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Twitch early game

Ok so I've been playing Twitch forever, or it least feels that way. One thing I've noticed is that early game dictates the match as a Twitch. Some games I get a good early start and I just end up hyper carrying. Sometimes I get a slow start and have maybe 1 kill or 1 death at the 15 minute mark and neither side of the lane has pushed in to the turret. I'm looking for some tips by more experienced Twitch players on how to in the early game.
As I play unless my support is playing aggressive and is one of those supports that can put that pressure on such as a blitz, thresh, alistar, I play very defensively, focusing on last hitting and avoiding the pokes of the enemy team. My preference is to start with Death's Dance (an unusual start i know) for its life steal and CDR. Since I know I'm not the best out there and i'm going to make mistakes and take some damage I build life steal to keep me alive. I have noticed a decrease in early game deaths since I started this way. I used to start BOTR…

ORNN

Ornn’s like the endearing, grumpy grandpa you can’t help but hug even though you know it’s a terrible idea. Underneath that soft and fluffy exterior is a grizzled steelworker who doesn’t have the time or patience for your pleasantries. He’s a demigod who’s seen some ****, and all he wants now is to craft hammers and other practical things in the peaceful solitude of his volcano.

Oh, and probably eat spiced cherries and drink ale—two things he certainly likes more than you.

FIRES, FOLLOWERS, AND HIDING FOREVER
Most of what is known about Ornn comes from ancient Freljordian stories passed down across generations. Much has been forgotten, but surviving tales tell of a demigod who was born ready to tackle the world. Ornn never wanted to fight people, but he sure had it out for trees and icebergs and other natural landscapes. Nothing stood a chance against the young demigod’s barrage, until Ornn punched a mountain, and it didn’t move.

It was on.

Invigorated by the chal…

SORRY FOR SPAM!!!

HIIII EVERYONE!!!

I will start to say SORRY If my comment was like an spammy :( I hope was not , but can't write so much think , because my english it's just bad ; But If I comment you GG for the guide , It just because the guide was really useful in the game and help to me to win it.
So thx for your guide , There so many to use it. AND many of this help me to know how to use the champ.

Remember I'm also a noob ( :D ) I need to use so much champ. !!! XD

SO SORRY For my spam , I will do my best to change it. ^_^

I hope You will have a great GAME!!! :D GL

And A good day. :3

State of the Bot Lane: 8.2

What changed?

For supports this has been a amazing update. Sightstone has been taken out of the game and has been merged with support items. Fully upgraded support items, such as Talisman of Ascension, Face of the Mountain, and Frost Queen's Claim have all been removed from the game. The only way to get refillable wards now its to complete the quest for

Thinking your way to wins

-What is the situation on the map?
-Based on that assessment what do I want to do?
-What do I need to make it happen?
-Alternatives?
-Do it
-Loop

You need to be able to answer these questions even when you are chasing that fing Ezreal/ Kayn/

As jungler should I Flash for an early kill?




The scenario - ganking Top lane at level 3 after a Blue > Wolves > Red > Rift Scuttler start.

You should have an idea where the enemy jungler is based on which of their laners came to lane late. So, if you are mirroring them you can expect them to be right behind you if you have the faster three camp clear or ahead of you waiting in a bush if they have the faster three camp clear.

Case in point. Shyvana vs

69 Tips To Improve As An ADC

69 TIPS TO IMPROVE AS AN ADC

So, It is based on my experience and some readings on internet. Hope it will help you a lot.

Tip #01: When learning ADC (or Marksman if you're a hipster) focus on csing well first, you'll have plenty of time to learn the other skills.

Tip #02: It may take you a few games with a new ADC to get used to their auto animation, try nailing cs first with bots or in a normal game first if you aren't confident.

Tip #03: One of the best times to harass is when they move up for a last hit. They will normally be engaged in attacking the minion and so will not be able to retaliate in time.

Tip #04: Further more, if you see your opponent getting ready to harass you when you go for a cs you can surprise them by harassing them back instead of going for the cs.

Tip #05: Always check what summoner spells the enemy has.

Tip #06: Track when they use their summoners and write it in the chat, Flash has a 5 min~ cooldown.

Tip #07: Heavy pushing can be an effective strat a…

I'm Making Champion Concepts!

Alright, so as it turns out, I was in no way qualified to make a guide. Every time I followed my own advice on how to beat certain champions, I just feel on my face. I may make a guide on Heimer mid in the future, because lol tank meta, but for now, I'm gonna be making a bunch of champion concepts on the official LoL boards! I already have three released right now, and I plan on releasing more. I don't really have a good scale on what is over/underpowered in terms of details like base damage, scaling, mana costs, cooldowns, health pools, etc etc. But I feel like I have a bunch of neat ideas for champions. Here are the links to my existing concepts, in case you wanna see them.

Nah'Kasar, The Void Dervish (My personal favorite work)

Soluna, The Aspect Of Balance
Dusaat, The Living Knell

Thanks for reading! Oh and sorry if my concepts stink more than pre-rework Urgot. :P

League of Legends Champions:

Teamfight Tactics Guide