This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
AP Bruiser Amumu
-
Full AP Amumu
-
Full Tank Amumu
Recommended Items
Runes:
Spells:
Smite
Flash
Items
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Threats & Synergies
Wukong
Wukong will destroy your whole team, and there isn't much you can do about it.
If you try to Bandage Toss him he'll drop his clone. And he has the mobility to get past you and go straight for your back line. Basically, after level 6 he's a ***** to deal with.
I recommend trying to bait out his clone so he doesn't have the protection and escape, and try to ult right as he ults or even a bit before so your team can get him before he knocks you all up.
He shreds armor and builds lethality, so either build a lot of armor or focus on building health, but don't go too much MR if you don't have to.
Introduction
I started originally in the mid lane and later moved to the jungle, now I also play a bit of support.
Since then I've tried many junglers and settled mostly on the tank/juggernaut champions
(with exceptions for things like



Since I played jungle it was always hard to find an AP champion for the jungle that I really enjoyed, so when I found this

Pros:
- Great clears later in the game
- Good ganking throughout the game
- Amazing team fighting
- Good damage and defense ratios
- Can still carry a game as a tank jungler
- Easy to learn
- Safe champion
Cons:
- Very ultimate reliant
- Can run out of mana a lot
- Very vulnerable early game
- can be focused down and killed
- If your team is behind usually can't solo carry


Honestly, you are playing a jungler, you need to take

As far as


that being said, if you really want


RESOLVE:

Best rune for a tank or hybrid








Highly recommended for solo queue only, since



Once again I only recommend this for solo queue, you'll need the extra health in the early game but later you'll be happy with the dmg to help carry yourself. If you know you plan to go full tank or even very tanky


Generally, the choice rune for

SORCERY:

This rune simply helps keep you alive and reposition after using

If you're facing an AP heavy team you could consider

If you prefer a little extra dmg in the 1v1 over



Since



Idont recommend this path since the AS it gives isn't necessary and the runes themselves arent particularly useful to


Same as with



As a secondary, the stats are the same as taking

but if you still want to try it;
Sudden Impact gives some extra magic pen. (though since its nefs I wouldn't bother)
Ghost Poro &
Zombie Ward for extra vision control.
Ultimate Hunter can also provide good CD for
Curse of the Sad Mummy later in the game.
Ravenous Hunter provides some sustain in team fights








Passive: Cursed Touch
Amumu's basic attacks cause 10% of all magic damage dealt to the target (before resists) to be dealt again as true damage.
- The main thing to remember about
Amumu's passive is to AA enemies and monster camps so they take the extra 10% damage

Q: Bandage Toss
Throws a bandage to target location. If it hits an enemy unit, Amumu will pull himself to the enemy, stun them for 1 second, and deal 80 / 130 / 180 / 230 / 280 (+70% of ability power) magic damage.
- Keep in mind there is a travel and cast time so try to predict the target's movement
- A good way to make sure you hit bandage toss is to walk up to the enemy while ganking, and only use it once you're close. the other advantage of this is that you save
Bandage Toss for when they
Flash away and then you get both their flash and a kill
- You can use
Bandage Toss to get over walls to reach objectives or camps. You can also get over a wall as an escape, or aim it at a bush to check it for enemies and ambush them
Bandage Toss has a high AP ratio, it does a lot of damage and is necessary for landing a good
Curse of the Sad Mummy
- You max this ability after
Tantrum unless you build full AP
Amumu, then you'd max it first

Toggle: Nearby enemies take 10 / 15 / 20 / 25 / 30 magic damage plus 1 / 1.25 / 1.5 / 1.75 / 2 % (+1% per 100 ability power) of their maximum health each second. Ticks for half the damage every half-second.
Despair refreshes Cursed Touch on all enemies hit.
- Important to remember that in addition to the damage,
Despair refreshes your passive
- Make a point to not leave
Despair on for too long since it drains your mana pool, so be careful
- This ability has amazing synergy with
Rylai's Crystal Scepter, that in turn has great synergy with
Liandry's Torment. so use it in team fights bot not to chase down stragglers
- Max this last

E: Tantrum
Passive: Amumu takes 2 / 4 / 6 / 8 / 10 reduced damage from physical attacks. Also gains +3% bonus armor and +3% magic resist.
Active: Amumu deals 75 / 100 / 125 / 150 / 175 (+50% of ability power) magic damage to surrounding units. Each time Amumu is hit by an autoattack, the cooldown on Tantrum's active is reduced by 0.5 seconds.
- Max this first, after
Curse of the Sad Mummy
- As a semi-tank most of your damage is DoT/DPS. This is your best source for it
- Leveling this up will lower the cooldown and help you spam it
- Since the buffs in patch 8.16 it also helps protect you when you build some ressistances

R: Curse of the Sad Mummy
Amumu entangles surrounding enemy units, rendering them unable to move or use basic attacks for 2 seconds, dealing 150 / 250 / 350 (+80% of ability power) magic damage to them upfront.
Curse of the Sad Mummy applies Cursed Touch to enemies after the damage is dealt.
Amumu is very ultimate reliant, so make the most of every ultimate
- Your ultimate roots and stops enemies from AA, so its good against ADC and melee champs but not too good against mages and support
- In a very tough 1v1 it could be worth it to use your ult as an escape tool, rather than to deal some damage and then die, judge the scenerio before using
Curse of the Sad Mummy
- Try and get as many enemies with
Curse of the Sad Mummy, try to combine it with other ultimates on your team
Core Items:
Stalker's Blade - Cinderhulk: Your core item, it provides you with health to survive team fights, the AoE damage for fighting and a good boost to your jungle clear speed
Mercury's Treads: These are the boots to get when the enemy team has a lot of CC and you are trying to not get shut down during fights
Ninja Tabi: This is the item to get against ADC/AA heavy teams and/or AD assassins
Liandry's Torment: My favorite item on
Amumu, it gives even more DoT in a fight. The stats are good, they keep you alive and boosts your damage. Not to mention that it was recently buffed so you can do A LOT more damage
Rod of Ages: Experimental. The AP, health, and mana are good stats. And the eternity passive of RoA keeps your mana up. My main concern is that it delays your damage until a later stage of the game, making you kinda useless. Update; I tried rushing this in a game and it really hurts your early game health and clear speed
Rylai's Crystal Scepter: The stats are very similar to those of
Liandry's Torment. the main difference is that you lose out on the damage passive from Liandry's in return for the slow
Abyssal Mask: A good option if you want to go full tank, the health, mana, and MR are good for keeping you alive. And the passive provides you with some bonus damage (particularly useful for a team with a lot of AP)
Defensive Items:
Dead Man's Plate: A decent defense item that will give you a bit of damage and a lot of protection (not my favorite)
Frozen Heart: You already have health from your first two items, this gives you a lot of armor and gives you the mana you need to sustain your spells in fights (I like buying this item third if I'm not ahead)
Gargoyle Stoneplate: A great 4th item. It provides both kinds of resistance and the active helps you stay alive after dropping
Curse of the Sad Mummy in a team fight
Abyssal Mask: If you didn't get this item second and you need the MR this is a good choice
Randuin's Omen: If the enemy team is heavy on Crit/AS champs take this
Thornmail: Similar to Randuin's but cuts healing instead of countering Crit
Zeke's Convergence: If you plan on being a tank and being carried by your team, buy this to support your ADC
Spirit Visage: Gives some MR and health, but honestly, it doesn't really work with
Amumu's kit
Offensive Items:
Rylai's Crystal Scepter: As a third item it's amazing, the stats keep you ahead, and the passive doubles the Liandry's damage. The passive also helps keep enemies locked up in team fights so your team can get them. If you are ahead, consider getting this item before going tanky
Morellonomicon: Gives you damage and health, the magic pen. is also good. You should probably get it if you plan on going very aggressive and the enemy has a lot of healing, like a
Dr. Mundo
Zhonya's Hourglass: If you need to go aggro but want to survive in the middle of a team fight, this could work for you
Wards:
Control Ward: Buy these all the time. every time you back just buy 2 with your leftover money. I can't express how important these are
Stealth Ward: Start with this, switch it for
Oracle Lens when you need to deward the enemy jungle (so later in the game)

This hybrid


Since we are heading into a tank meta soon, I will keep updating and adding more to this guide; countering info, jungle pathing, ganking, and more...
Hope you enjoyed this guide and I hope it helps you in your solo queue games with this fun AP jungler.
Thanks for reading, good luck.
You must be logged in to comment. Please login or register.