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Recommended Items
Runes: Main runes
+8 ability haste
+6 Armor
+15-140 HP (lvls 1-18)
Spells:
Flash
Gustwalker Smite
Items
Threats & Synergies
Olaf
Needless to say why Olaf counters Rell's entire kit, and my only advice on this matchup is to completely avoid it and dodge any lobbies where you see the enemy jungler pick Olaf.
Thresh
Thresh's hooks helps with your lack of range, and his box will retain anyone you've caught with your ult for great zone control. Not to mention his lantern can make up for the slow movespeed you have when trying to kite away from a bad fight.
Thresh
Thresh's hooks helps with your lack of range, and his box will retain anyone you've caught with your ult for great zone control. Not to mention his lantern can make up for the slow movespeed you have when trying to kite away from a bad fight.
Champion Build Guide
Pros
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+ Fast and easy jungle clear + Feels rewarding to play well + Works well both when ahead and when behind + Complete and modernized kit + Great at picking enemies off + Fares well into most junglers |
The gameplay update ![]() |
Cons
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- Unimpressive early game - Weak at holding lanes - Too reliant on landing skillshots - Limited mobility - Little build diversity |
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For other viable rune setups, check the details on the relevant tabs at the top of the guide.
As jungler you should always prioritize the highest damaging ability that you use the most, which in




As for which jungle pet to take,

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Grabbing ![]() ![]() |
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If you have 300 gold to spare after your first purchases for whatever reason, taking ![]() |
Boots options
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Take ![]() |
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First item options
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After picking up a ![]() ![]() |
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It is also an option to rush ![]() |
Second item options
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Third item options
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Fourth item options
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With how strong ADC and other crit users such as ![]() ![]() |
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Sub-optimal but viable items
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If your team's carry is far ahead enough, you could pick up a ![]() ![]() |

WHEN TO GANK:




WHOM TO GANK: I advice you to not waste any time ganking any laner that seems to be losing their lane considerably early on (for example, if they have died before 4 minutes, or by the 10 minutes mark has at least 3 deaths); that's all the proof you need that they don't know how to lane properly and that they're not worth trusting with any resources. You're better off focusing on lanes near live objectives who are also even or not losing by too much, and especially in volatile matchups (melee vs melee, etc).
JUNGLE TRACKING: In this season, tracking the enemy jungler properly is more important than ever due to how much priority objectives have at all stages of the game. A good rule of thumb to follow the enemy jungler in the first minutes of the game is: if he started on the same side of the map as you for the first clear, he will remain on the same side as you for most of the first 10 minutes of the game, assuming that A) you have focused properly on farming, and B) he doesn't seem to be camping any of the side lanes or hovering around mid for too long.








The alternative route is to begin on your red side quadrant for the sake of pathing towards top, and to possibly contest the first scuttler to the enemy jungler. The order of your clear will be








Outside of that, your other choices are three camp clears into a level 3 gank either on the side you started on, or on the same side. If it's the first case, follow the regular order for the first three camps as you normally would then skip the second half and head directly to the desired lane; if it's on the same side instead, adjust the route a bit by either leaving






If you are at a disavantage and your team lost all of the Tier 1 towers, go into your own jungle more carefully from there on. Regardless of how risky it gets to go into the jungle, it is really important that you do your best to keep your CS numbers as high as possible to prevent being outscaled and phased out from the game too early on.
Outside of that,

In late game teamfights, your tanky nature means that you should frontline and focus on peeling your carries or locking down the enemy's. Try to get on top of the enemy carries as you are decently tanky by now and can be quite disruptive, buying time for your own carries to do their job.
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