[12.14] Malzahar Complete Guide | By Coach xblademojo
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Runes: Power Spikes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Standard
Threats & Synergies
He can match your push, but most importantly he can always put gravity field before your Ultimate, same as canceling your ult with his Ultimate Cast.
Huge Kill potential on you, staying efficient and respecting as much as possible,
Hard matchup due to her stun and amount of burst damage early.
She always tries to kill you level 2 because we cant possibly answer to that amount of damage. Careful with pushing.
Hi! I started my adventure in season 3 and pushed my way towards the goals in the game.
Started as top lane main and transitioned to Mid and Jungle to carry my games easier.
Currently, I enjoy playing mid and support the most.
I played a lot of Kassadin and was Rank 1 with him, and
Rank 1 Annie World.
I have peaked at Challenger EUNE and after that, I focused on growing my coaching services, because I find myself passionate about helping others and being their Mentor.
Currently, I’m playing on EUW in my free-time aiming to get Challenger and help people achieve their goals in the game ❤️
Malzahar is an amazing champion to learn mid-lane in the depth in terms of macro game and laning phase. He isn’t too hard of a mechanical champ and offers so much for your teammates with his Nether Grasp. I personally enjoy playing him a lot and he is my most picked champion currently. I consider him an amazing champion to climb, even to reach Challenger.
Please remember that a guide can only help you understand Malzahar and give you a nudge towards achieving your goals but the final decisions you make, your playstyle and what you like the most from runes and items is up to you! To become the best you try everything here, test it and then try to see what feels the best for you. That’s how you can become a complete Malzahar player with good game sense. Good Luck!
+Always Useful for The Team
+People don't know his Potential
+Amazing Wave Clear
+Scales Insanely Well
+Great in every situation
Malzahar is a Champion that most of the players don’t respect and have a chance to play against him often. His early levels aren’t that great but starting from Level 6 once he gets Nether Grasp he becomes one of the most useful champions in the game. A lot of kill potential, chances for a pick and to change the game on our note. We are capable of killing the waves with 2 spells later which allows us to rotate around the map and apply amazing pressure. There are barely any champions that counter Malzahar that much. and he himself will fit into every team comp. His scaling potential is Amazing so the longer the game takes the stronger he becomes!
-Weak Before level 6
-Can be easily punished
-Requires Good Positioning
-Can be countered by QSS
-Can be outranged by some champions
Malzahar biggest problem is in the early game and team fights, he is quite a nonmible champion which makes him vulnerable to ganks during the laning phase and fights. He doesn’t offer that much of a burst potential early so his trades with opponents are not the best. We need to be really careful while playing him and develop a good game sense. He can get countered by Quicksilver Sash which can cancel his root on an opponent. Malzahar gets countered the most by long-range champions like Xerath. Viktor, Vel'Koz, Ziggs.
Flash is in general one of the best summoners spells in the game, it is helping us avoid death in many ways like; while getting a gank from enemy jungler, during team-fights and while fighting with enemy laner. We can dodge spells with it and outplay our opponents if we time it well. Malzahar needs it a lot since he isn't that mobile champion which makes him quite vulnerable during the game. Our Nether Grasp is a game-changing ability, moreover when we have Flash we can most of the time get a free kill with our jungler or during a fight by making a pick on an opponent with it.
Because how would you counter Malzahar flashing on you and doing this amazing outplay with Nether Grasp!
Teleport will help you go through the early game, sometimes we are in a situation when we don't have that much mana or health left and the wave is impossible to fix for us. Sometimes we will get ganked and lose most of our health unable to lane anymore. That's why we have Teleport to keep us efficient with gold and experience income from minions. Later on in the game we will be using Teleport to pressure the map and help our teammates, for example we can be on the bot lane pressuring the waves, while our teammates would start a fight around the baron, in this situation we have you ready to help us with Teleport while meanwhile making amazing pressure so far away from us.
Why? Ignite gives us more of a snowball possibility, and allows us to impact the early game, when Teleport doesn't offer anything like that. Helps your jungler get early priority and offers the both of you a stronger 2 vs 2 potential.
Starting from level 6 you are able to burst opponent with full-combo, while having Arcane Comet.
I would take Ignite only when you have easy matchups, and you are good in wave management, otherwise you might get stomped. Keep in mind, the better the players the harder to punish them and they are better at punishing you, that's why we won't see often Malzahar with Ignite on higher divisions.
We can take Exhaust against assassins like Zed, Qiyana, the one that can easily jump on us and kill. It will counter most of their burst making them unable to one-shot you. Take it only if you are not feeling that much confident with Malzahar, because we can still play with Teleport while having Resolve or Seeker's Armguard
In the matchups that I can control opponents well, I would honestly consider Ghost due to the mobility it offers.
Ghost + Flash would pressure opponents the most and you would be more mobile. They wouldn't have a chance to run away from you. As I said before, another summoner spell would cost you the Teleport so we will really need to focus on setting up efficient recalls and we wouldn't be able to sit on a side lane far away from our teammates. In my opinion Ghost seems way better compared to Ignite or Exhaust. I could take it against Veigar, Vladimir, basically matchups that opponents have to scale and their shove potential with the wave isn't the greatest.
Take Perfect Timing against Zed and other assassins while you could look for Zhonya's Hourglass the second item. Biscuit Delivery instead of Future's Market while opponent is forcing you to trade like LeBlanc, Zoe, Anivia for even more sustain and survability
Void Shift is Malzahar’s passive, which gives him a barrier similar to Banshee's Veil. Barrier has it's own cooldown and whenever it's active it gives Malzahar immue to crowd control for the first 0.25 after it touches him, aswell it reduces the damage by 90% during the duration. Your opponent have to deactive it first by attacking/using spell to hurt you.
For example Poppy's Keeper's Verdict wouldn't knock away Malzahar if his Void Shift was active.
Call of the Void is a Malzahar basic ability to help him last hit minions when its impossible to walk up and to poke our enemy. It's a AOE Spell (Area Of Effect) that hits all the targets within the range. Your Call of the Void can prolong duration of Malefic Visions by the whole duration.
Most broken thing about the ability is that it silences opponents, making them unable to cast their spells during the silence. It gives you amazing outplay possiblity because you can aswell cancel all the channeling's in the game like; Katarina Death Lotus, Fiddlesticks Crowstorm, etc. Because of that, make sure to use it wisely and save it for game-changing situations as a clutch to prevent enemies from casting their core abilities.
Void Swarm is hidden Over Powered spell. Malzahar spawns voidlings depending on the amount of the stacks he has (From 1 to 3). Voidlings will focus the closet target unless there is a target posioned by Malefic Visions then they will focus on him dealing additionaly 300% more damage for minions and monsters only.
That makes Malzahar one of the most annoying champions in the game, because he can shove the waves with 3 Spells; Malefic Visions --> Call of the Void --> Void Swarm voidlings will do the rest with the wave.
At some point you will be pressing those abilities and you can recall instantly, that makes you so efficent in the income and xp. Your voidlings are applying Manaflow Band, Liandry's Anguish, Rylai's Crystal Scepter, Demonic Embrace which means people shouldn't underestimate them.
Malzahar Applies dot (Damage Over Time) on the opponents or minions, which is going to cause them to take damage over 4 seconds duration. If the target dies it bounces to the another closest one (Prioritzing Champions). Ability works the best connected with Void Swarm since the Voidlings are gonna focus the poisoned target. Malefic Visions synergies incredibly well with Rylai's Crystal Scepter, Liandry's Anguish, Demonic Embrace.
Malzahar Supresses opponent for the duration of 2.5 seconds making them unable to move and leaving barerly any counter play. That's your triumphant card that will help you win the game the most. Amazing pressure that can even cause opponents to Flash away before you even walk to them. Whenever you have your ultimate try to look for a play, asking your jungler to gank you and keep it for the most important fights.
During the game you are going to often pick opponents with Flash --> Nether Grasp which will lead you to win team-fights before they even start, you are able to peel your teammates with it from the ones that go on your carries same as you are able to supress the most important carry from the enemy team.
Don't forget during your Ult you are vulnerable to death, that's why your positoning is the most important thing, you can cancel your ultimate whenever you want.
Here I will explain some fundamental combos starting from the laning phase to teamfights.
Everything is going to be on the video below the description of combinations.
A.) Your first basic combo is Auto Attack (AA) → Malefic Visions → Call of the Void.
That's your basic combo to apply some early pressure on opponent, pay attention to your mana and trade around your Manaflow Band stacks. You are not an Assasins or one-shot champ.
B.) Malefic Visions → Call of the Void → Void Swarm. Combo focused on shoving the waves fastest wave possible. Make sure to kill minon that has Malefic Visions applied so it can bounce to the other target before the duration ends. Pressing two other spells before Void Swarm will result in having maxium amount of voidlings spawned.
C.) Malefic Visions → Call of the Void → Void Swarm → Nether Grasp. This is Malzahar’s full combo focused on the highest damage dealt possible in 1 vs 1 or in fights when you can ensure that they won't Flash away or dash from you. Always make sure to press Void Swarm before casting your ultimate because its cast time is 0 seconds. You can keep your Call of the Void after your duration of Nether Grasp ends to prolong even longer Malefic Visions.
Malzahar Doesn't have insane combos and everything depends on how much time does he have on casting certain spells since Malefic Visions has castime, same as Call of the Void while Void Swarm and Nether Grasp can be casted instantly. You need to be aware if your opponent can Flash before you finish casting your full combo, because sometimes just Nether Grasp is enough while making a pick on someone.
As Malzahar in teamfights your are incredibly strong, due to your Nether Grasp and the pressure it offer, moreover with your Rylai's Crystal Scepter you are able to kite opponents well especially the tanks to the point your utility value is amazing. I'm really not afraid of tanks but the champions that can assasinate me like Zed, Rek'Sai, Qiyana, Akali etc. Anything that can't jump on you with one-shot is fine for us.
Be aware of the opponents highest threat and their items, if they have for example Quicksilver Sash.In fights it's usually about if we use ultimate to peel ourselves or teammates or if we ult enemy carry. That's your most important question which depends on how close you can get to the opponent, how dangerous they are, often im even ulting the tanks that jump on my team so we can clear him quite fast and reach enemy carries after wards. Kill the enemy gorilla and you can go futher :D!
Consider Zhonya's Hourglass if you need even more peel for yourself than the ult, example would be Akali with Quicksilver Sash.
1. Knowing Enemy wincondition in fights and threats. Who shall I ult? Do I peel or get a pick?
2. Positoning in fights. Can I reach opponents? Or they need to go-in on us?
3. Getting to know your champion limits by playing him a lot.
Currently Malzahar doesn't have many options of maxing order.
Most of the time you want to max Malefic Visions for a good damage over duration and pressure. That's your main spells which can reset everytime target dies. Second ability to max is Call of the Void for good AOE damage and longer silence duration that gives amazing value in fights.
Void Swarm is last one to max due to how easly it dies, and we only need it to shove the waves or during our full combo before pressing Nether Grasp
Malzahar benefits from longer fights due to his damage over duration and Liandry's Anguish. That's why Malefic Visions offer him the most and its resets.
Here I will explain some of Malzahar item choices → when and why you need them.
Rylai's Crystal Scepter
Ionian Boots of Lucidity
Even matchups would be against Veigar, Vladimir, Twisted Fate, Ryze
What do I mean by even? Matchup where I can stay as much efficient as possible, having free farm since usually their champions can't punish me that well. They don’t have huge kill potential early if you play well enough.
Basically, those matchups simply focus on getting your items like; Lost Chapter as soon as possible, don’t force too much. Starting from level 6 the real game starts for Malzahar once he gets his Nether Grasp, that’s the moment when we can look for a play with our jungler or teammates, maybe even a solo kill?
Keep in mind you don’t have to necessarily kill the opponent to win your lane.
For Malzahar its a lot about using his amazing wave clear to pressure the map, by making rotations, clearing wards or putting some and in general being ready for the action while the opponent is busy with the wave that Malzahar just pushed into him with his Void Swarm.
Your Golden Key for winning as Malzahar is to be as efficient as possible and your triumphant card is that you can literally one-shot the waves once you get your Lost Chapter. You can setup all the time good recalls than the enemy and have an items advantage.
Passive lanes are for me the ones that opponents can be insanely aggressive towards me, especially in the early laning phase and have kill potential.
Ahri, Lucian, Akshan, Cassiopeia be aware of how aggressive those champions can be, pay attention to how you click and position because they will look for a chance to punish you. Pay attention to the level 2 window (When the first minion dies of the second wave it's level 2), give them enough respect and try to farm as much as possible.
It’s okay to give up on some minions, the longer the game takes the stronger you will be getting to the point that they won't be able to play the game well at some point. You are the champion that offers abnormal amounts of utility and crowd control and will still do so much.
The most important advice from me would be; you being even or a little behind it's still okay, you can be even 0/5 but still have a chance to win the game, don't underestimate your champion. Relax, give some respect to the opponent and try to feel your strong sides of Malzahar that is team fights, getting picks, and being efficent.
Have you ever thought that melee matchups are easy and you can poke the opponent so much? I did too and then I died million times :D.
You are going to encounter often champions like; Qiyana, Irelia, Sylas, Fizz, Diana etc. and often if you will push too much towards their turret they will look into go-in at level 2 not leaving to you much of a counterplay.
Why and how? Simply their champion can do that and yours even tho is ranged still can’t really answer to their go-in which might lead to you burning your Flash.
You are more useful than most of those champions but you need to survive and manage the waves to the point they can’t fully go in on you. I would only push hard into them when I made them low enough to the point if they contest me, they might die. Often the worst you can do in most of the games is to crush the second wave under the enemy turret which will lead them to have good pressure at the third wave which is cannon wave. (I’m talking about the first second wave in the game)
What we can do against those matchups is to connect together wave second with the third and build up Slow-push towards them to the point they wont be able to contest you and you will be able to safely recall/join the river with the jungler.
One of my first milestones for the lane would be to ask myself if I can get early priority, especially on the river around the 3:15 timer which is scuttler spawn and that’s usually the time your jungler would like to contest it. If I am able to control and pressure lane well enough to help him secure it or maybe contest a 2 vs 1 fight.
Malzahar doesn’t offer that much of a damage in early game, that’s why I wouldn't like to force much early. I’m happy enough if I can stay efficient and farm well till at least I get my Nether Grasp
Buy the Lost Chapter as soon as possible which will help you manage the waves better and control the pressure.
Pay enough respect to your opponents and question yourself; What they can do to me? and what I can do to them? What’s their win-condition in the fight with me? The more you question the more you learn.
Your positioning is most important because you are easy to punish, be careful and always be aware of the enemy's biggest threat.
Once you get your Nether Grasp try to communicate with the teammates more and jungler to look for the chances but don't overforce. Ping often that your Flash and Nether Grasp are ready, so your jungler will understand there is huge kill potential.
At some point the longer laning will take, it will become like a ping-pong between both mid laners exchanging the waves. That’s the moment when you need to be proactive on the map, and notice chances faster than the enemy.
The longer the game takes, the higher the chance of you one-shooting enemy with a full combo.
The midgame is the moment when your teammates are slowly starting to group and mid-lane isn’t a 1 vs 1 lane anymore.
Malzahar is the champion that doesn’t like to sit on the sideline for too long and prefers to group with his teammates the most. It’s because of his team fight potential, especially with Nether Grasp.
They are gonna be moments in the game when you will need to go on the side-lane to catch the wave and pressure it while your botlane and support are rotating to mid. That’s most of the time having a place when they took the Tier 1 bot lane turret and would like to implement pressure on other sides of the map, because for them overextending on botlane too deep could lead to death.
What we should do is to often fill our teammate's rotations, especially as the ones that have Teleport and can easily teleport to the team if they start fighting or need a cover.
Farsight Alteration will be really useful at this phase of the game because we can track easily enemies going after us through the jungle or other lane. Moreover, we can easily check Baron and Dragon without face-checking it while there is no vision.
If I were about to describe mid-game in words of mine then;
1. You as a Teleport user need to understand that pressuring side-lane can lead us to opportunities on the map and will allow opponents to make a mistake while trying to rotate to you. Usually, it’s a pattern where you are pushing the lane and rotating to your teammates looking for a play while the enemy laner has to catch the wave you just pushed. That can lead you to openings on the map and opponents splitting.
2. I must ask myself can I win the sidelane? Is there someone that can kill me? Or I am the one unstoppable on the side. Sometimes sidelane will be like a ping-pong between the players exchanging the waves.
There will be games where your team is winning hard and all you need to do is just to group with them to close the game, that’s why don’t go too far away if you consider the game already won because your teammates might do a stupid mistake. Make sure you have Teleport
3. There will be games while your team is so behind that grouping with them won’t change anything and you pressuring the side-lane will be like taking the burden away from them, since one of the enemy players will need to stop you.
Be rational, question a lot what's going on in the game, don't overforce stuff. Let opponents do a mistake.
4. In some games it's impossible to do a 5 vs 5 or siege opponents due to their great wave clear potential like Xerath, Ziggs, Anivia that’s the moment where your sidelane understanding does a great job.
Mid-game is all about rotations, staying efficient and playing for the objectives, picks and enemy mistakes.
I highly recommend watching the video at the Top of Guide of how I played and adapted to the game.
Late game is the time when each decision might cost us the game, death timers are long and objectives are the most important. One lost fight and opponents can finish the game.
Malzahar late game is incredibly strong, that's his peak of impact due to amazing damage over time that Liandry's Anguish, Demonic Embrace and Malefic Visions does.
Rylai's Crystal Scepter and Nether Grasp are making you even more useful due to the number of slows and crowd control they offer.
At this phase of the game you are capable of pressing 2 spells on the wave to clear it. Malefic Visions and Void Swarm allows you to implement the pressure on sides lanes quickly and then rotate back to your teammates.
Prioritize staying grouped with your teammates and getting control over the map; like controlling vision around the dragon or baron, playing for the win condition like a Soul Dragon, or Baron.
One good opening with your Flash → Nether Grasp and the game can be on our note. Don’t waste it for a empty kill that changes nothing or doesn’t open any opportunity!
The games in late-game are all about proper positioning and knowing your standing in the game, if the opponents are the ones that will be going in on us, or are we actually that strong to do so. A lot depends on team-comps and who has the advantage with objectives, pressure and in gold.
Always check opponent’s items, same as if they have Quicksilver Sash.
Ask yourself many questions and analyze the following;
1. Is there someone who can potentially kill me? Do I need Zhonya's Hourglass?
2. Who is the enemy win-condition? How do we deal with him
3. Does my teammates need more peel? Shall I use my Nether Grasp to help them with killing front-lane? Or Shall I keep it for backlane?
In short words you are strong, but as well easy to punish, you are so valuable for the team and can pressure waves and opponents incredibly well. You dont wan’t to do some crazy split-push away from the team, and be there for them, unless the game factors are telling you that joining them wouldn’t be anything good for us. Keep your Flash for the game-changing momentum, know everything about your opponents, try to control the most important objectives and don’t force, allow opponents to make a mistake first.
Thank you for taking the time to read my guide. I believe all of you can achieve what you want if you stay truly dedicated to the knowledge from the guide. Believe in yourself, don’t give up, and always push! Remember that growing as a better player is a marathon not a sprint. It takes time and practice.
If you would like to see me playing Malzahar or want to learn useful game tips, feel free to follow me on Twitch Channel and join my Discord Server !
Twitch.TV and Youtube!.
Big thanks to the Maniouz for the amazing graphics!