips:
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Dr. Mundo
Playing against Early game Kill him early on because once Tips:
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Gangplank
Playing against This match-up is probably one of the best match-ups you can get when playing as Tips:
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Garen
Playing against Tips:
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Match-ups: I-N

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Irelia
Playing against Tips:
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Jarvan IV
Playing against Known as somewhat of a counter to Tips:
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Jax
Playing against Once reaching level 6 Tips:
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Jayce
Playing against This match-up totally comes down the skill level of the both of you. Tips:
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Lee Sin
Playing against Fighting against If you attack Tips:
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Malphite
Playing against Tips:
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Mordekaiser
Playing against Playing against Tips:
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Nasus
Playing against Tips:
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AP Nidalee
Playing against AP AP Tips:
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AD Nidalee
Playing against AD The more common way to build So to counter this harass her and try to kill her as much as possible before level 6 with ganks and trades. Your early game damage is very high compared to hers so take advantage. Then when she hits 6 and can use her cougar form you need to use Tips:
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Match-ups: O-T

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Olaf
Playing against Tips:
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Pantheon
Playing against Tips:
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Renekton
Playing against Tips:
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Riven
Playing against Watch out for Tips:
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Rumble
Playing against This mechanized menace is a very powerful top lane and like Tips:
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Shen
Playing against It is best to attack him in the early levels when he is the squishiest and has less points in Tips:
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Singed
Playing against If you are stuck in this lane the best advice I can give is to try and get a level 2 or 3 gank from your jungler and get a first blood kill on Tips:
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Teemo
Playing against This little yordle is going to be a pain in your ***. He is not a counter to you but is annoying none the less. After level 6 Tips:
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Match-ups: U-Z

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Special Thanks & Summary

Click here for the people who contributed to this guide!EVERYONE WHO HAS GENEROUSLY UPVOTED THIS GUIDE
A big thank you to all of you. Thanks to your up-votes this guide is now the Number 1

Like I said please try these builds and see what you think is right and wrong before making any comments. Again I would love to be the top rated guide for
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