This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Introduction
Welcome to the guide!
- About the Guide - |
SP |
- About the Author - |
The Fae Sorceress
- Lore -
She quickly lost track of time. Her life in the Glade was comfortable, natural. She and Pix played fae games together, the sorts of games that she had been told were "only pretend," and she got exceedingly good at them. It caught her by surprise when she suddenly remembered that she had left a life behind in Bandle City. The Glade had a way of making everything outside seem distant and surreal. Lulu decided to revisit her former home, to share some of the lovely things she'd learned, but when she and Pix returned the world had changed. Time, she discovered, was another property that behaved differently in the Glade, and centuries had passed while she was away. Lulu sought to reconnect to the residents of the outside world, but her attempt had unfortunate results. She led all the children off to play hide and seek, temporarily changing them into flowers and animals to spice up the game, but their parents didn't appreciate her efforts. When the yordles insisted that she leave their land, she turned to a vibrant, magic place where those with unusual gifts were not just accepted but adored: the League of Legends.

"The best path between two points is upside-down, between, then inside-out and round again."
- Lulu

These are links that I have through out the guide, that I brought together into one chapter :)
Links that help for making guides or supporting:
Guide and BBC Code info
What's a good time for me to use Lulu?
What's a good way to use Clairvoyance?
How can I effectively use Wards?
Where can I get cool art for my guide?

PROSGood harass Provides shields and buffs that can be used both defensively and offensively Fun to play as Can initiate and peel from team fights with ease |
SP |
PROS AND CONS |
SP |
CONSIs a squishy champion Destroyed when silenced A difficult champion to master Need to know when and where to use abilities |
TIP:Remember, Lulu isn't always good with your team! Look at this link to get a better idea of when and where to use her!

|
SPA |
Beginning with the |
SPA |
|
|
SPA |
The |
SPA |
|
|
SPA |
Lastly, the |
SPA |
|

|
SPAC |
DEFENSE SECTIONNot very much here, but let's discuss what IS here. |

|
SPAC |
OFFENSE SECTIONWithin the Offense Section, points into |

|
SPAC |
UTILITY SECTIONLastly, the most important section for a support, is the Utility section. Here I split up the sections based on their effects and conditions: Need for Speed:Saving Money:Mixing masteries:Here, I will talk about masteries you can switch out and mix up for the best use of your situation. Taking a point in |
TIP: If you aren't in draft pick and can't see who you're going up against, I'd put at least one point in a health regen mastery, to be safe!

Discussing Abilities
Pix, Faerie Companion:
Lulu's passive gives an easier time at getting last hits on minions, but more importantly, is a good harass on enemy champions. Also, keep in mind that the bolts shot from Lulu's Pix can be blocked by other units. Try using this to your advantage with Lulu's
Glitterlance:
Her Q lets her check bushes, slow enemies, harass enemies, and has a whole other assortment of uses. But the main use is for checking bushes and harassing enemies, lowering that health bar, then using her Q again to slow them, and have your ADC land a kill. Having to check bushes, of course, is important (but dangerous). Try to get close to it, but (depending on your enemy champion) not close enough for them to pull you in (yes, we're looking at you
Whimsy:
Whimsy is a great ability with the enemy casters in your lanes. Silencing them while slowing them, preventing any harm done to you or your ADC. Try using it on the enemy support while attacking the ADC, and then they can't support! Now let's look at the other side of Whimsy. Let's your champion gain speed as well as a boost of their ability power(AP). Use this on your ADC (a good example is
Help, Pix!:
Another good combo with her Q, Lulu's E grants a different angle in which to shoot from, and gives a boost in range as well. Cast on a minion your enemy will attack, then use Q to shoot a blast of magic into their face! Or cast on your adc while they're chasing someone to then aim your Q at the enemy and slow their prey. Or slow their predator, if they're running away. Something useful to know is enemies with Lulu's Pix ability cast on them reveal enemy wards when they pass by them. Try luring a minion into a bush then place this ability on it to check the bush!
Wild Growth:
A real game changer as well as a great ability in team fights, Wild Growth can be a combo with (not her Q!) some champions' abilities. A good example is
TIP: Communicate with your team to know when their ultimates are ready, then see if your ultimate is ready to make an ultimate combo and win the team fight!

|
SPAC | As a support, you need to make sure your defenses are the most effective. Since you will be constantly shielding your ADC, you should make sure that it's as effective as it can be. |

| SPAC |
Whether you take |

GOOD SUMMONER SPELLS FOR SUPPORTING
|
SPAC |
Because of |

|
SPAC |
Exhaust is useful, even though |
OTHER GOOD SPELLS

|
SPAC |
Sometimes you can be paired with a champion with just as many slows as you (e.g. |

|
SPAC |
For further detail into using |
TIP: When using

Click on each one to see more detail!
Brief summary

Purchase Order(Main Lulu)
sight ward
Provides nice sustain early game and warding. philosopher's stone
For mobility, sustainability, and increased warding.
kage's pickMore mobility, cooldown reduction, healing and increased gold income.
More map awareness and sustainability.
Sustainability and more mobility. |
SPACE |
Item Explanation(Main Lulu)
|

Purchase Order(Tanky Lulu)
sight ward
Nice health regeneration for getting your health back together when being harassed or focused. philosopher's stone
emblem of valorYou have a similar start to main Lulu, but with more defensive items and more health regeneration.
More defense, mobility, and sustainability.
More defense when being focused, and more map awareness.
Defense and sustainability for your team. |
SPACE |
Item Explanation(Tanky Lulu)
|

Purchase Order(Mana Lulu)
sight ward
Sustain, 2 health potions and 1 mana for more mana regeneration. philosopher's stone
Same as main Lulu for now, sustain, mobility, and map awareness.
A bit different now, more mana regeneration now, and cooldown reduction as well as mobility.
More mana regeneration, map awareness, and defense.
Defense and sustainability for you and your team. |
SPACE |
Item Explanation(Mana Lulu)
|

Purchase Order(AP Lulu)
Very different start, you'll need to be careful with mana and ganks, but better harass.
More map awareness, mobility, and ability power.
Ability power, some more slow, and magic penetration, health.
Ability power, more warding, health, and passive that's good against tanks.
More ability power and armor, plus the active which can work somewhat with |
SPACE |
Item Explanation(AP Lulu)
|

: Basic movement speed increase.
: More for initiators, but good for retreating.
: Only get if building attack speed.
: Good for getting back to lanes/team. |
SPACE |
Item Explanation(Enchantments)
|

![]() |
SPA |
CommunicationGanks/GankingEarly GankingMost of the times Junglers will want to gank as soon as possible to get first blood, and usually because supports don't place wards until later. If your jungler intends to do so, be ready. Although you don't have |
Later GanksBeing able to gank becomes easier after you have Avoiding GanksAvoiding ganks is equally as important as ganking. You're the main asset in this part. Warding is the basic counter for ganks. Always have a close eye on the mini map, and be aware of any MIA's or activity around sight wards. Pinging your ADC to fall back is the quickest way to tell them to get back (unless you're on a chat/call). Press V then right click to use a careful signal. Make sure all enemies are accounted for! In the event of being ganked, |
SPA |
|
The following are the ganking areas of a lane:

Basic Warding Info
blue side warding
purple side wardingIn-Depth Warding Info
Warding Video
correct warding vs incorrect warding
examples of warding in actionTIP: Want more detail on how to ward effectively? Click here!

NOTE: Bottom lane is very hard to know match ups for because it depends on two champions, and you could get any two at any time. That isn't even considering that your ADC could be different, and that changes things too.
Key:
Easy: A lane you will want to be aggressive in. (Unless the other enemy is hard)
Medium: An even lane, you will likely want to be passive, but don’t be afraid to stand your ground. (Unless the other enemy is Hard or Easy.)
Hard:A lane opponent that is hard to deal with, and will likely kill you if you make a mistake. Usually, surviving this lane will result in a win, even if your ADC loses in CS. (Unless the other enemy is easy.)
Table of contents
Laning Against Common AD Carries
Laning Against Common Supports
COMMON AD CARRIES

ASHE

This lane depends on the enemy support more than anything.
You: Focus on poking her the best you can, there isn't much she can do, just make sure to dodge
Your ADC: Just shield him if he is about to get hit by
Level 6: At this point she becomes a strong presence in lane. Always be on the lookout for an
CAITLYN

You: Stay back, she will try to harass as much as she can. DODGE
Your ADC: Do everything in your power to keep him from getting zoned from CS.
Level 6: Always be ready to body block her
CORKI

You: Just play passively and punish him with your harass if he tries to trade with your ADC. He has really good burst, so avoid getting caught at all costs. You will melt to him in a second.
Your ADC: (See above) If he ever tries to do a full engage, chances are it's a losing fight. Unless your ADC is
Level 6: Nothing much changes here. He gets a little bit of poke and more damage in a full engage, but you play the same way. Don't shield his ult unless it's a big one.
DRAVEN

You: Max
Your ADC: Protect him!
Level 6: Nothing new other than a new shill shot you should try to dodge. If he hits you with
Remember that it stops traveling shortly after hitting a champion, that means that are certain situations where you can block it for a teammate. It still travels a good 700 distance further after hitting a champ.
EZREAL

You:
Your ADC: Put your
Poking: Poke him if you get the opportunity, but be very careful as
Level 6: Doesn't change much. Be ready to
GRAVES

You: See the Corki Match up. It's mostly the same tactics.
Your ADC: See the Corki Match up. It's mostly the same tactics.
Level 6: Always be weary for
KOG'MAW

You: Make sure to harass him as much as you can, since he is weak early but is such a nightmare late game. Keep the big slow from
Your ADC: Try to set up situations for your ADC to take down
Level 6: Watch out for
MISS FORTUNE

You: Be careful for
Your ADC: Just try to shield him from
Level 6:
TWITCH

You: He has short range, and not much CC, so you are relatively safe in poking him. Just remember, if you let him put too many stacks of
Your ADC: Twitch is relatively weak before level six, and is a monster late game, so try to be aggressive if you can, and set your ADC up to get a kill when possible.
Level 6: You HAVE TO HAVE TO HAVE TO keep him inside your ADCs range when
VAYNE

You: She doesn't have many ways to respond to your harass, so you need to be harassing her as much as you can. STAY OUT OF YOUR BUSH, IF SHE
Your ADC: Try to set him up to kill
Level 6: Do NOT underestimate her with
COMMON SUPPORTS

BLITZCRANK

You: Whatever you do, DO NOT get hooked. If you do, you will die instantly. Make sure to always have a Sight Ward if he is hiding in the brush. Don't try to ward when he's in the bush, he'll just hook you and you're dead! Stay behind minions so he can't hook you.
Your ADC: If
If you are not in range of
Level 6: The lane gets better for you here. Use
JANNA

You:
Your ADC: The only thing
Level 6: Always keep her ult in mind, as it can really make a difference if used probably. Do NOT get between her and her turret if you are close enough for her to
LEONA

You: Make sure you do not get caught by a
Your ADC: Try to stay behind him, and take
Level 6: The lane gets scarier and easier at this point. If she lands a
NAMI

You: Make sure you do not let yourself get hit by
Your ADC: Do not let
Level 6: Her
NIDALEE

You: If she maxes her
If she maxes
Your ADC: If she maxes
Level 6: At this point, you pretty much cannot fight the enemy lane in a straight up fight. Her new skills set from
SONA

You: She is REALLY squishy, so focus on harassing her instead of their carry. This should make her think twice about harassing, or even make her max heal. If she starts playing defensively, you are winning lane, but DO NOT get greedy, otherwise the lane can go south in an instant. Her sustain is pretty good, so you playing aggressively isn't worth the risk.
Your ADC: If
Level 6: Your
SORAKA

You: SNOOOOOOOOOOOORE. Bring a good book, because this will be a farm lane. No matter how much harass you land, she will heal it right back. The only thing you can do is ward well, and try to get a good engage. Keep in mind that without
Your ADC: Make sure to punish
Level 6: Be careful not to get baited to far, as the heal from
TARIC

You: Do NOT get caught by
Your ADC: Do everything you can to protect him. If they get an engage with
Level 6: Your ult is more useful than his, but they will still win in a straight up fight. Only turn it on them, if they are REALLY stretching for the fight, you can't escape without
ZYRA

You: You HAVE to doge her
Your ADC: If she goes up to harass your carry, punish her for it by using
Level 6:


Here are some things that I'll be adding in the future for a better experience for readers like you!
Before I work on these, I'll work on any corrections you guys find!
-
Edit any typos I find
Add more pictures
Might replace the video if I find a better, Season 3 one
Currently under Construction
Adding Synergies (Postponed for later)
Editing abilities a bit (Working on)

Key
Thing changed: Date changed
Opening of the guide: November 2, 2012
Reopening of my guide: November 23, 2012
Fixing of PROS/CONS: December 2, 2012
Added Line Dividers (thanks jhoijhoi): December 3,2012
Fixed guide for Season 3: December 7, 2012
Changed rune, mastery, and ward choices: December 9, 2012
Added a link for effectively warding, and gave the links their own chapter: December 11, 2012
Swapped some of the runes around: December 12, 2012
Slightly tweaked some chapters (Introduction and Summoner Spells): December 14, 2012
Made the Masteries chapter more presentable: December 23, 2012
Cleaned up Items, added some, added pictures and "Currently Under Construction" part: January 7, 2013
Added Match Ups Chapter, Changed Runes: January 8, 2013
Cleaned up Thanks You Guys chapter and edited both masteries and runes, ADDED COMMON SUPPORTS TO MATCH UPS: January 9, 2013
Added some stuff to Introduction: January 13, 2013
Added stuff to Skillsequence, Introduction, and Summoner Spells: January 15, 2013
Added a warding video: January 16, 2013
Cleaned up and worked on items, added some stuff to matchups: January 19. 2013
Finished Tanky Lulu / Being Focused item stuff, and fixed a big error I overlooked: January 20, 2013.
Finished items chapter: January 21, 2013
Worked on some chapters: January 23, 2013
Changed headers, added enchantments: February 1, 2013





You must be logged in to comment. Please login or register.