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[8.23] The Master of Wuju ! Master Yi TOP, JUNGLE GUIDE
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Ability Order ABILITY ORDER [check notes]
Threats & Synergies
Jax excels at extended skirmishes and should you meet him in the Jungle, you will likely need to avoid him or die. Try to not attack him when he activates his Counter Strike and try to keep your trades short. He can be difficult to escape from or chase down because he can use his (Q) to leap to wards, minions, champions etc.. When he uses his (E) Counterstrike, wait 1 second and then use your (Q) Alpha Strike to dodge the stun.
Getting isolated in the early game will likely end in your death as he deals increased damage to isolated targets. He can be slippery to trade with due to his leap and the fact he can slow you with his Void Spike. It's not very difficult for a half decent Kha'Zix to assassinate you over and over if you fall behind. You can try to use your (W) Meditate to soak up the damage if he uses his ultimate. Some health and armor will go a long way!
EVERYTIME U PLAY TOP BAN HIM.
Don't try to Meditate if u fight him. Just stay under tower and wait for ganks.
Very-hard matchup cuz she has W and, his W gives her invis and u cant basic her.
He is mobile and has high attack-speed. Really good sustain, naturally tanky and has hard CC. He can be a right pain in the ass to deal with if he gets ahead but if you manage to keep him from getting kills and counter jungle him a lot he will find it very hard to get back into the game. He has very slow wave clear without hydra though.
He will have the upper-hand on you before level 6 but you will outscale him afterwards. Avoid fighting and trading with him until level 6+. You will need to ward your jungle a lot and be careful of invades as he can either kill you if you run into him on low HP or he can ruin your game by taking your camps over and over. If you can dodge his (Q) Sonic Wave it will go a long way to winning a 1v1.
She is a very annoying champ to play against and I ban her quiet a bit. As the game progresses she will be able to 100-0 you every, over and over. You will need to pick up some MR in this match-up. After 6 when she become invisible :( QQ
You will need to buy QSS in this match-up and try your best to ignore him in team-fights if possible. BotRK can be a very useful pick up against Rammus and can give you enough sustain / damage to take him down while sustaining his thornmail. If he's by himself, he will likely be possible to deal with. But should you run into him with a teammate nearby, you will die.
He will easily kill you in the early parts of the game. After level 6 you begin to have a chance at winning trades against him. If he's any good, he will try to camp your jungle and 100-0 you over and over... ward as much as you can and play safe. Try to avoid fighting him near bushes and dodge his (E) Bola Strike. Some armor and health can go a long way.
He is tanky and can chase you down. Not the worst to Jungle against but try to not let him set you behind, else it will be difficult to catch up again. Try to avoid 1v1 situations with Volibear, especially until you have multiple items.
Nocturne does quiet a bit of damage but you should have little difficulty to 1v1 him in the early game. If he gets a few kills or you fall behind, it will become very difficult to deal with a Nocturne. He is not played very often but in the right hands can be a decent assassin jungler.
For the most part Amumu is no great problem for Master Yi. It is highly unlikely that Amumu will invade your jungle, unless you are very far behind or he is very far ahead. He is a decent team-fighter but is not really an issue for you in 1v1's. His damage output can be very high, even if he has built full tank so be sure you dont underestimate it. If you can dodge his (Q) Bandage Toss you will go a long way to winning trades.
Gragas is pretty difficult to deal with, even when he is at low health. He is tanky and has lots of CC. Be careful if he is running away from you as he can always turn with a bodyslam and burst you down very quickly if you are chasing him. Good sustain and plenty of damage, avoid fighting with him early. As long as he doesn't get ahead of you there should be no problem to 1v1 him.
Difficult champ to deal with and his 1v1 potential can be surprising. Be careful when deuling his as you don't want to give him any free kills. If he gets ahead of you, it will be hard to come back.
J4 is difficult to deal with at almost every aspect of the game. He has strong early damage and gank potential. Depending on his build J4 can have the ability to one-shot you. If you can avoid his knock-up (E)+(Q) Combo you will have a good chance to beat him in a 1v1.
Champion Build Guide
Master Yi is one of(if not the best) the best late game scalers in the game,although; his early game is not as weak as most people think. The only problem with Master Yi is that fact that he is squishy and has ZERO cc. This makes him difficult to play from behind and also difficult to fit into any team comp because of his need for team initiation and farming. Master Yi requires really good decision making and game knowledge to know when and where to engage. Even though he has a linear kit, there's a lot of outplay potential with his Alpha Strike and Meditate. Because his sole purpose is to kill champions, there is no turning back once you start a fight. The build I have on this guide is in my opinion, the perfect balance between safety in the early game while preserving Master Yi's late game hyper carry potential for the sweet pentakills and hard carry plays.
Ideally, you would want to get level 6 on Master Yi before ganking any lane. But if you see a lane that's pushed into your team's tower and the enemy laner has no mobility, thats the perfect time to gank even if you're not 6. You would usually want to go into the lane with red buff. Never Alpha Strike to them unless theres no way you'll reach them in time, always walk u to them activate Wuju Style and red smite and just auto attack move repeat. Wait until they burn their flash then Alpha Strike with them and usually it'll be enough to finish them off especially with a good laner followup.
After level 6 it's easy peesy, just do the same thing except activate your ult as well. If you ever encounter a situation where you want to tower dive, tank the turret so you can switch it to your laner after you Alpha Strike. If you get a kill and you're tanking tower, auto the turret around 2 or 3 times and your Alpha Strike will come back up, then Alpha Strike the minion and you can survive. Your Meditate can also reduce tower damage so use that combined with Alpha Strike you will be a very good diver.