





Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Top Build
-
Jungle Build
-
Mid Build
-
Bot Build
-
Support Build
Recommended Items
Runes: Heal & Kite
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order R - Q - W - E
Rage Gene (PASSIVE)
Gnar Passive Ability
Threats & Synergies
Irelia
THE counter for gnar. Just ban, don't even lane, godly sustain, godly damage, take 1 E and you die. Take: Exhaust instead of TP (If you ever plan on being agressive) Build: Divine Sunderer/Goredrinker (If you ever plan on being agressive)
Orianna
Wombo-Combo, do R combo once and the game is yours.
Orianna
Wombo-Combo, do R combo once and the game is yours.
Champion Build Guide





I need more time with



![]() |
â I am currently in the 250K pool with Gnar. Last season I was in top 3k global with Gnar. I started playing again after a while when Season 13 started. With this guide I want to show how Gnar builds and performs. In time, I will expand the matchup analysis section and add even more Gnar tricks. Feel free to comment and vote so other people can also benefit from this guide. â To navigate easily you can use the Table of Contents section. (to your right) Now, Mobafire loads guide sections in when you scroll to them, so you might first want to load the sections in first by scrolling down to the bottom. |
I am a Gnar enthusiast that played him in every lane since I started.
And I would like to show you my experiences and builds I found along the way!

Gnar Pros & Cons
â Fit for most if not all team comps |
Top: Prepare for a bruiser build for toplane, you will be both tanky and deal enough damage for your team. Top Gnar fits into any team composition, since he has enough power to be useful solo and with his team. I sometimes even go
![]() |
Jungle: I go either full lethality or full crit. Gnar suprisingly has an okay jungle clear, I would put him just below Pantheon in terms of off-meta junglers. Very fun to gank but I wouldn't try to climb with jungle Gnar. Your team will flame you for literally everything, ping your runes, ping your items and everything.
|
Mid: You have got to try
![]() ![]() |
ADC: Gnar dominates the lane, be it with
![]() ![]() ![]() ![]() |
Support: Guard your adc with
![]() ![]() ![]() |

|
P - Rage GeneGnar has a unique resource bar instead of mana or energy. It stores his rage. Both attacking and taking damage from any source generates rage. Higher the damage higher the rage. He transforms into Mega Gnar at 100 rage. Gnar gets his W speed bonus when he transforms into mini form, and he gets tired which makes him unable to gain rage for 15 seconds.Gnar's passive also grants him seperate raw stats for both forms. This means Gnar actually grows in attack range (along with other stats) each level which is suprisingly something a lot of people don't know. Rage management is a hard concept. You would have to plan ahead with fights, freeze lanes to preserve rage and inform your teammates as much as possible while doing so. |
Q - Boomerang Throw / Boulder TossMini Gnar: Gnar throws his boomerang deals physical damage, reducing with each enemy hit. Returns after it hits an enemy or when it reaches it's range. Gnar can pick it up to get a nice reduction on this cooldown, the boomerang continues until it reaches it's indicated spot on your screen.Mega Gnar: Throws a boulder instead of a boomerang, the boulder does a splash damage and it can too be picked up. Gnar can pick boulders up even after transforming and vice versa. This ability can be used to steal objectives or snipe low enemy targets. The boomerang will always return to your current position or if you are currently moving: where you are going to be once it returns to you after it hits an enemy or reaches it's max range, it's when the boomerang reveals a trail of where it's going to go. You can use ![]() |
|
|
W - Hyper / WallopMini Gnar: Gnar's every ability or auto that damages a unit will leave a mark on it. At 3 marks the marks pop and deal magic damage based on the enemies max health and grant Gnar a burst of movement. Gnar will also recieve this boost when he's transforming into mini form.Mega Gnar: Gnar smashes the ground deals physical damage and stuns all enemies hit, he actually smashes so hard that hard cc cannot stop it. Mini gnar counters tanks with percentage damage with this ability. It also has a 100% AP percentage, making AP Gnar viable. |
E - Hop / CrunchMini Gnar: Gnar hops on the ground or anything that he can hop to. You can even use flash after the second hop to make it longer. He also gains a burst of attack speedMega Gnar: Gnar hops and start his mega form early using E while transporting. Gnar crunches in his mega form, dealing a big splash damage and slowing enemies on landing. Mini gnar can hop from Ally units, Enemy units, Shaco boxes, Heimer turrets and Zyra plants Mini Gnar's E can be used to damage towers faster, just make sure you know where the enemy is, so you don't lose your only escape tool. |
|
|
R - GNAR!Mini Gnar: Increases your W passive.Mega Gnar: Gnar knocks all enemies a fixed amount, slowing them. Every enemy that contacts a wall also get stunned. This ability gets very low cooldown especially with level 11 and 16. Gnar is actually unindicatedly unstoppable for just a small, brief window of time while his arms are in the air. |
Basic Gnar Combo
|

Gnar may be hard to learn, he has a new rage concept, 6 active, 3 passive abilities, a wide variety of viable items and runes. Gnar excels at many things and is viable in every lane in existence, even river shen lane. (I stand by this no matter what.)
Turning Mega
ULT THE WAVE!
Your opponent left? You want to go base? Well there is one tiny thing before leaving your mega form. Use your ultimate on the minion wave. Why? Cooldowns! |
So let's assume your (





1. You hit level 3 before him. Now, with your advantage you are able to poke him even more.
2. Aatrox hits level 3 and tries his full "combo" on you. Luckily you have


3. Now he is low on health and needs to base.
4. The lane is yours and you base too after taking out the last minion wave.
5. You are both back. (he first but he got no plates because you pushed the wave) And fight until you hit level 6. Now remember this: He can press 'R' right now but you cannot. Furthermore you are out of

6. You go mega, he knows you are strong now and backs down. Just like how step 5 said it would be like, now you will turn mini in 15 seconds and go ultiless once again. So that's why you ult the wave here, your ability doesn't go to waste and your lane benefits from this.
7. Now that he is over extended trying to farm. You can now unleash the best attack on


By ulting the wave, either forwards into your side or the opposing side (if you want even to a wall, more or less the same result.*) you ensure where you want the wave to be. Into the opponent's side, minions will die to the turret or clash with a wave in the range of a turret so your opponent misses an entire wave and isn't able to deal a single blow to your turret. Or just use it to get every gold from the wave quicker.
* More or less the same result because ulting either way will lower the minions' health, making your minions able to kill before they do each time, leaving your minions pushed outwards
Well-Tuned Bruiser Build ⎠Buffed |
![]() |
Âŧ |
![]() |
![]() |
Âŧ |
![]() |
Âŧ |
![]() |
Âŧ |
![]() |
Âŧ |
![]() |
Âŧ |
![]() |
![]() |
Âŧ |
![]() |
Âŧ |
![]() |
Âŧ |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Feel free to start ![]() ![]() ![]() ![]() |
So you might think ![]() ![]() ![]() |

This section is very long and packed with details. If you just want to grab a combo of runes for a specific matchup, check out section #6 |

![]() |
Take grasp for only toplane. It's good for poking and long term sustain. It will help with Gnar's never ending tank late-game. |

PTA is the best rune to burst in winning lanes. Keep in mind that only autos count. |
![]() |

![]() |
Take it if you like burst. You can use abilites too unlike PTA. Very powerful with lethality. |

Aery helps with poking easily. Low cooldown makes it very good with your Q. You won't get any power from it's shielding though. |
![]() |

![]() |
The least useful keystone that is viable. You can only burst in mega form, meaning it's only useful for 15 seconds. Still usable in midlane with lethality. |

![]() ![]() |
Default gnar runes. Because it offers enough sustain and resistances to be used in toplane. ![]() ![]() ![]() |
![]() ![]() |
Go with these for maximum tenacity with ![]() ![]() ![]() ![]() |
![]() ![]() |
You can also use this combination for maximum tenacity. Precision keystones are very strong. You can both use resolve features like ![]() ![]() |
![]() ![]() |
Sorcery has a variety of different choices to offer. Notably snowballing and speed bonuses. (with ![]() ![]() ![]() |


Attack speed pairs extremely well with |
â Free ramping Attack Speed. |
As of now, Trinity is stronger. There is not much use for Divine left as Trinity was always Gnar's mythic. If Riot decides to buff it again I'll update. |
â Hybrid penetration on every item |
Build if you need more sustain. Bramble/Thornmail will counter this item. Good for laning and teamfights. |
â Built with |
Very situational, was better when it had a dash. Only build if 2+ VERY hard to catch enemies are present. |
â Built with |
It's when you're against squishy guys, force them to build armor and be useless rest of the game. Definitely go for it against champs like Teemo. Protip: Pair with cleaver. |
â Suprisingly great shielding |
I've tried crown enough times that I will say It's the best AP mythic for Gnar, even with all that mana you can't use. Fixes his issues against lethality champions. |
â Take no damage |

Wit's End is the best and only item you should build for magic resistance. Even without the opposing team having any AP this item is so good on Gnar that It wouldn't matter. |
â Tons of attack speed |
BoRK doesn't fit much in most Gnar builds but that doesn't mean it's not good on him. Combined with Wit's End and other items, BoRK is an item you will get mostly to stop speedy bois. |
â Solid sustain |
Giving a giant cleaver to a little yordle is actually good, who knew! Black Cleaver was and still is a powerful item for him even in S12. Prioritize agains squishy targets. |
â "Reduces" armor, so it's not bad against tanks |
1/26/23 - Even more S13 updates.
1/25/23 - Added a Gnar mastery section and updated beginner stuff.
1/24/23 - Updated to fit Season 13 (returned back to game)
7/15/22 - Last update of Season 12
3/23/22 - Guide release
You must be logged in to comment. Please login or register.