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AP Kennen - The Competitive Guide
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Spells:
Ignite
Flash
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Introduction


As Kennen is my main, I have built him in a variety of different ways including AD Kennen, ASpd Kennen, and even Tank Kennen. I found some success with most of these builds, but I found that AP Kennen was and always will be the way to go.
I decided to write this guide after reading through other top rated






I've always felt less than qualified to write a Kennen guide to share with the public. Still, I have studied and watched many high Elo Kennens in both solo queues and tournaments, US and Europe, and have thus learned from the best. I understand the thought processes that go through the minds of other Kennen guide authors, and I can assure you that many of their ideas are less than optimal. I share this guide with you all in hopes that we can advance on closer to witnessing the full potential of Kennen, the Heart of the Tempest.
This is my first and only guide, so forgive me if it is tough to read; I was never at the top of my English classes. I am always open to hearing your opinions. Let me know what I can improve on and I'll try my best. Thanks in advance for taking the time to read my guide!

Greater Seal of Vitality The health per level will provide some padding for Kennen's squishiness mid game.

If you decide to main Kennen, I highly recommend Greater Seals of Lucidity. The icon isn't in the MOBAFire database, but the seals exist. The seals are utilizable only by the four champions that use the energy system and are thus quite an investment. With 20% faster energy regeneration at lvl 18, you will have far less worries in controlling your energy pool. Greater Seals of Lucidity are by far the most viable seals for Kennen.







Offense
Archaic Knowledge is the only Offense mastery we really need here. Standard for most AP carries.
Defense
The Defense tree will help our early game. As AP Kennen I'd like to press our early-game advantages for lane dominance, and 21 into the Defense tree helps us in that sense.
Utility
The Utility tree provides several good masteries (bonus experience gain, summoner spell cooldown reduction, etc.) that excel our mid to late game. However, the Utility tree is also more compatible for mana-using champions. If you prefer the Utility tree to the Defense tree, make sure to put 21 points into the Utility tree. Don't mix and match Defense with Utility; pick one or the other.
Archaic Knowledge is the only Offense mastery we really need here. Standard for most AP carries.
Defense
The Defense tree will help our early game. As AP Kennen I'd like to press our early-game advantages for lane dominance, and 21 into the Defense tree helps us in that sense.
Utility
The Utility tree provides several good masteries (bonus experience gain, summoner spell cooldown reduction, etc.) that excel our mid to late game. However, the Utility tree is also more compatible for mana-using champions. If you prefer the Utility tree to the Defense tree, make sure to put 21 points into the Utility tree. Don't mix and match Defense with Utility; pick one or the other.



This is the item that makes Kennen dangerous.



How to use the active: Place

Countering the counter: There are three ways to counter





This is your main source of ability power and burst damage. Hurts more than the


Mid to late game,



The main reason to get this item is for the addition of slow to your spells. It will help you in chasing and running away. The only problem I have with this item is the 1110g spent on health. During team fights we should be rushing in without taking unnecessary damage, bursting the enemy down with the use of


Building Rylai's first: This is a viable build used by many good Kennens. It focuses on building a more tanky Kennen (supplemented with



The last item I like to get is the





These are the best boots for most champions. You can never go wrong with these boots as they provide invaluable CC reduction. I recommend buying


Start using these after you complete your


A cheap counter to CC. Get this if you are having troubles with






I don't prefer to get 100% defensive items on Kennen, but if you get matched up against a heavy AD team I'd recommend getting











Never a bad choice for any champion. A spell shield every 45 seconds is very good. Another item choice if you are having problems with enemy CC.

Many







This is an early game item.




Spell vamp and




There are several reasons why I would not recommend this item. One reason is that the mana regeneration, which is about 20% of








I know the items section is everyone's favorite portion of a champion guide. If there are any other items you would like for me to review, let me know. I'll add them asap!

This passive is what makes







This skill defines







This skill is what makes Kennen a strong laner to be feared. With the energy system,





This skill is maxed after







This skill is a one-shot wonder and thus maxed last. Use this skill sparingly as the cooldown is initially long. Spamming





Vital to a good

Uses
-



-


-

-














Important for getting your early kills.





The skill is decent for












A CC'ed











Use





This is a very useful summoner spell. It will cushion some damage from AoE ultimates like yourself and shut down AD carries. It will also help you guys focus fire in a team fight. However I feel this is a tank's job.



I don't have much to say about this summoner spell. It's just bad. Almost never used at top level competitive games (I've seen some support champions use it though), and definitely not worthwhile on a nuker that has to go into death range to use

Pros:
- Great solo laner
- Great farmer
- Great harasser
- Great escaper
- AoE stunner/nuker
- Energy regeneration (lack of the mana regeneration system)
Cons:
- Short-term energy regeneration - Use
conservatively
- Squishy -
range and
help against this problem
- Vulnerability to CC - Understanding zone areas will keep you out of trouble (watch Shurelia's video in the "Laning and Early Game Strategy" section)
- Suicidal range of
-
usage explained in the "Team Work and Late Game Strategy" section
- Great solo laner
- Great farmer
- Great harasser
- Great escaper
- AoE stunner/nuker
- Energy regeneration (lack of the mana regeneration system)
Cons:
- Short-term energy regeneration - Use

- Squishy -


- Vulnerability to CC - Understanding zone areas will keep you out of trouble (watch Shurelia's video in the "Laning and Early Game Strategy" section)
- Suicidal range of


Yes Allied Jungler
Yes Enemy Jungler
+ Sight Ward +
x4
Solo top lane. The
will act as your discounted
, while the
and Sight Ward will allow you to play aggressively. And I do encourage aggressive play due to
's energy system. You will likely have more effective health than your opponent because of your
. Be careful pre-level 3, as you won't have
at that moment. Playing aggressively, you will gather some creep aggro. Learn to control it using bushes. Also, by being aggressive, you will be pushing your lane. When you first push your creep past the river line that separates your initial zone from his, place your Sight Ward in the bush below to avoid jungle ganks. Once your Sight Ward is in place, you can use
aggressively, but use it wisely as it's also your escape skill. When your Sight Ward runs out of time, your aggressive playstyle (as Reginald would call it) just ran out of time as well. Push your lane safely and go back to purchase another Sight Ward,
, etc., and come back to harass some more.
Yes Allied Jungler
No Enemy Jungler
+
x6
Take top solo again. This time, you will face off against two enemy champions and thus need to play more passively pre-level 6. Last hit where you can, throw a
and
at them where you can. Learn how to last hit creeps at turret, as you will be doing it a lot in this situation. Keep a safe distance at all times and be aware of what the enemy laners are capable of. A well-utilized stun or
along with
can drop you dead instantly. Also keep in mind, when you first enter your lane don't go face-checking bushes. Throw
into bushes to sniff out any sneaky enemies.
No Allied Jungler
+
x6
Take solo mid. Same strategy as earlier (aggressive playstyle) without the Sight Ward. Be careful of jungle ganks from both sides.
Level 6
At level 6 you will go for your first kill 90% of the time. Depending on the different enemy champions, your ultimate zone may be different. Learn your ultimate range; it's huge with both
and
. When you are in range,
in,
behind your enemy if need be, use
and everything else you got on you (including
of course). There are too many situations to explain, so learn from experience who you can kill and who you can't. Many non-tanky champions will fall to you from 70% health, so set yourself up by level 6 to go in for the kill. Even against a duo lane, see if you can get a kill (without dying of course). Be careful of tanky champions as they may be able to withstand your initial burst, and you will be left vulnerable to whatever combos they have. Below are a few difficult-to-kill champions that I can remember at the top of my head and how to deal with them.
Vladimir - Be aggressive; use
to feint an ultimate. You want to bait his
. Once he comes out of
, if you are in range, use
. Use
if necessary.
Jarvan - Bait his
as you would Vladimir's
. Only afterwards can you kill him.
Many other champions have getaways similar to Vladimir and Jarvan. Bait them out before the kill. On the same notion, dont let them bait your Lightning Rush. Use it conservatively and wisely. Never Lightning Rush to farm during the laning phase (except in safe and reasonable circumstances).
Solo Top vs. Solo Mid
I've heard quite a few people say that Kennen wrecks solo mid. I want to explain to these people why Kennen is preferred solo top over solo mid at higher elo.
In most teams, there should consist an AP carry, AD carry, tank, jungler, and offtank/support. In the US server, it is standard to see the two carries take the solo lanes so they can farm more and gain more experience. Now, the difference between top lane and mid lane is the distance from a team's outer turret to the other team's outer turret. Top lane has more distance between the two turrets, and thus champions there are more vulnerable to jungle ganks (they have to run back further to safety). AD carries like Kog'Maw and Ashe do not have reliable escape skills that can keep them safe from ganks. AP carries like Kennen, on the other hand, have escape skills that protect them from all but the better ganks. In other words, if you put Ashe at top, she will almost certainly die over and over again to jungle ganks while Kennen will not. Of course there are exceptions to the rule, such as Ezreal and Kassadin (pre-level 6).
Another good reason for soloing top specifically for
is that top is very secluded from most early game team fights. Early game team fights usually revolve around contesting dragons, which top is very distant from. This allows you to focus on your farm as
is very farm dependent for getting a strong late game.
Zone Control
Shurelia's Zoning Tutorial Video
When facing off against a weaker laner, there are chances for you to "zone out" the enemy laner. It is when you control a zone where the enemy champion cannot gain experience from dying creeps. Watch the video above, full credits to Shurelia, for a better explanation. I may put up a video of myself playing Kennen attempting zoning, as it is slightly different from the zoning shown in the video above. The fundamentals are the same, but you are to last hit creeps while zoning out the enemy champion at the same time. Keep in mind that a last hit is often times more important than harassing an enemy champion as Kennen needs lots of farm for his core items. Of course you can both last hit and harass at once with Thundering Shuriken and auto attacks. Also be careful when attempting to zone out your enemy as you will be prone to enemy jungle ganks.
Doran's Shield?
I find that the time for Doran's items is a time of the past as Doran's items have recently had their prices increased. No longer can you purchase a
along with your Doran's item. People are starting to switch to
and
x3 for better lane sustainability. There are exceptions, of course, like
on
, who can sustain her health pool with self heals from
all day. Kennen however has an extremely strong early game. He needs to be aggressive. And early aggression will benefit from
.
Boots?
Why do we not buy
at start, you may ask. I feel that we only really need speed when we are about to kill or about to be killed. I trust
and
to be sufficient in both instances. Remember not to use
too aggressively during the laning phase. It is your escape skill. Do not waste it on early game farming or harass and leave yourself open; a smart player will expose your weaknesses. Use bushes for harassing and dodging creep aggro (only at top solo).
Rejuvenation Beads?
I find oftentimes that
can stay in lane for incredibly long periods of time. For those times I feel health regeneration to be very useful. For half the price,
gives you the same amount of health regeneration as the
. What a bargain! You can also buy up to six
along with your
!
Yes Enemy Jungler


Solo top lane. The








Yes Allied Jungler
No Enemy Jungler


Take top solo again. This time, you will face off against two enemy champions and thus need to play more passively pre-level 6. Last hit where you can, throw a





No Allied Jungler


Take solo mid. Same strategy as earlier (aggressive playstyle) without the Sight Ward. Be careful of jungle ganks from both sides.
Level 6
At level 6 you will go for your first kill 90% of the time. Depending on the different enemy champions, your ultimate zone may be different. Learn your ultimate range; it's huge with both






Vladimir - Be aggressive; use





Jarvan - Bait his


Many other champions have getaways similar to Vladimir and Jarvan. Bait them out before the kill. On the same notion, dont let them bait your Lightning Rush. Use it conservatively and wisely. Never Lightning Rush to farm during the laning phase (except in safe and reasonable circumstances).
Solo Top vs. Solo Mid
I've heard quite a few people say that Kennen wrecks solo mid. I want to explain to these people why Kennen is preferred solo top over solo mid at higher elo.
In most teams, there should consist an AP carry, AD carry, tank, jungler, and offtank/support. In the US server, it is standard to see the two carries take the solo lanes so they can farm more and gain more experience. Now, the difference between top lane and mid lane is the distance from a team's outer turret to the other team's outer turret. Top lane has more distance between the two turrets, and thus champions there are more vulnerable to jungle ganks (they have to run back further to safety). AD carries like Kog'Maw and Ashe do not have reliable escape skills that can keep them safe from ganks. AP carries like Kennen, on the other hand, have escape skills that protect them from all but the better ganks. In other words, if you put Ashe at top, she will almost certainly die over and over again to jungle ganks while Kennen will not. Of course there are exceptions to the rule, such as Ezreal and Kassadin (pre-level 6).
Another good reason for soloing top specifically for


Zone Control
Shurelia's Zoning Tutorial Video
Doran's Shield?

I find that the time for Doran's items is a time of the past as Doran's items have recently had their prices increased. No longer can you purchase a







Boots?

Why do we not buy




Rejuvenation Beads?

I find oftentimes that








Congratulations, you've made it to late game. Assuming you've stayed on top of your farm during mid game, you will be unrivaled here in carrying team fights. You have by far the most powerful area-of-effect nuke, and it will hurt to get hit by it. It is so good in fact, the only way to counter a good (and well-farmed) Kennen late game is to split push towers. Enjoy completely annihilating the enemy team. But also keep in mind: a master
user understands his position, his team's position, and the enemy's position at all times.
picked off will mean a lost battle. A misused
will mean a lost battle.
The Most Basic Usage of Slicing Maelstrom
After a team fight has started,
in, tagging anyone that you can (safely) then use
. After you have marked everyone that you can put your hands on,
to add another mark/stun. Throw
around, prioritizing squishies, easy kills, and champions with two Marks of the Storm. Throw auto attacks and use
for anti-heal and extra damage. If you have
and are being focused, use the active. When
is off cooldown, decide if you want to
out into a safe distance to throw more
or chase enemy champions that are running away. Make note of your energy pool; two
in one sitting will completely deplete your energy pool if you aren't running through enemies.
Initiating with Slicing Maelstrom
Sometimes you won't have a good initiator like
or
on your team. Maybe you will have
, a great tank but not the best initiator. Maybe a
is on the other team, and you are afraid of being initiated on. In these types of situations I prefer to initiate myself. First we will need
and preferably
as well. When your team is in position you
towards the enemy team,
right outside of enemy CC range into as many of them as you can, and unleash your
on the enemy team. Quickly use the
active to make yourself invulnerable and watch as your team floods in to clean up. After the active is used and gone, use
to add another mark/stun to the enemy champions. Clean up with your
and auto attacks, moving to safe distances when needed.
What happens if your
is on cooldown? Either surprise them from a bush or wait for someone else to initiate. Being caught by CC right before you can use your ultimate sucks balls. Also remember that you can initiate by blinking over walls with
into the unsuspecting team. This would best be used in the jungle where there are lots of tight spaces.
When Slicing Maelstrom is Down
Let your team know that your ultimate is down. Let them know it wouldn't be good to engage the enemy team at the moment. Tell them to tower hug if they need to. This is a good time for you to go to lanes where enemy creeps are pushing and clean it up. You are extremely efficient at farming with
and
. This does not mean to overextend. Stay for that one big wave, clean up, then go elsewhere.
is 90% useless to a team fight without his ultimate. Make sure they know you will not be able to contribute to a 5v5 team fight. Though if the enemy team is pushing your tower and your team can't handle it, you still need to be there to help defend.
Forcing Fights at Baron Nashor
Correct me if I'm wrong, but I'm surprised no one has written on this subject.
is extremely good in forcing team fights around Baron. I only suggest trying this when you guys have an advantage in team fights but cannot yet tower dive the tower hugging enemy team. Remember to have both your
and
ready. Have your team get 2-3 Sight Ward and place them at the most common entrances from where the enemy team is likely to come from. Your team must all be there occupying Baron Nashor's river.
would also be nice for clearing enemy wards around Baron. When ready, attempt killing Baron. If you see an enemy group approach, initiate with
and
. Be aware where you initiate the fight. You don't want your team taking Baron aggro while in the 5v5 fight. Make sure your team is aware that if the enemy team comes and you initiate, they follow. Kennen shines so brightly here because an enemy team will likely come to counter Baron as a group of five. Yes, a perfect situation for
with
ready. Use your ultimate for the full five seconds on the five enemy champions, and profit.



The Most Basic Usage of Slicing Maelstrom
After a team fight has started,










Initiating with Slicing Maelstrom
Sometimes you won't have a good initiator like












What happens if your


When Slicing Maelstrom is Down
Let your team know that your ultimate is down. Let them know it wouldn't be good to engage the enemy team at the moment. Tell them to tower hug if they need to. This is a good time for you to go to lanes where enemy creeps are pushing and clean it up. You are extremely efficient at farming with



Forcing Fights at Baron Nashor
Correct me if I'm wrong, but I'm surprised no one has written on this subject.








I would like to say thanks again for taking the time to read my guide. I hope it helped you get where you wanted and learn what you needed. If you have the time I would be grateful to have your feedback, both your love and rage, in the comments below. Please let me know of new ideas, things I may have missed, ideas where I may have been wrong, any questions you might have, etc.
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