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Recommended Items
Runes: Comet (S + R)
+10% Attack Speed
+6 Armor
+65 Base Health
Spells:
Flash
Ghost
Items
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
Champion Build Guide
Pre-Game |
Gameplay |
Extras |
Runes |
- | - |
Pros
|
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![]() |
FLASH: Best summoner spell to take when laning since it helps you escape ganks, engage, and run away. |
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GHOST: Alternative to ![]() |
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TELEPORT: Standard Top Lane summoner spell. Usually, you should be using this selfishly to get to lane faster in the Early Game. However, if you see an opportunity on the other side of the map to ![]() |
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IGNITE: Alternative to ![]() |





![]() Passive |
Berserker Rage |

![]() Q Ability |
Undertow |
Min Range: Max Range: Cost: Cooldown: |
400 1000 60 Mana 7 seconds |

The axe stays at the target location until


- Upon landing,
Undertow will briefly give vision.
- This is how you'll be winning lane and killing enemies. Use this whenever you can to poke the enemy and go in for the kill when possible.
![]() W Ability |
Vicious Strikes |
Cost: Cooldown: |
30 Mana 16 seconds |

- Enhanced healing stacks multiplicatively with
Spirit Visage (healing won't be increased by 30% + 0%-50%)
- You'll max this last because the only thing you really want from this is the enhanced healing and lifesteal.
![]() E Ability |
Reckless Swing |
Range: Cost: - Cooldown: |
325 21/34.5/48/64.5/75 (+15% total AD) Health 11/10/9/8/7 seconds |

- If
Reckless Swing kills its target,
Olaf is refunded the health cost.
- Auto attacks reduce the cooldown by 1 second.
- If your laner is melee, this is a good tool to trade with whenever they go in melee range to CS. Does a lot of damage early game with little cost.
![]() Ultimate |
Ragnarok | Cooldown: | 100/90/80 seconds |
Passive:


Active:




- Does not remove Stasis (
Zhonya's Hourglass/
Tempered Fate) or stat debuffs (such as
Tryndamere's
Mocking Shout's AD debuff.)
- Cannot be used to exit
Camille's
Hextech Ultimatum unless you
Flash with
Ragnarok active.
Skill Order
- If you feel like you need more dueling power, put an extra point or two into
Tough It Out at levels 5 or 8.

PRIMARY: Sorcery // ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SECONDARY: Domination // ![]() ![]() ![]() ![]() ![]() ![]() ![]() SECONDARY: Resolve // ![]() ![]() ![]() ![]() If your lane opponent is a lane bully with lots of poke, take ![]() ![]() ![]() ![]() ![]() |
PRIMARY: Domination // ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SECONDARY: Sorcery // ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SECONDARY: Resolve // ![]() ![]() ![]() ![]() If your lane opponent is a lane bully with lots of poke, take ![]() ![]() ![]() ![]() ![]() |
PRIMARY: Precision // ![]() ![]() ![]() ![]() ![]() ![]() ![]() SECONDARY: Sorcery // ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SECONDARY: Resolve // ![]() ![]() ![]() ![]() If your lane opponent is a lane bully with lots of poke, take ![]() ![]() ![]() ![]() ![]() |


Starting Items |
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A standard starting item taken in most situations. Very good for healing back up after receiving poke or fighting. After changes to ![]() ![]() |
![]() |
Good starting item because it restores mana and will let ![]() |
Core Items |
![]() |
Run your enemies down with this item! After activation, you'll gain movement speed when moving towards an enemy and upon arrival, you'll release an AoE slow around you. ![]() ![]() |
![]() |
Tanks only become tankier! This item will give you 50% of your base AD as extra AD. Upon taking a certain amount of damage within 5 seconds, you'll gain a shield for 75% of your bonus HP, tenacity, and grow larger. This lets ![]() ![]() ![]() |
Alternative Core Items |
![]() |
Gives a little bit of every stat. This item should be bought against low-threat laners or when you're already winning lane hard. This item also gives extra movement speed with its Rage passive. |
![]() |
Run your enemies down with this item! After activation, you'll gain movement speed when moving towards an enemy and upon arrival, you'll release an AoE slow around you. ![]() ![]() |
![]() |
Reach 40% CDR and heal more when using ![]() ![]() |
Situational Items |
![]() |
If you find yourself splitpushing and you need more dueling power, buy this for its high damage and lifesteal. |
![]() |
If you're splitpushing most of the time or your team doesn't have enough waveclear, buy this to help you push waves. Also a good source of lifesteal and damage for when you're dueling. |
![]() |
Good buy against AP users and champions that spam the same spell or effect over and over, like ![]() ![]() ![]() ![]() |
![]() |
Gives a good amount of MR and Armor. Be a team player and buy this item to shield your entire team in teamfights. Don't buy this if your support or jungler already has this. |
![]() |
Frontline even harder with ![]() ![]() ![]() ![]() |
![]() |
Buy against Crit users and auto attackers to make their jobs harder. Also has a nice slow on its active for when you charge in with ![]() ![]() |

Early Game![]() Against melee:
|
![]() |


![]() |
Mid & Late Game Grouping: Pressure the enemy with your presence and help take objectives. Prioritize Elder Dragons, Infernal Dragons, and Mountain Dragons over Clouds and Oceans. If Dragon is up but it's not a priority Dragon, take towers with your team on the opposite side of the map. If a teamfight starts, it's your job to frontline for your team. If your carries are positioned well and aren't threatened by the enemies, you can hard engage with ![]() ![]() If you take down two or three on the enemy team, all eyes should be on ![]() Splitpush: If ![]() ![]() |
When Late Game starts, you want to be grouping up with your team as much as you can, since you won't be able to duel as well anymore. Your objectives are the same as Mid Game: siege towers, take objectives, teamfight and win the game.


If you're interested in sharing your

I'll be updating this guide regularly for every new patch, hotfix, or if I feel the need to add anything new.
Other Guides
1v9 in 5 Roles & 10 Builds (featuring Limonada) - A guide on playing

Get Excited! - A guide to

Reave the Cosmos - A guide to

Hunt Them Down - A guide to

Guide Updates
February 9, 2019:
- Updated to 9.3
January 24, 2019:
- Updated to 9.2
January 9, 2019:
- Updated to 9.1


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