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Orianna Build Guide by Deathwind430

AP Carry [5.24] I Think I lost My Mind

By Deathwind430 | Updated on January 4, 2016

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Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Middle Lane
Ranked #32 in
Middle Lane
Win 51%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Introduction

Hello people, DW430 here, bring you an off-meta guide. This build is designed to make Orianna a DPS mage with power that is on-par with that of Azir.
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Runes

This setup is what I found to be most effective for this build. The Hybrid Penetration Marks are key and the Scaling Health/Mana buffs Orianna up considerably.
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Masteries

Masteries that are meant to output the most amount of DPS with considerable mixed damage and mana sustain.
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Items

The items are what classify this build. The huge amount of mixed damage makes it very difficult to itemize against her. (IE: Physical Damage against Galio and Magic Damage against Malphite)
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Ranked Play

Take my word, DON'T DO THIS UNTIL YOU ARE LOWER PLAT.
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Pros / Cons

PROS: Very difficult to itemize against, hypercarry, can deal sufficient amounts of damage without abilities, high utility.

CONS: No defensive stats what so ever, weak earlygame, easy to run out of mana spamming Muramana, low effective range.
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Well...

Thats about all I have to say, I will up date this when there is any item/major update so stay tuned. In the meantime, DW430, signing out.
League of Legends Build Guide Author Deathwind430
Deathwind430 Orianna Guide

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[5.24] I Think I lost My Mind