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Introduction

Pros
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Cons
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Here I will explain why I choose the runes that I do for
Ahri :
Greater Mark of Magic Penetration:
Ahri is a purely AP champion thus having early magic penetration will allow her abilities to do that slight bit more damage that could make the difference between dying and getting the kill in your early laning/ganking phase.
Greater Seal of Replenishment: I use the flat mana regen runes on
Ahri since once you have your Tear of the Goddess you won't have many if any mana problems. These are just to help her with her early game.
Greater Glyph of Ability Power: I use flat AP runes with
Ahri since she will be doing pretty decent damage once you have your
Archangel's Staff and
Will of the Ancients. Also with your masteries you will be gaining AP per level any way.
Greater Quintessence of Ability Power: once again same reason as with
Greater Glyph of Ability Power



Greater Seal of Replenishment: I use the flat mana regen runes on







Recommended:
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I usually take this to place on a low hp enemy to get a kill if they are running for their turret, weaken them to kill them with a ![]() ![]() |
Still Good:
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Has similar uses as ![]() |
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If you don't want your kill to run away an ![]() ![]() ![]() ![]() |
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This will help you with mana problems in early game however it becomes useless once you have your ![]() ![]() ![]() |
Here I am going to give an explanation of
Ahri's abilities and reason for skilling them the way I do.
Ok. Now that you know what
Ahri's abilities all do I will explain why I skill them the way I do.

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Ok. Now that you know what

- Firstly I take
Orb of Deception as this is my farming ability and it has true damage. This I use for minion clearing and harassing my opponent.
- Afterwards I take 1 point in
Charm. Why? Well if used right by level 2 you can execute a
Charm -
Orb of Deception combo on your opponent allowing you to attack them and weaken them with no risk of you getting harmed for a short duration.
- At level 4 is when I take my first point in
Fox-Fire. This is to allow me to do burst damage against my opponent or kill minions without having to use basic attacks on them. Once you have this and you can land a
Charm -
Orb of Deception -
Fox-Fire combo your opponent will think twice before coming to attack you
- As you may have noticed I take a second point in
Charm after my final point in
Orb of Deception. This is to allow me to have
Charm last a little bit longer on my enemy making it a bit easier to land my
Orb of Deception or
Fox-Fire.
- The rest is pretty much self explanatory. It helps you build up
Ahri's burst damage to quickly weaken or kill your opponent.
- Be sure to level
Spirit Rush at level 6,11,16.
Here I will explain why I choose these items for
Ahri.
For the starting items I take a
Boots, 2x
Health Potion and 1
Mana Potion.
Ahri creates a lot of chaos with her spells so having good mobility not only helps you position yourself to effectively use your abilities but dodge your opponents skill shots. The potions help you stay in mid longer and help with your mana problems if you're spamming your
Orb of Deception.
Ahri player:
Ahri to pack more of a punch. These are the items I get to help make her that much more potent.
Ahri if the above don't quite fit your play style:

Starting items:
For the starting items I take a





Core Items:
Ok so you've dominated your lane and even ganked a few times. Great stuff. Now you need to focus on your core items. These are the following items you should get to be an effective
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SPACE | Pretty self explanatory. Move movement speed and magic pen making your abilities that much more devastating. |
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This gives you some ability power but its biggest advantage is the 12% spell vamp you gain. Since ![]() |
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This gives you a boost of mana and gives you mana regen which you will need as ![]() |
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This, in my opinion, is a must have for ![]() ![]() ![]() ![]() |
Mid-Late game items:
So now your team is dominating the game and you want
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This is a must have for any ap champ. It gives 130 ap and it gives you 30% of your total ap as extra ap. This will make your ![]() |
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This is a wonderful item if you got your ![]() ![]() ![]() ![]() |
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Tired of your ![]() ![]() |
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SPACE | This is a nice item as it gives you some nice ap but it gives you 40% magic pen which will stack nicely with your boots and runes. |
Other Items:
These items will also work well on
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This item gives you nice ap, some armor to survive pesky ad champs and an active that makes you invulnerable for 2 seconds which you can use to survive a gank or ![]() ![]() |
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This is a nice item but for me if you have the ![]() |
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This is another good item for ![]() |
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The cdr and mana regen is nice but what I really like about it is that you gain 12% your max mana back on kills or assists. This with an ![]() ![]() |
Well now you know how to skill
Ahri, what runes and masteries work for her and what items to get but that just doesn't quite cut it now does it. Here are a few tips that could help you keep your advantage:

- If your mid opponent is really harassing you then get a
Doran's Ring or 2. HP, mana regen and AP. Will increase your durability while still being able to pack a punch.
- When you get to level 4 and have
Fox-Fire then go gank top or bot. The gold from the assist or kill will come in handy.
- If your opponent is hugging their turret like a baby then a quick, well placed
Charm will render them easy cannon fodder for
Orb of Deception and/or
Fox-Fire.
- However if your opponent likes turret diving to get the last hit then a
Charm will help your turret make mincemeat out of them and save your teammate's life.
- This isn't quite recommended but if you chase down an opponent say under a tower then start with
Spirit Rush and flash after them to land your
Orb of Deception and
Fox-Fire then finish off with
Spirit Rush since you can only activate it once every second. However this leaves you with no escape in case you get ganked.
- Never underestimate your
Charm. It can do so much for you or your team like suppressing a heavy damage opponent, pull the carry or tank away from your carry etc. Save it for the right situation. It has a long cool down compared to
Orb of Deception and
Fox-Fire.
So to conclude on this I find
Ahri a character that is fun to play as her abilities can be used in a variety of ways and with the right items she can pack a punch while looking good doing so. She is fun to play and requires some skill to properly use her abilities to your advantage. This is my first guide so please just constructive critism and I'll update it when I get more free time. I'd also like to hear from people who have tried this build :)
*I would just like to thank jhoijhoi as I used her Making a guide to create mine. It is worth while to look at if you want to create/ improve your guide(s) :)

*I would just like to thank jhoijhoi as I used her Making a guide to create mine. It is worth while to look at if you want to create/ improve your guide(s) :)
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