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Rakan Build Guide by Aerenax

Support [11.21] War is in the dance! - A comprehensive Rakan guide.

Support [11.21] War is in the dance! - A comprehensive Rakan guide.

Updated on October 22, 2021
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League of Legends Build Guide Author Aerenax Build Guide By Aerenax 38 1 47,795 Views 0 Comments
38 1 47,795 Views 0 Comments League of Legends Build Guide Author Aerenax Rakan Build Guide By Aerenax Updated on October 22, 2021
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Runes: Guardian & Domination

1 2 3
Resolve
Guardian
Font of Life
Bone Plating
Unflinching

Domination
Zombie Ward
Ultimate Hunter
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Standard Summoner Spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Support Role
Ranked #15 in
Support Role
Win 51%
Get More Stats
Support Role Ranked #15 in
Support Role
Win 51%
More Rakan Runes
>

Threats & Synergies

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Extreme Threats
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Synergies
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Champion Build Guide

[11.21] War is in the dance! - A comprehensive Rakan guide.

By Aerenax
Personal introduction
Greetings fellow support players, welcome to my Rakan guide! My summoner name is Aerenax on EUW. Since Rakan came out I fell in love with the champion as he has a very versatile and unique playstyle. At the moment I have around 700k mastery points in Rakan and I would like to share my knowledge and experience with you guys! I really appreciate some constructive feedback as this is my first guide and I do want to know what you guys think of the information or the guide layout itself. If you have any personal questions feel free to ask them aswell!

This guide has been written and checked by me. If you have any additions feel free to contact me. I am planning to update the guide every patch to keep you guys up to date on the newest builds, strategies and matchups. This guide is still work in progress and I am also looking for someone that can help me make some fancy banners for the headers for the guide, if you are or know someone who wants to help me upgrade the guide, please send me a message! For other Rakan questions check out the RakanMains reddit or join the RakanMains discord at: https://discord.gg/QFXHtxMzFn

I hope this guide will make you play Rakan with the same enthusiasm as me, so let’s Battle Dance right into it!

Why Rakan?
Rakan is a versatile support that can fulfil different tasks within a team:
  • Your follow up on engage champions is insane.
  • You can be a great peeler for your carries.
  • You can be the main frontline for your team.
  • You can hard carry your team by going ap if your team lacks ap damage.
All these playstyles find a lot of success and will be explained further in this guide.
PROS
+ High mobility
+ Great AP scaling
+ Great teamfighting potential
+ A lot of roaming potential
+ Special synergy with Xayah
+ Versatile playstyle

Rakan is a champion with endless ways to play him. His mobility makes you a great engage tool for your team while you have the safety to dash back to your team using your E – Battle Dance. Furthermore your peeling potential is ginormous with your Q – Gleaming Quill and your E – Battle Dance in combination with Guardian. If you choose to go for the full AP Rakan build, you will notice that you have great burst potential and you are a real backline threat to the enemy team. Rakan is a champion that can win or lose a game with the right engage so don’t underestimate your importance!
CONS
- Squishy in lane
- High cooldowns early game
- Weak if CC’ed
- Reliant on teammates
- Rakan is considered ranged which makes a melee support quest difficult

Laning as Rakan can feel a little rough into high engage champions like Rell and Leona as they can lock you down and one-shot you. Furthermore Rakan has high base cooldowns on his abilities which require some Ability haste to compensate. Rakan is very reliant on teammates to make full use of his mobility of his E Battledance and especially when not playing with a Xayah it can feel like your E - Battle Dance has a really short range. Lastly Rakan requires a lot of games to fully master so I do recommend not giving up after one game and also look into pro vods to see how they position in lane, etc.

Abilities

Fey Feathers (Passive)
RANGE: 0
COST: 0 mana
COOLDOWN: 40.0 - 14.5
Every (40.0 - 14.5) seconds, Rakan gains a (33 - 254 (+90% AP)) Shield. Rakan's Attacks and Abilities against enemy champions reduce this Cooldown by 1 second.


Lover's Leap (Passive)
RANGE: 0
COST: 0 mana
COOLDOWN: 0
Recall together and save some time. If either Rakan or Xayah is recalling, the other may move nearby and activate their own recall to join them. Both reach base at the time of which the initiator's recall ends.


Gleaming Quill (Q)
RANGE: 900
COST: 60 mana
COOLDOWN: 12/11/10/9/8
Rakan flings a magical feather that deals (70 - 250 (+75% AP)) magic damage to the first enemy hit.
If the feather hits a champion or epic jungle monster, restore (18 - 120 (+70% AP)) Health to Rakan and surrounding allies after 3 seconds or immediately if he touches an allied champion.


Grand Entrance (W)
RANGE: 600
COST: 50/60/70/80/90 mana
COOLDOWN: 18/16.5/15/13.5/12
Rakan dashes, then spirals into the air. All enemies in it's radius are Knocked Up for 1 second and dealt (70 - 290 (+70% AP)) magic damage.


Battle Dance (E)
RANGE: 700/1000 (with Xayah)
COST: 60/70/80/90/100 mana
COOLDOWN: 20/18/16/14/12
Rakan dashes to an allied champion, granting them (40 - 140 (+80% AP)) Shield for 3 seconds.
Rakan can Recast this Ability once within 5 seconds.



The Quickness (R)
COLLISION RADIUS: 150
COST: 100 mana
COOLDOWN: 130/110/90
Gain 75% Move Speed for 4 seconds. Rakan deals (100 - 300 (+50% AP)) magic damage and Charms enemies for 1/1.25/1.5 second(s) the first time he touches them. The first champion touched grants Rakan 150% decaying Move Speed.



Ability Sequence

The most common leveling sequence for Rakan is the one I am using in this guide which follow R>W>E>Q. There are some variants to this skill sequence such as people maxing out their W first instead of getting 3 points in Q for lane pressure. The leveling of your abilities can change from time to time and is dependant on your needs in game.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
W
E
Q
Q
Q
R
W
W
W
W
R
E
E
E
E
R
Q
Q

Summoner Spells

SUMMONER SPELLS
-
FLASH: You take Flash in all your games as you can use it to surprise the enemy by a Flash >> Grand Entrance or get in range to use your Battle Dance on one of your allies. Be careful as you cannot flash (and W) in the first 0.5 seconds after ulting.
IGNITE: You take Ignite in about 95% of your games to add some all in threat at level 2. Furthermore it’s a good tool to use in early fights when up versus some healing supports to reduce healing.
EXHAUST: You only take exhaust if the enemy team is stacked with assassins and one-shot potential. You want to peel your ADC from all this damage and you can reduce their damage by 40%. It also works to slow down enemies to catch them when they are alone, because Exhaust also applies a 30% slow.
HEAL: The only reason you want to take Heal is that your ADC decides to take Cleanse, Ignite or Exhaust and you feel like you do need heal in a certain matchup. I personally think that you only require heal when your ADC asks you to take it.

Runes - Resolve

RESOLVE
Guardian is the go to rune for the traditional Rakan support playstyle. Guardian is great for trading and it grants you that extra bit of shield when dashing out with your E to soak some damage. This rune is important as you will be soaking a lot of damage with small trades in lane because laning phase is not your best time of the game. I would not recommend Grasp of the Undying in any scenario, however Aftershock can be in certain matchups where you are the only frontline for example.
This row has 3 good options. I find myself having the most succes playing with Font of Life. As Rakan you have some ways to proc Font of Life and when an ally procs it your Shurelya's Battlesong passive will also activate. Demolish is also a good option in melee matchups as you have a range advantage which makes it easier to push towers. The last rune in this row is Shield Bash. This rune can be extremely viable into melee matchups when playing around your passive shield.
Bone Plating is also one of 3 runes in its row that depends on your lane a lot. Bone Plating is overall just a solid rune when surviving lane, as champions such as Caitlyn and Seraphine are in the meta. If you are looking into a more teamfight/skirmish oriented rune Conditioning is a solid rune. Second Wind is great into heavy poke lanes, but I feel like it's not as strong as Bone Plating.
Unflinching is a great rune for Rakan as heavy CC supports are in the meta right now. Another great option is Revitalize. The extra healing and shielding helps you peel your ADC a lot better and provides more survivability in lane and teamfights. I would only recommend taking Overgrowth as Rakan in combination with aftershock as you will be acting as the main frontline for your team.
Runes - Domination

Domination
If you want to play AP Rakan I highly recommend using Electrocute, because you can easily proc it doing W>Q>Auto Attack and you can dash out again. You can opt into Dark Harvest but I do not recommend this. Predator can also be used to create some dangerous movement around the map and catch your enemies of guard. I personally do not recommend this runestone, but I can see the potential it has in certain matchups. Hail of Blades is a no go.
In this row I would advise Sudden Impact or Cheap Shot. Sudden Impact synergizes with your W and E and will increase your damage with the Electrocute combo (This is my personal preference). Cheap Shot, on the other side, does synergize with your W and R and will deal a lot of damage if you find a multi man engage. I do not recommend taking Taste of Blood.
In this row the best option you have is Zombie Ward. This rune will stack slower early game due to you not having an Oracle Lens early. Later into the game you will experience that denying vision helps you establish vision which leads you to have control over larger portions of the map. Another option in this row is Eyeball Collection. I recommend this rune if you love to play the roaming game and get your other lanes, and especially yourself ahead. The last option in this row is Ghost Poro. This also helps in creating vision, but this does not require you to kill enemy wards but place your own wards.
The bottom row of domination has a lot of viable options, but the one I prefer is Ultimate Hunter. This rune gives you more cooldown on your R - The Quickness which leaves you with more windows to create engages for you team or peel for you ADC. Relentless Hunter is also a good rune if you look for roaming early and get it stacking. This can result in quick flank setups in late game and provides more safety playing the vision game as you have more movement speed to work with. Ingenious Hunter also works well with Rakan. It lowers the cooldown of items and wards/ Oracle Lens which leads to more power in the vision game and more usage of your activatable items such as Shurelya's Battlesong and Redemption. I do not recommend using Ravenous Hunter as you won’t get the same value as from the other runes in this row.
Runes - Precision

Precision
You won't be using Precision as your primary rune tree, if you chose to do so it is not my responsibility (there are some ADC Rakan guides look those up :p). Personally I get more value out of Resolve and Domination and think these two are better than Precision. When using Precision you are really looking into the minor runes.
Presence of Mind is considered the best rune in this row for Rakan. It provides good mana sustain in lane when you choose to use 3 points in Q early to keep lane pressure. This rune will help you in that. Triumph is the other viable option in this row as it will provide more sustain in teamfights if your team manages to blow up some of the enemies of the back of one of your engages. I do not recommend using Overheal as it literally provides nothing for you when you play Rakan.
Legend: Tenacity is the only way to go in this row as it provides you tenacity which gives you more freedom when playing versus a lot of CC. It may change the outcome of a teamfight if you do manage to make it out or not. The other runes in this row are more for your ADC so don’t bother taking those.
I do not recommend using the runes in this row. These do not add any value to your Rakan gameplay so again, don’t take them!
Runes - Sorcery

Sorcery
You won't be using Sorcery as your primary rune tree, but if you do Summon Aery is the only viable keystone. Personally I get more value out of Resolve and Domination and think these two are better than Sorcery. Summon Aery does amplify your laning phase when you end up in a matchup that you can play out aggressively by trading with auto attacks and your Q without getting punished a lot (not a lot of matchups). Phase Rush and Arcane Comet are just not the right keystones for Rakan and I do not recommend these as you get more value out of other keystones.
Nimbus Cloak is considered the best rune in this row for Rakan. It gives more creative options to engage using your Flash and the extra movement speed can catch enemies of guard. A good option into AP heavy comps is Nullifying Orb as it gives an extra magic shield when getting low. I would not recommend going for Manaflow Band as you can’t stack it effectively if you play into a hard matchup where landing your Q can be punished by your opponents.
Transcendence is a good rune as Rakan does benefit from ability haste a lot. It gives you a lot more agency in peeling for your ADC or looking for engages/quick trades, it also scales good into the midgame where Rakan as a champion becomes more proactive in fights. The other good option is Celerity as it increases your roaming potential and your overall tempo in the game getting vision and setting up flanks. The rune I do not recommend here is Absolute Focus as you will not benefit from this as much as you will from the other options.
Gathering Storm is a good rune to scale into the late game, especially when running the Electrocute page. It gives the best flat stat running the Electrocute page and is highly recommended when running the AP Rakan build. When playing with Guardian you should consider running Waterwalking as it increases your strength around objectives and it speeds up your roaming quite a bit. I do not recommend Scorch as you are not considered a champion that pokes a lot.
Itemization - Starting items
To start of the item section, let's dive into the starting items. There are 4 different support starting items, but only 2 are favoured by Rakan.
Relic Shield
Relic Shield is the item you take in almost all your games. It provides safety in lane and it scales with some good AP and Health when completing your support quest. You take Relic Shield over Steel Shoulderguards because of the AP you get from Relic Shield. This is the go to support item when in matchup you can’t punish or you get punished easily (Mostly poke mages and aggressive melee supports).
Spellthief's Edge
Spellthief's Edge is the other support item you can consider taking. It gives more AP then Relic Shield but less Health. You take Spellthief's Edge over Spectral Sickle, because Spectral Sickle gives AD and you won’t benefit from this a lot. You can take Spellthief's Edge in matchups you can punish. Knowing the matchups you can punish comes from experience and I can’t foresee what matchups you do fancy playing into or where you feel like trading easily.
Itemization - Mythics
Since the beginning of season 11 Mythic items have become an important part of your build and bring some extra passive stats to the table. Therefor it’s very important to choose wisely and build around your goal for a certain game. I do recommend going for your mythic as your first core item (not including boots).
Shurelya's Battlesong
In most cases you want to play with Shurelya's Battlesong (when running the guardian page). It provides great utility to your team and it helps them following you into fights or disengaging fights. The extra damage bonus for your allies is also very helpful. The mythic passive provides ability haste from patch 11.8 onwards which will also help in peeling your carries better.
Locket of the Iron Solari
Locket of the Iron Solari is a not so common choice on Rakan. Some professional players buy this item, but that is only the case when they are playing as their main frontline. The mythic passive gives you extra resistances which helps you tanking a little more damage in fights and the shield from the active ability can give your team the edge in fights.
Hextech Rocketbelt
Hextech Rocketbelt is the item choice that you want to go when playing AP Rakan (with Electrocute). The active gives you damage bolts shooting out and movement speed towards enemy champions which increases your backline threat. Furthermore it give magic penetration which is really helpful as your damage abilities all deal magic damage. The interesting of this item is that you also stack a lot of health when this is the only item you have finished besides your boots and support item.
Itemization - Boots
The following section will describe the viable boots options for Rakan. This is based on personal preference, so you can either swap between Mobility Boots and Boots of Swiftness based on your own preference.
Boots of Mobility
Mobility Boots are a solid choice for boots when playing Rakan. Your out of combat movement speed will help you set up vision deep in the enemy jungle and threat the midlane with roams as you move faster across the river. Setting up flanks also get easier as you can get faster in place. I also only recommend going these if you have a feeling you can snowball other lanes if you have a lead.
Ionian Boots of Lucidity
Ionian Boots of Lucidity are the best way to go. They give you 20 Ability haste which equals approximately 17% Cooldown reduction when it’s your first 20 ability haste of the game. On a 10 second ability that means a reduction of 1.7 seconds which is huge early game.
Plated Steelcaps
Plated Steelcaps are the obvious choice versus a full AD comp. Also if the enemy composition has a lot of champions that are auto attack heavy (Vayne top, Kindred jungle and an ADC for example).
Mercury's Treads
If you are losing lane or the enemy team has a lot of CC, Mercury's Treads are the ideal boots for Rakan as they provide tenacity. Also a valid option when you are playing versus an AP heavy composition.
Sorcerer's Shoes
Sorcerer's Shoes are a good option when playing AP Rakan when you are ahead. Otherwise look for one of the other options (except for Mobility Boots). The extra magic penetration can mean a lot of damage on to the enemy ADC early on in the game.
Itemization - General Items
The following section will describe the other items you might want to include into your build. These are my commonly used items and are the best in my opinion:
Zeke's Convergence
Zeke's Convergence is one of the best items for Rakan. When peeling or engaging you tend to CC your enemies a lot which gives your linked ally extra damage while facing the threat. I do recommend this item while playing with hyper carries like Jinx, Twitch or Kai'Sa, because they make the most out of the item passive. This item is a really good choice as a second or third item in your build.
Staff of Flowing Water
Staff of Flowing Water is a strong item on Rakan as it does increase your healing and shielding. This item makes your peeling a lot better and it provides more safety for your team. The passive of this item makes you an engaging threat as well because you can shield a frontline tank and run in together with the extra movement speed this item provides. This items is a good choice as a second, third or fourth item in your build.
Redemption
Redemption is a solid item in your build as it will help out during teamfights or during the time in between teamfights. It increases your healing and shielding by 20% which is a pretty good amount. The active heals your allies and damages your enemies for a small amount which can turn the tides of battle in your favour by keeping your key carries alive. I recommend going this item later into the game, around your fourth or fifth item.
Ardent Censer
Ardent Censer is a good item when playing alongside a hyper carry ( Jinx, Twitch, Kai'Sa, etc.). It boosts their auto attack damage with some extra on-hit magic damage and it boosts your heals and shields quite a bit. The item passive only works on heals and shields, but luckily your E has two charges in a certain timespan and both charges do proc the item passive. Don’t spam your E twice on the same carry because the item passive does reset to quick and the shields don’t stack. I recommend going this item as a third, fourth or fifth item.
Mikael's Blessing
Mikael's Blessing is a matchup dependant item. If the enemy team has tons, and I mean TONS of CC, you really want to get this item to buy some space for your team. It removes CC and allows your team member to reposition and continue the fight, or let’s them disengage when they got chunked out for a huge amount. Look to buy this item when you think you need it, because there is no certain timing.
Vigilant Wardstone
The newest warding item of season 11, the Vigilant Wardstone. The struggle of being full build and not being able to buy control wards is gone as this item gives you great stats, especially for Rakan, and it gives you bonusses towards warding. The 40 ability haste when fully upgraded is a lot. Also the extra movement speed helps when warding. I recommend going for this item when you are full build and can afford to sell your boots as it will only be available around level 13 and you won’t get this far in most of the games as games tend to last around 30-35 minutes in this meta.
Cosmic Drive
Cosmic Drive has some good interactions with Rakan as it provides AP, Ability Haste, Health and even more Ability Haste and Movement Speed when the item passive is activated at 160 AP. I would recommend building this item when doing the full AP build or when you have achieved 85 AP outside this item. This item comes in at the fourth or fifth item slot when you have achieved the 85 AP threshold.
Demonic Embrace
Demonic Embrace is an item that is used in the AP build to finish of your build. It provides Health and some burn damage. When engaging you do proc the item passive which applies the burn, but when applying this you also receive Armour and Magic Resistance for every enemy you applied the burn too. This makes it a solid choice in the AP build as it also provides some survivability when engaging and diving for the enemy backline. This item comes in as fifth or sixth in your build.
Mejai's Soulstealer
When you are ahead and start snowballing you can choose to build a Mejai's Soulstealer because your abilities have a good AP scaling. This item makes you a real backline threat when ahead, but you have to be careful when diving in because when you get locked down and blown up, you can say goodbye to your stacks. I only recommend building this item when you are ahead and you feel like you can steamroll your game.
Rabadon's Deathcap
The only time you want to go Rabadon's Deathcap is when you are full build and you can afford to sell your boots. This is the only reason why you would want to build it, but I find myself almost never buy it. I recommend going for Rabadon’s Deathcap when you feel like you can sell your boots when full build and you can afford it.
Abyssal Mask
Abyssal Mask is your go to item when facing off against an AP heavy comp. It gives some Health and Magic Resistance, but the item passive is the real reason why you would build this item. The passive marks the enemies you CC for 4 seconds and they take 10% extra damage. If you find a multi man W or R that means your team has a window to blow them up very fast as they take 10% extra damage. This item is very situational and I would recommend building this fourth or fifth.
Zhonya's Hourglass
Zhonya's Hourglass is a good option to build on Rakan for multiple reasons. When you look to go the AP build and the enemy is full AD you already have some Armour stacked and receive less damage when diving in. Another good reason to build Zhonya’s is that you can buy a lot of time when diving in and they immediately turn all their forces onto you. In this small window of stasis your team has the time to close the gap to you and you can get out of the fight with your E. I recommend going Zhonya’s when you feel like you need it.
Banshee's Veil
Banshee's Veil offers some safety when engaging, because the first ability that hits you won’t interrupt your engage and you can continue your way into the backline. It also gives you the ability to catch a hook for one of your carries when some gets caught off guard and you can use your E to catch the hook. All round a great option when fighting into AP heavy comps too. I recommend to only build Banshee’s Veil when you feel like you need it.
Chemtech Putrifier
Chemtech Putrifier is the go to anti-heal option for Rakan. I favor this item over Morellonomicon as Rakan does benefit more from the antiheal on the shielding then from the AP. Definitely look to build this early as it gives some ability haste aswell.
Matchups

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Conclusion
Thank you for reaching the end of my Rakan guide! I hope I gave you some insights and new knowledge to apply in your games and become a Rakan fanatic just like me. Don’t forget to leave a comment with some feedback so I can update the guide! The best way to learn Rakan is by playing and applying tips you found in guides. Below you will find the Changelog and I will be updating it so you can see what changed in my guide without completely reading it over again every patch. I hope you enjoy your time playing Rakan and hopefully I will see you on the rift sometime!
Changelog
22/10/2021 - Guardian got a nerf, but this will not affect anything as this is the only viable keystone choice on Rakan. In preseason we will have to keep an eye out on the changes to glacial augment and the new mythic items!
23/09/2021 - It's worlds time baby! Sadly still no changes to Rakan as he seems to be doing quiet well in high elo/pro play.
08/09/2021 - Updated the rune choice from demolish back to font of life.
04/09/2021 - Updated the item section and removed some items.
25/08/2021 - Updated the guide for patch 11.17. Rakan has gone for more than a year without changes at the moment, so again nothing changed. Xayah got buffed which means you maybe find her more often in your soloq games so definetly look to try and play xayah rakan when possible!
13/08/2021 - Updated the build for AP Rakan as I've been experimenting and asking around on the Rakan mains reddit.
12/08/2021 - Updated the guide for patch 11.16. There were some botlane nerfs regarding Lulu and Ziggs but, which will make playing these matchups easier. There are no direct changes to items or Rakan so nothing else changes. I did change one option in the resolve tree switching out font of life for demolish and rewriting the text.
21/07/2021 - Updated the guide for patch 11.15. Nothing much changed as there are no direct changes to either Rakan or his items. Xayah did get buffs so you might see her more often.
11/07/2021 - Removed a mistake in the build section. Now the build is up-to-date.
08/07/2021 - Updated the guide for patch 11.14. Nothing changed affecting Rakan. So have fun this patch!
23/06/2021 - Updated the guide for patch 11.13. The mobility changes hit the rift, including a shurelya's nerf. This will not change much for Rakan as it is still the best mythic for him. Rakan might even rise in priority because he already has a lot of mobility built into his kit.
12/06/2021 - Updated the items section. Added morellonomicon and removed chemtech putrifier. Furthermore added dark seal to the early items and spellthiefs on the starting items. I think the meta will shift to tank meta, so adapting to a more agressive playstyle will benefit you the next patches.
09/06/2021 - Updated the guide for patch 11.12. No changes to either supports or items.
06/06/2021 - Updated the items section, removed moonstone renewer and added Zeke's Convergence into recommended build.
27/05/2021 - Updated the guide for patch 11.11. Nothing changed as neither Rakan or items Rakan uses have been changed.
12/05/2021 - Updated the guide for patch 11.10. Nothing changed as neither Rakan or items Rakan uses have been changed.
29/04/2021 - Updated the rune page for guardian adding in font of life instead of demolish. Further updated the guide for 11.9
14/04/2021 - Updated the section on domination runes. Removed the smaller runes in the rune page sections and left them at the rune builds at the top of the guide. Updated the guide for 11.8.
31/03/2021 - Updated the guide for patch 11.7. Removed the patch overview section. Updated the runes section and the general build.
16/03/2021 - Added explanation on secondary Precision runes and changed the order of ability leveling. Also added a new rune page with secondary Precision.
17/03/2021 - Updated the guide for patch 11.6.
16/03/2021 - Added explanation on secondary Precision runes and changed the order of ability leveling. Also added a new rune page with secondary Precision.
13/03/2021 - Shaco has been moved up a tier in difficulty of matchups.
08/03/2021 - Updated build options after some feedback.
06/03/2021 - Updated minor runes after feedback.
05/03/2021 - Guide was uploaded to mobafire.

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