This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
[5.15] In-Depth Tank Amumu Jungle Guide
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Threats & Synergies
there's no way to get away from Xin'Zao with just flash. If he's smart, he will save his E untill after you flash and you have nowhere else to go. Red buff jsut makes it worse, I normally go and lvl 1 invade theior red if I know where the Xin is because it takes away a lot of his power.
Evelyn is a complete pain to deal with, since you can't really ward in brushes to spot her, because she will be invisible. Because of this, her invades are so good and you will most likely never know exactly where she is.
Gragas is one of the few dueling tanks out there, his early game damage is very high and you most likely won't be dueling him any time soon.
In the jungle, Aatrox is a lot like Ka'zix, but he has really good sustain and more early damage. He can also dive your squishies and 1v3 succesfully, and you aren't the best peeler
Kha'Zix is an interesting jungler, but not in the good way for you. He can escape no problem, assassinate you no problem, Snowball the game no problem. With the tank meta dying he only seems to become more prevalent as time goes on...
Nidalee's invades are easier to avoid than Shaco's in my opinion. She has a lot more mobility and also poke. She can steal your buff with a well-timed Q, or just full combo you when your low and kill you outright. I normally start the buff on my own level 1 if I think the enemy is going to invade.
Shaco is arguably the best invader in League of Legends. I normally buy a really early pink and put it behind my buffs in the brush to scout him. Team communication is key with a Shaco on the enemy team.
Vi can be easily shut down with your ult, but if you go in with your Q, and she's flanking from behind, she could solo your ADC with a full combo and leave you with a ton of damage lost.
Olaf is the worst for you post-6,none of your cc works against him and he out-damages you outright, even if he has full tank. This guy is also a counter-gank boss so try to keep the wards up.
If Rengar decides to start with a Long sword and invade you level 2, you'd better be ready because he can kill you in less than 2 seconds. with his combo. You wont ever escape him too because of his passive.
Pre-6 diana can sort of duel you with her W if she's maxing that first, once she gets runeglaive, she will have massive damage shough and can take you on pretty easily. Post-6 you won't be able to escape from her clutches if she gets her Q on you
Nocturne has relly good early game damage and he can really shut you down with invades. He's also almost guaranteed to land his fear since you have no reliable escapes.
Master Yi isn't too bad early, but mid-late game he will absolutely crush your DPS. If he catches you alone with no towers around, you are almost guaranteed dead.
If Lee-Sin catches you low in your jungle, your life depends on dodging his Q, or else you are dead in a matter of seconds.
You can't run away from Udyr, if he catches you, and there are no towers or team-mates around, your pretty much done for. Especially if he's maxing tiger stance.
Just normal warwick post 6 can't do anything to you unless you are low sitting at a camp. If he has red buff, then look out, you have no relyable escape as your Q could easily miss or just have nothing top latch on to. post-6 he shouldn't even be worried about you, besides for counter-ganks, because he should be ganking with his Ult.
Almost the exact same ability-wise. Neither of you can kill eachother 1v1 at full health.
Malphite Slightly out-bursts you, but you have higher sustain and DPS. His ult can be better than yours in some circumstances, like if the enemy team also has an Orianna, and Yasuo.
+ 3 Aoe abilities
+ Game changing Ult
+ Pretty easy to play
+ High base damage
+ Amazing ganks post-6
+ Has % of health damage
+ Amazing wave clear
+ Has a Surprise Party Skin!! :D
- Reliant on landing Q
- Without ult = Useless
- Isn't the best peeler
- Weak early game
- Weak against mobile champions
- Can't duel early
Bandage Toss Q: This ability is your main gap closer. Without this ability, you would have to flash to get a good ult off, or use Righteous Glory and waddle at them. Not to mention the Hitbox is broken and the stun is pretty long too. You want to be careful though, you can put yourself in a bad position by using this ability, since you can't choose to jump to the hit target or not.
Despair W: This Ability Is good against health stackers for the % of health. Late game % of health abilities are massive since all of the tanks are nice and beefy and everybody is full build. You can just melt tanks with this ability, which is why when a fight starts, I keep this ability on throughout the entire time and don't turn it off until the end. If you get a mana regeneration item, then this ability will cost you close to nothing since it drains your mana per second while in use.
Tantrum E: This ability is so perfect for Amumu. Tantrum's passive, combined with Ninja Tabi and Thornmail, ADC's around the rift will despise you. You can tank auto attacks for days with these items. Plus the second taken off from the E's active every time you take damage is perfect for him, since that's what you're supposed to do as a tank, tank the enemy abilities. And it also increases your DPS, which just boosts your teamfighting potential even higher. this is also good for popping the Banshee's Veil passive when you Q in for an ult.
Curse of the Sad Mummy R: This is Amumu's best ability. Much like any other champion, his ult is what makes Amumu such a good champion in my eyes. Getting five man ulties with this champ is just so fun and devastates the enemy team. Although it does have an amazingly high radius, I would focus on just getting the carries in your ult, as the tanks will just absorb all of the damage and walk away like nothing happened.
Jungle ItemRanger's Trailblazer is my go-to Jungle item. It helps you with your clears substantially sustain wise, and time wise. It gives you more time to do other things like warding and ganking.
Stalker's Blade would be my second option, I get this if i'm more focused on ganking or keeping people in reach of my W. I wouldn't reccomend this though, you're sacrificing your jungle sustain and time it takes to farm for a minor slow. Any other jungle item is not good on Amumu, don't get any other one besides these 2.
EssentialsEnchantment: Cinderhulk is obvious, tank amumu means tank enchant, don't get any other enchantment, all of the other ones aren't viable on Amumu.
Frozen Heart is so great for Amumu, since it helps with your small mana problem, counters ADC's even more, and the CDR is just great for extra ults in a game. I normally get this early when i'm against champions that use attack speed, like Kayle, Aatrox, Jinx, Twitch, Etc.
Turbo Chemtank really helps with engages. It helps your team get on top of the enemy and stay there with the slow. If everythings going good and all lanes won, I normally get this as a third item unless the enemy team has really good disengage. If you are behind, don't worry about this item, it doesn't give you much tank stats, and you most likely wont be able to take fights when your behind unless its a numbers advantage.
Against APLocket of the Iron Solari is my go-to item against heavy AP. The active is one of the strongest of the AP tank items, and the aura,giving your team increased MR is just so good against AP Champions
Banshee's Veil is pretty good too, but I don't think it's as good as Locket. It gives you a second chance to press that R button before you get CCed down. It's also good for poke from champions like Nidalee, Kog'Maw,and Varus.
Spirit Visage I don't personally like getting, but is sort of okay on Amumu. The stats are all good, providing you with 10% CDR, witch provides you with more ults. You don't use the passive at all in any way really, plus Banshee's Veil gives you more health and MR too. I would steer clear of this item unless you really need the CDR.
Against ADNinja Tabi is the best kind of boots you can get on Amumu. This, plus your passive on your Tantrum, auto attacks will literally do nothing to you. I get this almost every game and normally as a second item unless we are really far ahead, then i get it as a third.
Randuin's Omen is really good on Amumu, because not only does it help with your lack of peel, you are always guaranteed to land it since you normally will be going in with you're Bandage Toss to get off an ult. The health is also really good because of the Cinderhulk 25% health multiplier.
Thornmail is perfect for Amumu. with the damage reduction on your E and your Ninja Tabi, it only makes sense to get another auto attack de-buffer. With the tank meta dying due to the new Enchantment: Devourer, and some other significant changes, You almost always need thornmail, since those Sated junglers will melt everybody. ADCs that don't auto too much don't really get effected by this item though, like Corki, and Ezreal.
UtilityAbyssal Mask is very situational. I only get it when the enemy team is stacking MR, and one of my teamates don't already have it. The magic resist is also pretty strong too, and the AP can give you a little bit of a push on your damage side. Remember though, you are the tank, you aren't necessarily supposed to be the one doing the damage.
Ruby Sightstone has been growing in popularity ever since the tank meta came into effect. Although it doesn't give you too much health, it saves you a lot of money since you don't have to buy Stealth Wards any more and you will always have more than 6 wards out on the map constantly at a time, considering your support is doing his job as well. Wards are very under-estimated, I've been in games where wards have literally won games. For example; the enemy team started baron with all of our team up, we spot them way before they even started it and are already ready to bring it on. Not only do we steal the baron, because of my superior Smiting skills, but we also Ace their team, pushing towards then Nexus to win the game. If we did't have that ward their we might've not reacted fast enough, and it would have ended up in a free baron for them.
Rylai's Crystal Scepter I only normally get when i'm fed or just too tanky. (trust me, this happens sometimes.) With the new slow that's coming out for it soon, AOE slows will be absolutely OP for a lot of champions. I might look at it as an Essential in my build path if it ends up to be amazing on Amumu.
Frostfire Gauntlet synergies well with your passive, since you need to bop them with your head to activate both passives. Now, not only do you slow them with Iceborn, but you're also lowering their MR with Cursed Touch. The mana is great, but the armor could be better. I normally get this as a substitute of Frozen Heart, if The passive on it is useless against the enemy team.
Zz'Rot Portal is okay in some circumstances. It can be used to keep lanes pushed, or to help you take down Inhibitor towers. It's not the best at shutting down split-pusher's though as they ignore champions and only attack towers. Plus, the more tanky you are, the more damage these little Voidlings do.
Liandry's Anguish synergies well with Despair since it gives you more % of health damage, and the health is okay for some more tankiness. You don't really use the Magic penetration though, so that's kind of a waste. I only get this if we are lacking in AP damage, and I get it as my 4th Item.
Banner of Command is perfect against a heavy AP team, as they won't be able to kill the buffed minion on their own, and it's also amazing for pushing lanes. Just drop a buff on one of the cannon minions and watch him push the lane all the way to their Inhibitor towers. The CDR is nice, but the tank stats aren't the best. Only get this if they have 2 AP Carries or more, and if you are ahead by a good amount. I would recommend always putting the active on either a Cannon minion, or a super minion, as putting it on the other ones would waste it, due to how weak they already are.
If You're Fed, and ConsumablesWarmog's Armor is great when you're fed. Since the enemy will be behind, they will most likely be low on items as well, which means they do less damage. But true damage always does the same amount of damage only based on it's leveling and can't be blocked by MR or armor. Therefor health is the only thing that counters True damage, and that will mostly be the only thing that's dealing damage on the enemy team. Also, you will be high on gold, so buying warmog's wouldn't put you behind in the slightest, like it would if you bought it when you weren't ahead.
Rod of Ages is good on any AP tank, but I would only get it when you're ahead since you aren't against a laner early, and the Cinderhulk enchantment already makes your clears great, so the damage is basically put to waste until later stages of the game. Get this as a 2nd item, in replacement of Turbo Chemtank when you're substantially ahead (the score is around 8-0).
Elixir of Iron Is the only Elixer that's good on Amumu. I get it on all of my tank junglers. Eating Death Sentence for your ADC also becomes easier with the Tenacity, and it's a lot harder to kite you as well.
Things To Do When You're Not Farming
+ Kill Scuttle Crab
+ Don't miss smite
+ Don't give blue to feeding mid
+ Take note of enemy summoner Cooldowns
+ Cover for lanes that have backed
+ Press tab often
Things NOT To Do When you're not farming
- Go back for no reason
- Gank when your low and die
- Solo dragon
- Go back when the enemy is setting up for Dragon
- Miss your Bandage Toss
Pink Ward Placements:
- Try not to put your pink ward in the same places once they get destroyed
- Put them in bushes, unless it's at Baron or Dragon, or unless you are sure you can protect it
- Take notice that Pinks also give true sight, so they can see through things like Twitch's Ambush, and Shaco's Deceive and can spot Stealth Wards
- Placing them at buffs ensures that enemies don't have vision of them and can't take it without you knowing. I like to place one at Blue if i'm playing a mana hungry champion.
- Try not to go back unless you have enough gold to buy your smite buff and a few Health Pots
- Do these starts when there is nothing else you could possibly do otherwise
- Take note that you aren't learning anything or becoming a better player by using these routes and it won't help you grow to be a better early game player
- Try not to finish Blue Buff and recall right after, because you are wasting time on the buff. Red Buff isn't too big of a problem, but your bops won't slow, but hey, that's what Frozen Mallet is for!
- Only invade when either; you know where the enemy jungler has started (He ganked top or bot early, or he was spotted by a ward), have a ward, you aren't low, and you have planned your escape if something were to happen.
- I don't recommend invading with any tank if you aren't sure where the enemy jungler is, as tanks generally have low damage, and you could easily lose the duel.
- Don't spend all of your time in the enemy jungle, I generally only take 2 camps and then leave
- Always kill all the monsters when killing the buffs, so you know the respawn time so you can invade again. Leaving monsters on the smaller camps are recommended though.
- If you invade and die, it's your fault, and you need to make it up with farm and successful ganks to get you back in the lead.
- I Always get Rift Scuttler before I gank if I have time to, because it greatly reduces the chance of counter-ganks, is a ward that speeds you up and can't be destroyed, gives you health for killing it, and since it's a cowardly monster, you don't lose health for taking it. You also should cc it with q, as they take increased damage when they get hard cced.
- Don't gank when your laner is low (unless you can solo the opponent, or you can peel him from your team mate so he can get free hits off of him)
- Press tab to see what kinds of items the person your ganking has, and compare to your laner and yourself.
- Ask yourself; "How will i get this kill?" and "How will I react if the opponent flashes?"
- Have the raptor buff to clean out possible wards placed, so your appearance isn't a total waste if they warded the brush
- Try to steer clear of top lane ganks if you think the opponent will go for dragon soon.
If you follow these pointers, they will help you become a better jungler over-all, with any champion.