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Recommended Items
Runes: Against Fighters
1
2
3
4
5
6
7
Precision
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
4
Kill dominance
Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Pyke
No escape, rush or run.
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Welcome
Having a non-meta Character as your beloved one isn't easy, but it's fun. I played 150 Games with Xin Zhao in the last weeks, mostly on mid, and collected many pieces of information to create and expand this guide. Well, I'm still not done yet, as there is always more to uncover!
General Movement
WARD, RUSH, BACK WHEN YOU WANT TO NOT WHEN THE ENEMY WANTS YOU TO, REPEAT.
You generally need to watch out where you place yourself on lane as the only escape tools you have, are flash (ghost) and your E on a enemy minion. Rush when you are confident and poke with your W if you have the mana needed to defend from ganks.
Always look out to help people around you with your RUSH, you can even take Drakes by using W behind the wall on dragon and E inside.
You generally need to watch out where you place yourself on lane as the only escape tools you have, are flash (ghost) and your E on a enemy minion. Rush when you are confident and poke with your W if you have the mana needed to defend from ganks.
Always look out to help people around you with your RUSH, you can even take Drakes by using W behind the wall on dragon and E inside.
Farming
Farming is a funny question, as it will be done different depending on your situation. Farm with your AA until your second item to preserve mana. Last hit if you need to get the enemy onto the lane or to play defensive.
RUNES
Lethal Tempo
Speedy Damage output in longer fights + precision perks (More into lategame)
Conqueror
More sustain + precision perks (Even more into lategame)
Hail of Blades
Early dominance through E + Hail of Blades attack speed (Early to Midgame)
(MY PREFERED WAY TO PLAY RN)
Xin Zhao in General
Passive:
Every third basic attack deals 15 / 25 / 35 / 45% of total AD as bonus physical damage and restores 10-112 (based on level)
(+ 10% AD) (+40% of ability power) health.
Q:
Range: 375
Cooldown: 7 / 6.5 / 6 / 5.5 / 5
Cost: 30
Xin Zhao prepares to unleash a fearsome combo, causing his next 3 standard attacks to deal his attack damage + 20/28/36/44/52 (+ 40% bonus AD) to enemy targets, with the final attack knocking his opponent into the air. Each strike while active reduces the cooldown of his other skills by one second.
W:
Range: 1000
Cooldown: 12 / 11 / 10 / 9 / 8
Cost: 45
Xin Zhao performs two swift strikes over a 0.5-0.4 second period (based on bonus attack speed), the first dealing 30 / 40 / 50 / 60 / 70 (+ 30% AD) physical damage to all enemies in an arc and the second dealing 40 / 75 / 110 / 145 / 180 (+ 75% AD) damage and slowing all enemies in a line by 50% for 1.5 seconds.
E:
Range: 650
Cooldown: 12
Cost: 50
Xin Zhao charges and challenges an enemy. The charge deals 50 / 75 / 100 / 125 / 150 (+60% of ability power) magic damage to all nearby enemies and slows them for 30% for 0.5 seconds.
Casting Audacious Charge grants Xin Zhao 40 / 45 / 50 / 55 / 60% attack speed for 5 seconds.
R:
Range: 188
Cooldown: 120 / 110 / 100
Cost: 100
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