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Recommended Items
Runes: Your Rune Setup
Sorcery
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Standard Spells
Flash
Ignite
Items
Ability Order Standard Setup
Tailwind (PASSIVE)
Janna Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Pyke
Threat descriptions are down below. Please scroll! :)
Caitlyn
Ideal
Strong
Ok
Low
None
Caitlyn
Champion Build Guide
Table of Contents
ABOUT ME Tier List |
PRE-GAME Rune Breakdown Items |
CHAMPION INFO Skill Sequence Matchup Advice Champion Combos |
GAMEPLAY Mid Game Late Game How to Team Fight |
TIPS AND TRICKS Mid-to-Late Warding Tips and Tricks |
About Me
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Hi, my name's PicklePants and I am a League of Legends Content Specialist. I have been playing League of Legends since Season 3- roughly before ![]() |
I am sitting at the top end of the Diamond Leaderboard- achieving Diamond 1 in both Season 8 and Season 9 Before I worked on this guide, I have created over 100 separate guides spanning over 2 years and over multiple websites. My most famous (live guide; RIP LOLKING) is currently a wave management guide over at Mobalytics. The guide itself is one of the more in-depth guides you'll see and is the most complete wave management guide that is up to date. I would highly recommend reading it if you want to learn how to manage waves correctly. We also have a very in-depth and complete warding guide that is for all lanes and all parts of the game. It's known to be the "biggest and best vision guide you've ever seen". To finish of my accolades, I also created the worlds biggest and most indepth guide- Everything You Need to Know About Team Comps and Teamfighting in League of Legends. You can find it here. As a content creator, I try to make really in-depth guides that describe everything there is to know about a subject and try to help players in the best way possible. For some, that's by watching videos, for others it is reading. Whichever way is best for you to learn, I am sure that we can help you out. You can find all my other guides here. |
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Tier List
Summoner Spells
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Flash ![]() ![]() ![]() ![]() ![]() |
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Ignite ![]() ![]() ![]() ![]() ![]() ![]() |
Alternatively, you could take


Rune Breakdown
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![]() ![]() I love taking ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() As ![]() ![]() |
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![]() ![]() Janna is the fastest Support on Summoners Rift. Her movement speed is obnoxious and she can be quite difficult to kill and land skill shots. With ![]() ![]() |
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![]() ![]() This Rune provides Janna with a little extra damage in lane which works great with the way you play Janna. ![]() ![]() |
For your secondary Rune tree, you should always take Domination.
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For your final set of Runes, I would recommend taking double Adaptive Force (in line 1 and 2) and then for the final Rune you can choose depending on the matchup. If you're against a heavy AP enemy, go for magic resist. If you're against a tank or double AD, go for armor. The health Rune isn't too hot so I would stay away from that one.
Itemisation
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On your first back, you should get enough gold to at least buy ![]() |
On your first back, you should also have enough for an additional



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The first item for ![]() ![]() |
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Your next item is going to be ![]() ![]() |
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The third item is going to be ![]() ![]() |
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Your next item on ![]() ![]() ![]() |
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After you have picked up ![]() ![]() ![]() ![]() |
Situational Items
To finish off this section, let's discuss situational items. Situational items are items that you may not always pick always pick up, but you might do once in a while. Basically, they are items that are not in your core build path, but you might pick up occasionally. We have also made a separate guide on situational items if you want to learn more about what items are situational and when to buy each of them.
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I don’t usually upgrade my ![]() ![]() |
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If you’re against heavy AP, you could get a ![]() |
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![]() ![]() |
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Pretty good item. If you have multiple AD champions, get this instead of ![]() |
Don’t forget to constantly pick up

Abilities
Let's discuss

Janna's Passive is





Janna's Q is



A good time to use your







To interrupt an enemy dash or a combo, you need to time your




There are a ton of cool things you can do with



In certain matchups, you never want to use your








As a final note, if you really want your










Janna's W is


Janna commands her aire elemental to attack a target enemy, dealing damage and slowing them. When this ability is up and ready (not on cooldown) Janna actually has bonus movement speed which can help her escape, roam and move around the map.
This ability will be your main poking tool in the laning phase. As a


The best time to trade and poke the enemy with your






Another good way to trade with this ability is once you have your



Remember that








When walking up to poke, try to make the enemy waste one of their core abilities before pushing up. As another example, baiting out



Janna's E is






If you’re being pushed under Tower, or if you want to protect a Tower, you can cast



There isn’t really many tips to using this ability, apart from the fact that when you walk up to poke, you can self cast it to protect you against incoming damage. Above, we talked about




In team fights, you should be looking to protect your ADC or any low health champion on your team rather than yourself (unless you need to survive). The bonus attack damage is great for AD Carries as it enhances their damage and can carry the fight. A sneaky tip in team fights is to just use your


Janna's Ultimate is




This ability is rather versatile and is really good at interrupting dashes or engages from enemy champions as well as stopping jungle ganks in their tracks. Much like




In team fights, you can use your




In some cases, you can use your




Matchup Advice
Now let's discuss some matchup advice and tips and tricks. Please note, all of this information is taken from Mobalytics and the Pre-Game. If you want all this information and more and your fingertips before every game, definitely check out the site. Here's a quick video on how to use the Pre-Game.
Alistar
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» ![]() ![]() ![]() ![]() » Be careful of the ![]() ![]() ![]() » Without his Ultimate ( ![]() ![]() » Both Q ( ![]() ![]() |
If you're interested in finding out who beats Alistar, check out this guide! |
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» ![]() » ![]() ![]() ![]() ![]() ![]() » Watch out for angry Tibbers! Even if you manage to score a kill versus ![]() » She has strong gank assist - Use her lack of range and waveclear to shove her in and poke her down is a great way to gain an edge on ![]() ![]() ![]() |
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» Be on the lookout for when ![]() ![]() » When playing against ![]() ![]() ![]() ![]() » ![]() ![]() » Because of ![]() ![]() ![]() |
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» Keep side brush warded while hiding within the minion wave so ![]() » When ![]() ![]() » If your ![]() ![]() ![]() ![]() ![]() » His tankiness comes from his Passive ( ![]() |
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» ![]() ![]() ![]() » Avoid standing close to the minion wave to prevent waveclear or poke abilities like his Q ( ![]() ![]() » If he ever uses his Q ( ![]() ![]() » Brand often uses his W ( ![]() |
» ![]() ![]() ![]() ![]() » Try to avoid his Q ( ![]() » Once his Q ( ![]() ![]() ![]() ![]() » ![]() ![]() ![]() |
» ![]() ![]() ![]() » When playing against lane ![]() ![]() » The best time to strike ![]() ![]() » He is very good at diving towers and countering a tower dive. Do not attempt a tower dive or staying under tower with low HP while you have no vision of him. |
» ![]() » Since ![]() ![]() » ![]() ![]() » Do not trade into her, you'll likely lose against her and her ADC. Instead, remember that she doesn't have a very good hard engage, so grab some sustain and look to out farm her. |
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» ![]() » Her tankiness comes from ![]() » ![]() ![]() » ![]() ![]() ![]() |
» Trading into her ![]() » Trading into a ![]() ![]() » ![]() ![]() » ![]() ![]() ![]() |
» She has low threat outside of her ![]() » Whenever she has ![]() ![]() ![]() ![]() ![]() » If you see her cast ![]() » ![]() ![]() |
» No need to force trades with a ![]() ![]() » Avoid trading with a ![]() ![]() » ![]() ![]() » ![]() ![]() |
» ![]() ![]() » All of ![]() ![]() » It's extremely difficult to avoid ![]() ![]() » Keep minions/walls between you and ![]() ![]() |
» Be wary of ![]() » ![]() ![]() ![]() ![]() ![]() » ![]() ![]() ![]() ![]() ![]() ![]() ![]() » As long as you do not get caught by ![]() ![]() ![]() ![]() ![]() |
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» Senna’s positioning in lane is key. If she steps too far forward, she is an easy target to kill. Capitalise on positioning errors by the enemy Senna to gain a lead in lane. » Senna is vulnerable to hard engage and burst due to her squishy nature. Instead of playing Passive in lane, try to be proactive and engage/fight whenever she wastes an ability or steps too far forward. » Senna’s Ultimate ![]() » Keep an eye on your positioning and the health of your minions. By standing inside or behind the minion wave, you can prevent Senna from fully utilising her ![]() |
» As long as you avoid ![]() ![]() » Try to trade with ![]() ![]() » ![]() ![]() ![]() ![]() » ![]() |
» She doesn't have a very good way to stop you from farming, but you should be trying to dodge as many ![]() » Do not be fooled by her Q ![]() ![]() » Trading into ![]() ![]() » ![]() ![]() ![]() |
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» His ability to zone you and your ADC from farm is pretty weak when you're even but you need to watch out for his ![]() » If ![]() ![]() » He has a very nasty combo where he can ![]() ![]() ![]() ![]() » ![]() ![]() ![]() |
» ![]() ![]() ![]() ![]() ![]() » ![]() ![]() ![]() » Do not think that you are safe under tower versus a ![]() ![]() ![]() » ![]() ![]() ![]() |
» ![]() » Whenever ![]() ![]() » Getting hit by ![]() ![]() ![]() ![]() » ![]() ![]() ![]() |
» Small trades favour Yuumi thanks to her ![]() » Yuumi has the ability to become untargetable thanks to her ![]() » Avoiding Yuumi’s ![]() » Yummi is notorious for being immobile without an anchor or her ADC nearby. Focusing down the ADC first will make it easier for your team to kill both Yuumi and the Carry. |
» Keep ![]() ![]() ![]() ![]() » Don't be afraid to all-in ![]() ![]() ![]() » Don't get baited by the Timelord. ![]() ![]() ![]() » ![]() ![]() |
» Make sure to avoid getting pushed in when trying to stay even with ![]() » Keep her away from her tower. Her lack of mobility means that if she's remotely far down lane, it's easy to chase her down and kill her when you're ahead. Diving under the tower is risky unless you have CC. She has a lot of CC to try to get the trade kill on you. » Try and Bait her ![]() ![]() ![]() ![]() ![]() » ![]() |
Champion Combos

✴ AA>W>AA ✴
This combo is best used when the enemy is unable to trade back with you. For example if they’re out of mana, melee or are unable to attack you back. For best results when using this combo, try and have 3 stacks on your 
✴ W>AA ✴
Similar to the combo above, you will want to use your 

✴ W>E>AA ✴
While your 

✴ Q>AA>W>AA ✴
Let your 


✴ Q>E>R>W ✴
This combo will only be used in team fights or to counter ganks. Use your 




Early Game
As a “Utility Support”


Leave the jungle at precisely 1:38 and no later. If you leave later, you might miss the first 3 minions and you will not hit your level 2 at the same time or before the enemy. If the enemy has a strong level 1- such as against ![]() ![]() ![]() ![]() ![]() As soon as you get to lane, you need to walk up and harass the enemy laner. Start ![]() ![]() ![]() ![]() ![]() |
After you’re level 2, you just need to keep poking the enemy: keeping special note of your ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() As Janna isn’t the strongest or healthiest of champions, the best time to poke the enemy is when they’re unable to poke you back (or as effectively back). For example, you could wait for the enemy to throw out an ability; dodge it and then move forward to harass. This is in particular a very strong way of poking when the enemy has major CC abilities that they’ve missed. You need to abuse their cooldowns and poke them as much as possible when they whiff abilities. When it comes to warding in the early game, you need to have constant vision around your lane. If you’re pushing, you should have a ![]() ![]() ![]() |
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In most matchups, you can have a ward in the closest lane bush to spot the enemy Support if they’re hiding within. This ward can come in handy as it can also spot the enemy Jungler if they try to lane gank. If you know that the enemy Support is hiding in a bush, you should play towards the opposite side of the lane so they’re unable to hit their key skill shots. Always keep an eye on the minimap and be prepared to back off if the enemy Jungler is approaching. Unless you have a significant health advantage or are ahead, it is unlikely you can turn around the exchange unless you have ![]() Your goal on Janna is to complete your warding quest by the 9 minute mark. This is pretty easy to do in the right matchup, but can be challenging if you’re against someone with a Hook like ![]() ![]() ![]() ![]() |
Mid Game
In the Mid game, your goal is to move around the map and match the enemy, keep your allies alive and provide heals and shields to your teammates. As

You should always be with your ADC: providing them with ![]() Supports need to ward, and they will be providing their team with almost all of the vision on the map, so it's important that you place wards as you move around. Warding crucial hotspots is very important as it can provide your team with a lot of information that can help you win the game, for example, the whereabouts of certain enemy champions moving from one lane to another, or to see if and when champions are taking certain objectives. I wouldn’t recommend going to ward objectives alone in the mid game. This is because the enemy may set up an ambush and try to kill you; then take the objective. Only ward these high risk areas if you know that the enemy is not nearby or if your team is there to help you. If they’re not, then don’t go to ward alone as it’s not worth getting caught out and dying as they will just take it afterwards. |
Don’t forget to purchase ![]() ![]() When it comes to team fights in the mid game, you need to keep your allies alive for as long as possible. By prioritizing their health over your own, you should give them all the shields and heals over yourself, don’t worry though if you need to use them to keep yourself alive, just make sure you do enough before being killed. Once the mid game has fully sorted itself out and teams are grouping, you should look to use your strong healing and shielding capability to get your team the victory in the fight and then take objectives afterwards. Abuse every little advantage you have in the mid game to make the late game easier. |
Late Game
Once the late game has come into fruition, you need to be really effective in team fights and provide your team with the peeling they need to win. Just like the mid game, you need to be in every team fight and remain with your team so you can keep them safe. This means you shouldn’t go alone or be caught out of position. |
Never leave your team's side, and walk around with your ADC and Jungler. You shouldn’t go to ward any objectives alone as if you’re caught out, the enemy can take it afterwards. You should only go to ward when you’re sure the enemy is not nearby or when you have assistance. If the enemy is sieging an objective near you, you should have defensive wards to prevent a dive. If you’re sieging, you should have offensive wards nearby to prevent a team fight. If you get caught out during this time- either solo killed or dying at the start of the team fight, the game may be over. As death timers are quite long, the enemy may be able to start a team fight or take an objective uncontested as it’s a 4v5. Not only this, but you may also get your other allies killed if you’re with 1 of them, which will then make the game 3v5. So, you need to make sure that you stick with your teammates and do not stand in the frontline so you do not get killed at the beginning of the fight. |
Team Fighting
Team fighting for Utility Supports is pretty straightforward. First of all, you need to be in as many teamfights as possible. You should not be alone, nor should you be without your team when a team fight occurs. This means that you should be with your Carries at all times during the mid and late game. As a Utility Support, dying at the start of a fight is a big no-no. For obvious reasons, it will make the team fight uneven and your team will miss out on a lot of healing and shielding. So it is crucial that you stay alive for as long as possible.
One way of saying alive for longer is by watching your positioning. You should always be positioned in the back line very close to your AD Carry or Mid. You should never be positioned in the front line as the enemy can easily take you down. Standing near your AD Carry allows you to provide them with lots of heals and shields, as well as protect them from engages by assassins or the enemy front line.

This image is taken from my indepth team fighting guide which you can find here.
Here is a brief image of where you should be stood in a team fight. While it is not always possible or realistic for each team fight to work this way, by continuingly standing next to your ADC or very close to them while you move around the map- when any team fight occurs, can you will be in a position where you can peel them.
You should prioritise using your abilities to keep your Carries and yourself alive. Only use your shield








Early Warding
You will not usually place any wards early, unless you’re getting invaded or if the enemy has a strong level 1. As an example, you could ward the bottom lane tri-brush if you’re the blue side and the enemy has a strong level 1 combo like


Other than that, you will not need to ward unless the enemy has a strong level 2. A tri-brush or river ward early could be very helpful if you’re scared of a level 2 gank. If not, then you can just wait until level 3 before warding. There’s no exact timers to warding, so you shouldn’t be too precise about when to ward.

This image is taken from my in-depth warding guide. It shows where you can ward as the blue team when you're even in lane.
For your first set of wards, you need to ask yourself- what do I currently need? Is the enemy pushing you under Tower, you might need a defensive tri-brush ward (for the red team) or you may need a river bush ward (blue team). Sometimes you will need to have wards in the closest bush to prevent ganks when being pushed under your Tower.
If you’re pushing, you can have offensive wards such as in the river bush (as the blue team) or a tri-brush ward as the red team. These wards will help you when it comes to preventing enemy ganks and give you enough time to escape. Remember to [bold] never [/bold] have 2 wards on your Trinket as you’re missing out on valuable information that can help your team win the game.
Once you have your warding quest completed, you should continue to use the above image to ward, but you will have a lot more options on where to place extra vision. You may wish to place it into the enemies jungle (with help from your teammates or when you know that the enemy Jungler is not nearby) or near their jungle entrances. Deeper wards inside the enemy jungle should not be done alone or without assistance from your allies.
I can’t really give you too much more information when it comes to basic warding early as it is pretty self explanatory and pretty simple, but I have created a very indepth warding guide for all lanes that can help you out. Matter of fact, it has every ward you’ll need regardless of champion/matchup, so I would highly recommend it if you want more information.
Let’s move on to





This image is taken from my in-depth warding guide.It shows where you can place
Control Wards throughout the early game.

When you’re pushing, you can definitely ward the river and the closest bush. This prevents the enemy from getting vision and can help you escape if the enemy Jungler shows up. In addition to this, it can also allow your Jungler to lane gank or fight the enemy when they over extend. This a really good way of getting your team ahead, but it does require some cooperation.
When you’re unsure of where to place your

Mid-to-Late game Warding
Once the laning phase is over, you need to continue to place wards as you move around the map. As there are plenty of wards you can place and which all depend on the scenario you’re in, I would like again to remind you of the in-depth warding guide. I’ve created as this and more will be on there. I’m not going to go too in-depth in this section as it is all in there…
As the game develops, you need to continue to buy



As a general rule, all the wards you place in the mid and late game will be according to your current position and the games state. For example, if you’re playing around the Mid lane, you would place wards around the Mid lane. If you’re losing, you would have more defensive wards and if you’re winning, you would have more offensive wards. If the game is rather even or you’ve just come out of the laning phase, you would have more even wards in the river.
Where you ward depends initially on the situation, but for the most part you should ward in areas that have high priority or what I like to call high traffic areas. These include: jungle bushes, river entrances, on buffs and around objectives. On the image in this section, you can see more high priority areas.
Regardless of game state, you should always have objectives warded if they’re up or are coming up. A nearby


This image is taken from my in-depth warding guide. It shows where you may want to ward when trying to take an objective as the red team.
In the later stages of the game, you should not ward alone as if you’re caught out of position- the enemy may use the advantage to force an objective like the Baron or the Elder Dragon, and they may even try to end the game from the advantage and pick up more kills. So it’s important that you do not ward alone.
Team up with a buddy and go to ward major objectives together; or you can go alone if you know that the enemy is not anywhere nearby. If the enemy is nearby, then you cannot ward unless your whole team is together with you. If no one is in a position to ward- then do not do. You cannot ward alone when the enemy is nearby, so just don’t. Wait patiently for your team to come to you and then go and ward together.
Tips and Tricks
As a 300 thousand plus mastery point

✴ Don’t always activate your

✴ Do not move forward to harass unless you have


✴ The best time to trade on

✴ Your


✴ Do not use your


+ She's a lane bully. Win lane- win game is key to Solo Queue and this makes her a great pick. + Always Meta, so putting effort into learning her will always work in your favour. + Low skill required to learn her. This makes her a great champion for beginners learning Janna/ Support role in general. + Counters hard engage. It does take some practice, but you can counter hard engage Junglers/ Tanks and Supports with your basic abilities and Ultimate. + High skill ceiling. If you're into champions that need a bit of depth to master- Janna might be for you. + Is anti-fun to play against. Good thing to tilt your enemies. + Is good throughout the game: ahead or behind, you can count on Janna. + She can carry. |
- Stigma behind Janna players. Do not feel bad for playing Janna. - Is not as easy as most players think. This is a pro and a con, but don't expect to get Diamond with her easily. - She's a squishy champion so you might find it hard against champions with CC or burst. - Needs to get up close to land her ![]() - She relies on her teammates more than many other Supports. A con for sure- she doesn't have the strongest carry potential (to solo carry at least) and she does rely on her allies knowing what to do. |
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