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Runes: Standard
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Barrier
Flash
Items
Ability Order Standard
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Threats & Synergies
Katarina
Katarina can break through your spell shield very easily and burst you down anyway. She has a lot of mobility and damage. She is my go to ban because of this. If you do face her, use your range advantage early and play safe and poke her down.
Champion Build Guide
First off, her playstyle. Sivir is an ADC that has no dashes, so at first glance it might seem that she would be a bad pick in a solo lane. However, like Lethality Varus or AP Kog'Maw, there are other ways that you could play her. Rather than building crit, you go for lethality and a lot of damage. This works because

Additionally, Sivir has some great wave clear. Before you even finish your first item, your Q will be able to clear caster minions by hitting them in both directions. She also has


Sivir doesn't have too many horrible matchups mid lane, which is a bit strange for an adc that doesn't even have a dash. While some can be rough,

Sivir's trading is surprisingly good.

Into Assassins, this can be the difference between them bursting you in one shot or completely losing the trade. If they over commit while you have





Into mages,


Sivir also can deal with ganks fairly well. If you




Sivir has decent roaming potential and can have huge map presence.



Itemization is also insanely important for Sivir Mid. Without going too in depth because more will be explained in the Items chapter, Season 11 was huge for making Lethality Sivir more viable. You have a new





- Great poke with

- Decent trading with

- Auto attack reset that makes it easy to proc

- Great in team fights with

- Snowballs hard
- Safe pick into a lot of matchups due to

- Great wave clear
- Good mobility and kiting
- Can escape from ganks fairly easily between



- A lot of burst when building lethality.
Cons
- Very Squishy
- Off-meta pick that could anger your team
- Weak if you fall too far behind
- Can struggle against tanks
- A little mana hungry
If you look at keystones for Sivir,











These are the only runes that might make sense really. Anything in the precision tree isn't good for increasing spell damage and bursting enemies down and poking them. The Resolve tree is meant for tanks and Inspiration for utility, which isn't gonna be a keystone Sivir wants.
Now for viable rune options otherwise.
In domination,









For Sorcery,







Why not precision secondary?
Precision might seem really good for Sivir, having a mana restoring rune as well as more damage. However, if we look at how




Additionally, you don't need anything else from precision.






Why not inspiration secondary?
I'll admit, Inspiration is probably a decent option. However, I don't think it out classes Sorcery secondary still. The 2 main runes you'd be looking at with inspiration is


These are both decent. You get 150 max mana and some sustain in lane with


However,







For stat runes, You should take 2 damage runes since lethality Sivir uses AD very effectively. You don't need attack speed when building full AD, and ability haste will be less useful since a lot of what you build already gives it, and the more you have, the less effective the extra 8 becomes. Then you should take armor or magic resist depending on the enemy team.



Starting Items



Core










Early Game Situational Items



Situational Items
















At level 1, you will take


Once you hit level 2, you can win trades. You normally will take

At level 3, you will put a point into

From here, you will just abuse your range. Whenever an enemy walks up to last hit, you can throw a



You will want to be careful of staying pushed up for too long and will want to ward and keep track of the enemy jungler before pushing up too far. Warding pixel brushes will help with this, or sometimes just at the bushes to river if you really need the vision. Try to pick up a control ward first back and get more vision to make sure you're safe and allow you to react to ganks quicker.
You will want to watch how the enemy acts, either to give information of if a jungler is nearby or if they're going to try to engage, which you might want to back off on. Some champions will try to engage on you but still lose trades even if they get to you, simply because you kite back and do damage after they already use all their abiltiies.
Once you hit level 6, you gain the ability to roam a lot better as well as making ti a lot easier for your jungler to gank you.

In Mid Game, you will want to focus more on objectives. Drakes are crucial to get, and you will want to do your best to help your jungler secure them. However, this doesn't mean give up your lane entirely. You will want to pick up waves and continue farming to get more and more gold for items. Watch for crucial fights in which your presence will be the deciding factor for and watch for side lanes starting to roam once their turrets fall.
Freezing lane can also be a great thing you can do if you want your jungler to gank. While it's a bit hard to freeze mid since it's such a short lane, you can manage to do it as Sivir fairly well.




You will want to constantly be watching for objectives, because by now teams will look to pick up dragons as they spawn or possibly Barons as they spawn depending on how the game is going. Your job as Sivir is to be in those key team fights and help your team win by dealing a lot of damage from a distance with


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