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Ahri Build Guide by Poppi Sama

Middle [11.4] Poppi's Ahri - The Nine-Tailed Fox Quick Patch Guide

Middle [11.4] Poppi's Ahri - The Nine-Tailed Fox Quick Patch Guide

Updated on February 18, 2021
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League of Legends Build Guide Author Poppi Sama Build Guide By Poppi Sama 40 2 93,995 Views 6 Comments
40 2 93,995 Views 6 Comments League of Legends Build Guide Author Poppi Sama Ahri Build Guide By Poppi Sama Updated on February 18, 2021
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Runes: Recommended Runes

1 2
Domination
Electrocute
Taste of Blood
Ghost Poro
Ravenous Hunter

Sorcery
Manaflow Band
Transcendence
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[11.4] Poppi's Ahri - The Nine-Tailed Fox Quick Patch Guide

By Poppi Sama
Patch Updates
Patch News (Affecting Ahri)
10.18- Essence Theft Heal rework and Fox-Fire execute and Movement Speed added to Ahri's Kit
10.19- Fox-Fire's Damage, Mana cost, and Cooldown Reverted
Preseason Rework: GLP and Twin Shadows appear to be getting removed from the game, which of course means Ahri not be able to effectively use her Glacial Augment build, I am still messing arround on the PBE for next season's changes and reworks!

Season 11!!

Changes to GLP and Twin Shadows may interfere with the glacial augment build.
However Bring opportunities to newer build paths for Ahri's High Mobility.
Changes to Luden's Echo to Luden's Tempest Gives Ahri more damage to abilities especially the Magic Pen benefits the items comes with as well, which makes Ahri more lethal than ever.
All Visitors Welcomed
Ahri's Lore
Innately connected to the latent power of Runeterra, Ahri is a vastaya who can reshape magic into orbs of raw energy. She revels in toying with her prey by manipulating their emotions before devouring their life essence. Despite her predatory nature, Ahri retains a sense of empathy as she receives flashes of memory from each soul she consumes.

Abandoned in the snowy woods of northern Ionia, Ahri knew nothing of her original family save the token they left her: a pair of matching gemstones. She joined a pack of icefoxes as they stalked prey on their morning hunt, and before long they adopted her as one of their own. With no one to teach her the magic of her kind, Ahri instinctively learned to draw it from the world around her, shaping destructive spheres and quickening her reflexes to take down prey. If she was close enough, she could even soothe a deer into a state of tranquility, so much that it remained serene even as she sank her teeth into its flesh.
Pros and Cons

Pros

High Mobility
Good in the Laning phase
Sustainable
Great Burst Damage
Good Crowd-Control Abilities


Cons

Can Fall Behind
Squishy
Skill Shot Reliant
Can Be Easily Countered
No Mobility Pre- LVL 6
Ahri as a Champion
Ahri is a Burst Mage Assassin, who excels on picking off enemies out of position. Her high mobility ultimate ( Spirit Rush ) consists of 3 dashes, that she can easily use to out maneuver many enemy champions. She has decent healing for lane sustain and a good kit revolving around her Charm. All in all, she is a good champion to learn and use to climb.
About Me
My IGN is Poppi Sama, and I have been playing League for about 2 and a half years now,and to many of my friends I am the Ahri Main, lol though I play a variety of Champions. But still, I do Main Ahri as Mid Laner lol, I have played over 220+ ranked games in season 9 and in Season 8 I believe it was just a little short of 200. I have a 58% W/r in Ranked solo Queue. I have played her enough to write a book on how to play her lol, but I'm gonna give you my Summarized version of how I play her and hopefully you learn something off of it, and if you didnt and if I missed something, make sure to comment and I'll put it in, Aight let's goooo - Poppi


Ahri's Abilities

Let's kick it off with her abilities.


Passive: Essence Theft

Q: Orb of Deception


W: Fox-Fire


E: Charm


R: Spirit Rush



Starting off with her Passive Essence Theft:

INNATE: Whenever Ahri hits an enemy with one of her abilities, she gains a stack of Essence Theft, and can gain up to 3 stacks per ability cast.

Essence Theft 2
Upon reaching 9 stacks, her next ability power heals her for 3 / 5 / 9 / 18 (based on level) (+ 9% AP) for each enemy hit.



Ahri's Q

Orb of Deception

Is gonna be your bread and butter, and realistically your main source of damage:

PASSIVE: Ahri sends her orb in the target direction, dealing magic damage to all enemies it passes through. At maximum range, it homes back to Ahri, dealing the same in true damage to enemies hit on its way back.



Orb of Deception
ACTIVE: Ahri sends an orb of arcane energy in the target direction, dealing magic damage to all enemies it passes through, then pulls it back, dealing Hybrid penetration true damage instead.



TARGET RANGE:880
WIDTH: 200
SPEED: 1550 / 60 - 2600
CAST TIME: 0.25
COST: 65 / 70 / 75 / 80 / 85
MANACOOLDOWN: 7

Damage: 40 / 65 / 90 / 115 / 140 (+ 35% AP)

Ahri's W is

Fox-Fire

Which is her most basic ability but helps proc her Passive Essence Theft and give her that extra burst of Damage:

New ACTIVE: Ahri gains 40% bonus movement speed that decays over 1.5 seconds and summons three spectral flames which orbit her for up to 5 seconds.

After 0.25 seconds, each flame targets a Sight icon visible enemy, or after 0.4 seconds targets the closest visible enemy in range, dealing magic damage. The damage is doubled against Minion icon minions below 20% maximum health.

New Flames prioritize enemy champions hit by Charm Charm, then enemy Champion icon champions, then low-health minions that can be killed with Fox-Fire, and then the target of Ahri's last basic attack within 3 seconds.

Ahri summons three spectral flames which orbit her for up to 5 seconds.

Flames prioritize champions hit by Charm or any enemy hit by Ahri's last basic attack, within 3 seconds 725 range.

After 0.25 seconds, each flame targets a prioritized enemy, or after 0.4 seconds pursues the closest visible enemy in range, prioritizing champions, then the target of Ahri's last basic attack, dealing magic damage.



TARGET RANGE: 700
COST: 40
MANA COOLDOWN: 9 / 8 / 7 / 6 / 5

Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 30% AP)

Ahri's E is

Charm

, Besides her Q Orb of Deception, this is her most important skill shot can turn mostly any fight in your team's favor:

Ahri blows a kiss in the target direction that deals magic damage to the first enemy hit, interrupting in-progress dashes, charming and slowing them by 65%.

An enemy hit by Charm is rendered vulnerable for 3 seconds, taking 20% bonus damage from Ahri's abilities.


TARGET RANGE: 975
SPEED: 1600
COST: 70
MANA COOLDOWN: 12

And Last but not Least, Ahri's R or Ultimate,

Spirit Rush

,
"Are you an Ahri Maain?
Cause you make my Spirit Rush"-Poppi Sama

Ahri dashes in the target direction, and then fires energy bolts up to 3 visible targets to deal magic damage.


MAGIC DAMAGE:
60 / 90 / 120 (+ 35% AP)
Spirit Rush can be recast twice more at a 1 second static cooldown within 10 seconds of activation at no additional cost.
TARGET RANGE: 450
EFFECT RADIUS: 600
COOL DOWN: 130 / 105 / 80

Now this is gonna be your engage and disengage, your ultimate can set up multiple combos and ganks. Whenever your Spirit Rush is up, look for ganks, river rotations, or even aggressive fights in lane. You can dash over walls and structures which makes this a great ability to dash in, full combo and dash out. Use this ultimate to its full potential, it's a great ultimate and people underestimate your mobility, especially skill shot oriented mages like Lux, Veigar, Orianna, Azir, Zoe, etc.
Rune Choices

Now for the RUNES



this will give you the Burst Damage that will aide you in winning your lane, the most basic Combo being:
E Charm
Q Orb of Deception
W Fox-Fire
Landing two of these abilities, with an AA will proc the Electrocute rune, or you can AA, Cast an Ability ( Q, W, E), AA will also proc the Rune as well, this is good to poke down your enemy.
,
in which will work well with your 3 dash ultimate Spirit Rush and will give bonus AP Lethality.

The Preference of,
or
Ghost Poro being good for extra vision and adaptive damage
and
Eyeball Collection for that extra adaptive damage for the mid to late game

Like i said, these two are a matter of preference, however I do recommend Ghost Poro to help you learn vision control and map awareness, both in which are important to climb elos.

Lastly,

this will help with your sustain in the mid to late game. The extra healing, along with your Essence Theft ability will give you the bonus healing to get back into almost any fight to continuously support your team in fights.


For the Secondary Runes go,

and in that tree grab,
, for the extra mana and mana regen,

as well as,
, for the lvl 10 Cooldown Bonus, as well as the Bonus AP per Cooldown percent that exceeds 40% CDR.
Summoner Spells

Kicking it off for her Primary Summoner Spells:




Flash being the mandatory sum for almost every mid laner, especially for Ahri.

and


Ignite being useful to support your all-in wombo combo kit. Ignite is the best and most sufficient sum for Ahri to make fast and easy picks to delete your opponent.
Using Ignite against champions you can lure under your turret with the help of your E Charm, is very effective against aggressive champions such as Yasuo, Zed, Fizz, Ekko, and Cassiopeia.

However, you may also be able to grab,

,

depending on the matchup and your experience against enemy champions. If you are counter-picked or are against a hard, hyper-aggressive champions with high burst potential like Fizz, Zed, or Yasuo, and are uncomfortable with your laning experience against these champions, grab Barrier in some norms, and learn Ahri until you are comfortable with her kit and burst potential, until then I recommend Barrier as a learning tool for Ahri.

Summoner Spells such as Exhaust, Heal, Ghost, Teleport, and Smite for obvious reasons, (unless you're looking to go the Runic Echoes build, but that's for another guide ;) ) are not as viable on Ahri compared to the other sums.

Itemization
All right, I'm gonna run down this super, super easily, and basically.
Start with either Doran's Ring and 2 Health Potion
That's the recommended start, then on your first back, gain enough gold to grab Lost Chapter in which you will build into a Luden's Tempest, this will be your core item.


On how I setup my build I go



Luden's Tempest,


Sorcerer's Shoes,


Horizon Focus for that extra burst damage with Ahri's Long Range

Morellonomicon for the magic penetration and grievous wounds,


Zhonya's Hourglass for CDR and safety,


Void Staff for the 45% magic penetration on heavy magic resist tanks,


then finishing off with Rabadon's Deathcap to top off your AP scale.



This will be your standard build that I mostly use for every game, however if your looking for other options, I have multiple builds for you to use and try out to fit your liking and playstyle.
Ahri's Skins
Summary
So that wraps it about up Ladies, Gents, and Apache Helicopters, I took a great deal amount of time and put my passion of playing Ahri into this guide, there is no doubt in my mind I probably missed something, and if I did let me know pleeeeeaaseeee, so i can add it in and make changes. My goal is to teach new players and future Ahri Mains on how to get started. Let me know if you learned something that helped you understand Ahri, and if you too began to join the Ahri train. Thank you guys for your time and checking out the guide, I love you all (no ****) and have a good day, or else. - Poppi Sama
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[11.4] Poppi's Ahri - The Nine-Tailed Fox Quick Patch Guide

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