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Choose Champion Build:
Spells:
Ignite
Ghost
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Under Construction
First things first, DO NOT GO TO MID, OR JUNGLE OR SOLO with this build.
This is a build I have not seen before and shocked how people do not go AP Rammus. This is a build that you can provide an off-tank plus a great deal of damage.
So let me explain what maths shows us here, with
Powerball You hit 300+%100 of ability power. If you follow this build you will have around 700 ability power and this means you deal 1000 damage with
Powerball to the enemies in range. This effect slows the enemies %40 , You should use your ulti right here , the incredible amount of damage starts here. With
Rylai's Crystal Scepter your ulti slows the enemy on each hit and doesn't let him escape. So when the ulti is done you will deal 1560+ (%240 of your AP) so 700x2.4=1400 , So 1560+1400= 2960, with the powerball's 1000 this is total of 3960 damage. Plus this is all Area damage..
Moving on with the
Defensive Ball Curl and Puncturing Taunt if you use this on a specific hero, with the 150 base +120 armor from
Defensive Ball Curl you have total of 270 armor and return 55+%10 of your armor which means 75 damage per second. Since your Puncturing taunt lasts 3 seconds this means 225 damage.
So you choose one and deal 3960+225 damage to him, plus 3960 damage to Area which will lead you have a crushing amount of damage in team-fights. Not that you will deal this damage to all of the enemy heroes, but lets assume they all got caught to your ulti(
Soaring Slam)+
Powerball, you deal 5x3960=19.800 +225 damage that will lead you total of 20.025 damage(of course assuming enemies have 0 mr.) this will reduce a little bit but 20k damage in 10 seconds is beyond godlike in League of Legends.
This is a build I have not seen before and shocked how people do not go AP Rammus. This is a build that you can provide an off-tank plus a great deal of damage.
So let me explain what maths shows us here, with



Moving on with the


So you choose one and deal 3960+225 damage to him, plus 3960 damage to Area which will lead you have a crushing amount of damage in team-fights. Not that you will deal this damage to all of the enemy heroes, but lets assume they all got caught to your ulti(



This is simply the reason why you'd play Rammy.

This skill deals %100 Magic Damage, boosts you a lot of speed and slows enemies, both to chase, run away and with this AP build, great damage. 1st skill you should max(for this build only)

This skill is the skill that makes you tank. with the additional armor and magic resist you are almost untouchable,even with AP build.
Puncturing Taunt Rammus taunts a target enemy, reducing their armor and forcing them to attack Rammus for a few seconds.
Not much to explain, one of the best skills in game.

The biggest reason to go AP rammus, get all the kills in team-fight go for penta kills. Your enemies better have Flash or you will easily get penta kills in team-fights.
+Great Damage dealer
+Still half tank.
+Unpredictable Rammus build.
+Enemies can not escape once you caught 'em.
-Expensive build.
-Not effective until you complete Rylai+Zhonya.
-Slow until you get next to the enemy.
-Can be pwned by AP/carry if not close to him.
-People expect you to be tank and nothing else, so you better explain before the game starts. This will not change them whine about it anyways.
+Still half tank.
+Unpredictable Rammus build.
+Enemies can not escape once you caught 'em.
-Expensive build.
-Not effective until you complete Rylai+Zhonya.
-Slow until you get next to the enemy.
-Can be pwned by AP/carry if not close to him.
-People expect you to be tank and nothing else, so you better explain before the game starts. This will not change them whine about it anyways.
Start with a
Doran's Shield or with
Cloth Armor+ 5 health pots. Just last-hit creeps and try to farm, since you're not jungler,melee and not building ad/tank this will be the most difficult part to play for AP rammus. Generally hug the tower, and use your
Powerball to get creeps.
It is better to go with a range hero to lane like
Ashe,
Graves etc. Do not involve 1v1 or any fights on your own unless it is %100 to get the kill. But help you teammate in fights, this doesn't mean leave them alone.
Do not rush attack when you reach level 6, look for ganks and aim to finish Zhonya or Rylai asap. You can use your ulti to get bunch of creeps these levels.



It is better to go with a range hero to lane like


Do not rush attack when you reach level 6, look for ganks and aim to finish Zhonya or Rylai asap. You can use your ulti to get bunch of creeps these levels.
This period of game, you should have finished your
Rylai's Crystal Scepter +
Ninja Tabi, if there is heavy AD harasser in enemy team , go for Zhonya Hourglass first. After you finished
Rylai's Crystal Scepter, you are now a good killer. Take health pots to use after a fight since you're not building a tank that will provide you health regen or it is too early to go for Will of ancients look for the blue since your skills are kinda high-costed.
But since you have good AD from your racial, you kill the creeps with auto-attack and use your skills only to kill heroes.
The teamfights generally are started by Rammus, but not this time, so avoid going right into your enemies like 1v5. You are still strong with your
Defensive Ball Curl and your armor from
Zhonya's Hourglass your health from only
Rylai's Crystal Scepter is not enough to cover you from all of them. But if there is not a tank in the team, you can be the one to start teamfights, use your
Powerball right into them, taunt the AD carry get into
Defensive Ball Curl and use ulti. They will try to flee away like hell but guess what?
Rylai's Crystal Scepter. You will get double,triple or even quadra kills is possible like this unless you drive right into 5 all alone.



But since you have good AD from your racial, you kill the creeps with auto-attack and use your skills only to kill heroes.
The teamfights generally are started by Rammus, but not this time, so avoid going right into your enemies like 1v5. You are still strong with your






Late game is your most powerful period with this build. You are almost impossible to kill by enemy AD carries, and deal huge amount of damage. Only thing you should concern is the enemy AP Carries. You can pwn them easily on 1v1 with your taunt, but care them in team-fights and try to avoid their spells on you.













So you can always swap with any of the items above.





This item has EVERYTHING.



Best Spells for Rammus




Acceptables









Optionals




Don't try to whine like an AP Rammus will never work etc. before you try coz this WORKS. I ll be happy to get feed-backs and the games you had with this build, I'll post em here with your name to show people it really works and an AP rammus would really be a pain in the ***.
I hope you like this build ^^ and I'll be happy if I see some AP Rammus in the games I play.
Thx.
I hope you like this build ^^ and I'll be happy if I see some AP Rammus in the games I play.
Thx.
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