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Ezreal Build Guide by DoublefeedOP

ADC diamond

[11.4] THE ULTIMATE S11 Grandmaster Ezreal Guide!

By DoublefeedOP | Updated on February 28, 2021
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DoublefeedOP's Featured Video
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Runes: Standard Runes

1 2 3
Precision
Conqueror
Presence of Mind
Legend: Bloodline
Coup de Grace

Sorcery
Manaflow Band
Transcendence
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3 4
Flash Heal (Standard)
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

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ADC Role
Ranked #14 in
ADC Role
Win 48%
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Champion Build Guide

[11.4] THE ULTIMATE S11 Grandmaster Ezreal Guide!

By DoublefeedOP
Hello! Welcome to my Ezreal guide! My name is DoubleFeedOP and I'm currently a Grandmaster ADC Player who has officially completed their first full season! I peaked at Grandmaster 123 LP During Season 10 and strive to make a conscious effort of furthering myself and my fellow ADC community. I stream on Twitch so be sure to stop by if you have any questions or leave a comment on my guide and I'll be sure to respond to you as fast as possible!
What makes me qualified to write this guide? I've played countless hours of Ezreal since his release and think that there's a demand for new Ezreal guides and I'm here to provide them for you! I've mained Ezreal ever since I stumbled upon him and haven't regretted it ever since! He has an eccentric playstyle that invigorates me to play the game and I really can't get enough of him. He's in a pretty middle of the road position as of season 11 10.23 but I can see him getting stronger if they start buffing sheen items or nerfing lethality based ADC's.
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ABILITY
SEQUENCE
1

Q
2

E
3

W
4

Q
5

Q
6

R
7

Q
8

E
9

Q
10

E
11

R
12

E
13

E
14

W
15

W
16

R
17

W
18

W
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PRECISION
As seen on my rune guide up top, I go in-depth on some of the possible rune combinations that work on Ezreal. When thinking about a primary keystone, the go-to answer for most ADC's come down to Precision. After that, you look at what else you should go for. For Ezreal, it seems that you'll be able to get a lot of poke out, hence Conqueror seems to be a good option because you can easily stack your Conqueror and grab the extra AD for teamfights with your stacked Rising Spell Force. The main reason in teamfights you want to auto attack often is to grab enough stacks to proc both of these and become the true powerhouse that Ezreal is. Other options can be Press the Attack which seems to be a better early game rune but is most commonly taken in the mid-top lane when you need that extra DPS, but Conqueror edges out the moment you get your core item spikes which is why most people take Conqueror.
The reason we're going Presence of Mind simply put, is that we want as much mana sustain during the game as possible and Presence of Mind helps us get through laning phase without mana shortages especially with Doran's Blade you don't have as much mana sustain as you'd like, so Presence of Mind is the obvious choice.
The reason that you go Legend: Bloodline over Legend: Alacrity is because you are not really auto attacking most of the time + you don't really need attack speed because of your passive, Rising Spell Force. For most ADC's including Ezreal, Legend: Bloodline gives out more raw stats than Legend: Alacrity does.
When it comes to Ezreal, you'll be taking advantage of the attack speed Axe so going that seems like a pretty good option. If going AP Ezreal, take Diamond. Other than that, you'll be going Shield or Circle last depending on your matchup bot-lane.

DOMINATION
Domination
Domination secondary would only work if Ezreal didn't go Manamune and didn't rely on his mana sustain in lane. The reason that people go Sorcery secondary is because Ezreal gains more damage from Manaflow Band and more sustain, on top of the ability haste that Transcendence offers making it the perfect secondary tree on Ezreal.

CUT DOWN
Cut Down
If going Tear of the Goddess, Cut Down is a must. If not going Tear of the Goddess, then you have to gauge whether there are enough tanks on the enemy team to make the rune worth it. If not Coup de Grace takes the cake for best rune!

TRANSCENDENCE
Transcendence
We're going Transcendence because Ezreal needs as much ability haste as he can get and the cooldown reduction you get from takedowns after level 11 is a massive help in teamfights.
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PROS
+ One of the highest DPS out of any ADC
+ Safest laning phase
+ Can do Yuumi Ezreal to become unkillable
+ Hard to master, satisfying playstyle
+ High DPS Mid-Game
+ Can help you learn when to go aggressive for a play as an ADC.

Ezreal has always been one of those champions that can abuse a bad player and have limitless possibilities if you have mechanical prowess. The thing you have to keep in mind as an Ezreal player is that you need to play safe early but also take advantage of opportunities and poke down the enemy team. He's a champion that once mid-game hits can turn the tide of a game that seems unwinnable with his long range abilities.
CONS
- Has to build tear early or scales later in the game
- Takes a few items to come on-line
- Doesn't have higher DPS output than other mid-game focused ADC's such as Lucian.
- With the rise of ADC's such as Jhin and Vayne, it can be hard to get out of laning phase feeling like you're building an advantage over these champions.
- Positioning can be tricky to master
- Your E can make you more lenient on your positioning and cause you to get killed.

Ezreal is tricky because while he is very strong mid-game with Divine Sunderer and Muramana, you have to keep in mind that if you don't take advantage of your 2 item spike, you'll have to wait until very late into the game to be useful. Falling behind as an Ezreal is a death sentence because the longer you hold back on that 2 item powerspike the longer your team does not have a functional ADC. While playing Ezreal, be sure to keep in mind that CS is more important than anything because giving advantages to the enemy team can make you turn the game from a 5v5 to a 4v5 because of how bad ezreal is without his powerspike.
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SUMMONER SPELLS
-
FLASH: Flash is a staple for any ADC player. You're going to want to use Flash to get away or dodge skillshots/position better for teamfights.
HEAL: Use this when you need that extra boost of movement speed to get away/ chase an enemyfor or when you need that small boost of health that can save you or your allies. Just keep in mind that taking multiple heals DO NOT STACK because of the grievous applied to yourself when casting multiple heals.
EXHAUST: Exhaust is only taken in very situational circumstances such as if you're against an enemy Kha'Zix or Kayn. Be sure to abuse the fact that if you use Exhaust, you should easily be able to run down enemy ADC's but keep in mind that you'll have to get uncomfortably close to able to do so. Most of the time, this summoner spell is only used when you're up against an ADC like Samira that has to get up close to you anyway to be able to do damage.
CLEANSE: Take cleanse when you're up against heavy CC comps such as Ashe Leona or Caitlyn Nautilus. You won't be able to kite if you can't do anything so make sure that you take that extra precaution with Cleanse. BARRIER: Use barrier when you have an ardent support that can take advantage of the Revitalize secondary rune and provide you with a safer laning phase such as a Soraka or a Yuumi.
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Divine Sunderer

Manamune
When going meta Ezreal, you will always go Divine Sunderer rush because no matter what, the legendary passive and extra sustain will always be better than Trinity Force and its attack speed mythic passive. There has been research done and they've found the Trinity Force will always do less damage than Divine Sunderer if the target has more than 30 armor. You'll want to get your Tear of the Goddess early to stack your Muramana but there is no doubt that these two items are staples in Ezreal's kit.
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Maw of Malmortius
Use this item when you're up against a target that has a lot of AP burst damage such as Akali.
Silvermere Dawn
Use this item when you're up against heavy CC comps that can shut you down such as a Leona or Rammus.
Chempunk Chainsword
Use this item when going against comps with lots of healing. Be sure to build this item second to last or last item because the other items are staples but be sure to build an Executioner's Calling early game if need be.
Death's dance
This item isn't very good but you can take this if you're up against targets like a Kha'Zix and you need that extra burst survivability.
Guardian Angel
Take this when you're up against a target like Evelynn and no matter what you do you're going to end up dying but your team can capitalize that and take out the enemy team whilst you're coming back to life.
CHAMPION MATCHUPS Back to Top
When up against an Ashe you have to keep in mind that the initial laning phase is going to be very oppressive so most of the time you want to give up level 2 prio and let the wave slow push toward you. She's going to want to spam Volley on you repeatedly and since she outranges you she can chase you down Pre-Level 2 so be sure to take Arcane Shift lvl 2 so she can't chase you down like she wants to. If she has a Seraphine as her support take great caution because if she auto attacks you and seraphine casts her E, Beat Drop, this can stun you and leave you in a very vulnerable position.
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Keep in mind that this is for BOTTOM lane. Now let's begin.

Ezreal is a champion that is very versatile in nature. There are many ways to go about playing Ezreal but I personally prefer starting Doran's Blade in a majority of matchups. During the start, you're going to want to go ahead and 5 point / leash your jungler. In high elo, it's preferable that you just go to lane and the jungler does a leashless clear but it's fine if not. If he doesn't want a leash then you have a few options...
1. Go walk up to the minion wave before it crashes and make them all attack you. Then hide in the bush and watch them kill the first minion on your side. This secures level 2 because they lose a minions worth of xp but be careful if they cheese you because most high elo bot lanes will know about this strategy
2. Cheese them in a bush
3. Try to secure vision and steal pressure by pressuring their bot lane during leash. Only done if you can overwhelmingly beat the enemy AKA if you're against something like a Senna Sona. This usually doesn't work though.
Whilst in lane your goal is to poke the enemy out so don't be afraid to use your Essence Flux and Arcane Shift for some poke to regain your mana as well. You need to take into account that you're an ADC and not a mage so going in isn't always a bad idea. Most of the time you won't have prio unless the target is heavily poked out because of Ezreal's inherently weak early game so don't be afraid to get some distance and CS with your Mystic Shot.
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During Laning Phase with Ezreal, you have to make the most out of your Passive, Rising Spell Force. The idea is that once you actually want to go for a trade, you have your 5 passive stacks on Rising Spell Force and keep in mind that these stack from ANY ABILITIES HIT ON ANY TARGET. The idea behind trading is that you Essence Flux into an Arcane Shift proccing your Essence Flux and giving you back most of the mana you used for that trade. Keep in mind though that if you're using this combo, you give up your only escape for the next 20+ seconds. What most people opt for when getting a guaranteed hit is a Mystic Shot + Essence Flux but this isn't as consistent as the latter. I will say though, Essence Flux + Arcane Shift is MUCH more consistent for trading early on.

Most of the time, you'll be giving up your level two spike unless you can get a good amount of poke onto the target. If you do grab level 2 first, don't be afraid to Arcane Shift into your target if you have your 5 Rising Spell Force stacks and lay your DPS onto them. If doing so, be sure to ping your support that you'll be doing this so that coordination can be struck. The strongest powerspike any ADC can achieve is their level 2 powerspike so, IF YOU HAVE THE OPPORTUNITY, USE IT!

After that I'd say it'll either be a juggle of your support roaming and you CSing safely or it'll be you poking the enemy ADC out and looking for pick opportunities. The only reason that I believe Ezreal is a solid ADC is because he acts like an artillery mage to can transform into an ADC once the target is poked out. This creates boundless opportunities for him in the sense that you can go for something like an auto - Mystic Shot and immediately surprise your target with an Essence Flux - Arcane Shift and kill them because they didn't realize that you got your Rising Spell Force stacked and you auto attack at a pretty good rate.
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So you have a few options when it comes to being out of laning phase. During your mid-game powerspike, you're usually centered around the mid-lane because that's the safest lane for ADC's to cs. You're going to want to play around objectives and teamfights because Ezreal is especially strong during this time and you can effectively split push as well to secure majority pressure in teamfights if fights break out on the opposite of the map. Ezreal is pretty good at taking turrets when plates fall so you can safely split because of your Arcane Shift. For the most part though, you're going to want to go ahead and play back and let your team do the work by poking out the enemy team and letting them engage/ if you can secure cheese kills by being out of vision and R into W - E - Q that can do a massive amount of damage if the enemy doesn't suspect it.
Combos Back to Top
+

THIS IS THE MOST COMMON COMBO FOR LANING PHASE POKE When playing Ezreal, keep in mind that Arcane Shift has a very long cooldown but if you're playing in a lane that will not punish your Arcane Shift cooldown, be sure to use this combo frequently to poke your enemy out. The reason this combo is good is because your Essence Flux's mana gets refunded when used with another ability and Arcane Shift automatically hits the target that has Essence Flux if it is nearby making it an ability you can't miss.
+

SAFER COMBO FOR LANE/TEAMFIGHTING Keep in mind that you can't always go around using your Arcane Shift because the enemy team can collapse on you. When that isn't possible, you can use Essence Flux + Mystic Shot to poke down your opponents and engage a teamfight at a safe distance. The only con to using this combo and not the one above is that there is a possibility of missing this combo and losing a great deal of your mana early game.
+

CLOSE THE DISTANCE/RUN AWAY This is a common combo that I use fairly frequently if you're trying to secure a kill and they're far away or in between other champions, you can Arcane Shift into them and finish them off quickly. Most of the time I'll be using this if I'm in the middle of a teamfight and one of my targets flash away + I need to better position myself. This is also commonly used during laning phase if you need to finish off a target that only has a few hitpoints left. Keep in mind that using this leaves you completely vulnerable so make sure you are going to win that fight if you use this combo. Other cases are just running away because Arcane Shift + Flash will bring you pretty far from the fray.
+

DODGE SKILLSHOTS DURING ULT This one is pretty simple, if you want to dodge a skillshot that is coming at you such as Enchanted Crystal Arrow during your Trueshot Barrage channel, just flash away from it and it will still come from the same initial position you were in.
+

HIGH AMOUNT OF INITIAL DPS IN A FIGHT Let's say I'm going to begin a teamfight. By doing Essence Flux + Trueshot Barrage, you land a TON of initial DPS that can carry your teamfight and pick-off a target + hit multiple targets if possible. This is great if you're hiding in a bush and somebody comes nearby, you start off with this combo and practically one shot them.
Interesting Ezreal Interaction Back to Top
Ezreal Interaction

So the way this works is that if you are standing still and cast E and hit a target, Ezreal will automatically face your target and your Q is cast by wherever Ezreal is facing.
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What is the best combo for Ezreal? - The best combo for trading is Essence Flux - Arcane Shift - Mystic Shot - Auto attack. The best combo for teamfights is Essence Flux - Trueshot Barrage - Arcane Shift - Mystic Shot - Auto attack
Why are you still playing ADC in Season 11? Reason being is that I see a lot of ADC's having inherent hatred for this role, and I want to bring to limelight the real reason that I have a passion for this role. Looking at clips from Doublelift and Gosu, I wanted to bring out the full potential for the role and late game teamfights fuel my love for this role.
When should you pick Ezreal? You should pick Ezreal whenever you either have a team that wants you to play weak-side so that your support can roam and you CS safely under tower, or you have a matchup where you believe that you can scale into your mid-game comfortably and out play them.
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Thank you for reading my guide! This is all a WIP as the season progresses I will be sure to update this guide. Thank you and I hope I helped you win your next League of Legends game on your climb to Challenger! I'm really excited to have the opportunity to take my knowledge and put it on a platform that other newer players can further their gameplay with. Ezreal is one of the reasons I haven't quit this game and it brings me great pleasure to be able to provide new Ezreal mains with a solid build that they can use to win their solo queue games. Goodbye Trinity Force and Welcome Divine Sunderer!

I want to remind everybody that this guide is WIP and I will try to update even a small new section everyday until its completion. Feel free to tune back in a week and learn even more about my favorite champion, Ezreal.
MAKE SURE YOU READ THE GUIDE SO YOU DON'T END UP LIKE THIS GUY


Feel free to check out my Twitch and stop by to chat anytime!

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