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Recommended Items
Runes: Default Electro
1
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Domination
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
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5
Default Page
Flash
Ignite
Items
Ability Order Default
Doom 'n Gloom (PASSIVE)
Vex Passive Ability
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I'm also known as Jordanian Sniper, Jhindiana Jones, Jhingle Bells, and other names. I'm typically an ADC player, but thanks to the addition of the mid lane ADC ![]() ![]() |
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OP.GGs:
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There's quite a couple choices when it comes to runes. There are 3 Rune Keystones that you'll be able to choose from each with its own purpose and goal. There's ![]() ![]() ![]() |
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Flash
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Ignite
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Cleanse
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Barrier
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Teleport
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Doom 'n Gloom
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![]() Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 60% AP) | |||||||||
Mistral Bolt
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![]() Shield Strength: 50 / 80 / 110 / 140 / 170 (+ 80% AP) Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 30% AP) | |||||||||
Personal Space
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![]() Magic Damage: 50 / 70 / 90 / 110 / 130 (+ 40 / 45 / 50 / 55 / 60% AP) Slow: 30 / 35 / 40 / 45 / 50% | |||||||||
Looming Darkness
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![]() INITIAL MAGIC DAMAGE: 75 / 125 / 175 (+ 20% AP) TOTAL MAGIC DAMAGE: 225 / 375 / 525 (+ 70% AP) | |||||||||
Shadow Surge
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Starting Items
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Doran's Ring + 2 Potion This will be the default go-to starting items for ![]() |
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Corrupting Potion This has 3 charges and each charge gives you 125 health and 75 mana. It's refillable and it costs 500 gold. It's great if you want sustain in-lane. This is usually combined with the runes Biscuit Delivery and Time Warp Tonic to go all-out in lane sustain consumables! |
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Dark Seal BUY THIS AFTER FIRST RECALL. If you really want to buy it as your first item then feel free to do so, but it is way better if you combine it with doran’s ring after your first back. Only buy this if you’re trying to gather stacks to snowball a bit off the early ap gains and maybe turn it into a mejai’s in the future. I don’t recommend this item if you die a lot or play too aggressive to keep stacks up! |
Core Build
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Luden's Tempest Right now ![]() |
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Horizon Focus I originally undervalued this item, but it has an incredibly high amount of AP for the early game to get right after Luden’s Tempest which will give you a lot of burst. It also gives you 10% additional damage to your combos if you use it on someone 700 range away or more as well as being CC’d. 10% isn’t a lot early, but as you gain more and more AP that 10% makes can make a considerable difference. This is essentially just a big damage stat item that will help snowball and burst people down early-mid game! |
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Zhonya's Hourglass You can buy this before or after ![]() ![]() ![]() ![]() ![]() |
Alternative Mythics
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Everfrost This has been replaced by Luden’s Tempest as the #1 Mythic item. ![]() ![]() ![]() |
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Liandry's Anguish This is the item you'll want to go when you feel the enemy is tanky or straight up filled with tanks. It gives you 80 AP, 20 Haste, 600 mana, as well as 5 additional haste per legendary item. It has two % health focused passives with the first being torment which burns enemies causing them to take 60 (+6% AP) (+4% of target's maximum health) as total magic damage over 4 seconds. Then we have agony which deals 0-12% (based on target's bonus health) bonus magic damage against enemy champions. Essentially, the more health they have the more value you get out of this mythic entirely. You won't take this often, but it'll come in handy vs some team comps for sure. |
Legendary Items
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Cosmic Drive This item is great when you want to focus more on being able to spam your abilities to get your fear up more often through recharging it with your E ![]() ![]() ![]() |
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Void Staff This will usually be the item you buy after you have your core build up and ready. It's pretty direct as it gives you 70 AP and +40% magic penetration. That's about it! It's going to be the biggest tool in your arsenal when the mid and late game arrives since you'll want to shave off as much magic resist from your enemies as possible so you can keep doing damage and killing them! |
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Rabadon's Deathcap This is best as a late mid game or late game purchase alongside Void Staff as it's a big AP booster, but it's based on your current ability power so the more you have the more value you get out of this! It gives you 120 AP as stats then the passive increases your total ability power by 35%! |
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Banshee's Veil![]() ![]() |
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Morellonomicon This will be the anti-heal item that is mandatory if your team doesn't buy any themselves and you notice the enemy will be healing a lot this game. It gives 80 AP and 250 health while the passive affliction will apply 40% Grievous Wounds for 3 seconds upon dealing magic damage to enemies. It can increase to 60% if they're below 50% of their maximum health. |
Boots
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Sorcerer's Shoes This will be the best and most common boots for ![]() |
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Ionian Boots of Lucidity You should already have more than enough CDR in your kit with the core build, but if you don't want magic penetration and instead want even more CDR then ![]() |
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Plated Steelcaps It provides 20 Armor and reduces damage from auto attacks by 12% making it a rare situational boot that you will buy if you're playing against a full AD team or you're REALLY struggling in an AD match-up and want to stop dying as much as possible! |
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Mercury's Treads It gives 25 Magic Resistance with 30 Tenacity and it has the same goal as ![]() |
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Laning Phase
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So the laning phase is actually pretty calm and straightforward when it comes to ![]() ![]() ![]() ![]() ![]() Your goal for the laning phase will be to soak up exp and gold and reliably scale for that sweet level 6 so you can start making plays for teamfights, skirmishes, roams, 1v1 out plays, etc… Of Course this doesn't mean you have to play safe until level 6. If you learn how to trade properly with ![]() First, let's learn about some of the details of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Also, ![]() ![]() ![]() ![]() ![]() The two basic spell rotations when it comes to trading would be to use the passive fear and if you're against a ranged champion try to use E ![]() ![]() ![]() ![]() ![]() |
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(showing the speed difference for E
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Closer is faster and further is slower.
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(E
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(W
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This one is very important to use vs melee match-ups especially
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Notice at the very end I waited for the last possible second to use my R since I was waiting for my Q to come off cooldowns so I can use it instantly after I land.
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Roaming
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Your R ![]() It is important to remember the basics of roaming. Do not feel pressured to roam if you don't see a good opportunity as failed roams will just lead to you falling behind. Just because you have your ultimate ready does not mean you should always be ganking. Also make sure to clear your waves and push them into the enemy quickly whenever you do try to roam! |
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Mid Game + Teamfighting
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When the mid game comes over then you'll want to leave the midlane and allow your bot laner to farm it because botlaners will be the easiest people to kill and they need the shortness of midlane to farm safely. You'll be farming one of the sidewaves top or bot until you're needed for objectives, grouping, invading, etc… Be ready on standby for anything that might happen, but be farming while you wait so you're constantly getting stronger. If you see a free solo kill then feel free to go for that too if you're confident. Teamfighting with ![]() ![]() ![]() ![]() ![]() |
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This one especially showcases how much you can do in a teamfight :D
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If you made it this far congrats! I hope this guide was able to help you out! I'm excited for ![]() ![]() ![]() Special thanks to Hopper for banners and coding as always! |
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