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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Introduction
This is my first build and I decided to tackle this new moon mistress.

Whether she's tower-diving helpless victims, stealing the enemy's buffs, or finishing off enemies with gusto, Diana is a force to be reckoned with.
This guide will focus on how to utilize her abilities as a jungler.
Champion Spotlight:
Pros / Cons
spaaace |
Pros
![]() + Swift Jungler + Phenomenal Chasing Ability + Long Ranged Abilities + Solid Turret Diver + Jungle sustain with ![]() + Double jump with ![]() |
spce |
spaace |
Cons
![]() - Mana Hungry - Reliant on landing ![]() - No solid escape mechanisms - Can be squishy -space - space |
Runes





9 x

Magic Penetration marks are a good choice here.
As the standard pick for any AP champion, Magic Pen runes will give your early ganks the edge they need to secure the kill.

9 x

Armor seals are the best pick for any jungler.
Armor seals are arguably the best seals in the game. Starting with an extra 13 armor is really beneficial, especially if you expect to survive contact with many jungle mobs.

This choice is a lot tougher. There are a few good options here but the values on Glyphs are too poor in most categories besides Magic Resistance.
9 x

I choose MR per level over flat MR. This stat isn't really necessary in the early game like Armor is, so I can be patient to let it grow to it's full amount.
9 x

Another viable glyph option is AP per level. This gives you a solid 27.5 AP at max level.
It's all up to your preferences. I choose the MR per level because, besides the



9 x

I prefer straight Ability Power to give your abilities, well... power.
Along with the mastery tree set up, you will start with a solid AP. This early AP is important for




This is a great passive for a jungler. The automatic 20% Attack Speed will give you a huge boost in taking down mobs early. On every third Basic Attack, Diana strikes all enemies in immediate proximity for bonus magical damage. At higher levels once you stack some Ability Power, this third Basic Attack hits like a truck.


This is your main tool for damage and harass. Diana strikes out a curved path in front of her that damages anyone it comes in contact with. This damage inflicts the target with Moonlight, but we'll get to that later.
This skill is all about positioning. From the right angle,

























This means when chasing an opponent you need to have patience to wait to land a









The skill sequence for

- Max your Crescent Strike (Q) first in order to maximize damage output. This skill should be maxed at level 9.
- Max your Pale Cascade (W) next in order to maximize your shield's strength and give yourself sustainability in the jungle. This skill should be maxed at level 13.
- Take a point in Moonfall (E) early on at level 4 for the utility of hard Crowd Control, but save it for last. This skill should be maxed at level 18.
- As
Diana's Ultimate, you should put a point in Lunar Rush (R) at levels 6, 11, and 16.


I hope you agree with me that
Diana kicks some major behind from the jungle.
Thank you for checking out my guide. I am open to comments so feel free to leave me one.
Good luck out there. May you jungle with the swiftness of a rabid Shyvana, and the ferocity of Lee Sin with sight.
This is Mr.Rogers signing off.
Until next time, Summoners.

Thank you for checking out my guide. I am open to comments so feel free to leave me one.
Good luck out there. May you jungle with the swiftness of a rabid Shyvana, and the ferocity of Lee Sin with sight.
This is Mr.Rogers signing off.
Until next time, Summoners.
- Guide posted on Saturday, August 11th 2012
- Full season 3 update on Skills, Masteries, Runes, and Items.
- Reworked Masteries, items.
[Quick thanks to build maker JhoiJhoi. Want to make a guide? Check out her helpful guide-guide.]
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