Akali Build Guide by FalleN3
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[8.13] Akali Mid | FalleN3's G
+14 ability power or +8.4 attack damage, adaptive and +5.5% attack speed
Enemy Team Heavy MR
Against Heavy AD Team
Full Burst Assassin
Threats to Akali with this build
|Lux||Lux has a massive range advantage over you but she is squishy and has no real escape. If she plays aggressively and keeps pushing into you, call for a gank from your jungler. Hopefully they will listen and be in a position to help you secure a kill. After level 6 be sure not to get caught off-guard because her (E) will slow you, which will make it easier for her to (Q) + (R) you. If she takes Barrier, it can be difficult to 100-0 her. Avoid her skill shots in-lane and kill her after level 6. Farm as much as you can and try to roam whenever possible. She is an easy kill after 6!|
|Twisted Fate||He is squishy but may be able to poke you quiet a bit in the early levels. You can wait for him to pick a card (other than yellow) before trying to trade with him. He will want to roam to other lanes with his ulti so be sure to do your part also, either be ahead of the roam or use teleport. You need to look for picks and roam throughout laning phase. After level 6 you should have no problem 100-0 him but be careful and aware of his jungler.|
Hey guys, my in-game name is FalleN3. I'm from Ireland and have been playing League of Legends for some years now. I'm a mid lane Annie main and play her almost exclusively but I do enjoy to play champions such as Akali, Fizz & Orianna among others too.
I stream Monday to Thursdays at 6pm GMT+1 until 9pm GMT+1. It's highly unlikely that you will learn anything by watching me on Twitch but I do offer a chilled and relaxed stream.
Akali is a melee range AP Burst Assassin. She's a great champion for assassinating squishy enemies throughout a game, as along as you are snowballing. If you're falling behind or not quiet snowballing in a game Akali can be find it difficult to be of great use to her team.
Like most assassins, she is vulnerable to hard CC and very squishy. Her build, as I play her is more about sustaining and regenerating health during battle as opposed to stacking defensive stats.
Her kit contains a decent amount of sustain which will help her to survive and increase your chances to win prolonged skirmishes. Akali does not rely on mana, instead she uses energy which means you will not rely on mana items, you won't need blue buff (jungler can keep it) and you will have more of a variety of starting-item options compared to a mage. Akali has high mobility and is capable of sticking to slippery enemies if they try to escape, Ahri, LeBlanc, Lucian, Tristana etc.. This mobility also makes roaming a possibility which will help you to snowball and enable you to help other laners gain an advantage.
Akali can struggle in laning phase, especially against ranged champions like Xerath, Syndra, Lux etc.. but generally speaking, after level 6 most of these champions become easy prey for her.
I hope you enjoy reading this guide and can perhaps learn a little bit of something from it.
Hitting a champion with 3 seperate attacks or abilities in 3s deals bonus adaptive damge. This is a great keystone on Akali because she is an assassin that will naturally utilize this when you engage on an enemy. A combo could be (Q)+(R)+(AA) which will proc this keystone. It suits Akali kit perfectly.
Gain a burst of Lethality and Magic Penetration after using dash, leap, blink or teleport. The slight increase in Lethality and Magic Pen is fantastic on Akali and will certainly help you to get your job done on an all-in (assassinating an enemy) or provide extra damage when you are harrassing.
Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion. Akali is an assassin and any extra bit of AP / AD is really going to help you to burst your target down. I prefer Eyeball Collection over Zombie Ward and Ghost Poro because Akali is all about assassinating targets. Play sensibly and ward as normal and enjoy the benefits of the extra stats granted from takedowns instead.
Unique takedowns grant permanent healing from ability damage. Akali can land insane damage to a carry if she lands a full combo. The extra bit of healing combined with your Hextech Gunblade can be enough to give you the last bit of health needed to get the job done or to escape right after a teamfight, engage or tower dive.
Coup De Grace:
Deal 7% more damage to champions who have less than 40% health. Additionaly, takedowns grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10 Seconds. Again, with Akali you are playing an assassin. Anything that can offer you extra damage to burst down a carry is a great pick. I really like this on Akali as it adds a decent bit of extra burst.
Takedowns restore 12% of your missing health and grant an additional 20 gold. Fantastic choice on Akali really as it will offer you some survivability after going all in for an assassination. You quiet often need to dive deep into the backline when playing Akali to take out a carry, manage to do this successfully and the extra 12% health gained for your takedown can be just what you need to make it back out alive.
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|Flash is MUST HAVE spell on Akali. It can be used as a gap-closer, to engage/disengage or escape ganks and in general to make more plays. It's an important spell for late game engages and team fights as it enables you to get to the enemy teams back-line. I take it in 100% of my Akali games.|
|Teleport can be used if you want to pressure other lanes, especially bot lane. Just remind your bot lane to ward in the brushes. It also opens up the door for you to split push and still have the ability to quickly join your team if need be. I take Teleport in almost all of my Akali games.|
|Ignite offers extra lane pressure. It's also a great spell to take against self healing champions. It's a solid choice and you can take Ignite in most games, should you choose to.|
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|Doran's Shield is a solid choice to start with in general. It will allow you to trade in lane and also heal up from a champion that pokes you a lot. Akali has a weak laning phase so being able to sustain early will definitely help you out. It's a solid go-to starting item for Akali.|
|Boots of Speed will help you to dodge skill-shots and make it a bit easier to position in the early laning phase. Consider starting Boots of Speed against enemies with ranged skill-shots like Lux, Syndra, Morgana, Nidalee etc...|
|Cloth Armor is a great choice to start with against any AD champion. It's a part of the Seeker's Armguard which means you will be able to pick it up faster. Remember, you do not need to finish Seeker's Armguard into a Zhonya's Hourglass right away.|
|The Dark Seal can be taken if you 'will win' the lane easily and want to start snowballing quickly.|
|Hextech Gunblade is your core item and an absolute MUST HAVE on Akali. It gives you AD, AP and heals you too. Then there is the 'active' which will damage and slow an enemy champion. Buy this item every game!|
|Zhonya's Hourglass I buy Zhonya's in almost every single game with Akali and consider it a core item. It has a great active that can save you countless times and will open up many more riskier plays for you. You can dive towers or deep into the enemy backline and use zhonya to survive. A great item to rush if you are struggling against a Zed or Talon or other AD champs etc..|
|Rabadon's Deathcap When you just need raw ability power, this is a great item. +120 Ability Power and increases your total AP by +40% Ability Power which is an amazing increase to your burst potential. This offers no defensive stats and continues your build into a glass-cannon so be aware of this and play safely as the game progresses.|
|Void Staff It's great to have the extra Magic Penetration. A must have item as games go on in length as it will help you to burst through the enemies Magic Resist. It's a great option even if they are not 'stacking' MR.|
|Morellonomicon is a perfect item to help you shut down 'healing champions' such as Swain, Dr. Mundo, Maokai, Soraka, Garen, Vladimir etc.. It also gives you some flat magic penetration from it's Oblivion Orb component which will help you to assassinate squishy targets!|
|Liandry's Torment can be taken if the enemy team consists of high health tanks and the extra health will help you out when in extended fights. This item synergizes really well with Rylai's Crystal Scepter.|
|Banshee's Veil Gives you +75 Ability Power, +60 Magic Resist and 10% Cooldown Reduction. It's passive grants a spell shield that blocks the next enemy ability. It refreshes after no damage is taken from enemy champions for 40 seconds. It is an excellent item for when you're matched against an AP heavy team.|
|Rylai's Crystal Scepter I love this item. Lots of health, some Ability Power and a useful slow. It's passive can be useful for helping you to stick to a slippery enemy.|
|Guardian Angel is a great item to finish up your build with. It gives you some extra AD and armour, and of course an Extra Life which is awesome late game as you can make plays in team-fights and survive.|
|Abyssal Mask can be a useful item to pick up if the enemy mage or AP heavy team are very far ahead of you. Only purchase it if you are behind and you really need the MR.|
|Lich Bane I am not a fan of Lich Bane on Akali. That doesn't mean that it can't be a good pick in some games, I just don't particularly like it. It will however, offer you some movement speed, CDR and extra burst.|
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Twin Disciplines: Akali's first two attacks are empowered. The first strike heals her, and the second strike deals bonus magic damage. Twin Disciplines will recharge itself automatically a short while after being used.
This is such a strong passive and it offers Akali fantastic sustain.
Mark of the Assassin: Akali spins her kama at a target enemy to deal Magic Damage and mark the target for 6 seconds. Akali's melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore Energy.
Akali throws her kama at a target enemy to deal 35/55/75/95/115 (+40% Ability Power) magic damage and mark the target for 6 seconds.Akali's melee attacks against a marked target will consume the mark to deal 45/70/95/120/145 (+50% Ability Power) magic damage and restore 40 energy.
Twilight Shroud: Akali teleports to a nearby location, leaving a cover of smoke at her previous location. While inside the shroud, Akali becomes Invisible and gains Movement Speed. Attacking or using abilities will briefly reveal her. Enemies inside the smoke have their Movement Speed reduced.
Akali teleports to a nearby location, leaving a cover of smoke at her previous location that lasts for 8 seconds and slows enemies within its area by 14/18/22/26/30%. While inside the shroud Akali gains Invisibility and 20/40/60/80/100% Movement Speed. Attacking or using abilities briefly removes Invisibility.
Crescent Slash: Akali flourishes her kamas, hitting nearby units for 70/100/130/160/190 (+60% of ability power) (+0.8 per attack damage) physical damage. If Crescent Slash kills a unit, its cooldown is 60% refunded.
Shadow Dance: Akali moves through shadows to quickly strike through her target, dealing damage and consuming an Essence of Shadow charge. Akali recharges Essence of Shadow charges periodically, max 3 stacks.
Akali quickly strikes through her target, dealing 50/100/150(+35% Ability Power) magic damage. Akali stores an Essence of Shadow on kills and assists as well as every 30/22.5/15 seconds up to 3 total.
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Pros / Cons
+ High Damage
+ Amazing Burst Potential
+ Rarely Banned
+ Low Cooldown Spells
+ Easy to play and not very difficult to master
+ Stealth Ability
+ No Mana
+ Can delete enemy ADC's
+ Has Built-In sustain
- Melee champion
- Easily bullied / harassed in lane by Ranged Champs
- Susceptible to CC
- Difficult to come back if behind (snowbally)
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How to Play
Levels 1-6 can vary depending on the champion that you are playing against. Laning phase is Akali's achilles heel, a time where she is most vulnerable. Remember you are very squishy but you do have some nice sustain. Once you get to level 6, the game become wide open to you.
If you're playing against a ranged opponent such as Ahri, Orianna, Syndra, Brand, Xerath etc.. it can be very difficult to CS as well as harass the enemy. Start with a point in (Q) Mark of the Assassin and then at level 2 put a point in (W) - Twilight Shroud. Your objective here is to try not give away too much free harass and to not get zoned/bullied off your farm completely. Do not push the lane, try your best to freeze it near your tower. Ideally your jungler will be on-the-ball and punish them for overextending or being out of position. You need to survive this lane until level 6 where you get a massive power-spike and the ability to secure kills either in lane or elsewhere.
For melee opponents such as Talon, Zed, Diana etc.. you can trade more often with them using your Mark of the Assassin and AA when they come up to CS or try to harass you. Use your Twilight Shroud to your advantage in order to reduce or avoid some of their damage. Farm as much as you can until level 6 and once you get your ultimate you can begin to secure kills in lane or roam for picks / ganks in other lanes.
Keep farming as much as possible, whenever possible - CS is the bread and butter for your gold income. What you have to remember here though is that you are an assassin and require snowballing in order to get the most out of Akali. The best way to do this is with kills. You are now level 6+ and playing an aggressive champion, it is time to go and gank other lanes and use your strength to not only get fed but also help your teammates to secure their lanes.
Bot lane is the preferable lane that you can gank and are most likely to pick up the kills you need. An ADC is much more easily bursted down than a top lane Riven, Renekton, Darius, Gangplank etc.. for example. Don't ignore a Top Lane gank altogether but use your common sense at any given moment you are going to roam and decide where you should go to. Is your top laner low on HP and looks like the enemy might dive him, perhaps it might be a good idea for you to go and 'clean up' the kills. The same goes for bot lane.
To summarize levels 6-9 and into mid game: Farm as much as you can, roam as much as you, secure as many kills as you can. Be greedy with the kills !! Be sure to place wards.
It's mid game. You should by now at least have your core items Hextech Gunblade & Zhonya's Hourglass. If you are behind, you need to keep farming as a priority and consider picking up a defensive item. If you are ahead or even you should continue to farm as much as possible but concentrate on trying to secure kills with your team-mates.
At this point in the game other players will begin to roam and group up for ambushes, ganks or to secure and objective (Towers, Dragon, Rift Herald etc..) Large scale Team-fights and smaller skirmishes will begin to occur. Victory or Loss of these fights at this stage can sway the outcome of the game. Don't underestimate how important the objectives are, in the end this is how we win the game & it won't matter how many kills you have when a nexus falls.
You will want to keep vision on the map and try your best not to get caught alone, therefore potentially giving away free kills/objectives.
In the skirmishes and team-fights you will want to focus the 'HIGHEST' priority carry on the enemy team: AP Carry or AD Carry. It's likely that they will have a least some amount of peel so keep an eye out for them to be out of position or otherwise engaged.
Try to keep your CS up... Roughly every 19 CS is the same in gold as 1 kill.
First things first, in order to be of any use to your team - you need to be alive! Don't get caught face-checking bushes, wandering alone without knowing where the enemies are, foolish engages etc..
Akali excels at assassinating enemy carries and this stays true to the end of the game. In a team-fight you will want to assassinate one of the enemy squishy carries, preferably the one with the highest priority (the biggest threat potential to your team). It is possible for you to engage but be sure your team is in a position to follow up on it. You can use your Twilight Shroud after engaging to buy some time or even use your Zhonya's Hourglassto let your team catch-up with your engage. Be sure to stick on the one target if possible unless you have to dis-engage.
Sometimes the enemy team comp will include champions like Lulu, Kayle, Tahm Kench etc... or something like Malzahar and this will likely make assassinating a carry impossible in a team-fight. If this happens, you will need to hope your team can blow the enemies CC and peel, hope for picks or simply just focus on whoever your team goes on.
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Well that's it for my guide to Akali. I hope you have found it an interesting read and that it might help you to improve. If not that, at least some food for thought, so to speak.
Akali is one of my favourite champions and I hope you enjoy playing her as much as I do.
It's not all about winning/losing guys, at least we get to play the game!
Thanks for stopping by,
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