Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Intro

Daruis
Hi I'm Brinsop (or Cryptchaos) and this is my first guide on mobafire covering

Please dont downvote my guide based on item choices or runes etc. until you have read the relevent section concerning those choices. Everything I choose has a reason and will not work for everybody, remember, everybody's play style is different!!

Credits to jhoijhoi for the template, which you can find here.
There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened warrior. Orphaned at a young age, Darius had to fight to keep himself and his younger brother alive. By the time he joined the military, he had already developed the strength and discipline of a veteran soldier. The first true test of Darius's resolve occurred in a crucial battle against Demacia, where the Noxian forces were exhausted and outnumbered. Darius's captain called for his troops to retreat, but Darius refused to accept such an act of cowardice. Breaking formation, Darius strode towards the captain and decapitated him with one sweep of his gigantic axe. Both terrified and inspired, the soldiers followed Darius into battle and fought with incredible strength and fervor. After a long and grueling battle, they ultimately emerged victorious.
Seizing momentum from this victory, Darius led his now fiercely loyal troops in a devastating campaign against Demacia. After proving his power on the battlefield, Darius turned his gaze homeward. He saw a Noxus riddled with weakness, where greedy, complacent nobles drained the nation's strength. Seeking to restore his country to greatness, Darius took it upon himself to reshape the Noxian leadership. He identified weak figureheads and violently removed them from their positions of power. Many in Noxus saw Darius's cull as an attempt to seize power, but he had a different plan for the throne. He had been watching the rise of Jericho Swain with keen interest. In Swain, Darius saw a leader with the mind and determination to bring Noxus to glory. Now allied with the Master Tactician, Darius works to unite the nation behind his vision of true Noxian strength.
"A united Noxus could control the world - and would deserve to." - Darius
Seizing momentum from this victory, Darius led his now fiercely loyal troops in a devastating campaign against Demacia. After proving his power on the battlefield, Darius turned his gaze homeward. He saw a Noxus riddled with weakness, where greedy, complacent nobles drained the nation's strength. Seeking to restore his country to greatness, Darius took it upon himself to reshape the Noxian leadership. He identified weak figureheads and violently removed them from their positions of power. Many in Noxus saw Darius's cull as an attempt to seize power, but he had a different plan for the throne. He had been watching the rise of Jericho Swain with keen interest. In Swain, Darius saw a leader with the mind and determination to bring Noxus to glory. Now allied with the Master Tactician, Darius works to unite the nation behind his vision of true Noxian strength.
"A united Noxus could control the world - and would deserve to." - Darius
spaaaaaaace |
Pros
+ Awsome damage output + Quite tanky/good sustain + Ult come off cooldown if you make kill!!! + One of only champs who can pull multiple members of enemy team + Can get very good movement with his passive + Awsome fun to play!! :) |
space |
space |
Cons
- Quite kiteable - If he cant get in range he is useless - hard not to killsteal your teammates (takes practice) - No escape mechanism - can be easily counterpicked (GP + exhaust) - No seriously though, he's awsome |
- greater quintessence of Desolation: Combined with greater mark of Desolation these damage penatration runes really help with your early game damage output, especially as you're probably going top lane, which means you will be going against mroe tanky champs.
- greater mark of Desolation: "See above"
Greater Glyph of Scaling Magic Resist: The magic resist which increases per level can massivly take off the edge of any burst ap carry's damage output. 24.3 extra magic resist at level 18 really makes a difference!
Greater Seal of Armor: These runes are essential for jungling and can really help take the edge of miion aggro and auto attack pokes in the laning phase.
![]() ![]() ![]() |
space |
![]() ![]() ![]() ![]() ![]() |
space |
![]() |
Other viable spells:






Don't advise:






- Hemorrhagesize=30
Hemorrhage: All your attacks couse your target to bleed over time, stacking up to five times. Pretty self explanatory, the more attacks you do, the more they bleed, the more they take damage over time. The damage often useful to stop enemies getting away on low health but its main object is to power your ulti (see below). The movement speed increase is very useful for chasing people, just
Apprehend then
Crippling Strike for a 10% movement speed boost and a 40% slow of enemy champion by rank five, giving you a 50% lead on the enemy champion to auto attack stacks of
Hemorrhage to your heart's desire!
-
Decimate (Q): Darius swings his axe in a circle, enemies struck by the blade take more damage than those struck by the shaft. Accurate use of this ability is crucial to your main damage output; it is important you get used to staying the right distance away from enemies to ensure they are being hit by the blade rather than the shaft, using this ability after your
Crippling Strike and with
Boots of Swiftness will help you stay at the right distance away from the enemy, it could be useful to practise getting this distance right on bots before you utilze
Darius in a real game. See the below picture for a clearer idea of how to position to get the most damage out of your
Decimate.

The blue area is where the shaft will hit, doing the least damage
The red area is where the blade will hit, doing the most damage
-
Crippling strike (W): Darius's next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied its target. This is you in built exhaust-utility-escape-chase-teamfight-saving skill that has about a million different uses. Its prime use, however, is to slow running enemies so you can keep your
Decimate in range. It can also be used to run away, prevent enemies from reaching wounded allies, stopping people getting into position in teamfights and slowing the attack speeds of the enemy ad carry to massively lower their damage output. Correct targeting with this spell in a teamfight can give your team the upper hand. Because of this, it is useful to work out where you are going to use it a few seconds before the fight is initiated. For example, if the enemey team consisted of:
Shen,
Veigar,
Tryndamere,
Soraka and
Ashe; your order of targeting would look like this:
Tryndamere>
Ashe>
Shen>
Veigar>
Soraka
Focusing ad champsTryndamere and
Ashe first (prioritising
Tryndamere because the movement speed decrease allows members of your team to get our of his short melee range) then targeting
Shen to hinder his positioning which, if done right, can mess up your whole teams' formation with
Shadow Dash and ignoring
Soraka and
Veigar who are long range champs that would simply ignore the movement and attack speed slow.
-
Apprehend (E): (passive) Darius gains increased armor penetration, this is a massive buff to your late game damage and allows
Darius to keep sustained damage all through the game. This passive really sets him apart from other melee fighter bruisers (eg.
Jax) who lose the edge on their damage output lategame unless they have decent feed.
(active)Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him. This is your main initianting spell which can get you into range of a enemy champ in a duel or initiate a teamfight. It should be your opening attack in most circumstances because is puts all enemies hit in range of yourDecimate. Running in from the side of a teamfight, or at least running to one side and pulling enemies across the line of fire is very useful if you can do it without being focused and killed. It displaces their tank completely allowing your carrys to wade in and finish their more squishy champs.
-
Noxian Guillotine (R):Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of
Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed. This ability is ridiculous, at level 16, with five stacs of
Hemorrhage you can deal 680 true damage + 1.5 of your attack damage!!! When positioned right in a teamfight you have the ability to half the health of their ap carry, pick up the kill and ulti again! Take note that the cooldown is still refreshed if you manage to kill the enemy within 0.5 seconds on firing your ulti - this means that following up with an auto attack or
Crippling Strike is a very good idea. Take note of your
Hemorrhage stacks on the enemy before using this ability, it is crucial to your damage output.
When trying to max your damage output, it is useful to remember some standard skill combos thet will make the most of your abilities:
HOWS IT GOIN?
Combo one: Max damage
1. Start with your
Apprehend to pull enemy close.
2. Do an auto attack to proc another stack of
Hemorrhage
3. Press
Crippling Strike and Auto Attack right after previous attack to reset attack cooldown
4. Auto attack again to take
Hemorrhage stacks up to four
5.
Decimate once they are slowed, making sure to hit with blade.
6.
Noxian Guillotine once you have five stacks of
Hemorrhage for max damage.
Summory:
Apprehend--Auto attack--
Crippling Strike--Auto Attack-- Auto attack--
Decimate--
Noxian Guillotine
GOING GOOD?
Combo two: Max harass
1. Start with
Apprehend to pull enemy close
2. Auto attack before
Crippling Strike
3. Lead into
Crippling Strike plus an auto attack, making sure to press W quickly after previous auto attack to reset attack cooldown.
4.
Decimate if you have enough mana.
Summory:
Apprehend-Auto attack- Crippling srike-Auto Attack-
Decimate
I LIKE SPACCEE
Combo three: Small harass
1. Auto attack
2.
Crippling Strike then auto attack
3.
Decimate
4. Auto attack
Summary: Auto attack --
Crippling Strike -- Auto attack --
Decimate -- Auto attack
HOWS IT GOIN?
Combo one: Max damage
1. Start with your

2. Do an auto attack to proc another stack of

3. Press

4. Auto attack again to take

5.

6.


Summory:




GOING GOOD?
Combo two: Max harass
1. Start with

2. Auto attack before

3. Lead into

4.

Summory:


I LIKE SPACCEE
Combo three: Small harass
1. Auto attack
2.

3.

4. Auto attack
Summary: Auto attack --


Start with a point in






-
: Really helps to avoid being kited by players like
Ashe and
Teemo (the mushrooms slow), however, if there is very little CC on their team - consider investing in other boots.
-
: Very good mid game damage that will help you get kills/assists in lane when your jungle comes to gank.
-
: The slow combined with
Crippling Strike allows you to chase down enemies more easily, the CC in a teamfight is very useful as well.
-
: The extra slow combined with
Crippling Strike and
Frozen Mallet can completely shut people down in teamfights, remember to proc the active every time you go into a confrontation as the cooldown is very low (one min)
-
: The exra attack speed can help you get more stacks of
Hemorrhage very quickly - the movement speed is valuable as well.
-
: One of the most powerful items in the game, the shield can save your life as it has mine on many occasions... think about buying something else if they have no AP carry
-
: Passive on this can really help late game to avoid the massive respawn timer, the resists are very valuable as well.
-
: Great if you need to be more tanky as well as dealing more damage to everyone, the passive helps you pick up all the assists as well.
-
: Very viable if you need to perform a mnore tanky role, dont get this if your damage output is still very low, as people will ignore you.
- Atma's Implaler: Very good once you have got
Warmog's Armor this can sidnificantly increase you damage output.
Early game (in the top lane) is really all about who you are up against:
Garen,
Fiora) try to harass them away from the CS using the combos listed above.
If you are going against a ranged carry (eg.
Teemo,
Gangplank) it will be a lot harder to get CS; let them push to your turret then
Decimate the minions to pick up as many CS as possible.
Generaly, laning as
Darius is quite easy if you dont let yourself get harassed to much, if you are new to
Darius it may be worth picking up
Teleport to get back in lane.
-
If you are going against a melee carry/off tank (eg.


If you are going against a ranged carry (eg.



Generaly, laning as



When ganking, hide in the brush next to the lane untill the lane has been pushed to a point when you can easily lead in with
Apprehend. Once they have been pulled
Crippling Strike then auto attack. If you have red, the slow should be enough to pick up the kill. Try to let the carry in lane take the kill is possible, if not; finish with your ult.


It is the job of everybody on your team to ward the map, not only does it warn you when a gank is coming, it can also tell you when baron, dragon or a buff is being taken, giving your team the oppurtunity to steal. I have played many games where the balance has been overturned by a stolen dragon or baron - it only needs one well placed ward...
Below is a picture of all the important warding spots on the map for you and your team to take control of:

Green are wards used to protect your jungle
Red are wards used to prevent ganks
Yellow are wards used to counter-jungle
Blue are wards used to protect and steal dragon/baron
Baron should be warded from approximately twenty minuits on, dragon should be warded as soon as enemy jungle hits lvl 5. Wards used to protect ganks should be up during the early game/laning phase, especially when you are pushing close to the enemy tower, they can also be used to get the upper hand at the start of a teamfight in the mid/late game. Yellow and green should be taken care of mostly by the jungler, however, if you are pushing a lane hard it could be useful to ward the enemy jungle for the easy steal of a buff.
Below is a picture of all the important warding spots on the map for you and your team to take control of:

Green are wards used to protect your jungle
Red are wards used to prevent ganks
Yellow are wards used to counter-jungle
Blue are wards used to protect and steal dragon/baron
Baron should be warded from approximately twenty minuits on, dragon should be warded as soon as enemy jungle hits lvl 5. Wards used to protect ganks should be up during the early game/laning phase, especially when you are pushing close to the enemy tower, they can also be used to get the upper hand at the start of a teamfight in the mid/late game. Yellow and green should be taken care of mostly by the jungler, however, if you are pushing a lane hard it could be useful to ward the enemy jungle for the easy steal of a buff.
If someone is feeding or being unhelpful, dont rage at them or threaten to report them, this will acheive nothing. Your teammates are much more likely to cooperate if you are nice and offer helpful constructive criticism. If you have not played the champ they are playing and/or dont have a lot of experience at the game it may be best not to comment at all. From my experience, games that are going badly are turned around much more often when teams collaborate and work together than when they start blaming each other for deaths or lost turrets. If someone starts raging at you, do not retaliate, it usually causes arguments that take over the game and prevent you from winning which is, of course, the ultimate goal, not to win some verbal spouting contest against someone you will never meet.
Thank you for reading my guide, if you feel it nessecary to downvote, please leave a comment explaining why
Credits to jhoijhoi for the template, which you can find here.
Credits to jhoijhoi for the template, which you can find here.
You must be logged in to comment. Please login or register.