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Lulu Build Guide by Hanjaro

Support [10.2] Hanjaro's Lulu Supporting your way to Challenger.

Support [10.2] Hanjaro's Lulu Supporting your way to Challenger.

Updated on January 23, 2020
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League of Legends Build Guide Author Hanjaro Build Guide By Hanjaro 41 1 91,711 Views 0 Comments
41 1 91,711 Views 0 Comments League of Legends Build Guide Author Hanjaro Lulu Build Guide By Hanjaro Updated on January 23, 2020
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Hanjaro's Featured Video

Runes: General

1 2
Summon Aery
Manaflow Band

Biscuit Delivery
Cosmic Insight

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Hey guys! Hanjaro here!
A little bit about me
I started playing League in Season 1, towards the end of the season. Since the beginning I was a support main, I enjoyed the 2v2 dynamics much more than 1v1s so I've stuck with it throughout my league career.
I have achieved the rank of challenger at multiple points during seasons 4, 5, 6, 7, 8 and 9, and continue to push for the highest elo I can get.
I love competitive games and have yet to find anything for me that compares to League.
Aside from League, I am a happily married man, father of 2 kids and I am a beloved pet owner.
If you guys have any questions about my guides, champions or really anything in general, feel free to stop by my stream!

Why Lulu?

Lulu is a strong, sustain and poke enchanter. She has high utility, cc'ing enemies while buffing her allies. She has very good peel, and good disengage, and she can turn teamfights around in an instant. Her playstyle is very adaptive, and she synergizes with nearly every ADC available.

If you enjoy playing, or want to learn more about Lulu, you can read and discuss more over at

Summoner Spells

Flash is taken as your primary escape summoner, making it easier to correct positional mistakes.

The reasoning behind Ignite is that it gives you a lot of extra pressure in lane, and furthermore adds a 40% healing reduction.

Exhaust is used when there are high damage threats on the enemy team, such as Zed, Kayn, Draven etc
It gives you an extra chance at escaping with the damage reduction, as well as the slow it provides. The damage reduction can be used to negate all in damage, from something like a Zed's Death Mark.

Sorcery + Inspiration

Summon Aery adds onto Lulu's utility, providing her with an extra shield and a small bit of extra poke. It's generally the only rune you want to take with Lulu, she's played more as a defensive ambulance and buffer, she wants to be backline protection for her team, so the other two runes are generally useless.

Manaflow Band is the only viable rune in this column for Lulu, it helps with your mana regen - which can quickly ramp up when you're consistently casting your abilities in lane to defend your ally, and poke down your enemy.

Celerity increases Lulu's movement speed, which has good synergy with Whimsy, helping her ward quickly and efficiently, keeping up with her team mates, and making sure she's not late to teamfights.
Transcendence is an option with the additional CDR it provides at level 10, and excess CDR is converted to AP, which is always useful for buffing your abilities.

Once again, focusing on an early lead in laning phase, Scorch is your go to rune. It helps give your ADC a little bit more breathing room when poking enemies down, and it's the best rune in this tier for early laning.
Gathering Storm is a good option as well, but it focuses more on post 20 minutes - if you have carries such as Ryze, Vayne and Kassadin, who scale high into late game, you might want to consider taking this over Scorch.

Biscuit Delivery is a great rune for sustain. It restores 10% of your missing health and mana, and increases your maximum mana by 50 anytime you consume or sell a biscuit. This is a great rune if you are facing a poke heavy opposition, and it also synergizes well with Manaflow Band.
Magical Footwear is the other option here, giving you free starting boots at 12 minutes - reduced by 45s for every takedown. If you're going to be playing aggressively, it can be a nice rune to take, and saves you 300g. Also has an extra +10 movement speed, so good with Celerity.

Cosmic Insight helps to increase the amount of spells you can get out, useful for a support with a heal in her kit. It grants 5% CD, increases your CD cap to 45%, as well as reduces the cool down of both active items and summoner spells by 5%. It's not hard to overcap on CDR, so the extra is not wasted and converted to AP. Good with Transcendence.

- OR -

A good choice if facing heavy engage comps, or bursty assassins. Can help you live if you get caught out mid - late game as Lulu is extremely squishy.

Revitalize is another main reason for taking Resolve, it increases all our shielding and healing by 5%, and increases the shield on our Help, Pix! when our target is below 40% hp, by an extra 10%.




Boots of Mobility > MOVEMENT SPEED
These are the cheapest boots in the game, but often the most useful - especially on a support, and has good synergy with Whimsy and Celerity, enabling Lulu to ward efficiently, and keep up with her team.

Mercury's Treads > TENACITY/AP RESIST
If the enemy team has a lot of CC, or a lot of AP damage, you can trade Mobi's out for these. They offer +25 magic resist, along with reducing the effect of stuns, slows, taunts, fears, silences, blinds and immobilizes by 30%.

Ionian Boots of Lucidity > CDR
A good choice to take if you need to be getting out extra abilities, and need the extra CDR, although you do generally hit the CDR cap as support, so they do pair well with Transcendence for the extra AP.

Lulu focuses on using her Glitterlance for damage as well as the slow it provides, also Help, Pix! can be cast on enemies for a nice chunk of damage, making Athene's Unholy Grail a decent pickup if you need some extra sustain for your team. You gain CDR and extra AP, giving you a little more damage, and helps with any mana problems.

Redemption offers an aoe heal in an area, adding an aoe health sustain for Lulu's allies, a core pick up on her to increase her utility and sustain. It also offers HP and Mana regen, meaning you can stay in the fights longer, recall less, and you can help out even while dead. It also offers an extra 10% shielding power, which synergizes with your Summon Aery and Help, Pix!.

If you have a team comp that relies heavily on fast auto attacks such as Vayne, Twitch, Kog'Maw etc. Ardent Censer is a great pickup to maximize your carries damage output while shielding them, it also offers you a bit more burst, a small bonus to your movement speed which helps roam to ward, mana sustain and 10% CDR.

A good pick when facing an enemy team with hard CC that you need to Cleanse on allies, such as Impale, Dark Binding, Cocoon etc and grants bonus movement speed for 2s after successfully cleansing an ability.
Increases your Mana and HP regeneration, and 20% shielding power - good synergy with Summon Aery.

Locket of the Iron Solari > UTILITY/DAMAGE
With Locket of the Iron Solari, you gain 30 armor and 60 magic resist, increasing your overall survivability, while providing a shield to your allies upon use - using +20% of your maximum health, which Redemption increases.

If the enemy team has a lot of healing such as a Soraka or Sona, you may want to rush Morellonomicon for the grievous wounds passive it applies. You gain 70 AP to add onto your damage, magic penetration which can help burst through tank threats with AP resist. This is a very niche pick on Lulu as you generally want to leave it for the carries to get, but not all your teams will buy it!

Zeke's is a decent pick up on Lulu as it offers armor and magic resist - increasing her survivability, cooldown reduction and an extra 250 mana. When you cast Wild Growth, you ignite an aoe around you that slows enemies by 20% - giving you an easier escape, while the ally that you have chosen to attach to, their attacks burns enemies for 30% bonus magic damage, increasing their damage output for quicker kills. I generally would take this if you're ahead, but focus on utility first.


Pix, Faerie Companion

Pix, Faerie Companion (Passive)
INNATE: Lulu is assisted by Pix, a faerie, who fires a barrage of 3 bolts to her target every time she uses a basic attack against an enemy, dealing 5 − 39 (based on level) (+ 5% AP) bonus magic damage with each bolt for a total of 15 − 117 (based on level) (+ 15% AP) bonus magic damage per basic attack. The bolts can be blocked by units in the way of Lulu's target.

Casting Help, Pix! on an ally champion transfers Pix to help them for 6 seconds.
  • Pix fires from his own location, and not from his attached allies.


Glitterlance (Q)

RANGE: 925
COST: 50 / 55 / 60 / 65 / 70 mana
ACTIVE: Lulu and Pix, Faerie Companion each fire a magic bolt towards the target point, dealing magic damage to the first enemy they pass through, reduced to 70% against enemies thereafter, and slowing them by 80%, decaying over 2 seconds.

If an enemy is hit by a second bolt from the same cast, they will either take no damage, or 30% damage depending upon if the first bolt had hit another unit before them. The second hit will refresh the slow.
  • Pix fires his bolt from wherever he is when Lulu casts Glitterlance.
  • Multiple hits on the same target will refresh the slow.
  • Depending on your cursor position, Pix, Faerie Companion's bolt can fire in the opposite direction, slowing multiple enemies.


Whimsy (W)

COST: 65
COOLDOWN:16 / 15 / 14 / 13 / 12
ON ALLY CAST: Lulu casts erratic magic upon an ally champion, giving them bonus attack speed and 30% (+ 5% per 100 AP) bonus movement speed for the next few seconds - up to 4 at max rank.

ON ENEMY CAST: Lulu launches a spell on the target enemy champion, polymorphing them into a harmless critter, reducing their base movement speed by 60 for a short duration - up to 2.25s at max rank.
  • Whimsy will interrupt enemy channeled abilities.
  • Whimsy's movement speed reduction is not reduced by slow resist.
  • You have to make a choice whether to buff your ally, or negate an enemy damage threat.

Help, Pix!

Help, Pix! (E)

COST: 60 / 65 / 70 / 75 / 80 mana
ON ALLY CAST: Lulu sends Pix, Faerie Companion to the target ally, shielding them for 2.5 seconds if they are a champion.

ON ENEMY CAST: Lulu sends Pix, Faerie Companion to the target enemy, dealing magic damage and granting true sight of them for 4 seconds.

As of 9.21 Lulu's Help, Pix! has been buffed to the tune of SHIELD 80/115/150/185/220 ⇒ 80/120/160/200/240
DAMAGE 80/110/140/170/200 ⇒ 80/120/160/200/240

  • Pix will return to Lulu if the one he's following exceeds his leash range (2000 units)
  • Pix will continue to assist the target ally for the full duration, even if the shield breaks.
  • You can extend the range of Glitterlance by casting Help, Pix! on an allied minion in front of you, and casting it, as a Glitterlance comes from Pix as well.
  • Pix will still follow the target enemy even though Spell Shield blocks the damage.

Wild Growth

Wild Growth (R)

COST: 100
COOLDOWN: 110 / 95 / 80
ACTIVE: Lulu enlarges the target allied champion, knocking up units around them for 0.75 seconds, increasing their bonus health and causing them to slow nearby units for 7 seconds.
  • Wild Growth's slow persists while enemy units remain in range and for 0.25 seconds after leaving the marked area.
  • Wild Growth's knock up will go through untargetable effects.
  • Enables the use of Last Breath.


Early Game

You're going to want to take Help, Pix! first, giving you the ability to shield allies, incase of an enemy invade, or used to poke down enemy's during laning phase.
Lulu's laning phase is pretty safe, using Help, Pix! to poke down the opposing enemies, or shielding an ally, or yourself, from incoming damage. The slow on Glitterlance can help slow down an all-in, or a gank from the enemy jungle.

You can speed up your ally with Whimsy for an engage, or you can polymorph an enemy, slowing their movement speed, if your jungle is coming to help your lane out.

You can help push the wave with Glitterlance, and Whimsy on your ADC, giving them bonus attack speed.
You can potentially go for an all-in at level 6, baiting the enemy and then using Wild Growth on your ADC for the turn around kills - or prevent an all-in by doing the same!

Keep your brushes warded, and try to take vision control of the drake pit, Lulu is very squishy, along with most ADCs, so you want to keep good vision around your lane so you can see incoming ganks.

Mid - Late Game

Outside of laning phase, you're going to want to be setting up a lot of Stealth Ward wards around objectives, such as Baron Nashor and the drakes. If your team is ahead, and it is safe to do so, you can set up deep vision in the enemies jungle, allowing yourself and your team to get important picks, that allow you to take the previously mentioned objectives.

You want to mostly take your focus from poke to utility during this stage of the game, even when ahead. You will want to focus peeling your ADC from the enemies main damage threat with Whimsy, or using it to buff your main damage threat. Keep your team healthy with Redemption, and you can disrupt a teamfight, and enemy channels, with Wild Growth. You want to be using Wild Growth on either your engaging tank that's taking the brunt of the damage, or if your ADC needs peeling, increasing their survivability, disrupting enemies around them, and potentially turning the fight in your favour.

Whimsy and Help, Pix! both apply Ardent Censer's buff, as well as Summon Aery, use this to your advantage, you must make the choice between buffing your allies, and increasing their movement speed, or polymorphing the enemy to reduce their damage.

Enemy raid bosses such as Nasus can be completely shut down with a well timed Whimsy, or you can interrupt a Katarina's Death Lotus, removing a lot of her damage, and hopefully netting your team an easy kill, and an easy teamfight win.

The main thing to be aware of, is making sure your teams threats stay alive, while removing, or zoning, the enemy teams threats.

Control Ward's are a staple part of any support, both to deny your enemies vision, and to provide your team extra vision. You should make sure to buy one at least every time you back, preferably to have 2 on you at all times.
I hope you enjoyed, and learned enough from my Lulu guide, to play her as well as the pro's.

If you enjoyed my guide, you can check out my other guides here, in which I've covered more styles of supports, incase you want to branch out on supports such as engagers ( Nautilus, Pyke etc!).

If you're interested in seeing more of me, please follow my stream! I stream every day but Saturday, from 12:00pm - 11:00pm GMT. I play a wide variety of supports, and I am always engaging with my stream chat.
Update Log
  • 06/13/2019 - Published Guide.
  • 10/23/2019 - Reflected 9.21 buffs.
  • 11/23/2019 - Updated for 9.23.
  • 01/23/2019 - Updated for 10.2.
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League of Legends Build Guide Author Hanjaro
Hanjaro Lulu Guide
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[10.2] Hanjaro's Lulu Supporting your way to Challenger.

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