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Riot Meddler Post: Fighter more itemization

Creator: NicknameMy July 28, 2015 2:01pm
HiFromBuddha
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That's actually a fine change. The instant cast really was a particularly unfair mechanic previously, so I think it definitely is a change for the better, since it offers reactionary time while simultaneously not butchering the ability. I'd be pretty pissed if he weren't allowed to move during those 0.75s or something stupid like that.

Thank you to MissMaw for the signatures!
FalseoGod
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The previous Q was better for trading in lane, this one is better for zoning (I guess). Also might suck donkey balls if you're trying to hit with the axe because people can react, meh. And it's no longer good for the full combo (AA + Q for AA cancel + AA + W for AA cancel).

@OTG Idk man, I just feel like if I wanna run faster I should just get Righteous Glory. It doesn't actually help fight the issues with playing juggernauts, it makes you run faster but all the CC used to kite you will be almost just as effective no matter if you have this item or not. The situation you spoke of still applies here: it's a "win more" item, you'd already be doing what you're doing if you're making the full of this item even if you didn't have it.

Juggernauts need a personal Flash timer reducer :^) This way I can Flash + Apprehend more woo
Thank you Tsuki for the sig!

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The counter play to Q can also be running inside the circle, because the inside damage is only 50% now and it doesn't heal Darius. It doesn't even apply his passive.
FalseoGod
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NicknameMy wrote:
The counter play to Q can also be running inside the circle, because the inside damage is only 50% now and it doesn't heal Darius. It doesn't even apply his passive.


Intentionally moving closer to Darius sounds like a sick play man.


edit: this is another problem I have with the new Q. You hit Apprehend, you auto an W. Now what? You either Q with the handle and see it was stupid and useless, they run and you hit Q which means you can't catch them anyway because E is on cooldown, or you auto for the five stacks and ult, taking god knows what damage in the mean time.
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Do note that his passive is now Physical Damage, so Black Cleaver guys.

Try being creative with the use of your Q and your passive. You get up to 200 AD if you get 5 stacks, should be hard to do that.^^
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FalseoGod wrote:


Intentionally moving closer to Darius sounds like a sick play man.


edit: this is another problem I have with the new Q. You hit Apprehend, you auto an W. Now what? You either Q with the handle and see it was stupid and useless, they run and you hit Q which means you can't catch them anyway because E is on cooldown, or you auto for the five stacks and ult, taking god knows what damage in the mean time.


If you use Apprehend, the target will bounce off of Darius' manly chest and get in range of the axe, I think... I think...
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Re4XN wrote:


If you use Apprehend, the target will bounce off of Darius' manly chest and get in range of the axe, I think... I think...


And they'd like his chest so much they'd go right back to it! PERFECT
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Quoted:
Garen:
That comment was mostly about internal testing. Diamond/Master level testers that play with/as/against him every day are consistently saying he's a god right now.

Q - Decisive Strike
Movement Speed Duration changed 1.5/2.25/3/3.75/4.5 >>> 2/2.5/3/3.5/4
W - Courage
Armor/MR stacking effect reduced to .25 from .3
Effectively requires 120 unit kills to be fully stacked now
E - Judgment
Total Attack Damage Ratio .47/.49/.51/.53/.55 >>> .46/.47/.48/.49/.50
(Reintroduced) Judgment can once again critically strike for bonus damage


Quoted:
Skarener:
P - Crystal Spires
Movement Speed bonus nerfed 150 >>> 100
Q - Crystal Slash - unchanged
W - Crystalline Exoskeleton - unchanged
E - Fracture
(Added) Crystallizing enemies with Fracture and Impale now grants Skarner Crystal Charge (Skarner's new passive buff) for the duration of the disable and reduces the cooldown of Fracture by the same amount.
Cooldown increased by 1 second at all ranks


Provides a pretty short cooldown on E when Skarner stuns multiple units (minions count in this as well)
Gives him some really potent bursts of Movement Speed and Attack Speed in fights that aren't around zones
Makes his R a bit more dangerous once landed, as he will always have his passive's Movement Speed bonus while dragging his victim
Allows E stun > R > E stun to happen pretty quickly, since using R will reduce the cooldown of E by 1.75 as well
Re4XN
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What do you guys think about Sterak's Gage on Dr. Mundo? It gives a decent amount of HP and he gets shielded by 30% of his maximum health, not to mention if he uses his ultimate during that time, no-one can interrupt him... I wish I had a PBE account to test this T.T

Titanic Hydra also seems pretty decent on him IF he manages to get ahead.

Not so sure about Dead Man's Plate though... Sunfire Aegis seems more useful to me than this.
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If the enemy is on top of you as Darius you deal more damage back and win.
Not that difficult to figure out.
Also if you're playing Sion you can probably walk closer to Darius, no worries.

Basically MOBAFire.

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