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Tahm Kench Build Guide by sock217

Support [13.4✔️] 🎩The Kench Compendium🐸

Support [13.4✔️] 🎩The Kench Compendium🐸

Updated on March 6, 2023
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League of Legends Build Guide Author sock217 Build Guide By sock217 198 18 437,535 Views 28 Comments
198 18 437,535 Views 28 Comments League of Legends Build Guide Author sock217 Tahm Kench Build Guide By sock217 Updated on March 6, 2023
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Choose Champion Build:

  • LoL Champion: Tahm Kench
    🍴Support Sashimi🍴
  • LoL Champion: Tahm Kench
    🎩Top Kench🎩
  • LoL Champion: Tahm Kench
    🐟Tahm Kench ADC🐟

Runes: Standard

Resolve
Guardian
Font of Life
Second Wind
Revitalize

Inspiration
Magical Footwear
Approach Velocity
Bonus:

+10% Attack Speed
+6 Armor
+65 Base Health

Spells:

1 2
Support Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[13.4✔️] 🎩The Kench Compendium🐸

By sock217
Howdy! I'm Sock. I am currently 17 years old, and I main Bard And Tahm Kench. I Am making this guide so new players who want to give the reworked kench a shot know what to build! He is very strong right now, and id be honored to show you all how to pick him up!
Pros of playing Tahm Kench
+ Funny and interesting dialogue
+ Pairs well with fed jungler/carry
+ Surprisingly mobile
+ Peel God
+ Amazing lore
+ Really fun to play
+ Is unlikely to get gutted with nerfs
+ Insane kill pressure
+ Super good against split-up teams

Cons of playing Tahm Kench
- Telegraphed abilities
- Hard time following slippery champs in the early game
- Cant do much if the enemy team stays together or is clumped
- Very little scaling
Passive: An Acquired Taste

INNATE: Tahm Kench's basic attacks deal 8-60 (based on level) (+2.5% of bonus health) bonus magic damage.

PASSIVE: Tongue Lash and basic attacks against enemy champions apply An Acquired Taste stack for 5 seconds, stacking up to 3 times, with the duration refreshing on Tongue Lash and subsequent attacks. The stacks decay once every 0.67 seconds when the duration ends.

Tongue Lash and Devour gain additional effects against enemies with 3 stacks.


Q Ability: Tongue Lash

ACTIVE: Tahm Kench lashes his tongue in the target direction, dealing magic damage to the first enemy hit and slowing them by 50% for 2 seconds, as well as healing himself if an enemy champion is hit.

If an enemy champion is struck while at three An Acquired Taste stacks, all of their stacks are consumed to stun them for 1.5 seconds.

During Tongue Lash, Devour can be cast at no cost to swallow the target enemy champion hit while at 3 An Acquired Taste stacks after pulling them towards him.

Tongue Lash's range and travel speed can be increased by Tahm Kench's size.

W Ability: Abyssal Dive

ACTIVE: Tahm Kench dives into the waters, channeling for 1.35 seconds and upon completion blinking to the target location, emerging after a 0.15-second delay and remaining unable to act for 0.65 seconds after the channel completes.

Upon emerging from the depths, Tahm Kench deals magic damage to nearby enemies and knocks them up and stuns them for 1 second. If at least one enemy champion is hit, Abyssal Dive refunds 40% of its cooldown and mana cost.

Enemies can see the indicator for Tahm Kench's destination after he has channeled for 0.75 seconds. Tahm Kench grants sight of the area during the channel.

"Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again."

E Ability: Thick Skin

PASSIVE: Tahm Kench stores a percentage of the post-mitigation damage he takes as Grey Health on his health bar, up to a maximum of 300% of his maximum health.

While Thick Skin is available, and after taking no damage for 4 seconds, Tahm Kench rapidly heals himself to restore 30% − 100% (based on level) of his Grey Health. Every 0.264 seconds he heals for 10% of his maximum health.

ACTIVE: Tahm Kench converts his current Grey Health into a Hybrid shield that lasts for 2.5 seconds.

This works similar to Pyke's grey health, where he can only heal his full amount near two enemies, alive or dead.
Ultimate Ability: Devour

ACTIVE: Tahm Kench swallows the target champion for up to 3 seconds, rendering them vanished and unable to act, as well as granting them displacement immunity for the duration.

If the target is an ally, they are granted a Hybrid shield for 2.5 seconds, refreshing after they are Regurgitated. Tahm Kench is slowed and unable to cast movement spells while an ally is swallowed, but may still cast Abyssal Dive.

If the target is an enemy, they are suppressed for the duration. Devour can only be cast on enemies with 3 An Acquired Taste stacks, consuming them in the process. Tahm Kench is grounded and slowed by 40% while an enemy is swallowed.

After 1 second, Devour can be recast into Regurgitate while Tahm Kench's belly is full, and automatically does so at the end of the duration. Allied champions can exit at will by inputting a movement command after the same delay, unless they're immobilized.



Ignite Is used on Tahm Kench the most often. Why? Well, because its good. Like really good. It opens up kill pressure that usually you wouldn't have as kench. This summoner spell can either be used to get that early kill as you stun and knock people up.


Teleport Is really only used in top lane. Taking it anywhere else is simply not as effective. Teleport Gives kench that presence that can possibly win early skirmishes. Or, on the other hand, can be used to greed in your lane to catch a juicy wave of CS.


Exhaust Is a situational summoner spell thats VERY good into bruisers or hard hitting yet immobile adc's / supports. It punishes them for attempting to go in early and can shut them down in a teamfight.





TOP LANE: Your goal in top lane as Tahm Kench is to bully the enemy laner and make their laning phase hell. If you get far enough ahead, you can go roam to mid and give them a kill too. Late game, you are gonna be tanky so try and be a big ol sponge for your team. You are one of the most hard hitting tanks in league, and you can get away with alot more than you expect. In laning phase, i suggest you let the enemy shove first wave. If you make the enemy sit under tower all game you WILL get ganked. Not exactly an issue if your W is up, but its better to let them act all confident for a while then solo/duo kill them. Also, dont be afraid of ranged top. They turn their brains off so they dont ever care about the minion wave, so let them permashove, you will always be in a good position to W in. Go for Q trades early and you can get them low enough for an all in at level 2-3. ranged top Laners are only good if you let them be. DO NOT SEND HERALD TOP, YOU DO NOT GET ANY BENEFIT OUT OF IT. ONLY SEND IT TOP AGAINST PASSIVE LANERS LIKE GP OR IF YOU DONT THINK YOU CAN CHALLENGE TURRET WHILE THEY ARE UNDER.

ADC: Now, you may be asking, "What is the difference between Fasting Senna and ADC Tahm kench!?:. The difference lies in the fact that Tahm Kench ADC is playing Farming Tahm WITHOUT Senna. Tahm Kench is basically a fatter ezreal, with the engage of a Kalista ult and survivability of a tank. The ADC role is so ****ed that a tank or mage outperforms most marksmen.


SUPPORT: Previously, Tahm Kench was one of my favorite supports. NOWWW He's EVEN BETTER. He is one of the strongest supports. Back in my day, stridebreaker had a dash and Tahm Kench Could swallow you around LEVEL 3! I really do miss that. Anyway, he is one of the strongest peel supports. However, The important thing is Tahm Kench Is no longer a get out of jail free card, and is now a tanky engage cc champion, making him healthier to deal with while making him objectively worse.

Grasp of the Undying Is THE Tahm Kench Rune for solo lane kench. Heal is very useful and can be proc'd with his Q. Not much else to say. There are other options though.

Guardian Is the support keystone, very useful in such a pokey lane. It is always useful throughout the game, gives kench the much needed utility.

Lethal Tempo Is honestly not even bad. You can stack passive super duper quick.
You pretty much win earlier harder with this rune. falls off but its fun.

Glacial Augment Is an interesting rune page, with the season 12 rework of the rune you can apply it on your stacked Q, Ult, and W.

Phase Rush Is a good rune for focusing on short trades. Very weird in team fights but it will get you through a rough lane

Hail of Blades is a solid alternative rune page, letting you dish out quick damage and getting 3 An Acquired Taste stacks quickly to proc that Tongue Lash stun. This is mostly for fun, and i wouldnt suggest going anything other than grasp on kench if you wanna climb or win tbh.

Electrocute Is similar to Hail of Blades but easier to proc and deals more damage. Pretty solid alternative to the Phase Rush setup.
In Conclusion: Tahm Kench Is a duelist tank top laner, a better bot laner than most marksman, or a tanky engage peel cc support. He lacks AoE damage, but exceeds in single-trio target damage. His abilities are a bit telegraphed but not impossible to hit. Very interesting lore and funny dialogue, give it a read sometime! Also his theme slaps. Tahm is jack of some trades and master of none. He is in a really really good spot now and is usually able to hold his own in any matchup. His counterpicks are rather niche and he is uncommon so no one really knows how to counter him like they do with Sett or someone meta.

THANK YOU FOR READING! THIS HAS BEEN A GUIDE BY sockIRL, FEEL FREE TO ADD ME! (IM ON NA SERVERS)
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League of Legends Build Guide Author sock217
sock217 Tahm Kench Guide
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[13.4✔️] 🎩The Kench Compendium🐸

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