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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Another League of Legend

Hey there !
They are plenty of guides in Mobafire & most of them are intend to be as close as possible from the actual meta. I like to find other roles/items sets for LoL champs and after more than two years playing hard, i want to share some of my experience with you.
Those guides won't follow the meta. Definitely not. Still, the creation process is based on logic & experience, and I've done some serious work (and tests) to make them as viable as possible (see the Hall of fame chapter).
However, those guides are written to people who already know basic LoL mechanics, the role, and the basics about the champion. If you have never played the champion and want the "bread and butter champion guide" or want to know absolutely everything just go get one ranked 90+ on Mobafire.
I'll explain mostly the mechanics that seems relevant to my guide; the goal is not to add some duplicate content.
- Meh I'm so bored of jungling
Hecarim /
Jax..
- Why don't you pick a random champ & give it a try, like the times you were
Heimerdinger or
Zyra jungle?
- Yeah, lets do this.
~Later still~
-
Lulu? I've played her a couple of time when she was out, mostly transforming people in cupcakes for fun. She's a decent support, a fun mid.
I don't really remember what else she can do.
~Mobafire thing~
- A shield? A slow. Good start but still seems a little weak for a jungler.. Wait, a passive that scales with attack speed? Seems more legit already. Movement speed boost, tons of utility? Deal.
- Mana dependent ranged champ, let’s try a mix between V2
Karma jungle & AS Bruiser
Diana.
We'll need the
Chalice of Harmony pretty soon though, and a decent end game. Let’s work this.


- Why don't you pick a random champ & give it a try, like the times you were


- Yeah, lets do this.
~Later still~
-

I don't really remember what else she can do.
~Mobafire thing~
- A shield? A slow. Good start but still seems a little weak for a jungler.. Wait, a passive that scales with attack speed? Seems more legit already. Movement speed boost, tons of utility? Deal.
- Mana dependent ranged champ, let’s try a mix between V2


We'll need the

Skills
As said in the introduction, Lulu as a pretty decent skills kit for jungling:
Pix, Faerie Companion
- Passive that grant some more damage and scales with attack speed (exotic jungler best friend)
Glitterlance
- A pretty hardcore slow (80% & decaying over 2 seconds)..
- .. that can be maxed first, as primary damage output
- Use
Help, Pix! before for a mandatory slow and insane range
- Goes through units, massive damage to small jungle creeps, helps clear the jungle faster
Whimsy
- Bonus movement speed between jungle camps, for an insane cleaning time
- Great disable during ganks (no silence/cc from support, adc can't jump out)
- Piss off people turning them into cupcakes
Help, Pix!
Wild Growth
- AoE Slow for ganks, nasty one (60% !)
- Can save an ally by giving him a massive amount of hp, or let your adc land a couple more AA and turn over a fight (can combine with
Help, Pix!,
Barrier and/or
Heal to help a low adc keeps fighting forever
- Can help mates fleeing, giving them knockback & some seconds for CD
- Can make the enemy team hesitate to focus you when cast on self
Mid game
The proposed item set grants a great jungle presence and some decent help in team fight ; not to mention the great team fights & controls provided by a dual support like team.
Late game
The mid item build fits perfectly into a late game build, granting at the same time massive damage thanks to the




Watch the tank/bruiser get in, getting melted through 2AA per second, procing 10% of current hp per second up to 3 targets (also fun vs solo tank, 30%hp/second ?), then trying to flee [as a cupcake] & getting glued. It’s really funny & effective :]
Pros
|
+ Tons of utility skills + Can either damage enemy team or protect allies depending on situation + Insane jungle speed & map presence thanks to ![]() + Ranged champion, allow to grind several seconds at each jungle camp + Very good mid & end game + Great chaser thanks to ![]() ![]() |
Cons
|
- Can be denied early, triggering some mana problems - No 'jump over the wall" skill, sometimes it lacks when counter-jungling - Need a good experience of jungling - First route can be hard depending on runes & ![]() - Unorthodox, haters gonna hate |
-
Tough Skin Homage to SpongeBob SquarePants / Exotic junglers usually don't have much base armor, & usually yellow quints aren't just efficient enough
-
Improved Recall I just can't count how many times this skill saved my life, after juking back in enemy jungle & recalling into some brush
-
Meditation Some more mana regen.
Chalice of Harmony grants a % mana regeneration bonus the more you miss mana. If you have 0% mana, meditation bonus goes to 6 mana regen per 5. Associated to
Spirit Stone it allow to have a decent jungling when you've been denied your blue
ancient golem or been killed trying to steal enemy blue.
-
Expanded Mind grant you some more mana max. Very usefull to get enough mana despite spamming it. Pretty mandatory if using flat CDR runes
Greater Glyph of Cooldown Reduction
Greater Quintessence of Cooldown Reduction
Recommanded
Runes




Greater Mark of Attack Speed / Pretty mandatory for exotic junglers : Scales to
Hunter's Machete &
Pix, Faerie Companion
Greater Seal of Armor / Mandatory if you don't want red buff nor turret dives to cut you in half.
Greater Glyph of Ability Power / Gives the shield
Help, Pix! & the main damage tool
Glitterlance some steroids.
Greater Quintessence of Ability Power / +1
Experimented jungler
Runes






- This allow to start with flat 20% CDR thanks to the 10% from masteries.
- With blue buff, you jump straight to the max 40% for hardcore spamming time.
- However, the mana depletion is so deep that this is viable on the first jungle path only if we had some flat mana. With the lack of flat AP we just can't afford to be mana depleted.
- Scales better into late game, especially if you don't have blue buff : 10% CDR from runes, 10% CDR from masteries, 10% from zephyr, 10% from
Elixir of Brilliance allow you to still have top CDR.
![]() ![]() ![]() ![]() ![]() |
Lulu has no skill that allows jumping over some walls; It's needed to avoid very bad situation (invading enemy jungle & going 1vs3+). Even if ![]() ![]() |
Early levels
Help, Pix! First if you're sure to get a good pull. Saves some more hp (2x ~80hp, not bad). Consider taking
Glitterlance if you really fear an enemy invade (3+
Ignite,
Blitzcrank, etc.)
Glitterlance Second, main damage tool.
Help, Pix! Third, kinda mandatory on exotic junglers, to save the most hp early on & save some money on pots. Consider getting
Whimsy third if you fear to be counter-jungled by a duelist.
Whimsy Forth, the utiliy spell needed before ganking
Then max..
Wild Growth Ultimate, mandatory
Glitterlance Main damage spell, & increase the slow duration
Help, Pix! Sustain, & second damage spell. Consider giving a 3rd point early on if you really loose to much hp (late, denied, ..)
Whimsy The utility spell, maxed last
Xp denial
If you start


Spawn
![]() ![]() |
First back
![]() |
sight ward
sight ward can allow to deny enemy blue ![]() ![]() |
![]() |
Early/mid game goal
![]() ![]() |
![]() ![]() |
sight ward
sight ward Same thing |
Core
![]() |
![]() |
![]() |
Hardcore
![]() |
![]() ![]() |
![]() ![]() |

Note : Trade your last




Usual stuff
Fed ad carry ? Buy a



Fed ap carry ? Buy a



Focused hard, or no tank ? Consider the classic


Associated with

Classic jungle path
Ask for a smiteless, Start at


Get



Then go to



Do the


Head to



Got at least 80% hp?
~gank~ or


Less than 50%?
Go for your first back.
Jungle skill order
When going to a jungle camp

Shield yourself with Alt + E

When the last monster is dead, speed up yourself with Alt + W




After
Blade of the Ruined King
As BTRK provides some life leech, you don't need to shield yourself anymore. You can use your

Ganking
Ally good on hp, more than 80%
If the champion ganked as some great escape or crowd control, save

Try to land




Once you got close to the enemy champion, don't hesitate to Alt + R

Ally low on hp, less than 50%
Let the enemy champion engage your ally, if possible wait for him to use his gape closer/escape tool (


Rush in, shield your ally with




Don't hesitate to adapt skill distribution, especially when ganking bot. Its usually a good choice to shield


Good gank
Remember that a good gank can simply be an enemy waste of

If a lane is been bullied & has a good enemy support warding 24/7, don't hesitate to buy a

Teamfights
Stay behind (if possible in a brush) & spam



Defensive
Shield




Offensive
If the fight is doing well, don't hesitate to use your skills offensively:



Remember that if 2 enemy champions are fleeing, you can cast


As soon as you get your

As an AP caster,
Lulu's skills have high mana costs that can lead to mana problems, especially early. Some mid players are mana hungry too and will require you to give them all blues
ancient golem buffs. You still can have your own by stealing the enemy buff (see counter jungling part).
If you are not confident with stealing, know that simply having a
Chalice of Harmony resolves all your problems, as long as you spam your spells. Like the blue buff, the more your mana pool is depleted, the faster it will replenish : 0% mana grants 100% more mana regen!
Otherwise, Masteries'
Meditation
grants 3 mana regen per 5 seconds, and jungling
Spirit Stone 7 per 5. Without a chalice & without spamming they allow a decent jungling.
Add a
Chalice of Harmony to gain an additional 7 per 5, as long as your mana pool is full.
Spam some spells to empty your mana pool,
Chalice of Harmony double your mana regen >> 17 x 2 = 34 mana per 5 ! It can also faint the enemy team thinking you don't have any mana & engage you, leading you to free kills.
If you still have mana problems, consider adding a philosopher's stone for 9 more mana regen per 5, x2
Chalice of Harmony 18, total 52 per 5.
You can also evolve into
Eleisa's Miracle for 6 more, x2
Chalice of Harmony 12, total 64 per 5 without taking any room in item set.
And don't forget you can still add a blue buff on top of that ;)
Its 6:00, your smite is up? Do a quick little camp,
recall, buy a
ward and some items.
Go to the enemy blue
ancient golem, ward it properly.


Required
wraiths or enemy
wolves (if the enemy mid isn't ss & enemy jungler isn't a duelist). Otherwise
Smite it over the wall.
If the enemy mid has just get killed, consider bringing your own mid to give him the enemy blue buff ; but i usually don't recommend it in case the enemy jungler
Smite it.
If you manage to steal the enemy blue
Ancient golem thanks to the 7:00 timer, clean it completely to know he usual respawn, at ~12:30.
If so you can even give your second blue to the greedy raging mid or save it for you for later.
Be careful if you bully the enemy jungler, if he's smart enough (or one of their ally) they will eventually get ward at their own golems. When you enter the first brush of the enemy jungle and see both mid & top ss, just go back. Don't give a free kill. Remember that even if you successfully kill the
Ancient golem, you will give the buff back if you get killed.
Just come back at ~17:30 with a pink ward like a total *insert insult here*, or go straight stealing the enemy red buff
elder lizard while the enemy team is been paranoid about the blue 8]
I feel generous, here's some screenshots about denying red.



If you are not confident with stealing, know that simply having a

Otherwise, Masteries'


Add a

Spam some spells to empty your mana pool,

If you still have mana problems, consider adding a philosopher's stone for 9 more mana regen per 5, x2

You can also evolve into


And don't forget you can still add a blue buff on top of that ;)
Counter jungling
Its 6:00, your smite is up? Do a quick little camp,


Go to the enemy blue



Required
- Enemy jungler elsewhere ganking or died less than 10 seconds ago
- If died more than 20 seconds skip wait in the opposite brush to
Smite over the wall, junglers usually go back to the classic jungle path if they fail & the respawn timer is around 10 seconds at this point, + 10 more seconds to come straight to blue
- If died more than 20 seconds skip wait in the opposite brush to
Smite up, or at least a good mana pool.
- Adjacent lanes are not missing in action/ss
- Enemy jungler started blue (most manaless junglers starts red
Elder lizard



If the enemy mid has just get killed, consider bringing your own mid to give him the enemy blue buff ; but i usually don't recommend it in case the enemy jungler

If you manage to steal the enemy blue

If so you can even give your second blue to the greedy raging mid or save it for you for later.
Spamming counter jungle
Be careful if you bully the enemy jungler, if he's smart enough (or one of their ally) they will eventually get ward at their own golems. When you enter the first brush of the enemy jungle and see both mid & top ss, just go back. Don't give a free kill. Remember that even if you successfully kill the

Just come back at ~17:30 with a pink ward like a total *insert insult here*, or go straight stealing the enemy red buff

I feel generous, here's some screenshots about denying red.



Is not a fatality.
Just run away, do the big path around your jungle & go straight to their blue (mostly if you spotted the five of them &/or an ally is dead). Ask for some help from top/mid, you'll need it.
During 0:00 to 1:00, talk to your mates & prepare them to this eventuality, this will increase your chances.
If top doesn't want to help, just rush to your red,
Smite it right away & kill it using 3 potions or more if needed, don’t forget to leach him a minimum to allow your passive to hit the largest monster. If possible, do the golems. Then go back for some heal & buy some new pots, then go to your blue (might not be stolen, or need some clean (if so, note respawn timer) & continue the game.
During the back, talk to your mates; tell them you'll gank a little later, but still gank. If some lane is been bullied they can be pretty pissed of ^^'
Just run away, do the big path around your jungle & go straight to their blue (mostly if you spotted the five of them &/or an ally is dead). Ask for some help from top/mid, you'll need it.
During 0:00 to 1:00, talk to your mates & prepare them to this eventuality, this will increase your chances.
If top doesn't want to help, just rush to your red,

During the back, talk to your mates; tell them you'll gank a little later, but still gank. If some lane is been bullied they can be pretty pissed of ^^'
Thanks to mzunguu & his magnificient V2 Akali guide who game me lots of wins, and mostly the inspiration to play the way i like, & share with the others.
Thanks to SivHD who seems to do random trolling most of the time, but still manage to get things working through epic gameplay.
- "Yeah yeah I assure you, this is clever !"
Thanks to SivHD who seems to do random trolling most of the time, but still manage to get things working through epic gameplay.
- "Yeah yeah I assure you, this is clever !"
- Da guide himself
Creating a decent structureFill all da chaptersWords/mispelled checkAdd some columnsAdd some colors & imagesReplace numbered lists who just.. doesn't.. work.. --"- Find a gentle american/english people to correct eventual mispelled stuff / I'm still not english.
- Try an AP version of this jungler, todo after testing runes/masteries deeper.
- Runes / Masteries
- 20% CDR
- Mana problems ont 1st jungle path.
- Tried with yellow flat mana > wrecked
- 1 quint flat mana, 1 blue flat mana (+50), yellow armor > Really fun to play with :) Needs some more testing
Blue / scaling ap// Feel the lack of flat early, don't feel the extra AP late.Quints / Attack speed// Shield & Q Useless earlyQuints / Life leech// Much more confortable to jungle with, extra sustain early- Counter jungled easier (no more steroid on spells)
- Quints / Movement speed + 4/3/2X masteries (cdr movement speed)
- 20% CDR
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