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Spells:
Ignite
Flash
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction
So I decided to make a Mordekaiser build for those who like to steamroll in normal/lowelo games, I always play Mordekaiser when I feel a bit emo beacuse of a losing streak or something like that. Mordekaiser is my ticket back into the ZONE.
The perfect playstyle for Mordekaiser is when your head is fed up with other thoughts than strategy and playing smart because of enemy jungler, you're encouraged to steamroll your lane, be careless, push push push... It always works!
So this is how you steamroll like a BAWS, have fun and may the aesthetics be with you!
(And yes, my English is not perfect as you will or already have noticed)
I'll add more content/chapters soon.




Defence:



Utility:











On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing 80/110/140/170/200 (+ ) (+0.4) magic damage.
If the target is alone, 132/181.5/231/280.5/330 (+ ) (+0.66) damage is dealt instead.
Cost
Costs 25/32/39/46/53 Health
Range
600

Unleashes a protective cloud of metal shards to surround an ally for 6 seconds, increasing their armor and magic resistance by 10/15/20/25/30 and dealing 24/38/52/66/80 (+0.2) magic damage per second to nearby enemies.
Cost
Costs 26/32/38/44/50 Health
Range
750

Mordekaiser damages enemies in a cone in front of him, dealing 70/115/160/205/250 (+0.6) magic damage.
Cost
Costs 24/36/48/60/72 Health
Range
700

Steals 24/29/34 (+0.04)% of target champion's maximum Health (half stolen initially and half over 10 seconds; deals Magic Damage).
If the target dies while cursed, their soul is enslaved and will follow Mordekaiser for 30 seconds. Mordekaiser gains 20% of their ability power and attack damage, and the pet's stats are enhanced.
Pets can be controlled by holding the alt key and using the right mouse button.
Cost
No Cost
Range
850

Great harass
Top farmer and pusher
Good sustain on lane
Slightly tanky because of shield
His ultimate can change the tide of a team fight
High damage output in team fights
Cons:
No crowd control
Very item dependent
Can easily be countered on lane against aggressive high damage burst champions
Low mobility
Weak early game





Greater Seal of Regeneration: These are optional but I like how they boost my lane presence in the early stages of the game (flat health regen would probably work better).


(Off the record, I use the exact same Masteries and Runes on









Situational:




Recommended:









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