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Tahm Kench Build Guide by sock217

Top [11.18 ✔️] 🎩The Kench Compendium🐸

Top [11.18 ✔️] 🎩The Kench Compendium🐸

Updated on September 10, 2021
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League of Legends Build Guide Author sock217 Build Guide By sock217 31 6 69,487 Views 6 Comments
31 6 69,487 Views 6 Comments League of Legends Build Guide Author sock217 Tahm Kench Build Guide By sock217 Updated on September 10, 2021
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Choose Champion Build:

  • LoL Champion: Tahm Kench
    🎩Top Kench🎩
  • LoL Champion: Tahm Kench
    🐟Tahmid Kench🐟
  • LoL Champion: Tahm Kench
    🍴Support Sashimi🍴

Runes: Standard

1 2 3 4 5 6 7 8 9
Resolve
Grasp of the Undying
Shield Bash
Second Wind
Overgrowth

Inspiration
Biscuit Delivery
Approach Velocity
Bonus:

+10% Attack Speed
+6 Armor
+6 Armor

Spells:

1 2 3 4 5
Top Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Top Lane
Ranked #24 in
Top Lane
Win 50%
Get More Stats
Top Lane Ranked #24 in
Top Lane
Win 50%
More Tahm Kench Runes
>

Threats & Synergies

Threats Synergies
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[11.18 ✔️] 🎩The Kench Compendium🐸

By sock217
Howdy! I'm Sock. I am currently 16 years old, and I main Gangplank, Bard And Tahm Kench. I Am making this guide so new players who want to give the new reworked kench a shot know what to build! He is very strong right now, and the only issue with kench is that he kinda falls off and cant solo carry, but who really can if you have 4 inting bozos?
Pro's of playing Tahm Kench
+ Funny and interesting dialogue
+ Pairs well with fed jungler/carry
+ Surprisingly mobile
+ Solid engage
+ Amazing lore
+ Really fun to play
+ Is unlikely to get gutted with nerfs
+ Insane kill pressure
+ Super good against split-up teams

Con's of playing Tahm Kench
- Telegraphed abilities
- Hard time following slippery champs in the early game
- Cant do much if the enemy team stays together or is clumped
- Very little scaling
Passive: An Acquired Taste

INNATE: Tahm Kench's basic attacks deal 8-60 (based on level) (+2.5% of bonus health) bonus magic damage.

PASSIVE: Tongue Lash and basic attacks against enemy champions apply An Acquired Taste stack for 5 seconds, stacking up to 3 times, with the duration refreshing on Tongue Lash and subsequent attacks. The stacks decay once every 0.67 seconds when the duration ends.

Tongue Lash and Devour gain additional effects against enemies with 3 stacks.


Q Ability: Tongue Lash

ACTIVE: Tahm Kench lashes his tongue in the target direction, dealing magic damage to the first enemy hit and slowing them by 40% for 2 seconds, as well as healing himself if an enemy champion is hit.

If an enemy champion is struck while at three An Acquired Taste stacks, all of their stacks are consumed to stun them for 1.5 seconds.

During Tongue Lash, Devour can be cast at no cost to swallow the target enemy champion hit while at 3 An Acquired Taste stacks after pulling them towards him.

Tongue Lash's range and travel speed can be increased by Tahm Kench's size.

W Ability: Abyssal Dive

ACTIVE: Tahm Kench dives into the waters, channeling for 1.35 seconds and upon completion blinking to the target location, emerging after a 0.15-second delay and remaining unable to act for 0.65 seconds after the channel completes.

Upon emerging from the depths, Tahm Kench deals magic damage to nearby enemies and knocks them up and stuns them for 1 second. If at least one enemy champion is hit, Abyssal Dive refunds 40% of its cooldown and mana cost.

Enemies can see the indicator for Tahm Kench's destination after he has channeled for 0.75 seconds. Tahm Kench grants sight of the area during the channel.

"Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again."

E Ability: Thick Skin

PASSIVE: Tahm Kench stores a percentage of the post-mitigation damage he takes as Grey Health on his health bar, up to a maximum of 300% of his maximum health.

While Thick Skin is available, and after taking no damage for 4 seconds, Tahm Kench rapidly heals himself to restore 30% − 100% (based on level) of his Grey Health. Every 0.264 seconds he heals for 10% of his maximum health.

ACTIVE: Tahm Kench converts his current Grey Health into a Hybrid shield that lasts for 2.5 seconds.
Ultimate Ability: Devour

ACTIVE: Tahm Kench swallows the target champion for up to 3 seconds, rendering them vanished and unable to act, as well as granting them displacement immunity for the duration.

If the target is an ally, they are granted a Hybrid shield for 2.5 seconds, refreshing after they are Regurgitated. Tahm Kench is slowed and unable to cast movement spells while an ally is swallowed, but may still cast Abyssal Dive.

If the target is an enemy, they are suppressed for the duration. Devour can only be cast on enemies with 3 An Acquired Taste stacks, consuming them in the process. Tahm Kench is grounded and slowed by 40% while an enemy is swallowed.

After 1 second, Devour can be recast into Regurgitate while Tahm Kench's belly is full, and automatically does so at the end of the duration. Allied champions can exit at will by inputting a movement command after the same delay, unless they're immobilized.



Ignite Is used on Tahm Kench the most often. Why? Well, because its good. Like really good. It opens up kill pressure that usually you wouldn't have as kench. This summoner spell can either be used to get that early kill as you stun and knock people up.


Teleport Is really only used in top lane. Taking it anywhere else is simply not as effective. Teleport Gives kench that presence that can possibly win early skirmishes. Or, on the other hand, can be used to greed in your lane to catch a juicy wave of CS.


Exhaust Is a situational summoner spell thats VERY good into bruisers or hard hitting yet immobile adc's / supports. It punishes them for attempting to go in early and can shut them down in a teamfight.


This mayyy be a good summoner to take in the mid lane, but everywhere else, why not just take Ignite?





TOP LANE: Your goal in top lane as Tahm Kench is to bully the enemy laner and make their laning phase hell. If you get far enough ahead, you can go roam to mid and give them a kill too. Late game, you are gonna be tanky so try and be a big ol sponge for your team. You are one of the most hard hitting tanks in league, and you can get away with alot more than you expect. In laning phase, i suggest you let the enemy shove first wave. If you make the enemy sit under tower all game you WILL get ganked. Not exactly an issue if your W is up, but its better to let them act all confident for a while then solo/duo kill them. Also, dont be afraid of ranged top. They turn their brains off so they dont ever care about the minion wave, so let them permashove, you will always be in a good position to W in. Go for Q trades early and you can get them low enough for an all in at level 2-3. ranged top Laners are only good if you let them be. DO NOT SEND HERALD TOP, YOU DO NOT GET ANY BENEFIT OUT OF IT. ONLY SEND IT TOP AGAINST PASSIVE LANERS LIKE GP OR IF YOU DONT THINK YOU CAN CHALLENGE TURRET WHILE THEY ARE UNDER.

MID LANE: Roam. Make like the greeks and Rome. Get all the other lanes ahead because you chose Tahm Kench mid ********it. you could have had a Katarina or Pantheon or literally anyone else more useful, but you chose kench mid. Make up for your foolish choice by going to the other lanes and NOT inting!

SUPPORT: Previously, Tahm Kench was one of my favorite supports. NOWWW He's just ok. He definitely needs buffs. He already had a good engage with his Q, Tongue Lash, But now he has a very obvious yet mediocre CC from his W. Back in my day, stridebreaker had a dash and Tahm Kench Could swallow you around LEVEL 3! I really do miss that. However, The important thing is Tahm Kench Is no longer a get out of jail free card, and is now a tanky engage cc champion, making him healthier to deal with while making him objectively worse.

Grasp of the Undying Is THE Tahm Kench Rune for solo lane kench. Heal is very useful and can be proc'd with his Q. Not much else to say. There are other options though.

Guardian Is the support keystone, very useful in such a pokey lane. It is always useful throughout the game, gives kench the much needed utility.

Phase Rush is for if you want to stick onto someone, like an assassin or just someone who is slippery. You lose some tankiness in exchange for mobility, but building AP with this makes you a deadly duelist. Try to proc this AFTER you stun them with your Tongue Lash or Everfrost to get the most use out of it. Try to use the bonus movement speed with Devour to speed with someone in your belly and run off with them

Fleet Footwork Is into ranged top laners. Teemo, Vayne, Etc. Gives solid sustain and makes CS'ing safer. You can also go in with your jungler and turn the tables. It also proc's on towers sooo take Demolish for the extra gold and skidaddle if you want that instead of Shield Bash.

Press the Attack is a rune for the extra single target damage, or to shutdown a tank/bruiser. It gives you a HUGE level 1 powerspike and can definitely kill any top laner a minute in. If you want to invade, this may be the best option.

Hail of Blades is really good on lethality kench, letting you dish out quick damage and getting 3 An Acquired Taste stacks quickly to proc that Tongue Lash stun. This is mostly for fun, and i wouldnt suggest going anything other than grasp on kench if you wanna rank up tbh.

Electrocute Is similar to Hail of Blades but easier to proc and deals more damage. Pretty solid alternative to the Phase Rush Mage kench build.

Predator Is a good rune for mid Tahm Kench because u can go really fast with ppl in ur tummy. fast = good, roam to bot and be a second jungler after shoving wave. Also a choice on support Tahm Kench.

Prototype: Omnistone Is a rune for fun mostly. it CAN be good, offering different runes at different times so your enemy cant predict what you are going to do or how you are going to play, however, it is very situational. This is definitely NOT a rune for new Tahm Kench players, and i only recommend this if you want to try something fun and above mastery level 3.

Unsealed Spellbook Is into low damage lanes that you need certain summs to kill, like ghost and ignite. You might not be able to heal very well and it lacks the versatility of Prototype: Omnistone but certainly worth a shot if you wanna try it out.
In Conclusion: Tahm Kench Is a duelist tank top laner, a roaming tank mid, or a tanky engage cc support. He lacks AoE damage, but exceeds in single-trio target damage. His abilities are a bit telegraphed but not impossible to hit. Very interesting lore and funny dialogue, give it a read sometime! Also his theme slaps. Tahm is jack of some trades and master of none. He is in a really really good spot now and is usually able to hold his own in any matchup. His counterpicks are rather niche and he is uncommon so no one really knows how to counter him like they do with Sett or someone meta.

THANK YOU FOR READING! THIS HAS BEEN A GUIDE BY SOCK217, FEEL FREE TO ADD ME! (IM ON NA SERVERS)
League of Legends Build Guide Author sock217
sock217 Tahm Kench Guide
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[11.18 ✔️] 🎩The Kench Compendium🐸

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