The previous Q was better for trading in lane, this one is better for zoning (I guess). Also might suck donkey balls if you're trying to hit with the axe because people can react, meh. And it's no longer good for the full combo (AA + Q for AA cancel + AA + W for AA cancel).
@OTG Idk man, I just feel like if I wanna run faster I should just get Righteous Glory. It doesn't actually help fight the issues with playing juggernauts, it makes you run faster but all the CC used to kite you will be almost just as effective no matter if you have this item or not. The situation you spoke of still applies here: it's a "win more" item, you'd already be doing what you're doing if you're making the full of this item even if you didn't have it.
Juggernauts need a personal
Flash timer reducer :^) This way I can
Flash +
Apprehend more woo
@OTG Idk man, I just feel like if I wanna run faster I should just get Righteous Glory. It doesn't actually help fight the issues with playing juggernauts, it makes you run faster but all the CC used to kite you will be almost just as effective no matter if you have this item or not. The situation you spoke of still applies here: it's a "win more" item, you'd already be doing what you're doing if you're making the full of this item even if you didn't have it.
Juggernauts need a personal



NicknameMy wrote:
The counter play to Q can also be running inside the circle, because the inside damage is only 50% now and it doesn't heal
Darius. It doesn't even apply his passive.

Intentionally moving closer to Darius sounds like a sick play man.
edit: this is another problem I have with the new Q. You hit

Do note that his passive is now Physical Damage, so
Black Cleaver guys.
Try being creative with the use of your Q and your passive. You get up to 200 AD if you get 5 stacks, should be hard to do that.^^

Try being creative with the use of your Q and your passive. You get up to 200 AD if you get 5 stacks, should be hard to do that.^^

FalseoGod wrote:
Intentionally moving closer to Darius sounds like a sick play man.
edit: this is another problem I have with the new Q. You hit

If you use


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Quoted:
Garen:
That comment was mostly about internal testing. Diamond/Master level testers that play with/as/against him every day are consistently saying he's a god right now.
Q - Decisive Strike
Movement Speed Duration changed 1.5/2.25/3/3.75/4.5 >>> 2/2.5/3/3.5/4
W - Courage
Armor/MR stacking effect reduced to .25 from .3
Effectively requires 120 unit kills to be fully stacked now
E - Judgment
Total Attack Damage Ratio .47/.49/.51/.53/.55 >>> .46/.47/.48/.49/.50
(Reintroduced) Judgment can once again critically strike for bonus damage
That comment was mostly about internal testing. Diamond/Master level testers that play with/as/against him every day are consistently saying he's a god right now.
Q - Decisive Strike
Movement Speed Duration changed 1.5/2.25/3/3.75/4.5 >>> 2/2.5/3/3.5/4
W - Courage
Armor/MR stacking effect reduced to .25 from .3
Effectively requires 120 unit kills to be fully stacked now
E - Judgment
Total Attack Damage Ratio .47/.49/.51/.53/.55 >>> .46/.47/.48/.49/.50
(Reintroduced) Judgment can once again critically strike for bonus damage
Quoted:
Skarener:
P - Crystal Spires
Movement Speed bonus nerfed 150 >>> 100
Q - Crystal Slash - unchanged
W - Crystalline Exoskeleton - unchanged
E - Fracture
(Added) Crystallizing enemies with Fracture and Impale now grants Skarner Crystal Charge (Skarner's new passive buff) for the duration of the disable and reduces the cooldown of Fracture by the same amount.
Cooldown increased by 1 second at all ranks
Provides a pretty short cooldown on E when Skarner stuns multiple units (minions count in this as well)
Gives him some really potent bursts of Movement Speed and Attack Speed in fights that aren't around zones
Makes his R a bit more dangerous once landed, as he will always have his passive's Movement Speed bonus while dragging his victim
Allows E stun > R > E stun to happen pretty quickly, since using R will reduce the cooldown of E by 1.75 as well
P - Crystal Spires
Movement Speed bonus nerfed 150 >>> 100
Q - Crystal Slash - unchanged
W - Crystalline Exoskeleton - unchanged
E - Fracture
(Added) Crystallizing enemies with Fracture and Impale now grants Skarner Crystal Charge (Skarner's new passive buff) for the duration of the disable and reduces the cooldown of Fracture by the same amount.
Cooldown increased by 1 second at all ranks
Provides a pretty short cooldown on E when Skarner stuns multiple units (minions count in this as well)
Gives him some really potent bursts of Movement Speed and Attack Speed in fights that aren't around zones
Makes his R a bit more dangerous once landed, as he will always have his passive's Movement Speed bonus while dragging his victim
Allows E stun > R > E stun to happen pretty quickly, since using R will reduce the cooldown of E by 1.75 as well

What do you guys think about Sterak's Gage on
Dr. Mundo? It gives a decent amount of HP and he gets shielded by 30% of his maximum health, not to mention if he uses his ultimate during that time, no-one can interrupt him... I wish I had a PBE account to test this T.T
Titanic Hydra also seems pretty decent on him IF he manages to get ahead.
Not so sure about Dead Man's Plate though...
Sunfire Aegis seems more useful to me than this.

Titanic Hydra also seems pretty decent on him IF he manages to get ahead.
Not so sure about Dead Man's Plate though...

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