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Pantheon Build Guide by berronii

[9.13]"Aut *** Scuto, aut in Scuto"- Pantheon TOP

[9.13]"Aut *** Scuto, aut in Scuto"- Pantheon TOP

Updated on July 13, 2019
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League of Legends Build Guide Author berronii Build Guide By berronii 633 Views 0 Comments
633 Views 0 Comments League of Legends Build Guide Author berronii Pantheon Build Guide By berronii Updated on July 13, 2019
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Runes: CLASSIC

1 2 3
Domination
Electrocute
Sudden Impact
Eyeball Collection
Ravenous Hunter

Precision
Triumph
Coup de Grace
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Primary
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[9.13]"Aut *** Scuto, aut in Scuto"- Pantheon TOP

By berronii
Intro
Hello. I am berroni. My current division is Platinum 1 on EU:NE, and Diamond 3 - EU:W and I main Volibear. Pantheon is a champ I have mained since I remember of me playing League and I must say that I've never stopped playing him - I'm still maining it right after the Voli. After years and years of my experience with Pantheon, I've decided to make a guide and help the people at their start, too. It's important to mention that Pantheon is the next champion Riot is going to rework, very soon, but his kit is only going to be modernized - everything will be the same, or if not - very similar to the current.
Pantheon
The peerless warrior known as Pantheon is a nigh-unstoppable paragon of battle. He was born among the Rakkor, a warlike people living on the flanks of Mount Targon, and after climbing the mountain’s treacherous peak and being deemed worthy, he was chosen to become the earthly incarnation of the celestial Aspect of War. Imbued with inhuman power, he relentlessly seeks the enemies of Targon, leaving only corpses in his wake.

Atreus was a proud young Rakkoran named after one of the four stars that formed the Warrior constellation in the night sky – the constellation known to the Rakkor as the Pantheon. While not the fastest or strongest of the young warriors of Mount Targon, nor the most skilled with the bow, spear or blade, Atreus was determined, single-minded, and his endurance was legendary among his peers. Every day before dawn, while the others slept, he rose to run the treacherous paths of Mount Targon, and he was ever the last to leave the training ground at night, his arms leaden from blade-work.

A fierce rivalry developed between Atreus and another young Rakkoran, a boy called Pylas. Born into a line of renowned warriors, Pylas was skillful, strong, and popular. He seemed destined for greatness, and none his age could best him in the fighting circle. Only Atreus refused to back down, pushing himself up from the ground to fight on, bloodied and bruised, even after being knocked down again and again. While this earned Atreus the respect of his grizzled instructors, it gained him the enmity of Pylas, who took Atreus’s unrelenting defiance as a lack of respect.

Atreus was shunned by his peers and suffered numerous beatings from Pylas and his followers, though he endured it all with stoic resilience. He kept his growing ostracism a secret from his family, knowing it would only cause them pain.

On an early winter patrol, a day’s march from their village, the young warriors and their trainers came upon the smoking ruin of a Rakkoran outpost. Blood stained the snow, and bodies lay strewn across the ground. A hasty retreat was ordered, but it was too late… the enemy was already upon them.

Clad in furs and heavy iron armor, the outsiders sprang from beneath the snow, axes flashing in the cold light. None of the young warriors had completed their training, and their superiors were all greybeards, well past their prime, yet several enemies were slain for every one of their own that fell. Nevertheless, the outsiders outnumbered them, and the Rakkor were cut down, one by one.

Pylas and Atreus fought back to back, the last of the Rakkor still standing. Both were injured and bleeding. The battle would be over in moments, yet they knew they had to warn the village. Atreus plunged his spear into a barbarian’s throat, while Pylas cut down two more, creating a momentary gap in the circle of enemies. Atreus told Pylas to go, saying that he would hold their enemies off so Pylas could get away. With no time to argue – Atreus was already charging the enemy – Pylas ran.

Atreus fought hard, but as a heavy axe slammed into his chest, he finally fell, and slipped into unconsciousness.

Atreus awoke, not in the celestial afterlife as he had expected, but upon the mountain where he had fallen. The sun had dropped behind the surrounding peaks, and a fresh layer of snow covered him. Numb and barely lucid, he pushed himself to his feet. He picked his way between the bodies of the fallen Rakkor, but all were dead. Worse, Pylas lay some way off, a throwing axe embedded in his back. Word had not reached their village.

Half-crawling, half-stumbling to Pylas’s side, Atreus found his one-time rival alive, but horribly wounded. Hefting the young warrior to his shoulders, Atreus began the long trek home. Three days later, he stumbled to the outskirts of their village, and finally allowed himself to collapse.

He awoke to find Pylas watching over him, and his wounds stitched and bound. While Atreus was relieved to find that their village had not been attacked, he was also surprised to learn that neither the Rakkor nor the Solari elders had sent out the Ra-Horak to find and kill the intruders, choosing instead to stay and defend against any possible attack.

In the months that followed, Atreus and Pylas became close friends. All earlier antagonism forgotten, they threw themselves into their training with renewed vigor and purpose. All the while, Atreus’s resentment toward the Solari order grew. He felt the best way to protect the Rakkor was to actively seek out and destroy their would-be enemies, but the new leader of the Solari’s warriors – a former member of his own tribe, Leona – preached a different form of protection, which Atreus felt was weak and passive.

As with all young Rakkorans, Atreus and Pylas had grown up hearing stories of great heroes climbing to the peak of Mount Targon and being blessed with great power. Having passed the arduous Rakkoran warrior rites together, the pair began to train in earnest toward making the ascent themselves. Atreus hoped to gain the power he would need to seek out and defeat the enemies of the Rakkor himself, since it seemed the Solari were not willing to do so.

Only the strongest attempted the climb, and fewer than one in a thousand even glimpsed the peak. Nevertheless, Atreus and Pylas joined a larger group gathered from all the Rakkoran villages scattered around the foothills of the mountain, and began the ascent. As they set off, the sun turned dark as the silver moon passed before it. Some saw this as an ill omen, but Atreus took it as a sign he was on the right path – that his beliefs about the Solari were correct.

After weeks of climbing, the group was half its original size. Some had turned back, while others had been claimed by the mountain, having fallen into crevasses, been buried beneath avalanches, or frozen to death in the night. They were high above the cloud line, and the sky was filled with strange shifting lights and illusions. Still they pressed on.

The air grew steadily thinner, and the cold ever more bitter as the weeks turned to months. Several climbers stopped to catch their breath, never to move again, their flesh freezing to the mountain. Others, driven insane by the lack of air and exhaustion, threw themselves from the cliffs, falling like stones. One by one, the mountain claimed those who attempted to master it, until only Pylas and Atreus remained.

Exhausted, frozen, and their minds addled, the pair made the final ascent to the summit, only to find… nothing.

They saw no fabled city at the peak, nor any sky-warrior heroes waiting to embrace them – only ice, death, and rocks twisted into strange circular shapes. Pylas collapsed, the last of his strength finally giving out, and Atreus roared his frustration.

Knowing Pylas had not the strength to make the descent, Atreus sat with him, cradling his head in his lap as he watched the life drain from his friend.

Then the heavens opened. The air shimmered like liquid, and a gateway opened before Atreus. Golden light spilled out, warming his face, and a city beyond the veil could be glimpsed – a place of inconceivable architecture and grandiose vision. A figure stood waiting for him, hand outstretched.

Tears of awe ran down Atreus’s face. He would not have left his friend, but as he looked down he saw that Pylas had died in his arms, a beatific smile upon his face. Atreus stood, closed his friend’s eyes, and laid him gently on the melting snow. He stepped forward to meet his guide, walking through the veil of reality to the real Targon.

Months passed. On the lower flanks of the mountain, it was assumed Atreus and Pylas had died along with everyone else who had attempted the ascent. They were mourned, but this was nothing unusual, nor was it unexpected. Only once in a generation did someone return with power from the top of the mountain.

It was at this time that another raiding party of northern barbarians mysteriously appeared on the mountain, almost a year to the day since they had butchered those Rakkorans at the outpost and Atreus’s peers. They attacked a number of isolated villages, slaughtering and pillaging, before pushing on toward a Solari shrine high upon the mountain. The guards there were heavily outnumbered, yet they stood ready to die defending the relics and mystics within.

As the enemy marauders closed in, an unnatural, keening wind descended, whipping the snow around in a growing fury. The swirling clouds parted, exposing the full majesty of Mount Targon at the epicenter of the storm. Warriors on both sides struggled to maintain their footing, shielding their eyes against the ice storm as a ghostly, glowing city appeared in the heavens at the mountain’s apex.

The four stars of the Pantheon constellation pulsed brightly, then turned dark overhead. Simultaneously, the burning light of a falling star appeared within the ethereal city and streaked toward the ground.

It screamed toward the temple, moving at astonishing speed, and the barbarians prayed to their heathen gods in quivering voices. The streaming light slammed down, striking the ground between the two forces with an earth-shattering impact.

This was no star, but a warrior mantled in starlight and bearing a gleaming, golden shield and spear of legend. He had landed in a warrior’s crouch, one knee lowered to the ground, and as he looked up at the enemy defiling the lands of Mount Targon, the Rakkorans saw it was Atreus… and yet not Atreus. The Aspect of the Warrior had infused him, and he was now both mortal and immortal, the incarnation of war made flesh. He was now an avatar of battle. He had become the Pantheon.

He rose from his crouch, eyes blazing with celestial light, and the enemy knew death had come for them.

The battle was over quickly; none could stand against Pantheon. The outsiders’ blood ran from Pantheon’s armor and weapon, leaving them pristine and gleaming with starlight. His enemies defeated, Pantheon marched into the roaring ice storm and disappeared.

Atreus’s family mourned their son and held a funeral for him. While they had suspected he was dead after he had not returned from the expedition, now his demise was confirmed. The Pantheon Aspect had obliterated his personality, memories and emotions. Atreus’s flesh was nothing but a shell inhabited by the supernatural Aspect of War; his mortal soul had joined those of the ancestors in the celestial afterlife.

Atreus was not the first appearance of Pantheon on Runeterra – there have been others, and there will likely be more. They are not immortal, limited by the human flesh they inhabit, and can be killed, though it takes great effort to do so. Pantheon’s latest appearance has been greatly debated by the elders of the Solari, for his arrival is both a blessing and a curse, as it often heralds a time of darkness yet to come…
Pros/Cons
Pantheon is one of the most popular "cancer" laners each person playing against him fears.
Great 1v1
Fast, Safe & Quick wave cleaning
Insane damage + Stun
Greatest roaming in the game due to his R
Your R replaces Teleport
Insane early damage
Hardly countered - counters many
Awesome Engage
Wins each trade
Escape everything with ur R
Cons:

Weak Late when we compare it to early(still OP but needs more skill)
Weak if behind
Mana hungry
Items


STARTING ITEMS


These are the standard Starting Items. As Pantheon is a mana hungry champion, we need Corrupting Potion so we don't need to back each second
- or so we can keep poking the enemy. It also restores health, by the way. Also, we're going for Warding Totem as we need vision over the map, enemy jungler usually focus Pantheon so he doesn't get fed - if that happens it's over for them.


FIRST BACK
These are the items you should get on your first back.
Serrated Dirk is an glorious first item on Pantheon, due to lethality it grants and the attack damage, for 1100 gold it's just glorious, there is nothing else we can say. Boots Control Ward to have eyes over the whole top side, so our opponent can't steal destroy our streak.

FIRST ITEM
Youmuu's Ghostblade is the item we'll build First on Pantheon, as soon as we afford it. It grants a nice amount of AD + CDR, and besides that it has passives with awesome movement speed bonuses and lethality. It also has an active which will grant insane movement speed burst for few seconds, and it might help us escape or chase the enemy down very often.

2ND ITEM


After Warrior Enchantment, we're building Youmuu's Ghostblade as it's an item which will make us escape a threat we wouldn't be able to escape without it or that will grant us as much movement speed as we need to catch an enemy. Also, it will help us with ganks just like Ninja Tabi or Mercury's Treads. Between these two boot options, take the one depending on the enemy team - Ninja Tabi against the AD team or Mercury's Treads against an AP team or a team which has a lot of CC champions.

HP ITEM



Titanic Hydra is a great item to help you clear the jungle camps and deal damage to enemies with a great survivability length boost. Sterak's Gage is an item that will make our life last longer and that's going to give us an ability to damage enemies more than we already have done. Dead Man's Plate is an item which will surprisingly help us move faster throughout the map with it's glorious Passive.



MORE DMG ITEMS


Edge of Night is an item you're going to build against champions with abilities strong enough to make you useless like stuns for example. You'll need some time to master it, but when you do it you're going to play without threats. Maw of Malmortius is an item you're going to build against strong AP-poking champions, like Zoe for example, as it will save our life many times. Duskblade of Draktharr is an item you're going to build against squishies.
Abilities


Aegis Protection blocks a basic attack when you reach 4 stacks, and each stack is reached whenever you attack something with basic attack or ability, and that makes it one of the strongest passive abilities in the game itself, and we surely will abuse it throughout the whole game. It's a passive that will grant us victories over the fights we would never win without it, especially at early. There is a lot of combos with this passive which you can see at the "Combos" chapter.



Spear Shot is a simple ability that cannot miss its target, simply aim-fire-damage principle yet it's an ability that makes Pantheon what he is best in - Lane Bully. Throughout the whole game, you must Q your opponents as much as you can before you jump on them.




Aegis of Zeonia is Pantheon's W ability, which stuns enemy it hits - and it cannot miss as it's also followed by aim-hit principle. Besides the stun, there is one more magnificent little detail hidden into it. When you W your opponent, your passive instantly grants 4 stacks - and we'll abuse it with few combos as you can read into "Combos" chapter.


Heartseeker Strike is Pantheon's E ability which is useful as much as any other of his abilities. Its passive grants Pantheon's Q and basic attacks 100% crit chance against enemies below 15% maximum health. After 0.75 seconds of channelling it's active deals quite a lot of damage to enemies in front of him with 0.25s intervals - it's reduced against non-champions by up to 60%.


Grand Skyfall is, in my opinion, one of the strongest ultimates in the game. It easily replaces Teleport(it's much faster with cd but have less range), and ignite it grants will win the lane in 80% of your games. It grants teleport and it grants damage + slow when you slam the ground from the sky.


PASSIVE ABILITY
Aegis Protection

Aegis Protection blocks a basic attack when you reach 4 stacks, and each stack is reached whenever you attack something with basic attack or ability, and that makes it one of the strongest passive abilities in the game itself, and we surely will abuse it throughout the whole game.

It is a passive that will grant us victories over the fights we would never win without it, especially at early. There is a lot of combos with this passive which you can see at the "Combos" chapter.


Pantheon's Passive Ability

Q
Spear Shot

Spear Shot is a simple ability that cannot miss its target, simple aim-fire-damage principle yet it's an ability that makes Pantheon what he is best in - Lane Bully.

Throughout the whole game, you must Q your opponents as much as you can before you jump on them.

Q
Aegis of Zeonia

Aegis of Zeonia is Pantheon's W ability, which stuns enemy it hits - and it cannot miss as it's also followed by aim-hit principle.

Besides the stun, there is one more magnificent little detail hidden into it. When you W your opponent, your passive instantly grants 4 stacks - and we'll abuse it with few combos as you can read into "Combos" chapter.
Q
Heartseeker Strike

After 0.75 seconds of channelling it's active deals 33.3/50/66.6/83.3/100 damage to enemies in front of him in 3 swift strikes with 0.25s intervals between each swift strike. This ability deals 60% damage to non-champions(40% reduced).

Its passive grants Pantheon's Q and basic attacks 100% crit chance against enemies below 15% maximum health.
Q
Grand Skyfall

Grand Skyfall is, in my opinion, one of the strongest ultimates in the game. After 2 seconds of channelling, Pantheon leaps high into the air, and after 1.5 seconds slams the ground of the target area. It easily replaces Teleport(it's much faster with cd but have less range), and ignite it grants will win the lane in 80% of your games.

Besides teleporting, it also deals 400/700/1000 (+100% of ability power) magic damage to the enemies in center of the targeted area, down to 50% to the enemies at the edge of it. Also, it slows each enemy hit by 35% for 1 second. If Pantheon cancels channelling, the cooldown is reduced to 30 seconds.
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berronii Pantheon Guide
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[9.13]"Aut *** Scuto, aut in Scuto"- Pantheon TOP

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