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Runes: JUNGLE
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Challenging Smite
Flash
Items
Ability Order ABILITY ORDER [check notes]
Double Strike (PASSIVE)
Master Yi Passive Ability
Threats & Synergies
Jax
Jax excels at extended skirmishes and should you meet him in the Jungle, you will likely need to avoid him or die. Try to not attack him when he activates his Counter Strike and try to keep your trades short. He can be difficult to escape from or chase down because he can use his (Q) to leap to wards, minions, champions etc.. When he uses his (E) Counterstrike, wait 1 second and then use your (Q) Alpha Strike to dodge the stun.
Champion Build Guide
Basics
Master Yi is one of(if not the best) the best late game scalers in the game,although; his early game is not as weak as most people think. The only problem with Master Yi is that fact that he is squishy and has ZERO cc. This makes him difficult to play from behind and also difficult to fit into any team comp because of his need for team initiation and farming. Master Yi requires really good decision making and game knowledge to know when and where to engage. Even though he has a linear kit, there's a lot of outplay potential with his Alpha Strike and Meditate. Because his sole purpose is to kill champions, there is no turning back once you start a fight. The build I have on this guide is in my opinion, the perfect balance between safety in the early game while preserving Master Yi's late game hyper carry potential for the sweet pentakills and hard carry plays.
Pre-6
Ideally, you would want to get level 6 on Master Yi before ganking any lane. But if you see a lane that's pushed into your team's tower and the enemy laner has no mobility, thats the perfect time to gank even if you're not 6. You would usually want to go into the lane with red buff. Never Alpha Strike to them unless theres no way you'll reach them in time, always walk u to them activate Wuju Style and red smite and just auto attack move repeat. Wait until they burn their flash then Alpha Strike with them and usually it'll be enough to finish them off especially with a good laner followup.
After 6
After level 6 it's easy peesy, just do the same thing except activate your ult as well. If you ever encounter a situation where you want to tower dive, tank the turret so you can switch it to your laner after you Alpha Strike. If you get a kill and you're tanking tower, auto the turret around 2 or 3 times and your Alpha Strike will come back up, then Alpha Strike the minion and you can survive. Your Meditate can also reduce tower damage so use that combined with Alpha Strike you will be a very good diver.
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