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Runes: Standard
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Flash & Teleport
Flash
Teleport
Champion Build Guide
Contents
About Me
Welcome to xracer022's Kassadin Guide! Hello my name is xracer022 but just call me racer if you want to :) Thanks for checking my guide out! I am playing ![]() I am sure that you will learn much with my guide and get more knowledge about him. You will have much fun aswell like me cause of the unique playstyle of the champion and the high kill potential. I regularly stream on Twitch if you want to ask something or just learn how to play by watching the stream. |
Pros / Cons
Pros
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+ Great solo carry + Burst mage + Easy to learn + Works in every rank + Good 1v1 potential + High burst damage |
Kassadin has one of the best lvl11 or lvl16 powerspikes and a really high burst potential. With his stacked ultimate + other abilities he can easily one shot enemies at level 6 or higher. You have a really high chance to get kills after level 5 cause of his ultimate. His E can be used really good to low down the enemy and set up a gank for your jungler. With these four spells you can get fast kills. Cause of his ultimate you can avoid ganks in the early game and save your life. You can also use your ultimate to roam really quick and make a good gank for your other roles. |
Cons
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- No hard cc - Easy to kill - Vulnerable - Has many counters - Flash is very important - CC is a big problem for you |
Anyways Kassadin is really easy to gank and to kill in the early game cause of his kit. You dont have much mobility as kassadin in the early game and you cant easily escape against dashes etc. Heavy ad champions like zed, pantheon, lucian, tristana and many more counters you easily. Your burst is high but your hp bar is really low. Heavy ad champions can kill you in under a second and adc with many dashes can do that aswell. This makes kassadin easy to play but hard to master. |
Abilities
| Range: N/A | Cooldown: N/A | Cost: N/A | INNATE: Kassadin is permanently ghosted and takes 10% reduced magic damage. |
| Range: 650 | Cooldown: 11 / 10.5 / 10 / 9.5 / 9 | Cost: 70 / 75 / 80 / 85 / 90 | ACTIVE: Kassadin fires an orb of void energy at the target enemy that upon arrival deals them magic damage and disrupts their ongoing channels. The excess energy forms around Kassadin, granting him a shield that absorbs magic damage for 1.5 seconds. MAGIC DAMAGE: 65 / 95 / 125 / 155 / 185 (+ 70% AP) MAGIC SHIELD: 40 / 70 / 100 / 130 / 160 (+ 30% AP) |
| Range: N/A | Cooldown: 7 | Cost: 1 | PASSIVE: Kassadin's basic attacks deal 20 (+ 10% AP) bonus magic damage on-hit. ACTIVE: Kassadin empowers his blade, causing his next basic attack within the next 5 seconds to have an uncancelable windup, gain 50 bonus range, deal increased bonus magic damage, and restore mana, with the restoration amount quintupled against champions. Nether Blade resets Kassadin's basic attack timer. INCREASED BONUS MAGIC DAMAGE: 50 / 75 / 100 / 125 / 150 (+ 80% AP) MANA RESTORED: 4 / 4.5 / 5 / 5.5 / 6% of missing mana |
| Range: 600 | Cooldown: 5 | Cost: 60 / 65 / 70 / 75 / 80 MANA + 6 CHARGES | PASSIVE: Kassadin gains a Void Energy stack each time he or a nearby champion uses an ability, stacking up to 6 times. At 6 stacks, Kassadin gains the ability to cast Force Pulse. ACTIVE: Kassadin consumes all Void Energy stacks to emit a pulse of void energy in a cone in the target direction, dealing magic damage to enemies within the area and slowing them for 1 second. MAGIC DAMAGE: 80 / 105 / 130 / 155 / 180 (+ 80% AP) SLOW: 50 / 60 / 70 / 80 / 90% |
| Range: 500 | Cooldown: 5 / 3.5 / 2 | Cost: 40 / 80 / 160 / 320 / 640 (BASED ON STACKS) MANA | ACTIVE: Kassadin blinks from his current location towards the target location and upon arrival deals magic damage to all nearby enemies. Each subsequent Riftwalk cast within 15 seconds doubles its mana cost and deals bonus damage, stacking up to 4 times. MAGIC DAMAGE: 80 / 100 / 120 (+ 40% AP) (+ 2% maximum mana) BONUS DAMAGE PER STACK: 40 / 50 / 60 (+ 10% AP) (+ 1% maximum mana) |
Runes
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Summoner Spells
Items
Your starting items are always dark seal and refillable potion. There are no better options or other items to buy. Dark seal is the best way to carry the game cause of the passive, health and ap you get from it. The refillable potion is really useful aswell. Don't start with something other, there is no better item to buy. |
Your core items are always crown of the shattered queen, sorcerer's shoes and seraph's embrace. These three items are a must have cause of the items stats and passives. You always buy tear and go magic penetration boots cause of your insane burst damage. Crown of the shattered queen is really good as kassadin cause of your squishy kit and champion. You will survive much more with this item. |
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Void Staff The Void Staff gives an unreal amount of magic penetration. When you realise the enemy is completely stacking Magic Resistance, this item might help more than even a Rababon's Deathcap would. |
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Morellonomicon When you realise the enemy is healing way too much and way too fast for you to be able to burst them, the grevious wounds a Morellonomicon grants can negate more healing than the damage you will ever be able to do. |
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Rabadon's Deathcap When you don't need a specific form of damage to get through your enemy, and you don't need more defensive items, then the Rabadon's Deathcap is perfect. It's also a perfect snowballing item as nobody is gonna stop you once you have one before they have magic resistance. |
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Banshee's Veil A Banshee's Veil can be a lifesaver when a single spell can be the difference between life and death. Being able to walk through the jungle without fearing a charm coming from a bush is a very liberating feeling. This item should only be built when its absolutely necessary. |
Match-ups
VS
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If you are playing against heavy ad champions or your enemy can easily oneshot you, you have to rush zhonya's hourglass or only armguards. Most of the times you have to play smart and carefully. | Most of the times champions like zed, talon, lucian, qiyana will be a hard time cause of their kit, you just have to play safe and dont be overaggressive. Just survive and play with your kit for scaling. |
VS
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Against mages its much easier because kassadin outtrades the most mages in the midlane, your burst will help you there. You can play much more aggressive against ap match-ups and you can easily push them under tower. | Kassadin scales really good and can outscale the most ap champions in the midlane. Most of the champions are squishy which is really good for kassadin cause of his high ap burst damage. |
Ability Sequence




Obviously you want to pick

You want to start with Q cause of the damage and the range, you can easy autoattack him after you hit your Q and proc electrocute. After level 2 you can deal such a high damage with your Q + W combo and burst your enemy already to low hp. If you have your ultimate you can just run your enemy down and oneshot him with your stacked ultimate. It's really easy to kill an enemy by this tactic. You can slow the enemy really hard with your e and setup a gank for your jungler.
Game Progression
Early-Game 00:00 - 11:00
During this period of the game you have a really good chance to solo kill your lane opponent with your high burst damage abilities. It's really easy and fast to get kills on kassadin in this state of the game. But you have to care about ganks or roams. If you get some kills you can snowball in the mid-game really quickly.
Mid-Game 11:00 - 20:00
It's mid-game now and hopefully you have got some kills over the early game. You can have some items now and stack ap really easy and quick. You can permanently push your wave and bind your enemy on the turret. If you do that you can easy roam bot or top or get some vision for your team. You have much more pressure than your enemy because he has to farm under tower meanwhile you already roam.
Late-Game 20:00 - 45:00
In the late-game, you have such a high ap score and can easy oneshot the enemies, and blink over the enemies with your ultimate. You just have to care about assassins and heavy ad champions like zed, talon or control champions which can hard CC you or burst you down.
Conclusion
Kassadin is a really good champion for beginners and easy to play in every rank. You can easily carry games alone and climb really fast and consistant. But the champion is hard to master so care, kassadin has also many disadvantages.
I will update this guide whenever I have more time with any information I can come up with that might help, so stay tuned and maybe check back every once in a while.
Feel free to leave a comment on the Guide if it helped you or there is something you want to know.. a vote is appreciated aswell :)
You can check me out or contact me on my social accounts:
Twitch: https://www.twitch.tv/xracer022
Twitter: https://twitter.com/xracer022
[12.8] xracer022's Challenger Kassadin Guide
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