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Recommended Items
Runes: Primary
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order Abilities Order
Mark of the Kindred (PASSIVE)
Kindred Passive Ability
Threats & Synergies
Zac
Hardest Tank match up for Kindred. He can CC you for days and Kindred is usually looking for a very fast skirmish whereas Zac can easily prolong the fights way too much.
Sylas
Sylas
WHO AM I
Hi, I'm Gamyeon, I play in the BR server and I've hit Rank 1

I'm a one-trick


WHY KINDRED

No,





ITEMS
Boots
-
If the enemy team has too much CC or too much AP Burst.
-
If the enemy team has too much AD Damage.
-
If you feel like the game will not last until the Late Game and you're ahead.
Core
-
If the enemy team has Sustain, Bruisers or Tanks.
-
If the enemy team has too many squishy champions or casters.
Second Item
-
If enemy team builds Health or Armor.
-
If enemy team has too many squishy targets.
-
You will rarely build it but if you are behind, you can finish it instead of boots.
Third Item
Always build



Fourth Item
-
It's a no-brainer, just build it and you'll have a lot more range to poke before Teamfights.
-
If enemy team builds Health or Armor and you bought
as Second Item.
-
If you built Executioner's Calling and you're behind.
Fifth Item
Buy


Finish


PATHING
Unless you're planning on invading the enemy jungler you should never start Red Side.

















As explained in this guide,




EARLY GAME


Most people when facing













Level 3 Invade: (Buff,



- Invade Level 3 if you can win the 1v1.
- Fight for
Scuttlers if you can win the 1v1.
- Abuse the enemy jungler by invading him as much as possible so that he can't even play the game.
- ALWAYS prio the enemy camps over EVERYTHING (besides crucial moments for objectives or ganks).
- ALWAYS communicate with your teammates on where the enemy jungler is or might be, do not be shy of calling out a gank prediction just because you're scared of being wrong, you're better out safe than sorry, in the end, playing well and avoiding bad decision making is all that matters.
- If you're in Low Elo (D1 or below) SPAM PING EVERYTHING, spam ping
Dragon, spam ping
Rift Herald, spam ping ganks, EVERYTHING. Your team will get hyped and they wont die for no reason.
MID GAME
If you played the game perfectly until Mid Game, your first death will most likely happen at this stage of the game, so you should be extra careful playing




- Play with your teammates.
- Play around objectives with proper Pathing.
- Understand that if you get picked even once during this stage your game will be much harder.
- Do NOT kill yourself for marks, marks are only important until the fourth one, after that they are just unecessary bonuses.
- If behind play smart and counter gank the enemy jungler or try to respond on the opposite side of the map.
LATE GAME
Late Game





Instead of trying to do everything by yourself (like you should in the Early Game unless you have a nice mid laner or support) you should bait the enemy team with your ultimate into bad positioning for them,

- Always prio vision control during the Late Game, buy Control Wards and use Sweeper.
- Remember, you are both a second support and second ADCarry, you can engage but you must do damage.
- Pay attention where you are at. Late Game is the moment where every little mistake can cost the game, you cannot die for no reason, stay close to your team.
- If ahead, you can give prio to your side laner and shadow him (stay inside the jungle close to him to pickoff the enemy side laner or engage a Teamfight).
SKIRMISHING
Usually Skirmishes happen during the Early Game when fighting for Neutral Objectives such as the Scuttlecrab. They involve either the Top Lane or the Mid Lane and usually fall in



How to play Skirmishes:
- Play close to walls, most junglers can't keep up with your mobility.
- Usually you should focus the squishier champion.
- Do not be scared of getting low on health, playing close to walls will garantee you a safer approach.
- Try to be in sync with your Mid Laner or Top Laner, do not flame nor spam ping him for mistakes, you are also human and flaming will cost you the game.
- Your E ability is extremely valuable as it can outdamage most abilities in the game in this stage. You should use it when either you need to slow your opponent or when it is on half health.
TEAMFIGHTING


WOLF MARKS
Understanding Wolf Marks is ESSENTIAL for high elo

Wolf Marks:
0: Skuttlecrab.
1-3: Skuttlecrab, Raptors or Gromp.
4-7: Kruggs, Wolves, Blue Buff or Red Buff.
8+: Dragon, Baron, Herald.
- Wolf takes 45 seconds after the mark is taken to mark another target.
- The mark on your minimap (and on everyone else's) will last 10 seconds after its death.
- This one is not really documented nor known but marks may target a dead camp if the camp is about to spawn (as it is not a known thing I don't really know how much time in spawning it needs to be to mark the camp).
Understanding the pattern is extremelly usefull as almost no one except

LAMB MARKS
Lamb Marks are very easy to work with. Here are some useful tips:
- Marking an enemy champion takes 8 seconds.
- Once the game starts always mark the enemy jungler.
- After you kill the enemy jungler usually you want to mark the enemy mid laner, but you can mark another lane if you have plans on camping.
- NEVER mark the lane you intend on ganking before you start the gank, always mark after you've been seen.
- Marking a person is the same as ulting with Nocturne, people get scared and run, so marking a losing lane might give him some breathing room.
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