Hecarim Build Guide by Doaenel
[10.9] DOAENEL'S GUIDE TO MASTERING TOPLANE HECARIMBy Doaenel | Updated on May 1, 2020
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Runes: Rune Setup
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Skill Level Up
Threats & Synergies
Unwinnable matchup, ban every game.
Unless Darius is running ignite, you can still beat him. The trick to winning versus Darius is to be more aggressive than he is. Levels 1-4 you outsustain and outdamage him with double summoners even through his 5 stack bleed.
Illaoi can only be killed levels 1-5, after that you will need to roam around the map since she can easily kill you.
Typically a skill matchup, if Renekton is running ignite and PTA, do not try to fight him early.
Hardest tank matchup to win, just go for small trades and roam.
Play away from the wave levels 1-3 so he can't poke with Q, when you have double summoners and/or ult you can attempt a kill.
If you can find an Ivern duo, you will rarely lose a game. Ivern's shields and heals with Athene's allow you to be near unkillable while supplementing you with extra CC that lets you run games over
If Yuumi attaches to you and you have a lead, expect to never die and run over the entire enemy team
Shields and speedups help a lot while teamfighting, making Lulu a very nice pick
Evelynn can camp your lane and with both Hecarim's and Evelynn's burst, no one can survive ganks.
Champion Build Guide
Another potential option is to run TP and ignite. Personally, I don't run this because I enjoy the added kill pressure from another offensive spell, but if you are just starting out and don't feel too confident in your ability, teleport is a nice option. Running TP will allow you to get back to lane much sooner after either dying in lane or to ganks, which means you miss less resources. It also allows you to have good map pressure if your macro sense isn't the greatest.
Phage Ninja Tabi Sheen Stinger Build the items in this order. This will allow you to have the HP, armor, and damage necessary to take very good trades with the enemy laners. Only build merc treads if the enemy has 3-4 AP with heavy CC. In all other scenarios run ninja tabi.
Trinity Force Death's Dance Sterak's Gage This item build is for when you do very well in lane and are versus 3-5 squishy champions. The build is primarily for lower elo brackets where you need to 1v9 through damage and just stomp everyone. Death's dance and sterak's give you the damage and tankiness to be a raid boss.
Trinity Force Frozen Heart Spirit Visage This item setup can be used in every elo bracket, however I personally enjoy using it much more in higher MMR games, since the tankiness it provides allows you to be a much better frontline for your team, allowing your DPS carries to get off a lot more damage. I would run this buildpath if you are going even in lane and you are versus heavy ad without much true damage.
Trinity Force Righteous Glory Dead Man's Plate Spirit Visage This build path is very good if you have a lead in lane and your team requires heavy engage. If you are the main source of initiation for your team, Righteous Glory is very good since you do not have to use your ult as engage, and can just use righteous glory and e into the enemy team. Dead Man's Plate and Spirit Visage are interchangeable, but righteous glory must be built second.
Trinity Force Spirit Visage Adaptive Helm Wit's End If the enemy team has 3+ magic damage dealers (excluding supports), run this build. You will be able to tank a lot of damage and will never die, effectively making you an unkillable warmachine.
When it comes to antiheal, you have two options. If you are ahead and need grievous wounds for lane phase (i.e versus Maokai or Fiora) you will want to run an early Executioner's Calling, preferably first recall. If you maintain a nice lead throughout the game, build Mortal Reminder 6th item, if you drop off, sell executioner's and buy Thornmail. If you do not need the grievous wounds for lane phase, build Thornmail as a later item.
- Triumph is necessary for when teamfights get very intense and you need just a bit of healing to stay alive
- Legend: Tenacity is needed for CC since you will be chain CCed every time you dive the enemy backline
- Last Stand is good since you are very low most of the times in 1v1 / 1v2 scenarios and it gives you the extra bit of damage you need to win
- Celerity and Nimbus Cloak allow you to get ~30 AD level 3 when you use double summoners, allowing you to burst the enemy laner very easily
- Go armor or MR depending on who you are laning
Most enemy laners don't expect the burst Hecarim has with double summoners at level 2/3, so that's typically the best time to get first blood.
If the enemy jungler ganks, you can usually 1v2 as long as your Spirit of Dread is up.
Do not waste Spirit of Dread on small trades, only use it when you intend on all in-ing the enemy team.
If the enemy has the wave frozen at their tower and they're strong enough that you can't break the freeze, roam mid or bot and pick up gold that way.