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Choose Champion Build:
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Standard
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Extra Mana
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Blade of the Ruined King
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9 Utility
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Hextech Munitions (PASSIVE)
Corki Passive Ability
Before we start...
THIS GUIDE IS LONG. TRY TO READ THROUGH IT ALL BEFORE VOTING.
BUT. If you don't have any problems, I would really appreciate an upvote. Thank you in advance if you give me one, I'll do my best to return the favor if I can.



Corki - The Daring Bombalier
Ranked Queue pick %age: 11.08%Ranked Queue Win %age: 45.59% Normal Queue Pick %age: 4.04% Normal Queue Win %age: 46.70% |
FILLER |
Ezreal - He's "the best" right now
Ranked Queue pick %age: 53.57%Ranked Queue Win %age: 51.67% Normal Queue Pick %age: 24.97% Normal Queue Win %age: 50.36% |
FILLER |
Graves - Still cooler than TF
Ranked Queue Pick %age: 27.36%Ranked Queue Win %age: 49.73% Normal Queue Pick %age: 12.12% Normal Queue Win %age: 49.56% |
All stats taken from lolking.net, accurate as of Dec. 13, 2012
ZZZZ"Astonishingly" might be a bit of a loaded word, but, as you can see, Corki seems a little bit... underwhelming. For the time being. The purpose of this guide is to help educate those who don't play Corki to his fullest potential, and hopefully bring Corki back from the brink.
ZZZZIt is my firm opinion that Corki is, in fact, stronger than both


ZZZZCorki has 4 area of effect abilities, along with high single target burst and DPS, a gapcloser/escape mechanism, and is a great farmer/pusher, making him great for solo queue. Properly played, he has the potential to carry hard, and can be difficult to shut down. Definitely a fun choice for anybody who wants to expand their amount of AD carries in champ select.
EXAMPLE of AOE TEAM COMPOSITION




While Corki has a spot in these sorts of teams,

EXAMPLE of POKE TEAM COMPOSITION






NEW MASTERIES! BE EXCITED
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FILLER |
OFFENSE I believe that 21 points in the offense tree is STILL most optimal for Corki. Take points in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
DEFENSE I still put 9 points in the defense tree, since its benefits are greater than those in the new utility tree(in my opinion). I opt for lane sustainability through max points in both perserverance and ![]() ![]() ![]() ![]() The other path you could go down this tree would be 4 points in ![]() ![]() ![]() |
FILLER |
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REMEBER THAT THESE MASTERIES ARE BRAND NEW AND ARE STILL UP FOR DEBATE. ALL-IN-ALL, IT'S ALL UP TO PERSONAL PREFERENCE AT THE MOMENT
MARKS
Runes





SEALS
Runes




GLYPHS
Runes



QUINTS
Runes



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:VVVV
Flash is a MUST TAKE on Corki. If your summoner level isn't high enough for flash,
Ghost is your replacement. The utility from
Flash make it extremely useful on all champions. As an ADC, you are likely to be focused during a fight, and if
Valkyrie is on cooldown, you won't have the mobility to keep yourself from getting insta-gibbed. The repositioning power of
Flash make it invaluable. I'm gonna say it again. TAKE IT AT ALL TIMES.
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:VVVVExtremely helpful for securing kills,
Ignite will be your second summoner spell in most scenarios. If you play an aggressive lane, or are up against a healing support(
Soraka
Taric
Sona)
Ignite will help you get that early kill edge to carry you to late game. The damage it inflicts late game might be underwhelming, but never underestimate the power of the grievous wounds debuff that it applies.
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:VVVVA highly skilled player will make great use out of
Cleanse. On a lower skilled player, however, it is usually a waste of a spell slot. The CC removal + reduction can almost be as good as a well timed
Flash. Helpful against enemy laners like
Nunu & Willump or support
Morgana, and very useful against a CC heavy enemy team in general. It also removes the damage portion of ignite, but not grievous wounds.
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:VVVVA great spell for dueling enemy champions,
Exhaust cripples AD auto attackers. A well timed
Exhaust can completely shut down
Master Yi or
Tryndamere. Ask your support(if you have one) to take exhaust, letting you take
Ignite instead. If nobody else on your team is taking it however, take it.
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:VVVVThis spell is pretty self explanatory. If you're scared of feeding your first time as Corki, get
Heal. It's basically a get out of jail free card(if you know how to use it well). A highly skilled player might also get
Heal and pull of some sick tower baits, but those are extremely risky and usually not worth the effort. Its usefulness drops off pretty hard when you hit late game, and its cooldown is so high, I feel like I lack a spell slot when I use it. Not a top choice, but can be useful.
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:VVVVYour replacement for
Flash if your summoner level isn't high enough for it. In theory, in can cover more distance than
Flash does, provided you aren't CC'd while you try to run. Since Corki already has a flash-like ability, you might think
Ghost is okay to choose over flash, but I can assure you that you are wrong.
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:VVVV
Barrier is brand-new to Summoner's Rift, and similar to
Heal, it's biggest use is as a cushion against making mistakes for newer players. Not especially effective late-game, but can still be used a get-out-of-jail free card. It appears to me as more of an item for a hard initiator to soak up some punishment before going balls deep, and less for a carry.
Start of Game
ZZZZ




ZZZZWhile

The Lane Phase
ZZZZDuring the laning phase, these are the items you should be hoping to purchase. Start by buying your 2

ZZZZAfter your Doran's,


ZZZZIf you are not bringing in enough gold to purchase a



From here, the item purchases between the Standard and Extra Mana builds begins to differ. I'll go over them in more detail below.
Core Items
ZZZZThese items are the items you will be getting no matter which build you decide to use. Along with being the most expensive,



ZZZZMore than once I've been chased by an enemy ADC who thinks he has me on the ropes, when in reality I'm just waiting for cooldowns. A quick turn around with AA's between

ZZZZNot getting a


ZZZZIf the game is going well, it would be prudent to build an

ZZZZ


Standard Items
ZZZZWe flesh out the the remainder of a standard build with a



Extra Mana Items
ZZZZAs you might have guessed, these items are centered around giving a less experienced player more mana to work with. Corki is a a naturally mana hungry champion, and these items help to alleviate this a bit.






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ZZZZzz |
Arguably the best AA enhancing passive in the game, this is what makes Corki a terror when late game comes around. The 10% is actually a lot when you start stacking AD. This passive also makes you hit harder than every other carry with only basic attacks att he very start of the game. The flip-side of this passive is that it makes many players believe that Corki plays best as a plain autoattacker. While this is perfectly viable, it is not the most powerful way to build Corki. Corki's ult has great synergy with ![]() ![]() ![]() |
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ZZZZzz |
![]() ![]() |
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ZZZZzz |
In essence, ![]() ![]() ![]() |
![]() |
ZZZZzz |
Most effective through the mid/late game, we save ![]() ![]() |
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ZZZZzz |
This is the reason you build a ![]() ![]() ![]() ![]() ![]() ![]() |
Early Game Goals
- For Standard Build users:
Trinity Force +
Vampiric Scepter
- For Extra Mana users:
Manamune +
Phage +
Sheen
- At least 1 kill
- Positive or even K/D Ratio
Early game typically ends when a tower is lost, or can be more subtly ended when roaming/ganking from other lanes begins occuring. It is usually safe to leave your lane and start Mid-Game around the 15 minute mark.
zzzzRemember: The game doesn't start when minions spawn. It starts at 0:00. Buy your items as fast as possible, which should be easy now with the new shop HUD. Head to bot lane with your partner. A mistake I often see newer players make is when they charge through the bottom dual brush in an attempt to establish lane dominance(illustrated in the picture with the red arrow).
zzzzIt is much better for your team if you and your support camp in the tri-brush to prevent an attempt by the enemy team to steal your red buff(shown in the picture with a blue circle). Like I said, it helps prevent jungle invades at the start of the game, and is overall a safer play than charging blind into the bushes.
zzzzIf you are on the purple side, help your jungler by leashing the blue buff for him. Promptly return to lane after blue is obtained.

zzzzThe biggest early game goal is to constantly be collecting gold. The BEST way to do this is to get the literal last hits on the opposing creeps. I won't go into the specifics, but minions spawn every 30 seconds, and give around 20-ish gold apiece. This is the best source of gold income, so you should be trying to get every minion possible. Thankfully, Corki has one of the best AA animations int he game, making last hitting a breeze.
zzzzThe second way to bring in gold is to obtain kills. While kills bring in a substantial amount of money, they are not reliable for carrying you through the rest of them game(unless you're ridiculously fed). Try for kills and exploit mistakes made by the enemy laners whenever possible, but don't rush in guns blazing looking for first blood. Don't play the game to get kills, play the game to NOT DIE. This is the best way to ensure you don't feed.
zzzzIn the theme of continuous gold income, this leads me to one of the most important parts of playing League of Legends. NOT DYING. A death means you aren't bringing in gold. And not bringing in gold means your enemy laner is bringing in gold. Not only do you put yourself behind, but your opponent gets ahead, hurting your whole team in the process. SO DON'T DIE.
BEST CASE SCENARIO + You have ![]() + You have multiple kills. + You have a positive K/D Ratio. + You have the enemy tower. + You have AT LEAST 75+ CS |
FILLER |
WORST CASE SCENARIO - You do not have at least ![]() ![]() - You have no kills - You have a negative K/D Ratio - You lost your tower - You have 50 or less CS |
Mid Game Goals
- For Standard Build users: Obtain
Infinity Edge +
B. F. Sword +
Berserker's Greaves
- For Extra Mana users: Obtain muramuna +
Trinity Force +
Berserker's Greaves
- 3+ kills
- Positive K/D Ratio
- 2+ enemy towers
- Map control, especially Dragon control
It is not as easy to determine the end of the Mid Game. A good indicator of when you should start grouping up for late game is when people start getting their 4th or 5th items, or the enemy jungler or support has an
Oracle's Elixir. It is usually safe to end the Mid Game at the 30 minute mark, if it has not started already.
zzzzMid-Game is all about small skirmishes and roving bands of around 2-3 champions. Ganking will become much more common if you are still in lane, so make sure you have your support ward everywhere they can to avoid unfortunate deaths. If you are the one who has won your lane, you should start assisting other lanes, if they need it. Make sure you are always paying attention to the map, so you and your support can gank and counter-gank as needed.
zzzzHaving map control is key in this part of the game, so make sure your team has key areas of the map warded, such as the blue and red buffs(on both sides, circled with red), the wraith area(circled in blue), but most importantly, the Dragon Pit(circled in gray).

zzzzWhile the Wraith area may not seem very important to ward, it is actually very helpful to keep sight on this area on the enemy side. It lets you know whenever Wraiths are up so you can attempt to steal them, and it gives warning about opposing junglers setting up for ganks. Getting vision on the enemy jungler is helpful no matter what, so if you can afford it, ward as much of the (enemy)jungle as you can.
zzzzDragon grants global 190 gold to your teammates upon death, and an additional 25 gold to the killer. While this may not sem a lot, in the long run obtaining multiple Dragons through the course of the match can send you more ahead than you realize. Keeping sight on it, as well as removing enemy sight on it, is key to your victory.
BEST CASE SCENARIO + You have 3 or more core items. + You have 5+ kills. + You have a positive K/D Ratio. + You have the 3 enemy towers. + You have 2 or more enemy towers. + Your team has an ![]() + Your team has killed the Dragon. |
FILLER |
WORST CASE SCENARIO - You do not have at least your 3rd core item. - You have 2 or less kills. - You have a negative K/D Ratio. - The enemy team has an ![]() - You lost more than 1 tower. - Your team lost the Dragon. |
Late Game Goals
- For Standard Build users: Obtain
Bloodthirster +
Last Whisper +
Enchantment: Furor
- For Extra Mana users: Obtain
Infinity Edge +
B. F. Sword +
Enchantment: Furor
- 5+ Kills
- Positive K/D Ratio
- 4+ enemy towers
- Map control, especially Baron Nashor control
Late game starts as soon as late game ends, and is usually characterized by entire teams roaming together, and pushing towers. Team fighting is key in this phase, and will often win or lose you the game. Everyone seems to gravitate towards the top side of the map, closer to Baron Nashor.
zzzzLate game is when Corki becomes a terror. His auto attacks become very powerful along with


zzzzRoving bands of entire teams is common in the late game, so map awareness(warding) is HIGHLY recommended, so that you don't get ganked in your own jungle. Map control is vital for the win. Keeping sight on the Baron Nashor pit(circled in red) is important. If the enemy team begins to kill Baron, you want your team ready to attempt a steal or force a fight.

In addition to the Baron ward, the ward locations identified in the mid game segment should also be kept up. Like I said before, proper map control and staying with your team will keep you from being isolated, making you much harder to kill than if you were on your own.
zzzzA successful attempt on Baron will give your whole team a huge buff that should not be wasted. The best thing to do when you have the buff is to organize your team and push to win. If the enemy team, however, manages to get the Baron buff, play a little more cautiously. Defend your towers if you have any left standing, and if you have been pushed back to your base, stay within the walls where you won't get easily isolated. Turtle your base as best you can until the buff wears off.
zzzzAn ace will usually result in an assured loss for your team or the enemy team, whichever gets aced. IF your team manages to score the ace, push the towers hard(preferably the mid tower) and don't stop until the enemy team begins to respawn. This will allow your team to more easily secure a victory later.
zzzzTeamfights are key in the late game. As the AD Carry, you should stay in the back and attack the biggest threat on the enemy team, typically the AD or AP carry. Unfortunately, they will usually be targetting you as well, so hopefully you have a tank/support that knows how to tank for you, and lock up the enemy carry with their cc. Do NOT rush in the fight using



BEST CASE SCENARIO + You have at least 5 items, and are working on your 6th. + You have 10+ kills. + You have a positive K/D Ratio. + You have 5 or more enemy towers. + You have at least have your final tier(non-nexus) towers. + Your team has an ![]() + Your team has killed the Dragon, and the Baron. |
FILLER |
WORST CASE SCENARIO - You do not have at least your 5th core item. - You have 5 or less kills. - You have a negative K/D Ratio. - The enemy team has its ![]() - You lost your inhibitor towers, and your inhibitors. - Your team lost the Dragon, and the Baron. |
I would greatly appreciate if you upvoted the guide if it helped you in any way. I make the guide to help those who need it, and upvotes helps the guide grow to help even more.
However if you had any issues, please leave me a comment so that I can take your thoughts into consideration and adjust the guide if need be, and change your opinion from a downvote to an upvote.
Don't be discouraged by my lack of ranked experience, I have a deceptively high understanding and perception of how League works after watching countless high ELO streamers, including watching a professional LoL game a day(many thanks to the ipllol youtube channel for giving me those).
I typically play in the Jungle nowadays, but I have lots of experience in the Top and Mid lanes,and I have plenty of games in the bottom lane(both roles) as well. I enjoy seeing players trying to expand the meta or playing champions creatively.
I have a Friendly honor ribbon along with an honorable opponent. I take respect in the highest regard and will always respond to comments courteously and take feedback into mind.
Upvotes are greatly appreciated. I will return the favor if at all possible.
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