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Lucian Build Guide by LLTRIGGER

ADC [13.1B] [GRANDMASTER] LLTRIGGER COMPREHENSIVE LUCIAN GUIDE

ADC [13.1B] [GRANDMASTER] LLTRIGGER COMPREHENSIVE LUCIAN GUIDE

Updated on February 6, 2023
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League of Legends Build Guide Author LLTRIGGER Build Guide By LLTRIGGER 68 2 53,532 Views 7 Comments
68 2 53,532 Views 7 Comments League of Legends Build Guide Author LLTRIGGER Lucian Build Guide By LLTRIGGER Updated on February 6, 2023
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Runes: FIRST STRIKE

1 2
Inspiration
First Strike
Magical Footwear
Biscuit Delivery
Cosmic Insight

Precision
Triumph
Coup de Grace
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
EXHAUST
LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[13.1B] [GRANDMASTER] LLTRIGGER COMPREHENSIVE LUCIAN GUIDE

By LLTRIGGER
Welcome to my Comprehensive Lucian Guide! My name is Daniel (known on the rift as 𝐋𝐋𝐓𝖗𝖎𝖌𝖌𝖊𝖗) and this guide will cover everything there is to know about my favorite marksman Lucian.

I started playing Lucian in season 5 when I played amateur in domestic tournaments. In one of those tournaments, Lucian was being contested very heavily and I managed to play him to that contestion to carry my team to victory. Since then, I've racked up over 9M points with him across several accounts and playing thousands of games with him each season.






To me, Lucian fits my aggressive playstyle and enables my preference to take matters into my own hands and accrue my own leads early on. This caster style marksman is not only a strong pick in the right hands, but also allows for efficient smurfing and flashy playmaking. If anyone has the time, I stream and upload on Twitch Youtube Discord and Twitter to entertain and educate my community on playstyles/builds. I've also become well known as the best Lucian player in NA next to Ostrich and Doublelift. My visual and comprehensive youtube guide would compliment reading these chapters avidly for both new and experienced Lucian players

LEAGUE OF GRAPHS RANK 1 - SEASON 13



LEAGUE OF GRAPHS RANK 1 - SEASON 12




________


I have achieved challenger four times across season 8 until now, and typically am hovering high Grandmaster during the ranked season. This guide is inspired by years of experience through the highs and lows of Lucian in several metas so I hope you enjoy!
Ideally, Lucian is a marksman that should be considered when the enemy has drafted squishy or immobile champs. This is because he can take fights on his own terms with E and R which allow for an excess amount of early gold. In the midgame, you can depend on your galeforce+R combo for picks and the navori CD for teamfighting to close out the game.

This scenario isnt as neat when he is played into tanky, gapclosing, and scaling compositions. Additionally, laning and teamfighting could be very difficult against long range damage dealers (lulu, cait, syndra etc). If you find yourself getting behind early because you get poked in laning phase or get outranged, you will not get your excess gold and will get outscaled.


PROS

High Damage and Burst Early Game
because of his double auto lightslinger passive, ability-basic attack combos, and
relatively fair attack damage scaling; Lucian has access to high damage on a single
target as early as level three.

Mobile and Durable Skirmisher
excels in 2V2 and 3V3 skirmishes early and midgame- high singletarget damage
with mobility to chase/evade enemies.

Easily Avoid Jungle Ganks
relentless pursuit and galeforce allow for aggressive laning with lower risks
of dying to jungle ganks.

Easily Kill Squishies
high single target damage throughout all points of the game. Galeforce collector
and culling combos can kill bruisers and squishy champions in under two seconds.
This combo is often performed from the culling range and is strong because it is
risk free, excess damage on targets, and low cooldown.

Strong Snowballing Potential
the single target damage increases very rapidly with an influx of gold. Early
kills mean that it will become much easier to continue pushing your lead.




CONS

Very Low-Range Marksman
can easily get poked out of lane, or get outranged in teamfights. Must adopt caster playstyle to compensate for lack of range.
Very Difficult to Play When Behind
if lucian doesn't get his early excess gold, he wont be able to keep up in damage or contribue efficiently to fights and skirmishes.
Gets Outscaled by Most Other Picks
eventually if the game gets too late and all enemies have capped their items, lucian becomes less useful because of range and caster style marksman issues.
Difficulty Teamfighting
must be very carful with relentless pursuit because it commits you to a position until you get it off cooldown. The targets you relentless pursuit on should be in lethal damage range or make sure you can't get locked up immediately after.
Not Beginner Friendly
because of the intense combos and variations of those combos, lower range, and bad scaling- lucian isnt too friendly for newer players and isn't the easiest to master.


Lucians passive contains two parts: Lightslinger and Vigilance.

Lightslinger allows for lucian to fire two shots with one basic attack after using any ability. In essence, he will always be most effective when following each ability with a double shot while cancelling the double shot animation with the next ability.

Vigilance- lucians doubleshots can be enhanced with additional magic damage if it is activated. It is activated with any empowerment (movement speed boost, shield, heal, armor/magic resist buff) or when an ally damages a target tagged by your ardent blaze.




Lucian's piercing light is essential for his single target damaging combos, lane and wave pressuring/pushing. Keep in mind that it may be treated as a trickshot where you can use the projectile on a creep or alternative target for its extension to hit targets behind it in a line. In lane, using piercing light to last hit several creeps at once, a creep further to reach, or to trickshot onto enemies is the most effective way of using this ability.



It is always advised to start q on lucian when you aren't cheesing or skirmishing the enemy level one. This is because it allows you to poke the enemy in lane using trickshot, establish lane control with its great pushing power, and is good for level one quick trades.




Ardent blaze is a three part spell and is not used for its damage really, but rather a method of activating vigilance in the absense of an enchanter or empowering champion, and its passive flat movement speed it provides when allies damage tagged enemies. This abilities splashes in a line and can be used to last hit creeps too far to reach from safety.

You can start ardent blaze in a game where you are cheesing in tribush or there is a level one skirmish because it serves more useful than q or e. This is because not only does it allow you to chase and kite targets (flat movement speed when damaging an enemy tagged by the ardent blaze mark) but it also provides your allies a method of activating vigilance which grant your auto attacks additional magic damage.




Early on, this ability is very important as it has a relatively longer cooldown and should only be used when the enemy jungler is not bottom side. Using e to go in when the jungler ganks detriments many lucian players. Instead, one should bait the jungler with regular movement and use E to evade them.

Relentless pursuit is lucians biggest mobility source, and can be taken off cooldown by doubleshotting enemies and creeps (2X as fast on enemy champions). With the correct builds above, your E should be off cooldown after each rotation requiring one doubleshot on one enemy. This is demonstrated as:


You do not need to use the entire length of the dash, and an experienced burst combo with lucian involves a short e where you dash on the same spot allowing for a faster incoming "double double" shot. This is demonstrated as:




the culling provides lucian with a long range lethal tool, especially when paired with Galeforce. It can also be used for poke to get a target to lethal health and being vulnerable for tower dives.

The culling may also be used after tagging a target with Ardent Blaze to guarantee that you catch up to that target if they are alone. You may use Galeforce or Flash to reposition yourself through The Cullingduration.

This ultimate spell should often be used to pick off squishies before objectives to give your team an edge on those objectives. The culling should not be used to clear minions because its damage is heavily reduced against creeps. Should also not be used on tanks where the damage is negligible.

THE CULLING + GALEFORCE COMBO



MAX BURST COMBO : W ➔ AUTO ➔ E(SHORT E)➔ AUTO ➔ Q ➔ AUTO ➔ ULTIMATE ➔ AUTO


The First-Strike Precision rune combination is advised for experienced Lucian players and is ideal for squishy enemy team compositions; augments excellent bursting and executing combos throughout all portions of the game.



𝐅𝐈𝐑𝐒𝐓 𝐒𝐓𝐑𝐈𝐊𝐄



First strike is recommended versus champions that cannot easily get first hits on you (often melee supports, tanks, low range marksman). This rune allows for simple combos to deal heavy burst onto targets because of the 9% damage increase. Gives an damage spike on your The Culling which can be comboed with Galeforce for higher executing and lethal one shot power. This rune is advised for more experienced lucian players and can be timed on its recovery; can be re-activated to damage targets immediately when first strikes comes off cooldown (if they hit you slightly before this time, it wont matter because first strike isn't up to put on cooldown). [/center]

𝐌𝐀𝐆𝐈𝐂𝐀𝐋 𝐅𝐎𝐎𝐓𝐖𝐄𝐀𝐑



Getting free boots gives you a large lane gold advantage and provides you to build early attack damage . Additionally, the magical boots allow you to delay your boots since they provide an additional but slight movement advantage when compared to traditional boots. This may even result in completing two items such as Galeforce and The Collector while having your magical footwear.

𝐁𝐈𝐒𝐂𝐔𝐈𝐓 𝐃𝐄𝐋𝐈𝐕𝐄𝐑𝐘



Biscuits are used just like health potions and allow you to use more abilities in lane because each biscuit provides mana and max mana.

𝐂𝐎𝐒𝐌𝐈𝐂 𝐈𝐍𝐒𝐈𝐆𝐇𝐓



This rune not only gives your exhaust and flash lower cooldown, but also gives your galeforce and essence reaver lower cooldowns to increase the frequency of your Galeforce + The Culling combo.

𝐓𝐑𝐈𝐔𝐌𝐏𝐇


because you want to look for early skirmishes and your relentless pursuit commits you to a fight, sometimes escape isnt an option and triumph allows you heal per takedown, granting an additional layer of durability in early and lethal fights.

𝐂𝐎𝐔𝐏 𝐃𝐄 𝐆𝐑𝐀𝐂𝐄


this rune increases the lethality and executing power of Galeforce The Culling combo when used with The Collector. Allows to oneshot lower health targets easier with abilities.









The Press the Attack rune combination is advised for less experienced Lucian players and is an all purpose rune choice; augments excellent bursting and combos. Press the Attack is recommended versus champions that can easily get first hits on you (often ranged supports, instant point and click Area of Damage abilities, high range marksman).



𝐏𝐑𝐄𝐒𝐒 𝐓𝐇𝐄 𝐀𝐓𝐓𝐀𝐂𝐊



because of the Lightslinger passive, lucian esentially doubleshots per auto and applies two stacks of press the attack each time. This means he may easily activate Press the Attack. Although First Strike may deal more burst, this rune is the second option when they have unavoidable damage or have plenty of range making it hard to activate. Instead, Press the Attack is always ready to be used and is the next best damage and burst option.

𝐓𝐑𝐈𝐔𝐌𝐏𝐇


because you want to look for early skirmishes and your relentless pursuit commits you to a fight, sometimes escape isnt an option and triumph allows you heal per takedown, granting an additional layer of durability in early and lethal fights.

𝐋𝐄𝐆𝐄𝐍𝐃: 𝐁𝐋𝐎𝐎𝐃𝐋𝐈𝐍𝐄


bloodline provides scaling sustain for Lucian in the mid and late parts of the game. When you take poke or damage for enemies but need to remain healthy, this rune helps you get some health back if there are any nearby creeps or camps.

𝐂𝐎𝐔𝐏 𝐃𝐄 𝐆𝐑𝐀𝐂𝐄


this rune increases the lethality and executing power of Galeforce The Culling combo when used with The Collector. Allows to oneshot lower health targets easier with abilities.

𝐌𝐀𝐆𝐈𝐂𝐀𝐋 𝐅𝐎𝐎𝐓𝐖𝐄𝐀𝐑


Getting free boots gives you a large lane gold advantage and provides you to build early attack damage . Additionally, the magical boots allow you to delay your boots since they provide an additional but slight movement advantage when compared to traditional boots. This may even result in completing two items such as Galeforce and The Collector while having your magical footwear.

𝐁𝐈𝐒𝐂𝐔𝐈𝐓 𝐃𝐄𝐋𝐈𝐕𝐄𝐑𝐘



Biscuits are used just like health potions and allow you to use more abilities in lane because each biscuit provides mana and max mana.




𝐅𝐋𝐀𝐒𝐇

Taking flash on marksmans is regular,and should be used generally to escape situations that would result in death or blink on enemies for kills. With Lucian you can use Piercing Light at the same time that you use flash in order to lengthen your Piercing Light range. Additionally, You can also use flash to reposition yourself during The Culling

𝐄𝐗𝐇𝐀𝐔𝐒𝐓

Exhaust is what you'll be running most of the time. Its good for all purpose use, especially against champions such as Draven, Samira, Nilah, and other all in types of marksman. It is especially strong as an engage tool when receiving ganks when paired with relentless pursuit; slowing down and bursting the enemy target as the jungle looks to close the gap. It is necessary into one shot assassins and some burst mages that are obviously dealing their burst.


𝐇𝐄𝐀𝐋

Heal is not advised for Lucian in most cases because Exhaust is often the best spell to use. Heal should only be taken if you expect the enemy adc to take cleanse as their summoners, meaning your exhaust will generally have lower value as opposed to Heal with its innate and unstoppable value


𝐂𝐋𝐄𝐀𝐍𝐒𝐄

Cleanse is the only other option of summoner spells. This spell should be taken against unavoidable or excess amounts of crowd control. Cleanse should be used against champions such as Leona, Amumu, Seraphine/Sona, Twisted fate, and Cassiopeia.



Doran's blade and potion start is optimal for lanes that involve crowd control and aggressive lanes such as Nautilus/Samira or Amumu/Kaisa. In these lanes, you will take minimal amounts of poke, and if you do take damage you will most likely get locked down and fully committed on. The 80 flat hp from Doran's blade is effective for these situations and the passive allows you to lifesteal the small amounts of damage you take.

The mythic rush is important so that you dont miss out on any important power spikes with galeforce/kraken. A serrated dirk rush is not advised since those cc layering supports generally like to pick up early armor that mitigates the effectiveness of your lethal serrated dirk rush.



Longsword and three potions start is optimal for lanes that involve poke (ranged enchanters/long range) and sustain such as Caitlyn/Sona, Draven/Soraka. In these lanes, you will take large amounts of poke and if you dont have enough effective health you may slowly get out pressured and forced to recall. The good effective health from these potions allows you keep up with these lanes and the longsword provides additional AD so that you may have better odds forcing some early kills in lane against these scaling lanes.

Serrated Dirk is a good option against these low health, base armored targets as your abilities and combos will give you an extra layer of pressure and lethal prowess in the early laning. Against squishy teamcomps, you generally want the Galeforce/Collector core build anyways, so this Serrated Dirk will always be built into the anticipated Collector.




AGAINST SQUISHY ENEMY TEAM


This core build is very effective against squishy enemy team compositions. Your power spikes come from each item completion, once at the Galeforce so you may use the active component to execute enemies weakened with your ultimate. Second, the collector gives you loads of damage on your ultimate and further gives you executing power. Lucidity boots set you up for the infinite no cooldown relentless pursuit in the mid game after navori completion.

Navori amplifies your ultimates damage by 12%, lowers your ultimate cooldown so it may be used more often, and gives you the extremely low E cooldown. Even if they have two off tanks (Viego, Riven, Fiora) it still should be used but not when they have more than 2 tanks (Sion, Sejuani) or 1 tank and 1 off tank (Sion, Viego). This core build requires you to be proficient with your culling, catching enemies off guard with the crazy damage amplified by First Strike (9%)

Navori Quickblades (12% core, up to 20% full build) and executing with Galeforce active + collector execution. You can really see the power of this combo as picking off squishies in the mid game and stealing away objectives becomes apparent.


AGAINST TANKY ENEMY TEAM


This core build is very effective against tanky enemy team compositions. Your power spike is most apparent at three items, where your Navori Quickblades and high cooldown reduction build allow to weave in and out of fights bursting and evading tanks and carries. Lucidity boots set you up for the infinite no cooldown relentless pursuit in the mid game after navori completion. Navori amplifies your ultimates damage by 12%, lowers your ultimate cooldown so it may be used more often, and gives you the extremely low E cooldown.

This build should be used when they have more than 2 tanks (Sion, Sejuani) or 1 tank and 1 off tank (Sion, Viego). This core build requires you to be proficient with combos and relentless pursuit mechanics, being able to engage and disengage fights using your relentless pursuit to consistently reposition yourself and combo enemies. The lord dominicks regards doesn't feel required third because Navori Quickblades gives you very strong kiting power and amplifies your abilities damage by 12% (up to 20% full build). Essence Reaver compliments this build very well as it gives you the required mana to spam your abilities as much as you can during the skirmishes and teamfights. Additionally, Essence Reaver gives you more cooldown reduction to have your relentless pursuit and piercing light off cooldown as often as possible.

You can really see the power of this combo as kiting tanks and dealing reliable damage in the mid game; winning teamfights and taking away objectives becomes apparent.



𝐋𝐎𝐑𝐃 𝐃𝐎𝐌𝐈𝐍𝐈𝐊'𝐒 𝐑𝐄𝐆𝐀𝐑𝐃𝐒


Should be built if they are heavy on armor and tanks. 2 offtanks, 1 tank and 1 offtank, or 2 tanks that are building armor should be enough of a hint to grab this penetrating item situationally.

𝐆𝐔𝐀𝐑𝐃𝐈𝐀𝐍 𝐀𝐍𝐆𝐄𝐋


Should be built if they are heavy on Attack Damage, or have one or two strong AD assassins such as Zed, Qiyana, and Talon among others. Remember the stopwatch component of this item is a very strong game changer. Look to stopwatch the zed ultimate follow up damage, Qiyana ultimate, Talon burst.

𝐃𝐄𝐀𝐓𝐇'𝐒 𝐃𝐀𝐍𝐂𝐄


May be built if they are heavy on the Attack Damage, but they are not assassin-type champions such as Fiora and Viego (burst you but not one shot you).

𝐁𝐋𝐎𝐎𝐃𝐓𝐇𝐈𝐑𝐒𝐓𝐄𝐑


Can be built for enemies that are squishy for additional damage, and for enemies that can poke you from a distance, such as Varus, Zoe, Xerath and others. The lifesteal will allow you to be durable even while you take some poke (which may deal considerable damage) throughout the mid and late stages of the game to remain in skirmishes around Barons and Dragons. Keep in mind you can lifesteal off lane minions and jungle camps nearby.

𝐌𝐄𝐑𝐂𝐔𝐑𝐈𝐀𝐋 𝐒𝐂𝐈𝐌𝐈𝐓𝐀𝐑


This item is a good option for Lucian against heavy Magic Damage enemy compositions that possess heavy lockdown/crowd control/stuns. The excellent part of this item is that it gives Critical Strike Chance, which synergizes with Navori Quickblades Impermanence passive giving your abilities +4% damage.

𝐌𝐀𝐖 𝐎𝐅 𝐌𝐀𝐋𝐌𝐎𝐑𝐓𝐈𝐔𝐒


This is an option against team comps that are heavy on Magic Damage in the burst mode. This item gives you more durable access to these mages, weakening their burst and lethal prowess.

𝐑𝐀𝐏𝐈𝐃 𝐅𝐈𝐑𝐄𝐂𝐀𝐍𝐍𝐎𝐍


This item should be built if you don't fear the enemy poke and have some other means of sustain such as a Nami, Soraka or other empowering enchantress. This item synergizes with Lucian's Lightslinger passive where the Rapid Fire Cannon auto attack combined with Relentless Pursuit can really close a considerable gap and indeed is a double auto attack from afar.



VS SQUISHY ALL PURPOSE


This core build is very effective against squishy enemy team compositions. Your power spikes come from each item completion, once at the Galeforce so you may use the active component to execute enemies weakened with your ultimate. Second, the collector gives you loads of damage on your ultimate and further gives you executing power. Lucidity boots set you up for the infinite no cooldown relentless pursuit in the mid game after navori completion.

Navori amplifies your ultimates damage by 12%, lowers your ultimate cooldown so it may be used more often, and gives you the extremely low E cooldown. Even if they have two off tanks (Viego, Riven, Fiora) it still should be used but not when they have more than 2 tanks (Sion, Sejuani) or 1 tank and 1 off tank (Sion, Viego). This core build requires you to be proficient with your culling, catching enemies off guard with the crazy damage amplified by First Strike (9%) Navori Quickblades (12% core, up to 20% full build) and executing with Galeforce active + collector execution.

Additionally for bruisers and tanks, you may kite with your relentless pursuit because its cooldown is very low. You can really see the power of this combo as picking off squishies in the mid game and stealing away objectives becomes apparent.


VS TANKY ALL PURPOSE


This core build is very effective against tanky enemy team compositions. Your power spike is most apparent at three items, where your Navori Quickblades and high cooldown reduction build allow to weave in and out of fights bursting and evading tanks and carries. Lucidity boots set you up for the infinite no cooldown relentless pursuit in the mid game after navori completion. Navori amplifies your ultimates damage by 12%, lowers your ultimate cooldown so it may be used more often, and gives you the extremely low E cooldown. This build should be used when they have more than 2 tanks (Sion, Sejuani) or 1 tank and 1 off tank (Sion, Viego).

This core build requires you to be proficient with combos and relentless pursuit mechanics, being able to engage and disengage fights using your relentless pursuit to consistently reposition yourself and combo enemies. The lord dominicks regards doesn't feel required third because Navori Quickblades gives you very strong kiting power and amplifies your abilities damage by 12% (up to 20% full build). Essence Reaver compliments this build very well as it gives you the required mana to spam your abilities as much as you can during the skirmishes and teamfights.

Additionally, Essence Reaver gives you more cooldown reduction to have your relentless pursuit and piercing light off cooldown as often as possible. With the LDR, your culling should be able to really deal a significant amount of damage to even tanks with First Strike. You can really see the power of this combo as kiting tanks and dealing reliable damage in the mid game; winning teamfights and taking away objectives becomes apparent.


VS FULL MAGIC DAMAGE TEAM


This core build is very effective against squishy enemy team compositions. Your power spikes come from each item completion, once at the Galeforce so you may use the active component to execute enemies weakened with your ultimate. Second, the collector gives you loads of damage on your ultimate and further gives you executing power. Lucidity boots set you up for the infinite no cooldown relentless pursuit in the mid game after navori completion. Navori amplifies your ultimates damage by 12%, lowers your ultimate cooldown so it may be used more often, and gives you the extremely low E cooldown.

Even if they have two off tanks (Viego, Riven, Fiora) it still should be used but not when they have more than 2 tanks (Sion, Sejuani) or 1 tank and 1 off tank (Sion, Viego). This core build requires you to be proficient with your culling, catching enemies off guard with the crazy damage amplified by First Strike (9%) Navori Quickblades (12% core, up to 20% full build) and executing with Galeforce active + collector execution.

The mercurial scimitar gives you the critical strike chance you need (+4% ULT DMG) along with the magic resist and crowd control removal. The Maw of Malmortius gives you even more durability from burst mages and Ability Power bruisers.

You can really see the power of this combo as picking off squishies in the mid game and stealing away objectives becomes apparent, while being durable against burst and ability power bruisers.


VS FULL PHYSICAL DAMAGE TEAM


This core build is very effective against tanky enemy team compositions. Your power spike is most apparent at three items, where your Navori Quickblades and high cooldown reduction build allow to weave in and out of fights bursting and evading tanks and carries. Plated Steel-Caps set you up for the added durability against AD assassins and physical damage generally. Note that these boots increase Lucian's limits during tower dives and neutral buffs. Navori amplifies your ultimates damage by 12%, lowers your ultimate cooldown so it may be used more often, and gives you the extremely low E cooldown.

This build should be used when they have more than 2 tanks (Sion, Sejuani) or 1 tank and 1 off tank (Sion, Viego). This core build requires you to be proficient with combos and relentless pursuit mechanics, being able to engage and disengage fights using your relentless pursuit to consistently reposition yourself and combo enemies. The lord dominicks regards doesn't feel required third because Navori Quickblades gives you very strong kiting power and amplifies your abilities damage by 12% (up to 20% full build). Essence Reaver compliments this build very well as it gives you the required mana to spam your abilities as much as you can during the skirmishes and teamfights. Additionally, Essence Reaver gives you more cooldown reduction to have your relentless pursuit and piercing light off cooldown as often as possible.

The deaths dance combined with plated steel caps and guardian angel gives you physical damage durable and high damage dealing build. You can really see the power of this combo as surviving assassins while still dealing reliable damage in the mid game; winning teamfights and taking away objectives becomes apparent.


VS SQUISHY AND POKE ENEMY


This core build is very effective against squishy enemy team compositions. Your power spikes come from each item completion, once at the Galeforce so you may use the active component to execute enemies weakened with your ultimate. Second, the collector gives you loads of damage on your ultimate and further gives you executing power. Lucidity boots set you up for the infinite no cooldown relentless pursuit in the mid game after navori completion. Navori amplifies your ultimates damage by 12%, lowers your ultimate cooldown so it may be used more often, and gives you the extremely low E cooldown. Even if they have two off tanks (Viego, Riven, Fiora) it still should be used but not when they have more than 2 tanks (Sion, Sejuani) or 1 tank and 1 off tank (Sion, Viego).

This core build requires you to be proficient with your culling, catching enemies off guard with the crazy damage amplified by First Strike (9%) Navori Quickblades (12% core, up to 20% full build) and executing with Galeforce active + collector execution. This build is ideal for when you are very ahead of your enemies, and they have mixed damage types with plenty of range.

The rapidfire cannon synergizes with lucians light slinger passive because you can relentlessly pursuit on enemies and get a double auto attack on one enemy from a very far distance. You can really see the power of this combo as picking off squishies in the mid game and stealing away objectives becomes apparent.

𝐀𝐏𝐇𝐄𝐋𝐈𝐎𝐒

Laning early against aphelios could feel bad because of his sniper range. Essentially its like laning vs cait. If youre laning with a nami, you can take relentless pursuit first in this matchup to combo with her E and chunk him to provide you some health pressure to hit some cs. When he has his red and white guns be sure not to relentless pursuit him because of the damage and healing he could put out with his turret and red gun. The one advantage you have against aphelios is that he is immobile, and jumping on him with loads of damage often catches him out.

𝐀𝐒𝐇𝐄

Ashe also can be a difficult lane because of her long range auto attacks, exhausting W poke, and slow on her autos. Keep in mind that each time you E on Ashe, you must have enough pressure on her to push her away or kill her so you may retreat afterwards. If you dont deal enough damage, she could kite and chase you with autos since they slow and she has higher range. Keep your E up for most of the lane she has R available. When you all in Ashe, be sure to get up close so if the ults you, the stun isnt too long.

𝐂𝐀𝐈𝐓𝐋𝐘𝐍

Caitlyn is one of lucian's hardest matchups because she has permanent long range, good pushing power, and an agressive evade. If you e on caitlyn she will use e q auto on you and out trade you. In a neutral lane state she can auto you for free using her range. The way to win this lane for experienced Lucian players is to poke her with q through creeps and maintain your distance. If you can hit level 2 make sure to all in her and trade health with your e auto q combo. Lowering Caitlyn's health disables her from poking you since your combo may become lethal.

𝐃𝐑𝐀𝐕𝐄𝐍

It is not advised to E onto draven unless he uses his stand aside, gets crowd controlled, or drops his axes. Exhuast is a must in this lane and its better to play defensive. Instead of e'ing in you can use W, walk up to him with your double shot, bait him in and then double shot E backwards and possible double shot Q if he continues being aggressive to retreat and end the trade. Eventually, when you get the culling, be sure to only use it at max range when his stand aside is down. You cannot E in and expect to out damage draven with an even score.

𝐄𝐙𝐑𝐄𝐀𝐋

Ezreal is a fairly easy matchup for lucian early on. As long as youre standing behind creeps the whole time, he can not hit you with his q. Even when you want to relentless pursuit on him, make sure you get in range to damage him but still have a creep in front of you. Additionally, pushing the lane with piercing light disables ezreal from ever being able to pressure and poke you because there are so many creeps around. You can hunt ezreal down even if he arcane shifts with your relentless pursuit and the culling after he flashes away. Ezreal can outscale you easily and kite you with his armor builds.

𝐉𝐇𝐈𝐍

Jhin is a fairly simple matchup because he is immobile, and must reload on fourth shot. Each time he takes his fourth shot you should relentless pursuit on him and burst him. You can take fights on your own terms with him and have more burst. Be sure to not position near creeps especially when theyre low to avoid his bouncing grenade. He does out range you by a considerable amount so also avoid getting poked down for last hits, but rather play aggressive on him to reduce his poking pressure.

𝐉𝐈𝐍𝐗

Jinx is one of the easiest matchups because she is a scaling champion and has no ability and low damage early. With your strong early game you can jump on her and burst her until she dies in lane. After acquiring Galeforce, Jinx becomes extremely easy to kill. However, you must close out the game and really shut her down to avoid her outscaling and out ranging you, especially if she has an enchantress such as Lulu or Janna.

𝐊𝐀𝐈𝐒𝐀

This is an even matchup but could be won by lucian with experience. You should always wait for Kaisa to use her icathian rain before jumping on her with relentless pursuit. Exhaust is really good into Kaisa because she is also lower range and effective, especially when she ults in on you. Kaisa has slightly less damage then you with an enchanter, but can certainly burst you down with a crowd controlling support such as nautilus or leona. Don't let kaisa scale into late game otherwise she will be more useful than you in teamfights.

𝐊𝐀𝐋𝐈𝐒𝐓𝐀

Kalista is a difficult matchup but it can still be won if you have good timings on your piercing light. Do not taking extended trades with kalista, unless she is lethal health because it gives her time to stack her rend. I would avoiding using relentless pursuit aggressively unless she dashes to dodge your piercing light and chases you down with rend.

𝐊𝐎𝐆'𝐌𝐀𝐖

Kog'maw is an easy matchup very similar to Jinx. Try to avoid using relentless pursuit on Kog'maw unless his W is down. If it is down, all in and you should win. If the enemy does not use W, then you can try to trickshot your piercing light and weaken him before you aggress onto him even when he has W. If this is the case, do not take an extended trade but rather get your burst out (e auto q auto) then retreat.


𝐌𝐈𝐒𝐒 𝐅𝐎𝐑𝐓𝐔𝐍𝐄

Miss fortune could be a difficult matchup but to win this matchup press the attack is advised with exhaust. Her E spam could be detrimental for you but you can take trades on your own terms. Miss Fortune only has burst and falls off heavily in damage after. Long trades could be effective against her. Avoid standing in her E for its full duration and avoid standing behind creeps that she could bounce Q's off. Avoid dashing on her until she uses her E because you dont want to get slowed and kited after youve used your only mobile ability.

𝐒𝐀𝐌𝐈𝐑𝐀

Samira is an even matchup. You should look to poke her down with Q, which is slightly easier because she has lower range than traditional marksmans. Do not ever dash onto samira especially when she has her projectile blocking spell. She will beat you if you dash on her and she has everything up. You can walk up with a doubleshot procced from your W, but only dash away once you give her no option other than to take your burst damage or try to trade health by dashing on you.

𝐒𝐄𝐍𝐍𝐀

Senna is a difficult matchup especially when played support. She has very long range and sustain and pokes heavily. You want to avoid letting her trickshot her q onto you through creeps. You can try to all in senna if she gets crowdcontrolled or uses q. She does not do well in all in types of trades and you should play aggressive mainly when she uses her main cooldowns, q and e.

𝐒𝐈𝐕𝐈𝐑

Sivir is one of the easier matchups, and first strike should not be played because she ruins it very effortlessly with ricochet. Once her q is down, you can dash on her but dont use your traditional e auto q combo. Instead, E auto then use ardent blaze to disrupt her spell sheild, then auto q to deal your piercing light damage. Sivir cannot out damage you in full on trades.

𝐓𝐑𝐈𝐒𝐓𝐀𝐍𝐀

Lucian does fairly good in Tristana because you can outburst Tristana in a quick trade and if she tries rocket jumping on you, then you can relentless pursuit away having her commit fully. Exhaust is needed against Tristana because her all in is very strong. Trickshot q's to contest her range and kite her when she tries to all in with your relentless pursuit.

𝐓𝐖𝐈𝐓𝐂𝐇

Twitch is fairly easy to lane into, and first strike is not advised because of his w with long range aoe that cancels it very easily. You may dash onto him to combo him at any point but must be sure to burst him hard. If you get ahead, you can one shot twitch before he kills you if he tries to stealth cheese you. Exhaust is good into twitch so that if he does try his stealth mechanic you may counter him and kill him instead. If he is ahead, be sure to keep your relentless pursuit up incase he does stealth on you to evade him.

𝐕𝐀𝐑𝐔𝐒

varus is a good matchup for lucian because he is immobile and get out his burst as fast as him. If varus is paired with a crowd controlling champion, such as leona or nautilus; cleanse is preferred because his ultimate is a long range snare. Be sure to keep your distance when youre abilities are down and avoid taking poke with good distancing and dodging.

𝐕𝐀𝐘𝐍𝐄

Vayne is one of the easiest matchups for Lucian along with Jinx, Kog'maw, and others. Vayne and Lucian are opposites in that Lucian is very strong early and gets less effective later and Vayne is very weak early and scales later. You should always outburst vayne early on and are able to beat her in all ins. Do not stand near walls in the lane or terrain, avoid her condem crowd control and all in her when first strike is up. Exhaust is very important to deal with late game Vayne. Make sure your first dash in is paired with ardent blaze, allowing her to tumble in time for your next double auto piercing light combo. Only experienced vayne
players will hold her tumble to dodge your piercing light.

𝐗𝐀𝐘𝐀𝐇

Xayah isnt really a problem for Lucian because she is immobile and needs time to ramp up. When you dash in to burst xayah however. you must step and commit to one side before retreating because she could potentially line up her feathers for a snare. Don't ever dash in on Xayah and commit yourself for a kill when her ultimate is up. Instead, fake an all in and bait out her ultimate before going for kills. As long as you dont get snared by Xayah you should win this lane.

𝐙𝐄𝐑𝐈

Zeri is another fairly easy matchup for Lucian because she is weaker early on. You can dash and burst Zeri in lane, but must be careful when she gets her ultimate because she can outrange and tether you easily with her movement speed buff. Be cautious when she is not showing in lane as she can hop over walls and catch you by surprise.


In the end, Lucian is often avoided by players because of his short range and caster playstyle. He is not always the best pick and gets outscaled fairly easy. He is not beginner friendly and requires plenty of practise to reap some league points.

For experienced marksman players, Lucian good be a great niche pick or "one trick" champion because his counters don't completely destroy him too much, he is blind pickable, can be flexed mid (and top), and ultimately is really fun/flashy to play.

If you've made it this far in the guide, thank you for reading- I've had plenty of fun and zero regret spamming this champion for the past several years. If you decide to try Lucian or would like to discuss anything mentioned further, come by my daily twitch stream, or check out my youtube channel for some Lucian content.






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REFERENCES


1. Lucian/Lol. League of Legends Wiki. (n.d.). Retrieved January 17, 2023, from https://leagueoflegends.fandom.com/wiki/Lucian/LoL
2. Item (League of Legends) League of Legends Wiki. (n.d.). Retrieved January 17, 2023, from https://leagueoflegends.fandom.com/wiki/Item_(League_of_Legends)
3. League of legends - high noon ashe and Lucian by sakura314 on DeviantArt. by sakura314 on DeviantArt. (n.d.). Retrieved January 17, 2023, from https://www.deviantart.com/sakura314/art/League-of-Legends-High-Noon-Ashe-and-Lucian-816173195
4. Strike Paladin Lucian by UHMTAONGON on DeviantArt. by uhmtaongon on DeviantArt. (n.d.). Retrieved January 17, 2023, from https://www.deviantart.com/uhmtaongon/art/Strike-Paladin-Lucian-925551532

ART REFERENCES


The rest of the miscellaneous art done throughout the guide were done by my girlfriend AprilMayJune and her dog that we both love- Juniper

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