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Recommended Items
Runes: Recommended Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Ability Chart
Essence Theft (PASSIVE)
Ahri Passive Ability
Threats & Synergies
Fizz
Difficult matchup for his all in burst. His playful trickster is capable of dodge your charm combos. Perma-Ban Recommended.
Jarvan IV
Knock ups and Ultimate aide Ahri in landing her full combos.
Jarvan IV
Knock ups and Ultimate aide Ahri in landing her full combos.
Champion Build Guide
10.18- Essence Theft Heal rework and Fox-Fire execute and Movement Speed added to Ahri's Kit
10.19- Fox-Fire's Damage, Mana cost, and Cooldown Reverted
Preseason Rework: GLP and Twin Shadows appear to be getting removed from the game, which of course means Ahri not be able to effectively use her Glacial Augment build, I am still messing arround on the PBE for next season's changes and reworks!
Season 11!!
Changes to GLP and Twin Shadows may interfere with the glacial augment build.
However Bring opportunities to newer build paths for Ahri's High Mobility.
Changes to Luden's Echo to



Abandoned in the snowy woods of northern Ionia, Ahri knew nothing of her original family save the token they left her: a pair of matching gemstones. She joined a pack of icefoxes as they stalked prey on their morning hunt, and before long they adopted her as one of their own. With no one to teach her the magic of her kind, Ahri instinctively learned to draw it from the world around her, shaping destructive spheres and quickening her reflexes to take down prey. If she was close enough, she could even soothe a deer into a state of tranquility, so much that it remained serene even as she sank her teeth into its flesh.
Pros
Good in the Laning phase
Sustainable
Great Burst Damage
Good Crowd-Control Abilities
Cons
Squishy
Skill Shot Reliant
Can Be Easily Countered
No Mobility Pre- LVL 6





Let's kick it off with her abilities.

Q:
Orb of Deception
W:
Fox-Fire
E:
Charm
R:
Spirit Rush
Starting off with her Passive

INNATE: Whenever

Essence Theft 2
Upon reaching 9 stacks, her next ability power heals her for 3 / 5 / 9 / 18 (based on level) (+ 9% AP) for each enemy hit.

Orb of Deception
Is gonna be your bread and butter, and realistically your main source of damage:PASSIVE: Ahri sends her orb in the target direction, dealing magic damage to all enemies it passes through. At maximum range, it homes back to Ahri, dealing the same in true damage to enemies hit on its way back.
Orb of Deception
ACTIVE: Ahri sends an orb of arcane energy in the target direction, dealing magic damage to all enemies it passes through, then pulls it back, dealing Hybrid penetration true damage instead.
TARGET RANGE:880
WIDTH: 200
SPEED: 1550 / 60 - 2600
CAST TIME: 0.25
COST: 65 / 70 / 75 / 80 / 85
MANACOOLDOWN: 7
Damage: 40 / 65 / 90 / 115 / 140 (+ 35% AP)

Fox-Fire
Which is her most basic ability but helps proc her Passive 
New ACTIVE: Ahri gains 40% bonus movement speed that decays over 1.5 seconds and summons three spectral flames which orbit her for up to 5 seconds.
After 0.25 seconds, each flame targets a Sight icon visible enemy, or after 0.4 seconds targets the closest visible enemy in range, dealing magic damage. The damage is doubled against Minion icon minions below 20% maximum health.
New Flames prioritize enemy champions hit by Charm Charm, then enemy Champion icon champions, then low-health minions that can be killed with Fox-Fire, and then the target of Ahri's last basic attack within 3 seconds.

Flames prioritize champions hit by


After 0.25 seconds, each flame targets a prioritized enemy, or after 0.4 seconds pursues the closest visible enemy in range, prioritizing champions, then the target of

TARGET RANGE: 700
COST: 40
MANA COOLDOWN: 9 / 8 / 7 / 6 / 5
Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 30% AP)

Charm
, Besides her Q 

An enemy hit by Charm is rendered vulnerable for 3 seconds, taking 20% bonus damage from Ahri's abilities.
TARGET RANGE: 975
SPEED: 1600
COST: 70
MANA COOLDOWN: 12
And Last but not Least,

Spirit Rush
,"Are you an Ahri Maain?
Cause you make my


MAGIC DAMAGE:
60 / 90 / 120 (+ 35% AP)

TARGET RANGE: 450
EFFECT RADIUS: 600
COOL DOWN: 130 / 105 / 80
Now this is gonna be your engage and disengage, your ultimate can set up multiple combos and ganks. Whenever your






Now for the RUNES


E

Q

W

Landing two of these abilities, with an AA will proc the


in which will work well with your 3 dash ultimate

The Preference of,



and

Like i said, these two are a matter of preference, however I do recommend

Lastly,

this will help with your sustain in the mid to late game. The extra healing, along with your

For the Secondary Runes go,
Kicking it off for her Primary Summoner Spells:

Flash being the mandatory sum for almost every mid laner, especially for
Ahri.
and



Using







However, you may also be able to grab,

depending on the matchup and your experience against enemy champions. If you are counter-picked or are against a hard, hyper-aggressive champions with high burst potential like







Summoner Spells such as







Start with either


That's the recommended start, then on your first back, gain enough gold to grab


On how I setup my build I go
Luden's Tempest,
Sorcerer's Shoes,
Horizon Focus for that extra burst damage with Ahri's Long Range
Morellonomicon for the magic penetration and grievous wounds,
Zhonya's Hourglass for CDR and safety,
Void Staff for the 45% magic penetration on heavy magic resist tanks,
then finishing off with
Rabadon's Deathcap to top off your AP scale.
This will be your standard build that I mostly use for every game, however if your looking for other options, I have multiple builds for you to use and try out to fit your liking and playstyle.















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