This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Runes: CLASSIC
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Threats & Synergies
Pantheon
Check out the "Matchups" chapter.
Pantheon
Check out the "Matchups" chapter.
Pantheon
Check out the "Matchups" chapter.
Champion Build Guide

![]() ![]()
![]()
![]()
![]()
![]() ![]()
![]()
![]()
![]()
|
|
After ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
After ![]() ![]() ![]() ![]() |
![]() |
|
![]() |
![]() |
|
![]() |
![]() |
|
![]() |
![]() |
|
![]() |
![]() |
|
![]() |
If you want to play Fizz, you must play offensive even in the beginning of the game. But honestly, and actually, it's easy to do it with Fizz as he is one of the strongest Lane Bullies in the game. At level 1 you need to damage your opponent as much as you can with your W, don't let it get off cooldown and don't let your opponent farm- just spam it whenever he comes close to your minions to take one. If you've done it well, your opponent should be on 70% or less. Q-AA-W to proc your Electrocute, and your opponent is no higher than 50% HP. Wait for your Q but don't spam W a lot now because he may run away under his turret if he gets too low, keep him at 50% - don't let him heal until you get your W back. Now, you should be level 3. Do Q-AA-W combo, and hit E if you think you can get him without ignite(20-70 hp), otherwise ignite him and you've got the first blood. Don't back until you reach level 6, your opponent is dead and you need to push the lane so that your enemy loses as much XP as possible from minions. By the time he gets back, you are level 5. Play safe, don't push. Reach level 6, clear minions and B. Now, your opponent will try to make you lose some XP by pushing his minions into your turret, but as we're level 6 we can prevent that by ulting and coming from jungle any side and in best cases that R will grant us another kill on our lane. It's very important to get the first blood, as in 80% of games it decides the winner of the lane and Pantheon must win Lane if he wants to be able to do anything at mid-late.



Fizz is monster at late, but if you've had someone like Zed on mid and that Zed took 2/3 kills on your teammates - you can't win a fight against him even if you are ahead a lot. But, we're not fighting "HARD matchup" cuz we wouldn't take Fizz so we focus the enemy ADC and MID - damage carrier firstly. Whenever we get a chance to fight each of them 1v1, we must use it or the team fight will suffer and end badly for our team. Each ADC can be one-shotted by you if you've finished first 3 items of build and you're playing electrocute. So, the point of this "Late" chapter is trying to tell you that Fizz can't fight and do much to tanks at late, but can win each team fight even before it starts - by taking down a carrier of enemy's team, damage carrier. If that options fails, because he has a bunch of tanks protecting him - wait for your tank to make a move. Never risk at such situations, so wait for your tank to get close to you or for let's say Volibear to stun one damage carrier, and jump in like a flee without an head. Damage carriers are everything that's important at late, forget minion farming and forget keeping a cool head - do your best to take these flees down.

x Skins x Lore x Pros/Cons
x Spells x Tips & Tricks |
x Abilities x Items x Warding
x Mid x Late |
Hello. I am berroni. My current division is Platinum 1 on EU:NE, and Diamond 3 - EU:W and I main Volibear. Pantheon is a champ I have mained since I remember of me playing League and I must say that I've never stopped playing him - I'm still maining it right after the Voli. After years and years of my experience with Pantheon, I've decided to make a guide and help the people at their start. This guide is Season 9 Best New Guide, Award Winner.

Winrate: 48.7% Average KDA: 7.3 / 6.7 /6.7 Average Damage per Game: 20,516 Pantheon is one of the League's oldest champions, less popular ones yet incredibly powerful warrior. As he got reworked recently, his ban rate jumped from 2.5% to 5.9%. Pantheon, even after the rework, is not "popular" champion, and his pick rate is 0.9%. |
M
Y R M I D I O N |
5
2 0 R P |
F
U L L M E T A L |
9
7 5 R P |
G
L A I V E W A R R I O R |
9
7 5 R P |
B
A K E R |
9
7 5 R P |
R
U T H L E S S |
5
2 0 R P |
P
E R S E U S |
7
5 0 R P |
S
L A Y E R |
9
7 5 R P |
D
R A G O N S L A Y E R |
1
3 5 0 R P |


|
|

![]() ![]() |
![]() ![]() |
![]() |
![]() To collect Bounty Hunter stack, you need to get an takedown on enemy champion(same as with Eyeball Collection). Ravenous Hunter is quite important o pantheon even tho healing is reduced to one third on AoE abilities(our E), as it works well with Eyeball Collection and as it will boost our survivability. |
There is no need for explanation of these choices, you'll play 2 diamonds 99% of your games, your combine armor with MR depending on your lane opponent and enemy team composition. |
![]() |
![]() ![]() |

![]() |
![]() ![]() |
![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() ![]() |

![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() |
![]() ![]() |

|
|

- Pantheon is strongest at early, abuse that fact.
- Try to abuse your Ultimate
Grand Starfall by using it only when the opponent gets into your turret range, as he will be afraid to fight back - and won't.
- We max
Comet Spear not only due to it's powerful early but also due to its CD reduction on short-range cast.
- Use
Comet Spear only on short-range(tap) and be consistent.
- Do the best you can to take the first blood, it grants more than a normal kill and we need an early advantage.
- Don't recall before you reach level 6, we're using
Grand Starfall for Teleporting back to lane, the damage it deals is bonus.
- You can take the first blood as soon as you reach level 3, read the "Game Phases->Early" chapter for a guide on how to do it.
- When you use your
Grand Starfall at Late, your opponent's will try to stun you as soon as possible. Have your
Edge of Night prepared before you use
Grand Starfall as it will save ur attempt each time, and it fails a lot without it.
- Don't get your opponent too low, keep him at 50% or he'll run under his turret
- If your lane opponent is a tank, build
Lord Dominik's Regards first and then continue with a build, skipping Dusbklade of Draktharr


![]() |
![]() |
![]() |
![]() |
![]() |
![]() |

![]() |
![]() |
![]() |
![]() |
![]() |
![]() |

![]() |
![]() |
![]() |

|
|
|
|
|
|
|
|
|
|
|
These are the standard Starting Items. As Pantheon is a mana hungry champion, we need ![]() - or so we can keep poking the enemy. It also restores health, by the way. Also, we're going for Warding Totem as we need vision over the map, enemy jungler usually focuses Pantheon so he doesn't get fed - if that happens it's over for them. |
These are the items you should get on your first back.![]() ![]() ![]() |
![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() |
![]() |
|
![]() |
![]() |
|
![]() |
![]() |
|
![]() |
![]() |
|
![]() |
![]() |
|
![]() |
![]() |
|
![]() |
![]() |
|
![]() |
![]() |
|
![]() |
VS
|
![]() | Its powerful stats and passive ability can be used on Pantheon, especially at late and mid. It grants a nice amount of Lethality, combined with each other Ability Haste item it's just OP, also its AD boost will work well with our other items, and its passive is just too OP. |

Warding is surely one of the most important things in League of Legends, and it's worth knowing that it's important equally for each role. You can't win a game without warding, and you can't master it at once. It requires a lot of work and study to know the places you should ward and the exact times when you should ward them as they can bring nothing bad. It's worth knowing that it's important equally for each game phase, too, early/mid or late. At the early phase, enemy jungler will surely try to gank your enemy laner, and without ward, you will have to choose whether it is worth flashing(with any chance of survival) or dying, there is no third option.
At the picture above we can see the options for vision control on Baron, as the blue team. Don't think that you must place each ward like in pictures, no, these wards are some sort of "possible placements" and you can decide where you need your ward. Place them just so you can see if the enemy will try to steal or take baron.
Term "Invade" stands for stealing jungle camps from enemy junglers. It's more popular nowadays than ever before, and almost every game must have a jungler who'll invade at level 1. If you let them invade, your jungler will get behind in most cases. Do your best to ward each road your enemy jungler might take towards your jungle, and don't let him steal our jungle camps.

If you want to play Pantheon, you must play offensive even at the beginning of the game. But honestly, and actually, it's easy to do it with Pantheon as he is one of the strongest Lane Bullies in the game. At level 1 you need to damage your opponent as much as you can with your Q, don't let it get off cooldown - just spam it but NEVER hold it, only taps work due to CD reduction. If you've done it well, your opponent should be on 70% or less. Q-W-AA to proc your Electrocute, and your opponent is no higher than 50% HP. Wait for your W but don't spam Q a lot now because he may run away under his turret if he gets too low, keep him at 50% - don't let him heal until you get your W back. Now, you should be level 3. Do Q-W-AA combo, and hit E if you think you can get him without ignite(20-70 hp), otherwise ignite him and you've got the first blood. Don't back until you reach level 6, your opponent is dead and you need to push the lane so that your enemy loses as much XP as possible from minions. By the time he gets back, you are level 5. Play safe, don't push. Reach level 6, clear minions, and B. Now, your opponent will try to make you lose some XP by pushing his minions into your turret, but as we're level 6 we can prevent that by ulting back on the lane, and in best cases that R will grant us another kill on our lane. It's very important to get the first blood, as in 80% of games it decides the winner of the lane and Pantheon must-win Lane if he wants to be able to do anything at mid-late.
At this stage, Pantheon should be looking forward to helping his teammates on mid/bot if they're behind. You are higher level than your lane opponent, so do the simple way of Pantheon's roam. Push your lane and start going towards mid. Wait for the enemy mid laner to be in a good position for you, do Q-W-E combo, he will flash. If your teammate from mid can catch him up, let him do it - you don't have time. Now, when you've helped mid take kill or at least get ahead with XP - start going bot. Use

Pantheon is quite weak at Late as a top-laner, and if you've had someone like Garen on top and that Garen took 2/3 kills on your teammates - you can't win a fight against him even if you are ahead a lot. But, we're not fighting tanks at this stage - we focus on the enemy ADC and MID - damage carrier firstly. Whenever we get a chance to fight each of them 1v1, we must use it or the team fight will suffer and end badly for our team. Each ADC can be one-shotted by you if you've finished basic items and you're playing electrocute. So, the point of this "Late" chapter is trying to tell you that Pantheon can't fight and do much to tanks at late, but can win each team fight even before it starts - by taking down a carrier of enemy's team, damage carrier.

So, we have come to the end of this guide. This guide surely will be updated with every patch. If you liked this guide, please let me know with your vote, and if you have any questions - feel free to ask me down in the discussion section.
Good luck in the Fields of Justice & thank you for reading..

You must be logged in to comment. Please login or register.