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Choose Champion Build:
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[Damage] Electrocute
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[Manipulation] Glacial
Recommended Items
Runes: The Assassin
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Mirror Image (PASSIVE)
LeBlanc Passive Ability
Threats & Synergies
Yuumi
The bane of your existence. While she cannot punish like Soraka, it is nigh-impossible to kill her or her host as she pumps out healing and can easily give shields. Avoid this as much as possible as she scales much better than you.
Caitlyn
With Caitlyn's extreme range and ability to follow-up chains with her Yordle Trap, the enemy botlane is forced to play defensively and cannot reliably engage you without invoking her ire in turn. However, Caitlyn relies on pushing to tower and sieging and LeBlanc cannot help her do this.
Caitlyn
With Caitlyn's extreme range and ability to follow-up chains with her Yordle Trap, the enemy botlane is forced to play defensively and cannot reliably engage you without invoking her ire in turn. However, Caitlyn relies on pushing to tower and sieging and LeBlanc cannot help her do this.
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Support LeBlanc is a niche pick that aims to eliminate her two largest weaknesses: Poor waveclear, and a dependency on kills to get a lead and stay ahead. As a support, she can create an advantage for her ADC and protect them while doing burst damage on the side and potentially oneshotting wandering squishies. Her offense is extremely flexible and can adapt to the situation as necessary. She can also ward and clear wards safely without potentially dying to roaming enemies, and join ongoing 1v1s with her mobility to force a win. She doesn't need any protection, either! LeBlanc is extremely fun and the quintessential high-skillcap champion, where you can always find improvement in how you play. |
+ High, flexible damage + Safe warding and vision control + Extreme mobility to bait abilities and stay healthy + Strong jungle gank follow-up + ![]() As a support, LeBlanc retains her strengths while eliminating solo laner weaknesses. Her naturally high damage combined with ![]() |
- No healing/shielding/utility - Must choose between peel or extra damage - Falls behind easily - Slow power spikes - Utility build de-fangs her Dependent on a lead and items to shine, LeBlanc suffers when she cannot assist lanes or force kills where a standard support would serve much better. A lack of income can hurt her kill potential outside laning phase where she will be forced to prioritise chains and kite enemies instead of being a monster. |
Supports have reduced gold income and less reliance on items to make space for vision control. Your teammates subconsciously avoid areas they cannot see into. Your jungler needs to keep track of the enemy jungler's movements to act accordingly. |
Help set up objectives. Clear enemy wards and pink before ambushes. Your damage can swing skirmishes and snowball your jungler (who is as much of a lane as the other lanes are). Be certain you are watching the minimap to see if your jungler has been invaded and needs your help. |
A majority of CC in the game is a linear skillshot. Using ![]() |
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MIRROR IMAGE : When LeBlanc reaches 40% HP , she creates a controllable clone (with alt+M2) and becomes invisible for 1 second . The clone lasts for 8 seconds and automatically paths away from the source of the damage that created it. When ![]() |
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SIGIL OF MALICE : LeBlanc fires a mark at her target that lasts for 4 seconds and can be detonated by damage from other spells. You mainly want to detonate it with ![]() ![]() |
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ETHEREAL CHAINS : LeBlanc throws chains that latches onto the first target it hits. If it remains tethered for 1.5 seconds, it takes heavier damage and is snared for 1.5 seconds. It is necessary you hit ![]() ![]() |
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MIMIC : LeBlanc recasts her previously-used ability with new damage ratios. A copied ![]() ![]() ![]() ![]() ![]() ![]() |
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BASIC ELECTROCUTE A short-range combo that requires the ADC is walking up to last-hit or a lane opponent facechecks early. This combo is fast and easy and usually doesn't allow for any retaliation. This is suited for being in the minion wave as they will not easily return fire with a hook or other CC to punish you. |
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FAR CHAIN Distorting into chain range allows you to play out of their threat range before going in, and is suitable for jumping on a farming ADC who must approach the wave. Chain must go first to minimise the chance they react to you and sidestep or move away. This combo can guarantee that you take return fire but will lock down your target for your ADC or jungler. |
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ULTIMATE TRADE A safe and efficient trading combo that takes advantage of ![]() ![]() ![]() |
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FLASH CHAIN ![]() ![]() ![]() ![]() ![]() |
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LOCKDOWN By efficiently linking the snares of two ![]() ![]() ![]() ![]() |
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DISTANT KILL ![]() ![]() ![]() ![]() |
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MAXIMUM DAMAGE Only use this combo if the target is facechecking your brush or already immobilised. This does the most damage possible to a single target using every ability, but can easily go wrong if: A) The chain is avoided, or; B) they leave ![]() ![]() ![]() ![]() |
Kill or make them back to deprive them of XP and CS.
Secure first dragon with your jungler.
Take

When entering lane, try to catch both the enemy ADC and the first trio of mage minions in the same

Take


After this, do not touch the minion wave and let your ADC decide what to do with the lane. The only time you should be pushing with them is if the enemy ADC has died and you can push the wave to tower before their return. This will cause the enemy ADC to lose both XP and gold they cannot get elsewhere, creating an advantage for you.
Ideally, LeBlanc wants to play around the brushes and avoid being visible all the time. High damage supports rely on surprising the enemy with their range or aggression, and you cannot do much if you are stuck behind the minion wave. Playing separate from your ADC means they cannot engage on both of you at once and cause more trouble than it's worth... but also means they may find your ADC easy pickings. Do not neglect your carry just for some free damage.
If the enemy ADC or support prove slippery, consider relying on counter-engages to deal with them instead. As your ADC is engaged and


LeBlanc suffers the most under the enemy tower where she cannot easily deal damage and the enemy will hide behind minions. While

If you see your jungler in trouble and the enemy botlane cannot follow, help them. Even without a help ping, you need to be aware of your jungler needing your help to win a 1v1 if they are invaded or are aggressed on in river.
Protect your siege champions to whittle down towers.
Set up ambushes or secure kills on lone enemies.
Make the enemy jungle unsafe for them.
When towers begin to go down and T2 boots enter the scene, the game tempo changes to be more open and laners will no longer stick to their minions. It is vital here that you focus on vision (laying down wards where enemies travel) and vision control (clearing enemy wards to make areas unsafe for them or protect your objectives). Facechecking is rare, but people do it when they think they're safe.
You want to switch to


At this point in the game, your prey is still the enemy ADC or support when you are alone. You should have the power you need to kill them from brush if they are unaware of you, and this can open up objectives for you to take. Other enemy laners can be safely engaged if you have assistance, as LeBlanc excels at locking stragglers down.
If you score a kill on the enemy jungler, consider how feasible it is to take dragon if it's available as the enemy cannot contest your jungler's

Waves will continue to move around as champions revisit lanes to get more CS and keep ramping. Coordinate with someone to ambush them as LeBlanc can do this quickly and get back to the rest of her team. Punishing someone for trying to farm alone will force them to play more reserved and resort to taking jungle camps for income.
Lock down large threats and keep them at a distance from teammates.
Hunt down stragglers and push the advantage.
Support LeBlanc will undoubtedly have less power and agency than a midlane LeBlanc who has farmed and roamed with faster item spikes. However, this does not change that you can be a significant threat.
Before a fight breaks out (not during), assess several things:
1. Is there someone fragile enough I can kill near-instantly or without a chance they can escape?
2. Are there enemy assassins who can kill my carries?
3. Which abilities do the enemy team rely on to engage?
LeBlanc is and always be an assassin first. If you see an opportunity to kill an enemy and get to safety without dying, you are instantly giving your team a fighting chance as it becomes a 4v5 and your abilities will be back up in time for the actual teamfight.
If you do not see an enemy gathered with their team, it is a 99% chance they are hidden somewhere and preparing to dive you or your ADC/APC. If the fragile enemies you can kill are inaccessible to you, act as a bodyguard instead and punish or even kill enemies trying to dive your backline. You have two

If there is nobody you can dive and nobody will dive you, the best case will be to work front-to-back, starting with their tanks and burning through them.



When the fight is won, determine if it's possible to pick up an extra kill or two as the survivors try to leave and base.


30/5/2020: Guide published
Chapter code formats taken from: https://www.mobafire.com/league-of-legends/build/making-a-guide-101506
Introduction image: 朋友是只猫 on Weibo
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